THat's pretty impressive-looking, and very peaceful. Makes it seem like you really could just go and watch the animals for a while, if you wanted to, which isn't the kind of thing you can do in any other Zelda.
Does any other open world game of this time have non-scripted animal behaviors more complicated than running from the player and walking in circles? Certain ones in XCX would drink water, but the vast majority just kind of lazed about and grunted
THat's pretty impressive-looking, and very peaceful. Makes it seem like you really could just go and watch the animals for a while, if you wanted to, which isn't the kind of thing you can do in any other Zelda.
Does any other open world game of this time have non-scripted animal behaviors more complicated than running from the player and walking in circles? Certain ones in XCX would drink water, but the vast majority just kind of lazed about and grunted
i haven't played far cry 3 or 4 but considering that hunting is a big deal in those games i assume there's some decently robust animal behavior
and going a little further back in time you got shadow of the colossus
I played Far Cry 3 all the way through and I mostly remember the animals just kind of milling about, and either running from you or deciding to bite your ass off
Oh Endless Ocean almost definitely does, though I never played that. It's a game that's just about animals. I was thinking more like Witcher or Far Cry
I should get Endless Ocean for @SilverWind now that I think of it
I'm pretty sure if you looked at animals from a distance in FC3 they would graze and do stuff
and these will probably run away if you get too close
don't you dare say that that duck's gonna be my best friend
Hey, listen, you're on a mission deep in enemy territory. Hyrule command has received intel of a new weapon The Calamity Ganon that can launch magic anywhere in the world. You can't take any equipment with you, it's all on site procurement and you'll need to do what you have to to survive.
This is why this is Miyamoto's favorite part of the game
That's not even the best video in that batch of tweets, with Link running around in the storm wearing metal equipment.
I'd rather watch awesome ducks than get struck by lightning, but maybe that's just me.
It was more how artistic everything was leading up to that lightning strike. The sparks of electricity coming off Link's equipment to serve as a warning, increasing in frequency as time counts down, before the hammer strikes and sets the area on fire around his broken corpse.
Turns out level 6 is still really hard because blue wizzrobes are really hard to deal with. Orange ones? Fine. One Magic Sword hit kills them. Blues take three, and also they walk around instead of just teleporting, so they're sort of like blue darknuts in that your spacing has to be really precise or they hit you for 2 hearts worth of damage thorugh the blue ring.
Enemies in this game did a lot of damage, I tell ya what. Yellow wizzrobes, without a ring, could kill you from full health in four hits. That's no joke.
This is why this is Miyamoto's favorite part of the game
That's not even the best video in that batch of tweets, with Link running around in the storm wearing metal equipment.
I'd rather watch awesome ducks than get struck by lightning, but maybe that's just me.
It was more how artistic everything was leading up to that lightning strike. The sparks of electricity coming off Link's equipment to serve as a warning, increasing in frequency as time counts down, before the hammer strikes and sets the area on fire around his broken corpse.
I was mostly being pithy :P Yeah, from an animation and general visual design standpoint it was really ...striking.
My boy Arlo has some takes on the DLC for Breath of the Wild, but he seems to have trouble saying very much
I don't think I really agree with his conclusion, whereby he theorizes that Nintendo is gunning for another $20 to supplement the cost of the game, which wouldn't be worth making at 60. I mean ultimately he's OK with that idea, but I don't think it's coming from.. quite.. the right angle? Obviously Nintendo wants another 20 bucks, but I don't think the existence of games like BotW is contingent on that DLC being bought en masse
I can't remember how much Mass Effect DLC cost. I'm trying to figure out the value proposition in my head in comparison to other DLC I've been happy about but I'm not sure
Triple AAA games are absolutely contingent on dlc purchase
It's how they have kept the cost at 60 dollars
Is this something Ninten—no that's not a fair question, fucking of course they haven't
Is this something other developers, especially Japanese ones, have talked about? I understand it makes the model more sustainable, but I didn't understand it to be necessary for the existence of the genre. I mean, some DLC can cost as much to make as the main game in terms of its assets and content (like the Shovel Knight DLC, and I cna't imagine how expensive the Witcher 3 DLC was)
Triple AAA games are absolutely contingent on dlc purchase
It's how they have kept the cost at 60 dollars
Is this something Ninten—no that's not a fair question, fucking of course they haven't
Is this something other developers, especially Japanese ones, have talked about? I understand it makes the model more sustainable, but I didn't understand it to be necessary for the existence of the genre. I mean, some DLC can cost as much to make as the main game in terms of its assets and content (like the Shovel Knight DLC, and I cna't imagine how expensive the Witcher 3 DLC was)
The assets and content may be expensive, but it's built on an underlying engine and gameplay system that's already been built, which is a very significant cost of development.
To everyone complaining about an "empty world with not much to do", look at that duck
but for real I think that's the kind of world they want to create
one where you can stop to look at ducks without being pestered by enemies or collectables
I know you're not trying to be mean but like
I want enemies and collectibles
That's what I would like to do in zelda
I was teasing you with the first sentence for sure. I know that's nowhere close to what you mean by "stuff to do".
Overall their goals with BotW seem very out of sync with what you want out of Zelda and it sucks that 3D Zeldas come out so infrequently so you're stuck with this for a while.
Triple AAA games are absolutely contingent on dlc purchase
It's how they have kept the cost at 60 dollars
Is this something Ninten—no that's not a fair question, fucking of course they haven't
Is this something other developers, especially Japanese ones, have talked about? I understand it makes the model more sustainable, but I didn't understand it to be necessary for the existence of the genre. I mean, some DLC can cost as much to make as the main game in terms of its assets and content (like the Shovel Knight DLC, and I cna't imagine how expensive the Witcher 3 DLC was)
No company is ever going to just say this
But it's pretty obvious if you look at earnings calls and reports
Edit:hold on, embedding is not working on mobile for me right now
Triple AAA games are absolutely contingent on dlc purchase
It's how they have kept the cost at 60 dollars
Is this something Ninten—no that's not a fair question, fucking of course they haven't
Is this something other developers, especially Japanese ones, have talked about? I understand it makes the model more sustainable, but I didn't understand it to be necessary for the existence of the genre. I mean, some DLC can cost as much to make as the main game in terms of its assets and content (like the Shovel Knight DLC, and I cna't imagine how expensive the Witcher 3 DLC was)
The assets and content may be expensive, but it's built on an underlying engine and gameplay system that's already been built, which is a very significant cost of development.
That's true, but asset creation and tweaking of new systems can also be a super significant investment! Plague of Shadows was more expensive to produce than Shovel Knight, and Specter of TOrment might be even moreso?
But the point is that DLC of a certain kind isn't pure pro—
Epic talked about how costs for gears of War ballooned over time recently, to the point where even as the games were selling better their profit margin kept getting smaller
Okay so now copies of botw actually have gotten out there so be careful wyborn
Thank you. Now:
Guys
Please
Please please please do not bring any spoilers in here that aren't part of some official Nintendo thing. If you have to discuss stuff from the GameInformer articles and the like, fine just label it and keep it in the tags, but I would really appreciate it if you didn't bring stuff from genuine leaks in here.
So right now, EA's whole strategy is pretty seriously built around the idea that sales overall are going down so you need to get more out of the people that ARE buying
That doesn't, to be fair, 100% mean these games wouldn't exist without DLC, but it seems pretty clear to me that they are absolutely supplementing dev costs with DLC money and that they wouldn't be able to do as much with these games if they weren't selling it
Posts
https://www.youtube.com/watch?v=oVFeIhPXM98
So yeah
This is why this is Miyamoto's favorite part of the game
edit: maybe a merganser?
but for real I think that's the kind of world they want to create
one where you can stop to look at ducks without being pestered by enemies or collectables
3DS: 2019-9671-8106 NNID: RamblinMushroom
Twitter/Tumblr
http://www.audioentropy.com/
Does any other open world game of this time have non-scripted animal behaviors more complicated than running from the player and walking in circles? Certain ones in XCX would drink water, but the vast majority just kind of lazed about and grunted
i haven't played far cry 3 or 4 but considering that hunting is a big deal in those games i assume there's some decently robust animal behavior
and going a little further back in time you got shadow of the colossus
http://www.audioentropy.com/
http://www.audioentropy.com/
I should get Endless Ocean for @SilverWind now that I think of it
and these will probably run away if you get too close
3DS: 2019-9671-8106 NNID: RamblinMushroom
Twitter/Tumblr
don't you dare say that that duck's gonna be my best friend
http://www.audioentropy.com/
PSN / Xbox / NNID: Fodder185
its non optional you have to kill and eat that duck or its a game over
I guess that duck didn't pay its bill.
That's not even the best video in that batch of tweets, with Link running around in the storm wearing metal equipment.
Hey, listen, you're on a mission deep in enemy territory. Hyrule command has received intel of a new weapon The Calamity Ganon that can launch magic anywhere in the world. You can't take any equipment with you, it's all on site procurement and you'll need to do what you have to to survive.
This is Operation: Duck Eater.
3DS: 2019-9671-8106 NNID: RamblinMushroom
Twitter/Tumblr
I'd rather watch awesome ducks than get struck by lightning, but maybe that's just me.
It was more how artistic everything was leading up to that lightning strike. The sparks of electricity coming off Link's equipment to serve as a warning, increasing in frequency as time counts down, before the hammer strikes and sets the area on fire around his broken corpse.
Enemies in this game did a lot of damage, I tell ya what. Yellow wizzrobes, without a ring, could kill you from full health in four hits. That's no joke.
I was mostly being pithy :P Yeah, from an animation and general visual design standpoint it was really ...striking.
I know you're not trying to be mean but like
I want enemies and collectibles
That's what I would like to do in zelda
...wait that's just Pokemon.
Steam ID - VeldrinD | SS Post | Wishlist
My boy Arlo has some takes on the DLC for Breath of the Wild, but he seems to have trouble saying very much
I don't think I really agree with his conclusion, whereby he theorizes that Nintendo is gunning for another $20 to supplement the cost of the game, which wouldn't be worth making at 60. I mean ultimately he's OK with that idea, but I don't think it's coming from.. quite.. the right angle? Obviously Nintendo wants another 20 bucks, but I don't think the existence of games like BotW is contingent on that DLC being bought en masse
I can't remember how much Mass Effect DLC cost. I'm trying to figure out the value proposition in my head in comparison to other DLC I've been happy about but I'm not sure
It's how they have kept the cost at 60 dollars
Is this something Ninten—no that's not a fair question, fucking of course they haven't
Is this something other developers, especially Japanese ones, have talked about? I understand it makes the model more sustainable, but I didn't understand it to be necessary for the existence of the genre. I mean, some DLC can cost as much to make as the main game in terms of its assets and content (like the Shovel Knight DLC, and I cna't imagine how expensive the Witcher 3 DLC was)
The assets and content may be expensive, but it's built on an underlying engine and gameplay system that's already been built, which is a very significant cost of development.
I was teasing you with the first sentence for sure. I know that's nowhere close to what you mean by "stuff to do".
Overall their goals with BotW seem very out of sync with what you want out of Zelda and it sucks that 3D Zeldas come out so infrequently so you're stuck with this for a while.
3DS: 2019-9671-8106 NNID: RamblinMushroom
Twitter/Tumblr
No company is ever going to just say this
But it's pretty obvious if you look at earnings calls and reports
Edit:hold on, embedding is not working on mobile for me right now
That's true, but asset creation and tweaking of new systems can also be a super significant investment! Plague of Shadows was more expensive to produce than Shovel Knight, and Specter of TOrment might be even moreso?
But the point is that DLC of a certain kind isn't pure pro—
Thank you. Now:
Guys
Please
Please please please do not bring any spoilers in here that aren't part of some official Nintendo thing. If you have to discuss stuff from the GameInformer articles and the like, fine just label it and keep it in the tags, but I would really appreciate it if you didn't bring stuff from genuine leaks in here.
So right now, EA's whole strategy is pretty seriously built around the idea that sales overall are going down so you need to get more out of the people that ARE buying
That doesn't, to be fair, 100% mean these games wouldn't exist without DLC, but it seems pretty clear to me that they are absolutely supplementing dev costs with DLC money and that they wouldn't be able to do as much with these games if they weren't selling it