A torch is an item that you can buy (about half a bullet) or jury rig yeah. There is also a Bioluminescent mutation that one of you could end up with, but since I want to encourage clever uses of Mutant powers and keep things moving along I wanted to keep things moving. If you were in an area where finding the parts were harder I probably would have made you roll.
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El SkidThe frozen white northRegistered Userregular
edited June 2017
So I missed on my 7 dice with a 1 already for a shoot die. I can choose to push it and reroll 6 dice, and I would take consequences for at least one 1. What are those consequences again? Stat dice is stat damage, but what do skill dice 1s do? @Neanden
Comprehend(Wits) honestly seems like the closest skill that could be used here. Understanding what the facility is which may lead to....finding something or knowing what to look for.
The way I understand it Scout is purely to spot someone sneaking or discern whether something in the distance is a threat. While Know the Zone is ability to identify specific oddities in the zone (i.e. mutant chimeras or whatever).
Sounds good. I'm always a bit cautious in case someone has something they want to do but I'll try to be more proactive if no one has posted in a day or so.
the assault rifle has no "usable" ammo, right? also do I have my two gang members with me or did I have to do a command roll to order them to come along?
the assault rifle has no "usable" ammo, right? also do I have my two gang members with me or did I have to do a command roll to order them to come along?
All bullets are interchangable so you can use your existing bullets with the assault rifle, it just didn't come with any.
You're gang can always be with you without a roll so long as nothing in the fiction prevents it (like if there wasn't enough room in the boat or something).
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E- may as well roll and see what happens!
Sorry for getting meta about this, but it's easy for PbPs to get ultra-focused on an irrelevant issue and lose momentum.
The way I understand it Scout is purely to spot someone sneaking or discern whether something in the distance is a threat. While Know the Zone is ability to identify specific oddities in the zone (i.e. mutant chimeras or whatever).
were you still alright with being my character's right hand?
Just wanted to double check since it didn't seem like relationships were fully...cemented.
the assault rifle has no "usable" ammo, right? also do I have my two gang members with me or did I have to do a command roll to order them to come along?
All bullets are interchangable so you can use your existing bullets with the assault rifle, it just didn't come with any.
You're gang can always be with you without a roll so long as nothing in the fiction prevents it (like if there wasn't enough room in the boat or something).