Hmm, I think I might get this on PS4, depending on the Digital Foundry report
It's just a little too weird on my PC, text is kinda hard to read and honestly I could use Playstation buttons instead of Xbox ones because my Switch has already rewired my brain on where the "a" button is
Witcher 3 has the best horse outside of RD:R. The DA:I horse was a roomba trying to reach above it's station.
The Inquisition horse was such a bummer. They put so much work into making all sorts of weird shit for you to ride but that whole system was such trash that you never saw them.
The first time in w3 when your dude is like just press a or whatever and your horse will just stay on the path like a damn smart car I was like holy shit oh my god
Well, Roach was good for going in a straight line from A to B on a road, sure.
But for me he'd go from full gallop to a complete goddamn stop if so much as a pine cone got in his way crossing terrain.
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QuirkyLittleTyrantA Mug Featuring Pichu On A CloudRegistered Userregular
I finally played the trial and it's actually pretty decent so far. The animations certainly aren't the best by any means, but I'm immersed enough in the story to give it a rough pass unless it's a particularly egregious one, and there's no excuse for this much jank in a story/character focused game in this year of 2017.
The character models range from "good" to "why", and the writing has been pretty standard Bioware -- I didn't find the Chosen One stuff to be too bad considering the circumstances around it, the main plot is certainly interesting at the very least, and the characters so far are a good, fun bunch.
Also Dad Ryder stood out to me as probably the best looking character in the game for some reason, texture and modeling wise, unsure if this phenomenon appeared for anyone else.
Well, Roach was good for going in a straight line from A to B on a road, sure.
But for me he'd go from full gallop to a complete goddamn stop if so much as a pine cone got in his way crossing terrain.
TBF, that just makes roach feel like a real horse
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
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Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
The first time in w3 when your dude is like just press a or whatever and your horse will just stay on the path like a damn smart car I was like holy shit oh my god
This shit was so good and I'm so fucking glad Zelda stole it
My favorite little detail about roach was when you arrived in a town and dismounted, Roach wouldn't just disappear, instead she'd go amble over to find a bucket of water or a pile of hay and start contentedly munching away.
It really have a sense of personality, that yeah roach is dumb, but she's also kinda phlegmatic and even tempered, and it totally jibes with how Geralt is constantly in a state of good-natured exasperation with her.
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
I thought the gay Kaiden romance in 3 was pretty well done. Or I could have just liked it because for my cross game saves in the trilogy shep had no relationship at all in 1 or 2, and then in 3 he and Kaiden come out and find each other after knowing each other since the first game.
This game looks real pretty and I wanna play it and smooch all the aliens.
And looking back through the last 20 or so pages since I got tagged....It makes me wanna make another animation thread. I gotta tell you, that dynamic cover stuff is real neat from an animation perspective.
Bioware in general has a problem with making super queer coded characters that are actually straight
I can't say I'm really familiar with anything in this realm, but I don't understand why making characters not conform to expectations/stereotypes a bad thing? I understand why not having many queer characters is an issue, but not why having a character who acts like society says a gay character should act but is straight would be bad.
I feel like this post comes across as passive-aggressive but I don't mean it to be.
As far as my time with the trial I am 99% on board and liking what I see. Not a fan of your first squaddie though, the lady, on the other hand, seems pretty cool.
My friend is working on a roguelike game you can play if you want to. (It has free demo)
Played some more of the trial, so I have some more impressions of new stuff
UI is totally fine and pretty slick in spots. The one exception? Galaxy map navigation. But only because they decided to force you to watch an overly-long "flying through space" animation every time you switch to a new planet. It is annoying in a "please stop wasting my time" sort of way.
Also landed on my first planet. So far I've liked how sidequests are marked, and the layout of Eos definitely has a DAI feel to it. Unfortunately, weird animations persist, and that seems to extend to companion pathfinding when you're just walking around. They like to bumble into objects and make grunting noises as if they've been hit by something, or jump randomly around. It's somewhat distracting, to say the least.
I've definitely been nitpicking some of the dialogue, too. I think the main issue is that there's too much that's been written. My prime example? The scene where you meet Vetra:
(very minor early-game spoilers)
So in order to get your ship off the ground immediately, Vetra bribes this random worker by saying she'll pull some strings to get his son thawed out of cryo much earlier. There's an exchange that goes like this.
Worker: They told me he was nonessential. But I miss him.
Vetra: I know. I have family, too.
Which is a little clunky, but works. But you could immediately improve it by chopping off both of the second sentences.
Worker: They told me he was nonessential.
Vetra: I know.
Put the proper emotion into the worker's first sentence and it'll make the second sentence blatantly apparent without him having to say it. And Vetra's little "I know" says what's needed without the second sentence hanging out there feeling superfluous. Could you workshop both of those lines to read more naturally? Certainly. But chopping stuff off is at least a moderate improvement.
I don't really think ME:A's problem is necessarily bad writing so much as overwriting mixed with voice acting that sometimes doesn't feel like it's skilled enough to let them write fewer words.
Stilts on
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Mx. QuillI now prefer "Myr. Quill", actually...{They/Them}Registered Userregular
Finally tried the single player and yeah, it's completely easy to make a Ryder that isn't a nightmare terror like the premades.
Animations outside of the "Seinfeld bit" seem fine. Some jank, but nothing outside the Bioware standard, really. Digging the hodge-podge nature of the Initiative and Ryder not being the apex of humanity like Shepard and their crew were, it's a nice approach that stands out even this early on.
one of the issues is that they make characters that look queer that queer people want to kiss, and that which queer people can then not kiss
and then they keep doing it, every time. to the point that it's a cliche that a bioware person looks queer who is straight
as our own Ms Dapper put it on twitter, "Do they realize that people dress butch for a reason? Like it's to signify that I love kissing girls."
Bioware seems to have no problem including straight femme characters on the regular
I don't know if there's a term for this, but I've noticed a thing where creators will subvert stereotypes or make points in ways that also frustrate the people they're trying to bat for
Rust does this with its fixed sex/race system - where the game picks out those things for you and never lets you change them
which might send home a point to cis white dudes out there - but at the same time frustrate underrepresented people who want to play characters that look like them
subverting stereotypes should require a sufficient amount of knowledge of what those stereotypes represent, like if they are actually harmful or something embraced by a subaltern community or whathaveyou
the easy answer, of course, is hiring more folk from those communities in a range of production roles, so you don't have to constantly fight against white men in senior staff positions who think they know everything
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chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
There's no way this is a previous build, this is the full game, probably with the day 1 patch
Twitter from Bioware confirmed that, yes. This is the game, with the patch.
Which kind of makes me curious what it looked like without.
Wait, there's not going to be actual day 1 patch to fix some of the janky animations? This IS the fixed version? Or the first attempt at fixing it anyway?
A day one patch was never ever going to fix wide spread animation issues
Anyone who thought so has no idea about anything to do with game dev
*edit
For clarification, animation is one of the most time consuming tasks in game development. Unless there were some exceedingly simple tech issue at the root of it (which is unlikely because then it would probably have been fixed) most of these animations would have to be addressed by hand (very time consuming) or redone entirely (super time consuming)
I think they said all the presets were "based on" face scans. Which makes it even odder that you can't change the two defaults when you can change the others. It's probably more of a marketing decision than a technical one.
SiliconStew on
Just remember that half the people you meet are below average intelligence.
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DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
I think they said all the presets were "based on" face scans. Which makes it even odder that you can't change the two defaults when you can change the others. It's probably more of a marketing decision than a technical one.
Yea, It's a thing I don't necessarily agree with but it's a thing they have done before and decided to do again. My point was just that, regardless of the rest of the CC, that particular part is nothing new and shouldn't be treated as such.
Can't wait for a long time forum poster to air their grievances regarding the development of the game on the forums, only to delete everything once the Bioware cops show up.
Can't wait for a long time forum poster to air their grievances regarding the development of the game on the forums, only to delete everything once the Bioware cops show up.
Can't wait for a long time forum poster to air their grievances regarding the development of the game on the forums, only to delete everything once the Bioware cops show up.
Can't wait for a long time forum poster to air their grievances regarding the development of the game on the forums, only to delete everything once the Bioware cops show up.
You what now?
Sorry do Bioware monitor these boards?
BioWare monitors you, buddy boy
Wake up!
Broke as fuck in the style of the times. Gratitude is all that can return on your generosity.
Can't wait for a long time forum poster to air their grievances regarding the development of the game on the forums, only to delete everything once the Bioware cops show up.
You what now?
Sorry do Bioware monitor these boards?
Long story, and one we avoid talking about too openly for concern that it might get someone in additional trouble. I'll send you a message.
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It's just a little too weird on my PC, text is kinda hard to read and honestly I could use Playstation buttons instead of Xbox ones because my Switch has already rewired my brain on where the "a" button is
But when she is bad, she is horrid.
Steam ID - VeldrinD | SS Post | Wishlist
The gray text at the bottom like when you're scanning specifically, it's really hard to see
The Inquisition horse was such a bummer. They put so much work into making all sorts of weird shit for you to ride but that whole system was such trash that you never saw them.
But for me he'd go from full gallop to a complete goddamn stop if so much as a pine cone got in his way crossing terrain.
The character models range from "good" to "why", and the writing has been pretty standard Bioware -- I didn't find the Chosen One stuff to be too bad considering the circumstances around it, the main plot is certainly interesting at the very least, and the characters so far are a good, fun bunch.
Also Dad Ryder stood out to me as probably the best looking character in the game for some reason, texture and modeling wise, unsure if this phenomenon appeared for anyone else.
Steam: ZappRowsdower
TBF, that just makes roach feel like a real horse
This shit was so good and I'm so fucking glad Zelda stole it
Roach is a good horsey
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
It really have a sense of personality, that yeah roach is dumb, but she's also kinda phlegmatic and even tempered, and it totally jibes with how Geralt is constantly in a state of good-natured exasperation with her.
"What can I say? Everyone's got limits."
And looking back through the last 20 or so pages since I got tagged....It makes me wanna make another animation thread. I gotta tell you, that dynamic cover stuff is real neat from an animation perspective.
hey satan...: thinkgeek amazon My post |
I can't say I'm really familiar with anything in this realm, but I don't understand why making characters not conform to expectations/stereotypes a bad thing? I understand why not having many queer characters is an issue, but not why having a character who acts like society says a gay character should act but is straight would be bad.
I feel like this post comes across as passive-aggressive but I don't mean it to be.
As far as my time with the trial I am 99% on board and liking what I see. Not a fan of your first squaddie though, the lady, on the other hand, seems pretty cool.
It can be a subtle difference, but it's deffo a thing.
Especially in writing, it's where creators get accused of queer-baiting their audience.
and then they keep doing it, every time. to the point that it's a cliche that a bioware person looks queer who is straight
as our own Ms Dapper put it on twitter, "Do they realize that people dress butch for a reason? Like it's to signify that I love kissing girls."
UI is totally fine and pretty slick in spots. The one exception? Galaxy map navigation. But only because they decided to force you to watch an overly-long "flying through space" animation every time you switch to a new planet. It is annoying in a "please stop wasting my time" sort of way.
Also landed on my first planet. So far I've liked how sidequests are marked, and the layout of Eos definitely has a DAI feel to it. Unfortunately, weird animations persist, and that seems to extend to companion pathfinding when you're just walking around. They like to bumble into objects and make grunting noises as if they've been hit by something, or jump randomly around. It's somewhat distracting, to say the least.
I've definitely been nitpicking some of the dialogue, too. I think the main issue is that there's too much that's been written. My prime example? The scene where you meet Vetra:
(very minor early-game spoilers)
Worker: They told me he was nonessential. But I miss him.
Vetra: I know. I have family, too.
Which is a little clunky, but works. But you could immediately improve it by chopping off both of the second sentences.
Worker: They told me he was nonessential.
Vetra: I know.
Put the proper emotion into the worker's first sentence and it'll make the second sentence blatantly apparent without him having to say it. And Vetra's little "I know" says what's needed without the second sentence hanging out there feeling superfluous. Could you workshop both of those lines to read more naturally? Certainly. But chopping stuff off is at least a moderate improvement.
I don't really think ME:A's problem is necessarily bad writing so much as overwriting mixed with voice acting that sometimes doesn't feel like it's skilled enough to let them write fewer words.
Animations outside of the "Seinfeld bit" seem fine. Some jank, but nothing outside the Bioware standard, really. Digging the hodge-podge nature of the Initiative and Ryder not being the apex of humanity like Shepard and their crew were, it's a nice approach that stands out even this early on.
Bioware seems to have no problem including straight femme characters on the regular
I don't know if there's a term for this, but I've noticed a thing where creators will subvert stereotypes or make points in ways that also frustrate the people they're trying to bat for
Rust does this with its fixed sex/race system - where the game picks out those things for you and never lets you change them
which might send home a point to cis white dudes out there - but at the same time frustrate underrepresented people who want to play characters that look like them
subverting stereotypes should require a sufficient amount of knowledge of what those stereotypes represent, like if they are actually harmful or something embraced by a subaltern community or whathaveyou
the easy answer, of course, is hiring more folk from those communities in a range of production roles, so you don't have to constantly fight against white men in senior staff positions who think they know everything
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
Twitter from Bioware confirmed that, yes. This is the game, with the patch.
Which kind of makes me curious what it looked like without.
Why I fear the ocean.
Well on PS4 at least you can see the patch notes if they wrote any.
Wait, there's not going to be actual day 1 patch to fix some of the janky animations? This IS the fixed version? Or the first attempt at fixing it anyway?
At least some of them are funny.
In case anyone still had this on their mind.
Anyone who thought so has no idea about anything to do with game dev
*edit
For clarification, animation is one of the most time consuming tasks in game development. Unless there were some exceedingly simple tech issue at the root of it (which is unlikely because then it would probably have been fixed) most of these animations would have to be addressed by hand (very time consuming) or redone entirely (super time consuming)
This is the same as the OT.
If you picked the default Shep face you could not change it. This is nothing new.
I don't know if the Ryders are scans tho.
They do have face models again. I don't know the process but yes they are real people.
Yea, It's a thing I don't necessarily agree with but it's a thing they have done before and decided to do again. My point was just that, regardless of the rest of the CC, that particular part is nothing new and shouldn't be treated as such.
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Then again I did like DA2...
I don't know that anybody missed that in the transition to 2
You what now?
Sorry do Bioware monitor these boards?
Well DA2 is the best Dragon Age game
This is like, a pretty shitty and low blow
BioWare monitors you, buddy boy
Wake up!
https://www.paypal.me/hobnailtaylor
Long story, and one we avoid talking about too openly for concern that it might get someone in additional trouble. I'll send you a message.