Set Phalla Vol. 4
A MrBlarney Abomination
RPS Phalla is an abstract strategic mini-Phalla
game focused around a classic game of prediction, Rock Paper Scissors
. That's all there is to say about that.
Genre: Multi-Dimensional Factional; RPS
Each player is assigned the role of a card, each of which has a picture containing a set of three features:
- Number (one, two, or three)
- Color (red, blue, or green)
- Shape (triangle, square, or circle)
Each card is unique, and all possible combinations are represented; therefore, there will be 27 cards and players.
Rock Paper Scissors - Game Mechanics
Rock Paper Scissors is a two-player game usually played through the use of hand gestures. In the game, players simultaneously reveal one of three hand gestures: Rock (a balled fist), Paper (open hand with fingers straight forward), or Scissors (fist with index and middle fingers extended in a V shape). The comparison of these gestures determines the winner of the game: Rock beats Scissors, Paper beats Rock, and Scissors beats Paper. Matching symbols result in a drawn game.
In this game, players will compete against all others using chips symbolizing the three hand gestures. At the start of the game, each player will start with nine chips of each symbol: Rock, Paper, and Scissors. Each game day, each player will play Rock Paper Scissors with all other players, entering their orders via a Google Form linked in each day's results. On the form, players will need to type in their username and a specific code name given in their role PM and, for each other player, which chip they will play in each matchup. If a player leaves a matchup blank, then they will play a random chip from their collection. If a player assigns more chips of a type than they have, then overage assignments will be randomly replaced until the chip distribution is valid. In addition, at the end of the form, players will be allowed to specify which other player they wish to eliminate (if any) and may specify the use of any special abilities. Players may submit the form multiple times; only the last submission made before the vote close will count.
For every win a player takes, they score three points. Every drawn matchup earns one point. Once all matches have been resolved, each player's score across matches for that day are tallied into a total score. Scores from previous days are not counted. The player who receives the lowest score will be eliminated from the game. In the case of a tie for lowest score, then the player who made the latest submission will be eliminated. In addition, the player who receives the highest score will have the player specified on their form submission eliminated from the game. In the case of a tie for highest score, then the player who made the earliest submission will get their choice.
After players are eliminated, chips are traded between the remaining players according to what was played in each matchup. For example, if you play a Rock chip in a matchup, that player will then receive the Rock chip to use the next day, and you will receive the chip they played against you. Note that the chip you play against yourself will simply remain in your stock and count as a single drawn matchup.
Game days 1 and 2 will eliminate the two players with the lowest scores and enact the choices of the players with the two highest scores. After that, only the single highest and single lowest scores will be followed as described above.
This rule has been removed due to the number of signups being lower than maximum.
Each game day, all players also get a vote on who to eliminate from the game directly, indicating that player's name in bold red
, posting "!vote for <player name>
" or similar phrase. You may retract a vote by posting "!retract vote for <player name>
" or similar phrase in bold limegreen
or change your vote by making another one in bold red
. Do not, under any circumstance, edit a post that has a vote. If an edit is necessary, make a new post instead. At the end of each game day, the player receiving the most votes will be eliminated; in the case of a tie between two or more players, the player who reached the tied value first will be eliminated.
Voting will normally close each day at 9PM PDT / 12AM EDT / 4AM UTC; any actions before the hour (x:59) will count, any actions on the hour and later (x:00) will not. However, if a player votes within five minutes of the vote close, the close time will extend to five minutes after that player votes. All votes and actions will count up to the new, revised close time. Each player may make only one vote and one action after the normal vote close: any further revisions will not count. The close time can
be extended multiple times if different players make revisions during the bonus period.
Example: If I vote at x:58, then the vote close will be extended such that actions made at x:03 of the next hour or earlier will count; actions made at x:04 or later will not. If someone makes a vote before x:03, the vote close will be extended to five minutes after their vote; I can make only one change in vote and action during the whole extended period.
For the purposes of action order, eliminations due to lowest score are resolved first, followed by highest score choice, and finally vote judgment.
Each player has three one-time abilities they may use. Ability 1: Select a chip type. You will learn who gave you your chips of that type for that day's matchups. Ability 2: Select a chip type. All of your chips of that type change into whatever types you like. You must still assign at least as many chips of the two other types that you did not choose for that day's matchups. Ability 3: Your vote is worth two votes for the day. Use of a special ability may be specified on the daily Google Form; only one ability may be used each day.
Information revealed about players after their elminations will be limited. You will not be told their individual cards or their total score from the day's matches. What you will be told is the collected distribution of attributes among those eliminated, i.e. how many reds, blues, and greens were eliminated, etc. Privately, each player will receive their total score summed over all matchups and their new chip distribution. However, you will not learn the result of any individual matchup. If any chips had to be randomly assigned, a player will learn that it happened, but not what was randomized.
Every player has four different win conditions; only one needs to be satisfied to claim victory:
- All remaining players share the same number.
- All remaining players share the same color.
- All remaining players share the same shape.
- All remaining players share no common number, color, or shape between any of them.
What this means is that you can win with any other player in the game, though it may be harder to win with some players than others. It also means that you can't trust anyone completely since they also have objectives that won't include you being around to celebrate. Any two players may win together; it is not the case that any three players may win together.
Sign up with the phrase "I !sign up
" or similar phrase in bold limegreen
or other bright, easily visible color to ensure that your intent to play is acknowledged. This game has a maximum player limit of 27.
It is expected that players vote and submit their RPS choices each day to be considered sufficiently active. A warning will be sent on the first day that this requirement is not met, and a replacement will be made on the second consecutive day of inactivity or third day of inactivity overall. If there are no replacements available, then the player will be eliminated from the game.
Any questions about the general game rules may be made by highlighting the question in bold darkorange text
. Answers will be posted in the thread and collected in the below section. Player-specific inquiries that are not addressed in the general rules may be asked via PM. Please note that there may be mechanics or details which will not be answered and kept hidden until the end of the game.
Standard Phalla rules apply: no sharing of host-provided PMs via screenshots and direct quotation. However, information may be shared indirectly, such as through rephrasing. No anonymous contact is allowed. All messages must be traceable to a player in the game.
If any players create "proboards" for private communication, please send a link for it to the host.
Eliminated Round 1
Elimnated Round 2
Eliminated Round 3
JusticeforPluto - Inactivity
Eliminated Round 4
Eliminated Round 5
Mikey CTS - Inactivity
Eliminated Round 6
premium - Inactivity
Victorious Players (Three Victory)
This game had a maximum player limit of 27, of which 23 slots were filled.
Start of Round 1
Start of Round 2
Start of Round 3
Start of Round 4
Start of Round 5
Start of Round 6
- includes Master Spreadsheet and Host Notes