I love those colors on the missile launchers, I'm totally stealing that for my Orks.
Wow, I just basecoated my Hive...Cobra? Behemoth? Nightmare? Genestealer Stork? and he looks freaking deadly already.
You don't like "Herbie"?
Just for the record, I agree that "Herbie the Love Bug" would be a great name for that monstrosity.
Caulk Bite 6 on
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StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
edited December 2007
Reviving this thread because it's only kinda old and it is a good thread to have around.
So I'm thinking somewhat seriously about getting back into running some games. And for some reason I want to run a game based sorta around the ideas of League of Extraordinary Gentlemen. I'm thinking of setting it in modern day, just picking some sort of government or whatever out of a book, create a good ol' composite of various things for my setting, and then telling my players to pick a character out of literature that takes place in the modernish day and convert them into game characters. Obviously there'd be a lot of weird tweaking to nail down an exact year, but that's not the problem I'm having really. I just can't seem to figure out for the life of me what game system to use for this. I don't want to use a leveled system, because it just doesn't feel right, but I am at a loss for ideas beyond that. Any help?
I got Descent: Journeys In The Dark today. It looks like fun, but holy goddamn, I need to get an organizer to put all these tokens from all these damned games I have. It's getting a bit difficult to keep them in the box, especially as I'd prefer them to be organized and easy to find.
Reviving this thread because it's only kinda old and it is a good thread to have around.
So I'm thinking somewhat seriously about getting back into running some games. And for some reason I want to run a game based sorta around the ideas of League of Extraordinary Gentlemen. I'm thinking of setting it in modern day, just picking some sort of government or whatever out of a book, create a good ol' composite of various things for my setting, and then telling my players to pick a character out of literature that takes place in the modernish day and convert them into game characters. Obviously there'd be a lot of weird tweaking to nail down an exact year, but that's not the problem I'm having really. I just can't seem to figure out for the life of me what game system to use for this. I don't want to use a leveled system, because it just doesn't feel right, but I am at a loss for ideas beyond that. Any help?
The HERO system! It's a point based generic system, though originally based around superheroes. It's the most flexible system you can have in my opinion, and I use it whenever I can (and shamelessly promote it whenever I can).
The only downsides are 1. the book is massive and long, and decently expensive at 50 bucks - but it contains everything you will need, for both players and gms. And 2., with so much flexibility, it can take a while to make characters. As in, you might want to devote a session to just character creation. There's so many things you can do, it takes a while for people to decide what they want, even if they know everything that's possible.
If you have any questions then ask them here, I always try to get people to play this system.
SageinaRage on
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StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
Reviving this thread because it's only kinda old and it is a good thread to have around.
So I'm thinking somewhat seriously about getting back into running some games. And for some reason I want to run a game based sorta around the ideas of League of Extraordinary Gentlemen. I'm thinking of setting it in modern day, just picking some sort of government or whatever out of a book, create a good ol' composite of various things for my setting, and then telling my players to pick a character out of literature that takes place in the modernish day and convert them into game characters. Obviously there'd be a lot of weird tweaking to nail down an exact year, but that's not the problem I'm having really. I just can't seem to figure out for the life of me what game system to use for this. I don't want to use a leveled system, because it just doesn't feel right, but I am at a loss for ideas beyond that. Any help?
The HERO system! It's a point based generic system, though originally based around superheroes. It's the most flexible system you can have in my opinion, and I use it whenever I can (and shamelessly promote it whenever I can).
The only downsides are 1. the book is massive and long, and decently expensive at 50 bucks - but it contains everything you will need, for both players and gms. And 2., with so much flexibility, it can take a while to make characters. As in, you might want to devote a session to just character creation. There's so many things you can do, it takes a while for people to decide what they want, even if they know everything that's possible.
If you have any questions then ask them here, I always try to get people to play this system.
Alright, I'll take a look at it if I see it at my local gaming store.
Posts
Incidentally, I am here to plug my latest project...I need some suggestions for it:
http://forums.penny-arcade.com/showthread.php?t=41945
I made a TD for iphone and windows phone!
Just for the record, I agree that "Herbie the Love Bug" would be a great name for that monstrosity.
So I'm thinking somewhat seriously about getting back into running some games. And for some reason I want to run a game based sorta around the ideas of League of Extraordinary Gentlemen. I'm thinking of setting it in modern day, just picking some sort of government or whatever out of a book, create a good ol' composite of various things for my setting, and then telling my players to pick a character out of literature that takes place in the modernish day and convert them into game characters. Obviously there'd be a lot of weird tweaking to nail down an exact year, but that's not the problem I'm having really. I just can't seem to figure out for the life of me what game system to use for this. I don't want to use a leveled system, because it just doesn't feel right, but I am at a loss for ideas beyond that. Any help?
No leveling up makes sense, but leveling up to me was a major part of playing RPG's in the first place.
I made a TD for iphone and windows phone!
Fuck you, my hair cut is awesome.
That spread is pretty bad ass, though.
That is probably what I'll end up doing. It's either that or storyteller, and I don't really want to buy the books for that.
Why is it so goddamned expensive, though?!
The HERO system! It's a point based generic system, though originally based around superheroes. It's the most flexible system you can have in my opinion, and I use it whenever I can (and shamelessly promote it whenever I can).
The only downsides are 1. the book is massive and long, and decently expensive at 50 bucks - but it contains everything you will need, for both players and gms. And 2., with so much flexibility, it can take a while to make characters. As in, you might want to devote a session to just character creation. There's so many things you can do, it takes a while for people to decide what they want, even if they know everything that's possible.
If you have any questions then ask them here, I always try to get people to play this system.
Alright, I'll take a look at it if I see it at my local gaming store.