As long as I remember I've always had consistent minor screen tear issues across many different Windows versions and video cards, and I never really thought much of it. That changed this past week though since I got a new video card. I suppose I erroneously thought I'd be rid of the problem forever as no part of my computer (OS aside; Windows 7) is severely dated for the first time in ever. In Overwatch and other games the problem actually got much worse, where a 1 inch vertical space of the screen would be frames behind the rest of the screen. Now, that
problem I actually found a solution for - changing those games to run in fullscreen rather than windowed-fullscreen. But I knew that it wasn't solving the problem on the native desktop / OS side of things.
The problem of screen-tearing still exists in Windows. It is harder to notice usually, but if there's a video playing somewhere on the screen eventually it will show a bit. I know it has something to do with a Windows based display setting, but I couldn't guess what it is or where I'd find it. Or maybe it's something else altogether.
Anyone know where I should be looking? And, hypothetically, once I solve it in this specific manner the display setting I changed for games shouldn't be required anymore right?
Nobody likes me but that's okay. I'm used to it.