(Did this at lunch before I saw your comment, but it works, so hey.)
They've been all bipedal so far because they are actually all part of the same project. I've basically given myself a design brief of "FPS Enemy, Humanoid Alien, No Guns". And also experimenting with process at the same time. Once I get one I like, I'm gonna do it up in ZBrush.
Hah, nice! Zbrush's interface still gives me nightmares, but your aliens are well suited for sculpting. Are you planning to do a refined turnaround of whatever you pick?
Yeah, ZBrush is kind of a nightmare. I have an expert in the office though, so that will help! May or may not do a turn around, not sure. Their kind of boring, but if I think I have to I will haha.
Here are some crazy colors! Probably too over the top, but it was fun.
I suggest moving out of painting in symmetry after you hit a certain point with rendering, for human faces at least. Faces are more imperfect and uneven than we perceive, so the perfection creates uncanny feelings when you look at it.
An easy exercise is to take a picture of your own face (or take any picture of a person that's normally recognizable to you) that's as straight on as possible and mirror the sides. Some people have fairly symmetrical faces, but you'll usually always get an odd variation between the two mirrored versions of their face, and the original.
Female celebrity photos with their faces all blown out are probably the place where you'll see the least variation. I personally think symmetry in faces makes them a bit stiff.
Well I didn't want to necro post this thread, but the doodle thread was moving too slow!
Threw this together by bashing together a few sketches I had done. Just trying to upgrade my portfolio real quick before I head to the Schoolism workshop in Seattle this weekend!
gavindelThe reason all your softwareis brokenRegistered Userregular
I feel like the squid guy would benefit from a background. There's not a lot going on with the shadow side, and since our value scale is just him, he doesn't fade into the wall the way a good brooding, non-copyright infringing squid person who enjoys eating dark elf brains should.
@gavindel Thanks! Yeah, the plan is to imply a cave/tunnel type thing.... I think I'll have to do some little thumbnail sketches to figure out an interesting value composition.
damn it, see, calm down with this rad ass shit. but srly those hands are great, overlong and bulky but not too much like a creature, thats a tough balance to hit.. cause you dont want a demon dude with human looking hands, but if you go to far on the beast side then i mean he cant pick stuff up
@bowen@SeveredHead Thanks so much!! I lose faith in my shit while I'm making it, so it's always nice to hear other people still like it haha.
Not a ton of work, because I was in Seattle for a week.
Getting a little deeper into ZBrush. Here is my first test using subtools, so I can render different materials
A March of Robots sketch that I decided was prime for some 3D. This is my first ever serious ZBrush sculpt. Got the Volumes blocked in, now to split it up into a hundred sub tools and refine!!
Also I've been spamming the photo thread, so feel free to check that out too haha.
Posts
(Did this at lunch before I saw your comment, but it works, so hey.)
They've been all bipedal so far because they are actually all part of the same project. I've basically given myself a design brief of "FPS Enemy, Humanoid Alien, No Guns". And also experimenting with process at the same time. Once I get one I like, I'm gonna do it up in ZBrush.
I like the spider, he's suitably spidery.
Here are some crazy colors! Probably too over the top, but it was fun.
Messed around with ZBrush and modo in-between overwatching today. much to learn here.
Female celebrity photos with their faces all blown out are probably the place where you'll see the least variation. I personally think symmetry in faces makes them a bit stiff.
Threw this together by bashing together a few sketches I had done. Just trying to upgrade my portfolio real quick before I head to the Schoolism workshop in Seattle this weekend!
Some recent WIP stuff!
Gonna ZBrush one of these, then render it real nice, and paint on top. Any favorites?
Couple more orc heads. Got some good feedback and want to draw another row, but have to set these down for now.
Here are some recent sketches from the bar. Someone asked if they could have one of them last night, with was flattering I guess.
On the ones missing feet. I know it looks like I had room, but I ran out of paper IRL.
This weekend I promise haha. If not @Iruka can ban me for a week or something.
To be or not to be...
@SeveredHead Aw thanks! haha
Did another pass on these old alien heads. And did a color pass on some old characters! (Trying to go back to old work less, after these.)
Sort of making a fake game in my head about dwarfs, so I'll be making assets for that for a while probably.
EDIT: plus this thing.... Trying to color more, and get less terrible at it.
Not a ton of work, because I was in Seattle for a week.
Getting a little deeper into ZBrush. Here is my first test using subtools, so I can render different materials
A March of Robots sketch that I decided was prime for some 3D. This is my first ever serious ZBrush sculpt. Got the Volumes blocked in, now to split it up into a hundred sub tools and refine!!
Also I've been spamming the photo thread, so feel free to check that out too haha.
First pass on a logo. Needs more work, but it's fine as a temp thing.
Second pass on the crowns.
A test render/sculpt
WIP Base sculpt to draw/bash costume concepts on
Fair, but the lotr is more of a general high fantasy type logo where this should probably look more dwarven?
As it stands it looks more general adventure type or even a little bit of a pirate vibe.
But! Like I said, this is just first pass/temp. So I may play with a more dwarven treatment when I muck with it again!