It only got trashed once that I remember. Maybe thinking the Belfast? It's a Defiant-class, and has to bite it so Shon can get the Enterprise. It gets wrecked twice in the Dominion arc, and if you do Shon's optional objective he tells you it was already messed up to begin with.
So the Morrigu has... Kind of awkward seating I think. You get Commander and Lt. Tac, a LtComm Eng, a Lt Comm Universal/Intel, and an Ensign Sci.
Tac powers? No problem, I've got 2x Rapid Fire at least, an Attack Pattern Beta, and an Attack Pattern Omega, with a pair of Tac Team 1s. A torp ability might be nice, but whatever, only 2 torps on so not too worried.
I'm going nuts, however, trying to fit 2x EPtW and EPtS along with an Engineering Team. If I use the Univ slot on an Engi boff, then Sci sucks. If I pop in a Sci boff to the Universal slot, I can't run one of Engi Team or EPtS and keep 2x EPtW.
Any ideas? I'm leaning towards dropping to 2xEPtw and an Engi Team, and then using the universal on Sci getting me both Sci Team and Hazard Emitters back, as well as... Something, I dunno. EPtS on consoles can't be set to go off on cooldown, so I'm suspecting that'll be the least loss. Maybe?
Edit: Settled on dropping EPtS, and using the universal on Sci, letting me have 1x SciTeam and 2x Hazard Emitters, plus a GW1. Dropped to a single Tac Team, dropped AP Omega, now am a pair of Betas, a pair of CRFs, and a Torp Spread, and HOLY SHIT.
Like, Grav Well + Torp Spread + Gravimetric Torpedo is "that stuff, over there? screw that stuff in particular, all of it." (And then you turn around and poop that Quantum AE shield drain thinger at them too.)
Sounds like you solved your problem already, but I'm assuming the game hasn't changed too much as far as cooldowns go. If I recall, I found you never really want to slot more than a combo of 2 tact/sci/eng teams. While they all offer some utility, the global cooldown for team powers is such that if you tried to run them as frequently as possible you could really only reasonably have 2 going. So having a 3rd is sort of superfluous as there are other skills you could run that may do similar things but not be locked by cooldown issues.
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Fleebhas all of the fleeb juiceRegistered Userregular
It only got trashed once that I remember. Maybe thinking the Belfast? It's a Defiant-class, and has to bite it so Shon can get the Enterprise. It gets wrecked twice in the Dominion arc, and if you do Shon's optional objective he tells you it was already messed up to begin with.
Hmm, maybe. Wasn't there a Defiant in the 23rd century arc? I started up a new guy and did some missions, pretty sure one involved the Defiant getting blasted and the temporal cop dude (Daniels?) was pretty nonchalant about it.
Yep. Ships named "Defiant" blow up about as much as kids named "Kenny", it seems.
Edit: Technically, that one was, I believe, the original, too.
Double edit: And if the wiki's correct, Team powers lost their global shared cooldown in 2014 sometime; now it's just duplicate abilities. It's a squishier build to be sure, but there's more explosions and that's more better. Want to see if I can get a pair of Torp Spreads in there somehow... Might need to go pure torp boat though, for that.
Looks like some nice buffs for Engineering and Science. Carrier pets also getting some attention. This one caught my eye though
The Target Subsystem powers have been re-designed; they now enable all of your energy weapons to place a stacking power drain debuff on the target, and have a chance to take the target’s relevant subsystem offline.
making an all cannon/turret Vesta fully capable at last!
Beat me to it. However you forgot to mention the CHANGER OF GAMES:
Carrier Pets are getting some significant changes that should make them feel much more useful in space combat. All Carrier Pets:
Have received updated AI to be more responsive.
Are immune to one torpedo every 30 seconds.
Are unaffected by Warp Core Breaches.
Receive a health and damage increase. Carrier Pets that already have Scratch the Paint have received a few other buffs to account for this.
Also FAW is getting nerfed, along with FBP.
I do not like this change though:
The different careers have received several changes, mostly focused on increasing the effectiveness of Engineering and Science captains. Here are a few highlights:
Subnucleonic Beam is now a Lieutenant Commander or higher Science Bridge Officer Power. In its place, Science Captains now gain Deflector Overcharge, which significantly increases outgoing healing, exotic damage, control abilities, and drain abilities for a short duration.
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“I used to draw, hard to admit that I used to draw...”
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SnicketysnickThe Greatest Hype Man inWesterosRegistered Userregular
I dunno, Subnuc moving to a bridge seat in exchange for Science Pattern Alpha seems like decent trade to me.
Even though escorts aren't getting much love, I think the FAW nerf will put cannon escorts back on top of peak damage output.
The thing about subnuc, it wipes all buffs, cancels many actions in progress because the game holds them as buffs, and includes one of sci's best debuffs to boot, AND can be doff enhanced even further. Even in those dark days when sci was broken beyond worth it was one of the best abilities in the game.
Even though escorts aren't getting much love, I think the FAW nerf will put cannon escorts back on top of peak damage output.
The thing about subnuc, it wipes all buffs, cancels many actions in progress because the game holds them as buffs, and includes one of sci's best debuffs to boot, AND can be doff enhanced even further. Even in those dark days when sci was broken beyond worth it was one of the best abilities in the game.
"Hey, you know that one cool thing you could do that others couldn't even though it was niche? Well, we're going to take that from your class and give you a watered down copy of a Tact officer ability and call it progress!"
/saltpost
“I used to draw, hard to admit that I used to draw...”
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SnicketysnickThe Greatest Hype Man inWesterosRegistered Userregular
huh wow, both leech and the plasma consoles got hit fairly hard, I've not really looked but I bet the forums are on fire over there.
huh wow, both leech and the plasma consoles got hit fairly hard, I've not really looked but I bet the forums are on fire over there.
It's not that bad... though they could have cleaned it up.
In retrospect, if they make Tact damage boost abilities no longer work with any form of Exotic damage abilities, then the loss of SNB and its replacment of APA-lite wouldn't be that bad, as there would be something actually unique about the ability.
edit:
Boff SNB is kind of meh too.
Subnucleonic Beam
Is now a Lt. Commander & Commander Rank Science Bridge Officer Ability
Now also debuffs Energy Weapon haste for the duration
The duration of Subnucleonic Beam's debuff is now 10 seconds
The base cooldown has been increased to three minutes
The minimum cooldown is now two minutes
Also seems like all the science abilities had their damage reduced...
edit2: but they fixed a miscalculation with aux power so some are actually do more damage?
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“I used to draw, hard to admit that I used to draw...”
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SnicketysnickThe Greatest Hype Man inWesterosRegistered Userregular
So I hopped onto tribble earlier to see how my main is affected by the changes. Turns out, even though the embassy consoles are definitely weaker everything else has sort of levelled out and it's not bad. Heavy torpedoes are much faster which is neat.
I'll have to copy another character over to see how much science has changed though, which should be interesting.
I gotta find a fleet at some point for my AoY toon.. who is now engaged in what I like to call the "battlecruiser gauntlet" for starship traits... what's a good mission/queue to grind out the mastery?
“I used to draw, hard to admit that I used to draw...”
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SnicketysnickThe Greatest Hype Man inWesterosRegistered Userregular
The borg and tholian red alerts are pretty good. There's also a Delta quadrant patrol (argarla? I think?, somewhere in the upper right corner) that has a lot of ships to shoot. Either way, playing on a higher difficulty will get you there faster, due to the extra XP from kills.
Hmm... I've been playing on Advanced all this time. Perhaps I should ramp it up to Elite?
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SnicketysnickThe Greatest Hype Man inWesterosRegistered Userregular
There's probably not too much of an improvement going to elite unless you can really really chew through mobs at that level, but you could always give it a try!
Oh wow, they decided to keep SNB on sci captains...
Subnucleonic Beam / Deflector Overcharge
This is a bit of a difficult situation. We have been attempting to address a couple of what we consider to be fairly significant gameplay issues:
Subnucleonic Beam is not a strong PvE gameplay choice, on pretty much a universal basis.
Science Captains lack competitive performance output increases, compared to Tactical and Engineering captains.
We tried to fix two birds with one stone here, by replacing the underperforming ability with something that we hoped would narrow a performance gap. And within those specific parameters, we still consider the original solution to have been a good one that successfully met our design goals.
However, as with the GDF changes, this replacement presented a number of new issues that we didn't think were worth what was gained.
1) Science Captains became too-heavily incentivized to fly only starships that could make heavy use of Exotic Damage abilities. Since this list of ships is relatively small, and since we don't like the idea of pigeon-holing a Class to a Ship Type, this was an immediate problem.
2) Making Subnucleonic Beam into a Bridge Officer Ability didn't fix the ability's problems, but only changed its associated choice space. And now all players had the opportunity to see how problematic the ability is in PvE... nothing was solved. All we did was increase the exposure of its shortcomings.
3) Changing Subnucleonic Beam to a Boff power inadvertently diminished Science Captain viability in PvP, while simultaneously increasing the relative effectiveness of non-Science builds that suddenly had the ability to add a powerful PvP tool to their arsenals.
With this change reverted, and SNB back on Science Captains as it previously was, we're back to examining the original issues once more. This is definitely not a done deal, and we are discussing additional options that we might explore, to potentially solve the original problems we were facing. Reverting the change at this point was just a matter of knowing that the consequences of this particular design decision were not acceptable, in terms of collateral damage. I'd expect to see another change to SNB before Season 13 launches (or perhaps shortly thereafter) but we're not yet prepared to discuss what form that change may take.
Did you guys know that the new spacezone is an anagram for Sisyphean?
Really hope they a) get a ground zone for these guys soon and b) learn from this latest space one as to what not to do. :U
“I used to draw, hard to admit that I used to draw...”
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SnicketysnickThe Greatest Hype Man inWesterosRegistered Userregular
edited April 2017
Patch notes for the PC are up, featuring the release of the PvP reputation and associated activities. They feature a fantastic highlight down the bottom, after all the balance changes.
Hey, so I haven't seen @Mordrack on steam/skype/anything for over 2 months... Did any of you guys hear anything from him before he went dark? The last time he played STO was March 6th...
For the few weeks or two copies of the "The Path to 2409, Vol. 8, Ch. 8" have been on the exchange for 80m and 100m EC.
Today... there was a copy of it up for 3m.
When I went to buy it, I couldn't because my inventory was full, had a scare... but I managed to clear my inventory and overflow and now I have it. That thing is the "boardwalk" tile for that accolade/achievement...
Only have 3 more chapters to go before I've collected them all. 7-3, 8-3, and 8-4... but man am I glad I decided to end the night off playing STO.
edit: got 7-3 from completing the daily today, yay.
tastydonuts on
“I used to draw, hard to admit that I used to draw...”
So naturally, I got a Path 8-8 today. Such is RNG.
I bought the history chapter for 10m instead of risking waiting and having it show again for higher just never show, and that accolade/achievement is now done.
Of course the only copy of 8-3 now is on sale for 749m...
edit: today I was able to grab a copy of 8-3 on the EC for 1m. I... have completed the Path to 2409. Perhaps one day, I will read it.
tastydonuts on
“I used to draw, hard to admit that I used to draw...”
So...having completed "Ragnarok" last night, I have to say that I am very happy that was the first and likely last time I'll ever run into Sphere Builders in this game. Spamming Hazard Emitters to stop that entropy damage plus whatever else was dotting me the entire space portion of the mission was just arg. Never again.
"Captain, the Sphere builders are going to destroy New Romulus!"
"So?"
“I used to draw, hard to admit that I used to draw...”
Posts
Sounds like you solved your problem already, but I'm assuming the game hasn't changed too much as far as cooldowns go. If I recall, I found you never really want to slot more than a combo of 2 tact/sci/eng teams. While they all offer some utility, the global cooldown for team powers is such that if you tried to run them as frequently as possible you could really only reasonably have 2 going. So having a 3rd is sort of superfluous as there are other skills you could run that may do similar things but not be locked by cooldown issues.
Hmm, maybe. Wasn't there a Defiant in the 23rd century arc? I started up a new guy and did some missions, pretty sure one involved the Defiant getting blasted and the temporal cop dude (Daniels?) was pretty nonchalant about it.
Edit: Technically, that one was, I believe, the original, too.
Double edit: And if the wiki's correct, Team powers lost their global shared cooldown in 2014 sometime; now it's just duplicate abilities. It's a squishier build to be sure, but there's more explosions and that's more better. Want to see if I can get a pair of Torp Spreads in there somehow... Might need to go pure torp boat though, for that.
One of my most entertaining ships is a rommie torpedo boat that runs its battle cloak permanently. If it gets hit, bad things happen.
There's a bunch of other stuff too.
Looks like some nice buffs for Engineering and Science. Carrier pets also getting some attention. This one caught my eye though
making an all cannon/turret Vesta fully capable at last!
D3 Steam #TeamTangent STO
Also FAW is getting nerfed, along with FBP.
I do not like this change though:
D3 Steam #TeamTangent STO
I think it was an unnecessary take, despite the give.
At its core, the science captain is supposed to be the buffer/debuffer, right?
edit: also all of the delicious
The thing about subnuc, it wipes all buffs, cancels many actions in progress because the game holds them as buffs, and includes one of sci's best debuffs to boot, AND can be doff enhanced even further. Even in those dark days when sci was broken beyond worth it was one of the best abilities in the game.
"Hey, you know that one cool thing you could do that others couldn't even though it was niche? Well, we're going to take that from your class and give you a watered down copy of a Tact officer ability and call it progress!"
/saltpost
D3 Steam #TeamTangent STO
It's not that bad... though they could have cleaned it up.
In retrospect, if they make Tact damage boost abilities no longer work with any form of Exotic damage abilities, then the loss of SNB and its replacment of APA-lite wouldn't be that bad, as there would be something actually unique about the ability.
edit:
Boff SNB is kind of meh too.
Also seems like all the science abilities had their damage reduced...
edit2: but they fixed a miscalculation with aux power so some are actually do more damage?
I'll have to copy another character over to see how much science has changed though, which should be interesting.
D3 Steam #TeamTangent STO
D3 Steam #TeamTangent STO
D3 Steam #TeamTangent STO
D3 Steam #TeamTangent STO
UR Rom Plasma DHC [CrtD] [Dmg]x2
Epic Plasma DHC [CrtD] [Dmg]x3
Epic Crystal Torp
Epic Plasma DHC [CrtD]x2 [Dmg]x2
UR Rom Plasma DHC [CrtD] [Dmg]x2
It's pretty much GW, rip to shreds.
But I'm pretty sure they had FAW spam in mind for the trench run. That door never sees it coming though. :P
(Source via reddit)
Pretty interesting.
(Source)
Also pre patching has started for tuesday, hurrah.
D3 Steam #TeamTangent STO
("You keep using that word. I do not think it means what you think it means.")
Really hope they a) get a ground zone for these guys soon and b) learn from this latest space one as to what not to do. :U
Gold!
D3 Steam #TeamTangent STO
Bwahahahahahaha!
Oh god I can imagine the tears from the people who have been watching this update stew in the "not this season but the one after" pile for four years.
For the few weeks or two copies of the "The Path to 2409, Vol. 8, Ch. 8" have been on the exchange for 80m and 100m EC.
Today... there was a copy of it up for 3m.
When I went to buy it, I couldn't because my inventory was full, had a scare... but I managed to clear my inventory and overflow and now I have it. That thing is the "boardwalk" tile for that accolade/achievement...
Only have 3 more chapters to go before I've collected them all. 7-3, 8-3, and 8-4... but man am I glad I decided to end the night off playing STO.
edit: got 7-3 from completing the daily today, yay.
8-3 is posted in the EC for 749m now because... reasons. and the history chapter is 20 or 50m. u_u
I bought the history chapter for 10m instead of risking waiting and having it show again for higher just never show, and that accolade/achievement is now done.
Of course the only copy of 8-3 now is on sale for 749m...
edit: today I was able to grab a copy of 8-3 on the EC for 1m. I... have completed the Path to 2409. Perhaps one day, I will read it.
"Captain, the Sphere builders are going to destroy New Romulus!"
"So?"
"Can't check at the moment, blowing up humans. It's okay though, they're the bad humans.
Pretty sure."