Cylons from without and within, the machines and their not quite entirely flesh creators direct work their unknown machinations to end humanity once and for all.
Movement Step: - Action Step: Hangar Deck to launch Port-Quarter in a Viper Mk II. Hangar Action: Politics 3 - Popular Influence
Launching to join the patrolling Vipers, Kat calls over the radio to several ship captains and their crew to pressure the Quorum to meet the President's demands.
Accept Prophecy
Action: Draw 1 Skill Card of any type (it may be drawn from outside your skill set).
Keep this card in play. When a player activates "Administration" or chooses the President with the "Admiral’s Quarters" location, increase the difficulty by 2, then discard this card.
I draw Politics than I give the other card to the president. totally useless now, but could become really powerful later.
Cylons from without and within, the machines and their not quite entirely flesh creators direct work their unknown machinations to end humanity once and for all.
Movement Step: - Action Step: Hangar Deck to launch Port-Quarter in a Viper Mk II. Hangar Action: Politics 3 - Popular Influence
Launching to join the patrolling Vipers, Kat calls over the radio to several ship captains and their crew to pressure the Quorum to meet the President's demands.
1 Qurom Card played, 1 passed on to President. Accept Prophecy
Action: Draw 1 Skill Card of any type (it may be drawn from outside your skill set).
Keep this card in play. When a player activates "Administration" or chooses the President with the "Admiral’s Quarters" location, increase the difficulty by 2, then discard this card.
1 Politics drawn.
An outpouring of support is seen for the President. However, Kat is also reminded of all those who have lost upon the way. Wingmates that should have been out with her at that moment, ships that she should have been flying over in her patrol.
Crisis Step: Loss of a Friend9Politics. Leadership
Pass: No effect.
7+: The current player discards 2 Skill Cards.
Fail: -1 Morale, and the current player discards 2 Skill Cards. After Crisis: Activate Heavy Raiders, Advance Jump Preparation
Could it be used for something better? Maybe. You never know what kind of checks are going to come up. Like maybe the ability will get us out of a jam. Or a more important check that could decide the game. Never mind. Was just a thought.
Could it be used for something better? Maybe. You never know what kind of checks are going to come up. Like maybe the ability will get us out of a jam. Or a more important check that could decide the game. Never mind. Was just a thought.
Where did you find that? Think I have seen it before.
Could it be used for something better? Maybe. You never know what kind of checks are going to come up. Like maybe the ability will get us out of a jam. Or a more important check that could decide the game. Never mind. Was just a thought.
Where did you find that? Think I have seen it before.
Cylons from without and within, the machines and their not quite entirely flesh creators direct work their unknown machinations to end humanity once and for all.
Movement Step: - Action Step: Hangar Deck to launch Port-Quarter in a Viper Mk II. Hangar Action: Politics 3 - Popular Influence
Launching to join the patrolling Vipers, Kat calls over the radio to several ship captains and their crew to pressure the Quorum to meet the President's demands.
1 Qurom Card played, 1 passed on to President. Accept Prophecy
Action: Draw 1 Skill Card of any type (it may be drawn from outside your skill set).
Keep this card in play. When a player activates "Administration" or chooses the President with the "Admiral’s Quarters" location, increase the difficulty by 2, then discard this card.
1 Politics drawn.
An outpouring of support is seen for the President. However, Kat is also reminded of all those who have lost upon the way. Wingmates that should have been out with her at that moment, ships that she should have been flying over in her patrol.
Crisis Step: Loss of a Friend9Politics. Leadership
Pass: No effect.
7+: The current player discards 2 Skill Cards.
Fail: -1 Morale, and the current player discards 2 Skill Cards. After Crisis: Activate Heavy Raiders, Advance Jump Preparation
Politics 1 - Consolidate Power Leadership 2 - Major Victory
Leadership 3 - Declare Emergency
Leadership 4 - At Any Cost Piloting 2 - Full Throttle Engineering 2 - Jury Rigged
1 + 9 - 2 - 2 = 6, Fail!. Morale falls 10 → 9. @Preda to discard 2 Skill Cards. Activate Cylon Ships: 6 Raiders move Starboard-Quarter → Aft. Prepare for Jump: Advance to Red 2, no jump possible.
Sadness overtakes Kat, and she is unable to focus sufficiently on her patrol and loses time as she is forced to retrace her flight plan. She is not the only one in mourning as spirits fall across the fleet. But the Cylons suffer no such weak emotions of the flesh and press ever onward toward their prey.
Though spirits are sunk, you stand resolute. You and your comrades in uniform are all that stand between the approaching Cylons and the remnants of the human race.
~ Current Situation:
Galactica: No damage, no boarding parties. Pegasus: No damage.
Nuke Tokens: 2 remain. Quorum Cards: 1 in hand.
Ship Reserves: 4 Viper Mk II, 4 Raptors. 4 Viper Mk VIIs damaged.
Characters: Admiral Felix Gaeta (MrBody) in Captain's Cabin President Lee Adama (Doctorstrongbad) in President's Office
Gaius Balta (Daemonis) in Admiral's Quarters
Louanna “Kat” Katraine (Preda) in MkII Viper, Port-Quarter
Louis Hoshi (Hedgethorn) in Communications CAG Kara “Starbuck” Thrace (Phyphor) Assault Raptor, Aft
HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
[*] Move to Command.
[*] Activate Command: Launch unmanned viper Port-Quarter; move unmanned viper to Aft
[*] Use Hoshi's special ability. Discard Politics 0 - Red Tape to activate Command a second time.
[*] Unmanned viper escorts the two civilian ships off the board.
0
Options
HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
Will update next section tomorrow.
Hedgethorn (thank you!) also caught an update error - Raiders should only be in Starboard-Quarter, with a Heavy Raider in Fore from the Loss of a Friend crisis, which was a Heavy Raider activation, not a Raider.
Apologies.
Though spirits are sunk, you stand resolute. You and your comrades in uniform are all that stand between the approaching Cylons and the remnants of the human race.
Movement Step: Move to Command. Action Step: Launch unmanned viper Port-Quarter; move unmanned viper to Aft. Dutiful: Command twice, unmanned aft Viper escorts 2 civilians off the board.
Ever meticulous and organized, Hoshi has two civilian ships resupplied and escorted to safety.
With the fleet better secured against an imminent Cylon attack, the Admiral has the option to recognize those under his command who have served bravely and competently.
Crisis Step:
Medal of Distinction
Admiral (@MrBody ) must choose:
A) +1 morale, place 2 civilian ships on the game board, and then Activate Raiders OR -1 morale
After Crisis: Activate Basestars, Advance Jump Preparation
Posts
@Korsakovia
That is an interesting action.
...for a Cylon!
Scripted mafia cylon conversation here
Receive Skills Step: 1 Leadership, 2 Tactics, 2 Piloting
Cylons from without and within, the machines and their not quite entirely flesh creators direct work their unknown machinations to end humanity once and for all.
Movement Step: -
Action Step: Hangar Deck to launch Port-Quarter in a Viper Mk II. Hangar Action: Politics 3 - Popular Influence
Launching to join the patrolling Vipers, Kat calls over the radio to several ship captains and their crew to pressure the Quorum to meet the President's demands.
Quruom cards sent to Preda.
Action: Draw 1 Skill Card of any type (it may be drawn from outside your skill set).
Keep this card in play. When a player activates "Administration" or chooses the President with the "Admiral’s Quarters" location, increase the difficulty by 2, then discard this card.
I draw Politics than I give the other card to the president. totally useless now, but could become really powerful later.
Receive Skills Step: 1 Leadership, 2 Tactics, 2 Piloting
Cylons from without and within, the machines and their not quite entirely flesh creators direct work their unknown machinations to end humanity once and for all.
Movement Step: -
Action Step: Hangar Deck to launch Port-Quarter in a Viper Mk II. Hangar Action: Politics 3 - Popular Influence
Launching to join the patrolling Vipers, Kat calls over the radio to several ship captains and their crew to pressure the Quorum to meet the President's demands.
1 Qurom Card played, 1 passed on to President.
Accept Prophecy
Action: Draw 1 Skill Card of any type (it may be drawn from outside your skill set).
Keep this card in play. When a player activates "Administration" or chooses the President with the "Admiral’s Quarters" location, increase the difficulty by 2, then discard this card.
1 Politics drawn.
An outpouring of support is seen for the President. However, Kat is also reminded of all those who have lost upon the way. Wingmates that should have been out with her at that moment, ships that she should have been flying over in her patrol.
Crisis Step:
Loss of a Friend 9 Politics. Leadership
Pass: No effect.
7+: The current player discards 2 Skill Cards.
Fail: -1 Morale, and the current player discards 2 Skill Cards.
After Crisis: Activate Heavy Raiders, Advance Jump Preparation
Destiny: 2
Louis Hoshi (@Hedgethorn ):
Kara “Starbuck” Thrace (@Phyphor ):
Felix Gaeta (@MrBody ):
Lee Adama (@Doctorstrongbad ):
Gaius Baltar (@Daemonis ):
Louanna “Kat” Katraine (@Preda ):
No cards played.
@Phyphor
1 card for a little
@Doctorstrongbad
I'm not entirely used to all the expansion skill cards, but I'm pretty sure you didn't want me to throw in my 0-strength card.
Not every card is actually useful for checks, particularly the 0s, and the 1s are often better spent on the ability rather than in a check IMO
You never know what kind of checks are going to come up.
Like maybe the ability will get us out of a jam.
Or a more important check that could decide the game.
Never mind. Was just a thought.
Where did you find that? Think I have seen it before.
@Korsakovia
https://en.wikipedia.org/wiki/Acrostic
Nice.
I still remember acing a biology quiz using that
Pylum
Class
Order
Family
Genus
Species ?
Please
Come
Over
For
Great
Sex
Need the card you're contributing, by the way.
Receive Skills Step: 1 Leadership, 2 Tactics, 2 Piloting
Cylons from without and within, the machines and their not quite entirely flesh creators direct work their unknown machinations to end humanity once and for all.
Movement Step: -
Action Step: Hangar Deck to launch Port-Quarter in a Viper Mk II. Hangar Action: Politics 3 - Popular Influence
Launching to join the patrolling Vipers, Kat calls over the radio to several ship captains and their crew to pressure the Quorum to meet the President's demands.
1 Qurom Card played, 1 passed on to President.
Accept Prophecy
Action: Draw 1 Skill Card of any type (it may be drawn from outside your skill set).
Keep this card in play. When a player activates "Administration" or chooses the President with the "Admiral’s Quarters" location, increase the difficulty by 2, then discard this card.
1 Politics drawn.
An outpouring of support is seen for the President. However, Kat is also reminded of all those who have lost upon the way. Wingmates that should have been out with her at that moment, ships that she should have been flying over in her patrol.
Crisis Step:
Loss of a Friend 9 Politics. Leadership
Pass: No effect.
7+: The current player discards 2 Skill Cards.
Fail: -1 Morale, and the current player discards 2 Skill Cards.
After Crisis: Activate Heavy Raiders, Advance Jump Preparation
Destiny: 2
Louis Hoshi (@Hedgethorn ): 0
Kara “Starbuck” Thrace (@Phyphor ): 0
Felix Gaeta (@MrBody ): 1
Lee Adama (@Doctorstrongbad ): 1
Gaius Baltar (@Daemonis ): 1
Louanna “Kat” Katraine (@Preda ): 1
Politics 1 - Consolidate Power
Leadership 2 - Major Victory
Leadership 3 - Declare Emergency
Leadership 4 - At Any Cost
Piloting 2 - Full Throttle
Engineering 2 - Jury Rigged
1 + 9 - 2 - 2 = 6, Fail!. Morale falls 10 → 9.
@Preda to discard 2 Skill Cards.
Activate Cylon Ships: 6 Raiders move Starboard-Quarter → Aft.
Prepare for Jump: Advance to Red 2, no jump possible.
Sadness overtakes Kat, and she is unable to focus sufficiently on her patrol and loses time as she is forced to retrace her flight plan. She is not the only one in mourning as spirits fall across the fleet. But the Cylons suffer no such weak emotions of the flesh and press ever onward toward their prey.
Receive Skills Step: 2 Leadership, 2 Tactics, 1 Engineering
Though spirits are sunk, you stand resolute. You and your comrades in uniform are all that stand between the approaching Cylons and the remnants of the human race.
~
Current Situation:
Jump Preparation: Level 2 - Jump unavailable.
Pursuit Track: Level 1.
Distance Covered: 0
Galactica: No damage, no boarding parties.
Pegasus: No damage.
Nuke Tokens: 2 remain.
Quorum Cards: 1 in hand.
Ship Reserves: 4 Viper Mk II, 4 Raptors. 4 Viper Mk VIIs damaged.
Characters:
Admiral Felix Gaeta (MrBody) in Captain's Cabin
President Lee Adama (Doctorstrongbad) in President's Office
Gaius Balta (Daemonis) in Admiral's Quarters
Louanna “Kat” Katraine (Preda) in MkII Viper, Port-Quarter
Louis Hoshi (Hedgethorn) in Communications
CAG Kara “Starbuck” Thrace (Phyphor) Assault Raptor, Aft
Galactica Space:
Fore (9 o'clock) - 1 Basestar.
Starboard-bow (11 o'clock) - 1 MkII Viper.
Starboard-quarter (1 o'clock) - None.
Aft (3 o'clock) - 1 Assault Raptor, 2 Civilian Ships. 6 Raiders.
Port-quarter (5 o'clock) - 1 MkII Viper.
Port-bow (7 o'clock) - None.
Cylon Space:
Fore (9 o'clock) - None.
Starboard-bow (11 o'clock) - None.
Starboard-quarter (1 o'clock) - None.
Aft (3 o'clock) - None.
Port-quarter (5 o'clock) - None.
Port-bow (7 o'clock) - None.
[*] Move to Command.
[*] Activate Command: Launch unmanned viper Port-Quarter; move unmanned viper to Aft
[*] Use Hoshi's special ability. Discard Politics 0 - Red Tape to activate Command a second time.
[*] Unmanned viper escorts the two civilian ships off the board.
Hedgethorn (thank you!) also caught an update error - Raiders should only be in Starboard-Quarter, with a Heavy Raider in Fore from the Loss of a Friend crisis, which was a Heavy Raider activation, not a Raider.
Apologies.
Maybe? If people wanted to lose the check they could of let us know, instead of wasting our cards.
I don't see a sabotage here. 75% the destiny deck screwed our half assed try to pass the test...
Receive Skills Step: 2 Leadership, 2 Tactics, 1 Engineering
Though spirits are sunk, you stand resolute. You and your comrades in uniform are all that stand between the approaching Cylons and the remnants of the human race.
Movement Step: Move to Command.
Action Step: Launch unmanned viper Port-Quarter; move unmanned viper to Aft. Dutiful: Command twice, unmanned aft Viper escorts 2 civilians off the board.
Ever meticulous and organized, Hoshi has two civilian ships resupplied and escorted to safety.
With the fleet better secured against an imminent Cylon attack, the Admiral has the option to recognize those under his command who have served bravely and competently.
Crisis Step:
Medal of Distinction
Admiral (@MrBody ) must choose:
A) +1 morale, place 2 civilian ships on the game board, and then Activate Raiders
OR
-1 morale
After Crisis: Activate Basestars, Advance Jump Preparation
We're close to jumping. Seems worth a 2 point morale swing to me.