Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
I mean the physical layouts on most of the ships is absurd
like, all tie fighters have almost no visibility, the b-wing's rotational cockpit is one of the silliest ideas I've ever heard of, and the e-wing's entire upper half is nonsense, just to name a few
none of this affects my enjoyment of the game or the setting even slightly, but it is a stumbling block for some people
I mean the physical layouts on most of the ships is absurd
like, all tie fighters have almost no visibility, the b-wing's rotational cockpit is one of the silliest ideas I've ever heard of, and the e-wing's entire upper half is nonsense, just to name a few
none of this affects my enjoyment of the game or the setting even slightly, but it is a stumbling block for some people
That video is exactly why I wouldn't like hard sci-fi space combat.
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+1
admanbunionize your workplaceSeattle, WARegistered Userregular
Hard sci-fi space combat makes for rad thought experiments about strategy and tech development, and is pretty sweet in fiction, but it's not tactically interesting.
Luckily George Lucas brought us WW2 fighters in space and Star Trek brought us WW2 battleships in space.
I would be interested to see a faithful showing in a movie or TV show just to see it. It could be very interesting and fast paced because they could spin and keep targets locked but deal with g forces.
Also, it's hilarious how he removes the TIE panels when talking about aerodynamic lift.
It still makes me irrationally upset that the turret mechanically can't fire in the forward arc, but it doesn't appear to be restricted as such in the game. Not sure if bad ship design or just laziness or what.
Maybe the turret is mounted on an extending pedestal that lets it elevate above the cockpit/forward wing panels.
For an extended firing arc, maybe the pedestal mount can rotate 180 degrees vertically allowing the turret to fire into the lower arcs (though I suppose just rolling the ship would have much the same effect).
I think so. I mean, even if it's just light being projected, there's still that equal and opposite reaction.
Assuming the ship wasn't under power, that would probably counteract any recoil from the lasers that the ship would feel.
That's also assuming they're just lasers too. Internet nerds have written considerable amounts implying that the assorted Star Wars energy weapons are more plasma weapons than actual lasers, so that might affect the results.
0
admanbunionize your workplaceSeattle, WARegistered Userregular
Well the second pic is basically a drivable rocket with a laser gun and smaller rockets
Still that rpg from when I played it was very Calc and Trig heavy as you had to account for tons of things while fighting
But I still will admit that rpg lead me to believe that since it was printed in Canada and at the time a lot of mail in contests had math problems for Canadian entries I thought they were taught a better standard of math
I found out later it was a skills contest
0
Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
I think so. I mean, even if it's just light being projected, there's still that equal and opposite reaction.
Assuming the ship wasn't under power, that would probably counteract any recoil from the lasers that the ship would feel.
That's also assuming they're just lasers too. Internet nerds have written considerable amounts implying that the assorted Star Wars energy weapons are more plasma weapons than actual lasers, so that might affect the results.
1) lasers don't impart kinetic energy*, there wouldn't be any recoil from the beam itself, so unless your firing mechanism is kinetic in some way (the turbolaser batteries on the death star do appear to be for whatever reason) there wouldn't be any recoil
2) some weapons in star wars are lasers and some are blasters, which are a different thing that actually does generate kinetic energy; generally, red beams are blasters and green ones are lasers, though in the films they still generally behave the same in either case because it's Star Wars and not Asimov
*we think, anyway, this is something physicists still haven't totally figured out, but in any case even a weaponized laser doesn't generate enough backpressure to be noticeable
I was originally thinking a Backdraft/Tomax package (FCS/Targetting/VI on Backdraft), but had trouble picking something for 34 points to finish it (was considering double strikers, x7 Vessery, or Carnor Jax for that hole).
I'm hoping Tomax like that being fed easy tokens from the Upsilon gets to do a lot of easy damage with the missiles from range 3 (Literally can't get less than 2 hits, plus crack shot their defense...). And then Duchess has Calculation so I can force the condition procs (well, more than otherwise, but...).
Seems like a fun list. People tend to go hard for Tomax since he has a reusable crack shot. I would say play into that and use Duchess to flank and get the best shots you can with Kylo.
The only thing I'd be worried about is Kylo really, because it's pretty hard without Engine Upgrade to get away when/if they get behind you. Make sure you get up in their face, but also make sure you have a way to get out, so you don't wind up without shots after the first pass.
It still makes me irrationally upset that the turret mechanically can't fire in the forward arc, but it doesn't appear to be restricted as such in the game. Not sure if bad ship design or just laziness or what.
There's up and down movement happening in these dogfights even though it's abstracted away, so the Aggressor turret is just firing forward when the ship is doing a dive or whatever.
It still makes me irrationally upset that the turret mechanically can't fire in the forward arc, but it doesn't appear to be restricted as such in the game. Not sure if bad ship design or just laziness or what.
There's up and down movement happening in these dogfights even though it's abstracted away, so the Aggressor turret is just firing forward when the ship is doing a dive or whatever.
That actually helps. Thanks! :-)
+1
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
edited May 2017
RE: Realistic space combat
Babylon 5 tried with the Star Furies, and pulled off some cool stuff.
RDM's Battlestar Galactica went for a mix - big primary thrust engines, but vectored thrust elsewise, so they could get the best of both worlds.
When you are hit by an attack , if there is at least one uncancelled (Crit) result, each other ship at Range 1 takes 1 damage. Then, discard this card and receive 1 face-down damage card. (Possibly more text here?
Looks like it.)
So, my guess is Harpoon Missiles do something like, "If this attack hits, apply the 'Harpooned' condition card to the target and cancel all results."
I suspect harpooned might also have some effect on manoeuvring, but that's just based on the name.
I mean, obviously the scum mainstays need something, too, but isn't the T-65 in a pretty bad spot generally at the moment?
Oh, fully agree.
But to be like "That's nice, fix my shit" is the equivalent of the people posting on every FFG post about how they needed to release an Armada preview.
I mean, obviously the scum mainstays need something, too, but isn't the T-65 in a pretty bad spot generally at the moment?
Oh, fully agree.
But to be like "That's nice, fix my shit" is the equivalent of the people posting on every FFG post about how they needed to release an Armada preview.
Okay - got it. The rolly emoji had me thinking that you didn't think the T-65 needed anything, and I was wondering what I'd missed.
When you are hit by an attack , if there is at least one uncancelled (Crit) result, each other ship at Range 1 takes 1 damage. Then, discard this card and receive 1 face-down damage card. (Possibly more text here?
Looks like it.)
So, my guess is Harpoon Missiles do something like, "If this attack hits, apply the 'Harpooned' condition card to the target and cancel all results."
I suspect harpooned might also have some effect on manoeuvring, but that's just based on the name.
I would think it would be something like "Range 2-3: Attack 2. Target gains 1 stress and you may move the target ship towards your ship by 1. Then discard this card."
Or have them stuck with the Harpoon until they make a red maneuver or barrel roll or some other boosted move.
0
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
When you are hit by an attack , if there is at least one uncancelled (Crit) result, each other ship at Range 1 takes 1 damage. Then, discard this card and receive 1 face-down damage card. (Possibly more text here?
Looks like it.)
So, my guess is Harpoon Missiles do something like, "If this attack hits, apply the 'Harpooned' condition card to the target and cancel all results."
I suspect harpooned might also have some effect on manoeuvring, but that's just based on the name.
I would think it would be something like "Range 2-3: Attack 2. Target gains 1 stress and you may move the target ship towards your ship by 1. Then discard this card."
Or have them stuck with the Harpoon until they make a red maneuver or barrel roll or some other boosted move.
Zooming in on the condition card, this is the top part:
When you are hit by an attack, if there is at least 1 uncanceled <hit> result, each other ship at Range 1 suffers 1 damage. then discard this card and receive 1 facedown Damage card.
So, on less important impressions...
I love the look of the Black Sun khiraxz, that black and white looks sharp.
Less thrilled with the red Star Viper though. The red and grey looks sharp on the TIEs, but not so much here.
Posts
like, all tie fighters have almost no visibility, the b-wing's rotational cockpit is one of the silliest ideas I've ever heard of, and the e-wing's entire upper half is nonsense, just to name a few
none of this affects my enjoyment of the game or the setting even slightly, but it is a stumbling block for some people
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https://www.youtube.com/watch?v=PN_CP4SuoTU
That video is exactly why I wouldn't like hard sci-fi space combat.
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Luckily George Lucas brought us WW2 fighters in space and Star Trek brought us WW2 battleships in space.
Also, it's hilarious how he removes the TIE panels when talking about aerodynamic lift.
I wonder if we're gonna get previews for the other upcoming expansions over the next few weeks
Jovian chronicles the RPg had hard math space combat and much of what the video showed
and had Not boxed shaped fighters
Maybe the turret is mounted on an extending pedestal that lets it elevate above the cockpit/forward wing panels.
For an extended firing arc, maybe the pedestal mount can rotate 180 degrees vertically allowing the turret to fire into the lower arcs (though I suppose just rolling the ship would have much the same effect).
I think so. I mean, even if it's just light being projected, there's still that equal and opposite reaction.
Assuming the ship wasn't under power, that would probably counteract any recoil from the lasers that the ship would feel.
That's also assuming they're just lasers too. Internet nerds have written considerable amounts implying that the assorted Star Wars energy weapons are more plasma weapons than actual lasers, so that might affect the results.
Honestly I think expecting humans will ever design anything that does not take some degree of aesthetics into account is flawed.
Still that rpg from when I played it was very Calc and Trig heavy as you had to account for tons of things while fighting
But I still will admit that rpg lead me to believe that since it was printed in Canada and at the time a lot of mail in contests had math problems for Canadian entries I thought they were taught a better standard of math
I found out later it was a skills contest
1) lasers don't impart kinetic energy*, there wouldn't be any recoil from the beam itself, so unless your firing mechanism is kinetic in some way (the turbolaser batteries on the death star do appear to be for whatever reason) there wouldn't be any recoil
2) some weapons in star wars are lasers and some are blasters, which are a different thing that actually does generate kinetic energy; generally, red beams are blasters and green ones are lasers, though in the films they still generally behave the same in either case because it's Star Wars and not Asimov
*we think, anyway, this is something physicists still haven't totally figured out, but in any case even a weaponized laser doesn't generate enough backpressure to be noticeable
Tomax Bren/Crack Shot/Extra Munitions/Concussion Missiles/Guidance Chips (31)
Kylo Ren/Veteran Instincts/Fire-Control System/Operations Specialist/Targeting Synchronizer (43)
Duchess/Calculation/Adaptive Ailerons/Lightweight Frame (26)
I was originally thinking a Backdraft/Tomax package (FCS/Targetting/VI on Backdraft), but had trouble picking something for 34 points to finish it (was considering double strikers, x7 Vessery, or Carnor Jax for that hole).
I'm hoping Tomax like that being fed easy tokens from the Upsilon gets to do a lot of easy damage with the missiles from range 3 (Literally can't get less than 2 hits, plus crack shot their defense...). And then Duchess has Calculation so I can force the condition procs (well, more than otherwise, but...).
Any thoughts?
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The only thing I'd be worried about is Kylo really, because it's pretty hard without Engine Upgrade to get away when/if they get behind you. Make sure you get up in their face, but also make sure you have a way to get out, so you don't wind up without shots after the first pass.
There's up and down movement happening in these dogfights even though it's abstracted away, so the Aggressor turret is just firing forward when the ship is doing a dive or whatever.
That actually helps. Thanks! :-)
Babylon 5 tried with the Star Furies, and pulled off some cool stuff.
RDM's Battlestar Galactica went for a mix - big primary thrust engines, but vectored thrust elsewise, so they could get the best of both worlds.
In X-wing news:
Scum "Aces" are here.
https://www.fantasyflightgames.com/en/news/2017/5/30/fearless-and-inventive/
... The first comment on the Facebook post was asking for updates to ships that actually need it, like the T-65. :rotate:
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
So, my guess is Harpoon Missiles do something like, "If this attack hits, apply the 'Harpooned' condition card to the target and cancel all results."
I suspect harpooned might also have some effect on manoeuvring, but that's just based on the name.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
I mean, obviously the scum mainstays need something, too, but isn't the T-65 in a pretty bad spot generally at the moment?
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Oh, fully agree.
But to be like "That's nice, fix my shit" is the equivalent of the people posting on every FFG post about how they needed to release an Armada preview.
Okay - got it. The rolly emoji had me thinking that you didn't think the T-65 needed anything, and I was wondering what I'd missed.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
I would think it would be something like "Range 2-3: Attack 2. Target gains 1 stress and you may move the target ship towards your ship by 1. Then discard this card."
Or have them stuck with the Harpoon until they make a red maneuver or barrel roll or some other boosted move.
Zooming in on the condition card, this is the top part:
When you are hit by an attack, if there is at least 1 uncanceled <hit> result, each other ship at Range 1 suffers 1 damage. then discard this card and receive 1 facedown Damage card.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Those titles seem pretty ridiculous too. I'm excited
kinda depends on how you mean
tons of lists use exactly Biggs
it would be nice if Luke or Wedge would hit the table more often though
Yeah that's the thing. They'd have to give the T-65 a boost without giving Biggs anything, which is probably why nothing's happened yet.
I love the look of the Black Sun khiraxz, that black and white looks sharp.
Less thrilled with the red Star Viper though. The red and grey looks sharp on the TIEs, but not so much here.
a title that can only be used by PS8 or higher seems like a good space for that
I think we have this discussion every third preview :P
the renders always look just a little bit off, the actual models will look better