I had an idea for a super grimdark goth necromancer wizard but I haven't figured out their motivation yet. But they'd be absolutely dripping with angst.
I had an idea for a super grimdark goth necromancer wizard but I haven't figured out their motivation yet. But they'd be absolutely dripping with angst.
obviously their motivation is that nobody gets what they're about.
I suppose a pertinent question before going further would be what tone are we aiming for? On the Super Serious <---> Super SE++ scale, where are we at?
godmode on
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MrMonroepassed outon the floor nowRegistered Userregular
I had an idea for a super grimdark goth necromancer wizard but I haven't figured out their motivation yet. But they'd be absolutely dripping with angst.
obviously their motivation is that nobody gets what they're about.
i am trying to pick gear, and man, what does a sorcerer even need? don't need armour. already got weapons for when spells aren't working. not really a hat person. and magical items seem to no longer have a price attached to them so i can't even sneak in a belt of giant strength.
i am trying to pick gear, and man, what does a sorcerer even need? don't need armour. already got weapons for when spells aren't working. not really a hat person. and magical items seem to no longer have a price attached to them so i can't even sneak in a belt of giant strength.
i am trying to pick gear, and man, what does a sorcerer even need? don't need armour. already got weapons for when spells aren't working. not really a hat person. and magical items seem to no longer have a price attached to them so i can't even sneak in a belt of giant strength.
components
the only spells i have that require them don't consume them from use, for an implement removes the need. might be a good idea down the road though.
I suppose a pertinent question before going further would be what tone are we aiming for? On the Super Serious <---> Super SE++ scale, where are we at?
I would describe my character as Shakespearean.
Which is to say, a layer of crowd-pleasing foolish antics and fart jokes, masking some more serious dramatic bedrock (that we may or may not ever actually get to engage with, since it's deep in Convoluted Backstory territory.)
But again, in all my character files, I'm sure I've got someone who will fit whatever other mood you all may want to go for, so no need to tailor your dude to my deal.
Realizing lately that I don't really trust or respect basically any of the moderators here. So, good luck with life, friends! Hit me up on Twitter @DesertLeviathan
It won't be super SE wacky, but at the same time I happily play at a kitchen table level of being willing to break the mood whenever.
Like... Rat Queens style shenanigans is about where my games end up a lot of the time.
For gear, healing potions and antidotes are super rad to have handy, otherwise just hog your Gs for the tavern!
In a recent session our DM decided to care about encumbrance. A character with 10 Strength can only carry 50 lbs until their movement is restricted. Did you know that the Explorer's pack that most classes start with weighs 59 lbs. Not to mention all the armor and weapons adventures lug around.
+1
Zonugal(He/Him) The Holiday ArmadilloI'm Santa's representative for all the southern states. And Mexico!Registered Userregular
In a recent session our DM decided to care about encumbrance. A character with 10 Strength can only carry 50 lbs until their movement is restricted. Did you know that the Explorer's pack that most classes start with weighs 59 lbs. Not to mention all the armor and weapons adventures lug around.
For DnD 5E your carrying capacity is your strength score times 15?
Has anyone here DM'd OOTA before?? I'm DMing for the first time next month and am realizing I've picked a tricky one!! Hoping to find a good youtube video series to watch or something as a primer in addition to all the research I'm doing.
I have a pathfinder character who is a giant Orang-Utang (12feet tall)
In two levels he will learn how to wear magic helmets, at which point I will give him a Helm of the Mammoth Lord, which will give him Mammoth Tusks to attack with.
In a recent session our DM decided to care about encumbrance. A character with 10 Strength can only carry 50 lbs until their movement is restricted. Did you know that the Explorer's pack that most classes start with weighs 59 lbs. Not to mention all the armor and weapons adventures lug around.
For DnD 5E your carrying capacity is your strength score times 15?
If they're using the Optional Encumbrance Rules they break it down into brackets of Unencumbered (<=Str*5), Encumbered (<=Str*10), and Heavily Encumbered (<=Str*15) with a loss of 10ft of movement at each step up.
If the DM is being a stickler you can sub out silk rope for the hemp rope for a 5 lbs saving and ditch half the torches and rations for another 5 lbs each. Also, just drop the pack when combat begins unless they're ALSO being a stickler about item interactions.
I'm an elf and only need a 4 hour trance instead of sleep. So I tossed the bedroll as well since it saves like 7lbs of weight. Also darkvision so what do I need torches for haha
I tried to argue that o do not know how much a pound weighs since this fictional world clearly didn't develop the same unit measurement standards that we have but the DM didn'tlet that fly
I'm an elf and only need a 4 hour trance instead of sleep. So I tossed the bedroll as well since it saves like 7lbs of weight. Also darkvision so what do I need torches for haha
I tried to argue that o do not know how much a pound weighs since this fictional world clearly didn't develop the same unit measurement standards that we have but the DM didn'tlet that fly
I'd keep a torch or two just for utility and any situations where you're in actual darkness and didn't want the disadvantage on Perception checks.
In a recent session our DM decided to care about encumbrance. A character with 10 Strength can only carry 50 lbs until their movement is restricted. Did you know that the Explorer's pack that most classes start with weighs 59 lbs. Not to mention all the armor and weapons adventures lug around.
For DnD 5E your carrying capacity is your strength score times 15?
If they're using the Optional Encumbrance Rules they break it down into brackets of Unencumbered (<=Str*5), Encumbered (<=Str*10), and Heavily Encumbered (<=Str*15) with a loss of 10ft of movement at each step up.
If the DM is being a stickler you can sub out silk rope for the hemp rope for a 5 lbs saving and ditch half the torches and rations for another 5 lbs each. Also, just drop the pack when combat begins unless they're ALSO being a stickler about item interactions.
My D&D 3rd ed Halfling had a breakaway backpack for this very purpose
My Dark Heresy character was on the receiving end of some nasty mutations which meant that until I leveled up he would pass out from exhaustion if he carried his standard gear for more than an hour
Yeah he knows we're using variant rules. He came up with his own crafting rules so I guess he's trying to be even crunchier with his rules. Which is pretty much the opposite of what I'd like to game to steer towards
In a recent session our DM decided to care about encumbrance. A character with 10 Strength can only carry 50 lbs until their movement is restricted. Did you know that the Explorer's pack that most classes start with weighs 59 lbs. Not to mention all the armor and weapons adventures lug around.
For DnD 5E your carrying capacity is your strength score times 15?
If they're using the Optional Encumbrance Rules they break it down into brackets of Unencumbered (<=Str*5), Encumbered (<=Str*10), and Heavily Encumbered (<=Str*15) with a loss of 10ft of movement at each step up.
If the DM is being a stickler you can sub out silk rope for the hemp rope for a 5 lbs saving and ditch half the torches and rations for another 5 lbs each. Also, just drop the pack when combat begins unless they're ALSO being a stickler about item interactions.
Wait a minute, this ain't 1999
+3
MrMonroepassed outon the floor nowRegistered Userregular
In a recent session our DM decided to care about encumbrance. A character with 10 Strength can only carry 50 lbs until their movement is restricted. Did you know that the Explorer's pack that most classes start with weighs 59 lbs. Not to mention all the armor and weapons adventures lug around.
For DnD 5E your carrying capacity is your strength score times 15?
If they're using the Optional Encumbrance Rules they break it down into brackets of Unencumbered (<=Str*5), Encumbered (<=Str*10), and Heavily Encumbered (<=Str*15) with a loss of 10ft of movement at each step up.
If the DM is being a stickler you can sub out silk rope for the hemp rope for a 5 lbs saving and ditch half the torches and rations for another 5 lbs each. Also, just drop the pack when combat begins unless they're ALSO being a stickler about item interactions.
My D&D 3rd ed Halfling had a breakaway backpack for this very purpose
My Dark Heresy character was on the receiving end of some nasty mutations which meant that until I leveled up he would pass out from exhaustion if he carried his standard gear for more than an hour
That's actually kind of amazing that he was able to work himself to exhaustion in only an hour.
Most people can not pick up and hold an object that will cause them to pass out from exhaustion if they carry it for an hour.
In a recent session our DM decided to care about encumbrance. A character with 10 Strength can only carry 50 lbs until their movement is restricted. Did you know that the Explorer's pack that most classes start with weighs 59 lbs. Not to mention all the armor and weapons adventures lug around.
For DnD 5E your carrying capacity is your strength score times 15?
If they're using the Optional Encumbrance Rules they break it down into brackets of Unencumbered (<=Str*5), Encumbered (<=Str*10), and Heavily Encumbered (<=Str*15) with a loss of 10ft of movement at each step up.
If the DM is being a stickler you can sub out silk rope for the hemp rope for a 5 lbs saving and ditch half the torches and rations for another 5 lbs each. Also, just drop the pack when combat begins unless they're ALSO being a stickler about item interactions.
My D&D 3rd ed Halfling had a breakaway backpack for this very purpose
My Dark Heresy character was on the receiving end of some nasty mutations which meant that until I leveled up he would pass out from exhaustion if he carried his standard gear for more than an hour
That's actually kind of amazing that he was able to work himself to exhaustion in only an hour.
Most people can not pick up and hold an object that will cause them to pass out from exhaustion if they carry it for an hour.
The joys of having 17 toughness in a percentile system.
My pathfinder Arcanist had 29lbs of gear and could carry 30lbs as light load. It was a running joke that accepting a sandwich was enough to make him tired.
Though we play 95% on the honor system anyway, you're supposed to get it order before the session and then it's not mentioned until you start to do dumb stunts.
I've made a Patrician character and the party is going to meet him fairly early. The real question is do I make him the big bad (a god killing magic planar energy syphoning lich) or do I just make him the top dog of the material level of this construct.
Posts
obviously their motivation is that nobody gets what they're about.
some dead chick put him in the friend zone
components
the only spells i have that require them don't consume them from use, for an implement removes the need. might be a good idea down the road though.
I would describe my character as Shakespearean.
Which is to say, a layer of crowd-pleasing foolish antics and fart jokes, masking some more serious dramatic bedrock (that we may or may not ever actually get to engage with, since it's deep in Convoluted Backstory territory.)
But again, in all my character files, I'm sure I've got someone who will fit whatever other mood you all may want to go for, so no need to tailor your dude to my deal.
Want to play co-op games? Feel free to hit me up!
Like... Rat Queens style shenanigans is about where my games end up a lot of the time.
For gear, healing potions and antidotes are super rad to have handy, otherwise just hog your Gs for the tavern!
how much is a healing potion, and can i buy other magical items?
fifty works, and also, i think i'm going to get a dog instead. dogs are better than a +1 sword.
Also, the sheet i am using doesn't have a place to list mounts and the animal companion field doesn't have any spaces in it.
poop.
I will need to figure out where to put that information.
For DnD 5E your carrying capacity is your strength score times 15?
I need to do more damage!
Get a dog for your dog
In two levels he will learn how to wear magic helmets, at which point I will give him a Helm of the Mammoth Lord, which will give him Mammoth Tusks to attack with.
If they're using the Optional Encumbrance Rules they break it down into brackets of Unencumbered (<=Str*5), Encumbered (<=Str*10), and Heavily Encumbered (<=Str*15) with a loss of 10ft of movement at each step up.
If the DM is being a stickler you can sub out silk rope for the hemp rope for a 5 lbs saving and ditch half the torches and rations for another 5 lbs each. Also, just drop the pack when combat begins unless they're ALSO being a stickler about item interactions.
I tried to argue that o do not know how much a pound weighs since this fictional world clearly didn't develop the same unit measurement standards that we have but the DM didn'tlet that fly
I'd keep a torch or two just for utility and any situations where you're in actual darkness and didn't want the disadvantage on Perception checks.
The standard is what Zonugal said
My D&D 3rd ed Halfling had a breakaway backpack for this very purpose
My Dark Heresy character was on the receiving end of some nasty mutations which meant that until I leveled up he would pass out from exhaustion if he carried his standard gear for more than an hour
Wait a minute, this ain't 1999
That's actually kind of amazing that he was able to work himself to exhaustion in only an hour.
Most people can not pick up and hold an object that will cause them to pass out from exhaustion if they carry it for an hour.
The joys of having 17 toughness in a percentile system.
Though we play 95% on the honor system anyway, you're supposed to get it order before the session and then it's not mentioned until you start to do dumb stunts.
there is a big piece of paper that says YOU DIED as soon as you open the box
https://www.warhammer-community.com/2017/04/25/warhammer-40000-unit-profiles/
Level?