Alright, so, After going on Amazon.ca to look at things, and seeing everything it thought i would want is either a dress, or a toy dragon I got to thinking.
A Fashion based multiplayer game where instead of levels you're rated purely on how fashionable you are.
Now, this seems like a simple idea and if you think I'm happy with that, you're clearly never been brain storming with me.
So of course fashion scores will degrade with: quality, damage, time, and season. So your two year old summer dress is going to be worthless in the next winter, get new clothing you scrub.
there is also a need for a renown or popularity score so that people who are Big Names can wear whatever and the more people mimicking them increases their power, and as such they all gain power, establishing fashion trends. So maybe that Five year old summer dress will be good this spring because XxXRihannaSepheroth42069xXx is wearing something like that.
Fighting class (wizard, fighter, etc) is mechanical only, everyone can wear anything. However race and sex does affect fashion. However, this would be the more malleable aspects of the game, cause maybe gnome fashion is leaking into human culture, and it turns out when given the option, everyone wants to wear high heels and open side dresses.
Basically the social aspect of this game has to be at the forefront of this entire dumb idea, because we're probably not going to talk a good combat system into existence, but we might be able to figure out a good social system.
I had more, but then the conversation at dinner became political and i had the scrub the last few hours from my brain.
Discuss.
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Take the only part of Monster Hunter anyone really cares about. You gotta go out and kill stuff to do better fashions, meaning you gotta balance combat readiness with fashions and if you spend too much time out hunting for parts the stuff you make is gonna be dated because the fashion world has moved on.
Stuff you make yourself, stuff you have made for you, and then mass produced clothing.
So yeah, going otu and killing monsters is important, it's how you get materials and renown.
Being the first person to beat Cragblor the Indomitable in the new Zachra line of cosmetics is what is going to make you a Name. And the fact you need the hide of an Ancient Hydra to make new boots is only going to make you look better. It's a win-win-win.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
i figure once the groundwork is laid out most of the staff would be fashion designers and aritsts and there would just be a huge cash shop. of course we'd have to let the players get into it selling designs and patterns.
And a simple: Well, event he cash shop items are only SO good doesn't really help because you'd still have that stigma. So i'm thinking Fashion, renown, and like a clout stat have to work in tandem.
So maybe you're super well dressed, but no one knows who you are, and also no one cares what you have to say. maybe you're popular, but you're just popular for being the first to get onto what is about to be a big trend. With a high clout you can be the one setting the trends, but that is based on your renown, and people will only care if you're fashionable.
Also, form vs function must exist in some capacity. Clothing will have stats in addition to looks, that determines how good they are in the field, and ultimately what makes an excellent garment is how good it looks, and how functional it is. but also, doing a quest to fight an ice dragon in the summer will force you to make some important choices about how fashionable you can afford to be while facing down terrible blizzards and ice breath which your hot new look can't handle.
Clout is the influence you wield in the fashion world, which you increase by acquiring Influence points. You can get Influence points by making someone copy your style or wear your clothes; you get a higher bonus if it's someone with a high Clout who does this. Clout degrades over time, and can be decreased by particularly disastrous events (a Raid wipeout where everyone is wearing your design, maybe?). You get bonus points for pioneering stuff.
Clothing material, categories, color and design could have a seasonal rating -- Fur gets a bonus if it's the Winter season, but gets negative points if it's Summer, etc. Vice versa for swimsuits.
Can't think of any incentive on why anyone would copy your style, though, which is basically the foundation of Fashion.
well, being trendy would have to be a thing. So if someone did something daring, it's going to be a news item based on their popularity, that is going to have mechanical bonuses. following that is going to get you fame as well, not as much but some. And then as the trend becomes more powerful both the trend starter and the trend followers will get more powerful.
also the enemies will be basic fantasy things, but the ones that wear clothing will probably be wearing old fashions.
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
Far too few dragons tho
Played? Boy let me tell you a thing or two about how i never even heard of it.
I think i heard bug boy say the name once, maybe.
What's it about? is it about wearing high heels to fight dragons?
amazon.com has a wildly different view of me.
Mostly "hey you like pokemon, that means you like children's toys."
how do i google google?
It's a Japanese RPG that was basically invented to let people play dress up with Tetsuya Nomura fashion designs.
Steam: Chagrin LoL: Bonhomie
yes I'm Melding.
please don't make my wholesome fashion fantasy game about sex.
I am appalled you would dismiss these avant-garde dressings as mere sex toys.
yeah, but kite shield and rapier? honey, no.
The role-play server will.
This is why you make a Goldshire and quarantine it.
Design a more appropriate outfit for him to wear.
I like the middle one the most though
Waistbands and Wyverns dosn't have the same ring to it though.
boom