So, quick post rounding up the SKUs.
As far as the game itself, there's three iterations: Base Game, Digital Deluxe, and Super Deluxe Edition. If you want
the Nomad a steelbook, there's two iterations; the Model Collector's Edition, and the Remote Control Collector's Edition. Here's the differences:
Base Game just has the game itself, no extras whatsoever. Costs
$59.99
Deluxe has the Base Game, plus a bunch of in-game collectibles like armor/guns, a pet Pyjack
to punch in the face, and some MP booster packs to start off with. Costs
$69.99
Here's what the Digital items actually are:
For the physical items, those are a separate purchase (NO GAME INCLUDED).
Model Collector's Edition. You get a die-cast version of the Nomad (1:18 scale) and a steelbook case. Costs
$100.
Remote Control Collector's Edition. You get an R/C car version of the Nomad (also 1:18 scale) instead of the die-cast model, and the aforementioned steelbook case. Costs
$200.
So this time around you can spend anywhere from $60 to $300 to get your Mass Effect Andromeda fix, but keep in mind that this doesn't include any kind of DLC/Season Pass, because that stuff hasn't been announced as of yet. At least there's an armor/skin/booster pack when you pre-order!
Posts
Since the game has MP, and it's all co-op, here's a list of your fellow Pathfinders to meet, go to interesting locations, and kill stuff with.
Sign up here.
Population list here.
Related to the MP, there's an app for that. Control your Strike Teams, manage your MP characters, etc. They're also free, so download away!
Google Play Store
Apple/iTunes App Store
You want some Multiplayer Meta? Have some Multiplayer Meta. DIG IT.
First, we have a MP Character Builder (beware, it's in beta still)
Secondly, here's a Google Doc for MP Weapon Damage. It should be current as of the v1.06 balance changes.
DLC
News: Andromeda is getting DLC, but not a Season Pass.
Well actually, there will not be any single player DLC.
Cosplay intensifies! Sadly, I've yet to come across any shirts with mandarin collars that look even remotely like what Ryder wears on the Nexus.
pleasepaypreacher.net
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I carried around two of them specced the same as my primary weapons and added a widow just to snipe losers later on.
It's got a great visual.
pleasepaypreacher.net
"...only mights and maybes."
Single player? Depends on the skills you plan to take. Engineer is tech only and sentinel is biotics and tech. This will change things significantly.
However I would say off the top of my head that you're going to want a medium to short range weapon and a sniper rifle. Early on you're going to be severely weight limited for a number of reasons (skills and no access to X weapons) and that means no sniper rifles will be available.
The avenger, sweeper, ghost, and mattock will all be OK to reasonable mid range ARs. A pistol like the predator or sidewinder will round you out.
Later on when you have more weight you can choose a sniper rifle depending on what range you need it for.
Also I have to say it feels really bad when it takes me forever to kill one guy while some random Adept just runs around blowing people up.
Steam: CavilatRest
I've found that games like bayonetta (and to some extent, darksiders) have the most satisfying power and enemy progression.
You learn combat on random red bars, sure. Then, the first heavy unit is a challenge, and a puzzle to figure out how to approach (weak points, etc.)
Then, later, as your skills as a player develop, and as your skills as a character develop, the game starts throwing in more enemies. Now enemy groups might have 10 red bars and two of those heavies that you spent so long figuring out the first time. Repeat with regular introduction of enemies who hit harder and act smarter.
This can definitely tie into narrative progression too, as your antagonist starts beefing up its troops.
Leveling up can definitely be a mechanism to making the game easier, but i find that tuning balance mostly on the enemy side with novel gameplay is the best approach. ME2 did this well. You had flamethrower enemies, barren, mechs, and other units, and they all played a different role and required a different way of playing.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
They did fix the dead eyes on everyone, including Sara.
I bought the guerilla equipment just to have something and it has a level 1; if I buy it again does it level up like all the other gear, or just give me another one?
For the most part, but she still looks 'froggy' to me. Scott Ryder is animated/lit better in general.
Sure, Stealh Grid is a nice ability but Lance and Throw without any primers are kind of eh.
Maybe I could set her up as a melee/weapon ambush class...
Yeah that was my issue with it. Though can't throw become a primer?
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Only against red bars which...ugh. I don't know why they do that. It just makes those powers useless because anything red bar is good as dead anyway.
Yeah this sounds about right, and it also made me realize that my playthrough I was basically playing Scott as though he were Rodimus in the IDW Transformers comic More Than Meets the Eye. Which makes me very happy.
"Uh oh, Lexi's coming this way with that report I forgot to sign. Quick! To the lower de- ahh my leg!"
Lance for damage. Grid for damage.
lance->throw-> Lance until out of shields
Seems like the best idea
The Souls games also have extremely solid enemy progression I feel. Leveling in those games is a really weird system though, so.
Also playing the insurgent really feels like a great support class.
"Oh let me drop some trip mines, turret up and then boost everyones shields, LETS DO THIS!"
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Now I'm here
99% completion on NG+, not 100% because glitchy mission turn-ins. A third playthrough would get me to level cap, but I think I'm done until BioWare can fix all it's broken missions/Gibbed gets his save editor done or the inevitable DLC launch.
One last shot, though, because it's celebration time and the Tempest crew needs the break.
Just be aware that, if you open more items than you can carry, the excess disappear forever.
Reason: JessyPay
Man is a robot with defects.
barbaraross