Is there a limit on the purchasable cards in the supply? Can we own more than one copy of a card? (two castra cards, for example)
No limit on the number of copies of cards you can purchase.
There is a limit on the number available in the game of each type but I'm not sure that will be an issue.
Support Check Phase -1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.
-1 support in Aegyptus.
Expand Pretender Empire Phase Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.
N/A
Gain Legacy Phase Gain Legacy for governed provinces, improvements and being Emperor or Pretender.
2 Legacy gained: 2 Provinces governed.
Buy/Trash Cards Phase You may discard cards from your hand before buying/trashing cards.
Three political points generated by support in provinces governed.
Take Actions Phase Play cards from your hand and spend influence points to perform any combination of actions in any order you wish. You may choose the same action multiple times, if you can afford to pay the necessary influence points.
Play 5 yellow (2, 1, 1, 1) influence and 1 red influence. Increase influence in Gallia twice (2+3 influence) and place quaestor in Britannia. Than use 1 red influence to attack rival emperor Postumus.
I'll let @stever777 (should be a 3+roll plus a 5+roll for me aganist 3 4+rolls for the RE right?) resolve the combat, If I win I'll take an extra influence in Gallia. I'll buy my cards after the combat, due to the extrene difference that might result from it.
Support Check Phase -1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.
N/A
Expand Pretender Empire Phase Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.
N/A
Gain Legacy Phase Gain Legacy for governed provinces, improvements and being Emperor or Pretender.
2 Legacy gained: 1 per province governed.
Buy/Trash Cards Phase You may discard cards from your hand before buying/trashing cards.
Five political points generated by support in provinces governed.
Take Actions Phase Play cards from your hand and spend influence points to perform any combination of actions in any order you wish. You may choose the same action multiple times, if you can afford to pay the necessary influence points.
Play 3 red and 2 yellow.
Recruit a general - 1 red.
Create an army in Galatia - 1 red.
Attack barbarians in Syria - 1 red.
Increase support in Galatia - 2 yellow.
Purchase a 2 red and a 2 yellow cards. @stever777
Sassanid barbarian is killed.
3 Legacy gained for the victory.
Support Check Phase -1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.
N/A
Expand Pretender Empire Phase Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.
N/A
Gain Legacy Phase Gain Legacy for governed provinces, improvements and being Emperor or Pretender.
2 Legacy gained: 1 per province governed.
Buy/Trash Cards Phase You may discard cards from your hand before buying/trashing cards.
Four political points generated by support in provinces governed.
Please repurchase as you cannot afford 2 2-point cards.
Take Actions Phase Play cards from your hand and spend influence points to perform any combination of actions in any order you wish. You may choose the same action multiple times, if you can afford to pay the necessary influence points.
HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
edited July 2017
Oof, those Alamanni are going to be a problem soon.
Play three Blue 1 cards. Recruit Governor (-2 blue). Place Governor in Thracia (-1 blue).
Play two Red 1 cards. Add Legion to the Army in Thracia (-2 red).
Gain 3 Legacy.
Generate three political points, purchase Flanking Maneuver (Red 3). End turn.
Support Check Phase -1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.
N/A
Expand Pretender Empire Phase Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.
N/A
Gain Legacy Phase Gain Legacy for governed provinces, improvements and being Emperor or Pretender.
4 Legacy gained: 3 Provinces governed; 1 Improvement.
Buy/Trash Cards Phase You may discard cards from your hand before buying/trashing cards.
Finished, with three political points generated by support in provinces governed.
End of Turn Phase Flip inactive barbarians in your provinces to their active sides.
N/A
Add one Mob counter to each of your provinces with Mobs.
Take Actions Phase Play cards from your hand and spend influence points to perform any combination of actions in any order you wish. You may choose the same action multiple times, if you can afford to pay the necessary influence points.
Nomad barbarian is killed.
3 Legacy gained for the victory.
Support Check Phase -1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.
N/A
Expand Pretender Empire Phase Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.
N/A
Gain Legacy Phase Gain Legacy for governed provinces, improvements and being Emperor or Pretender.
2 Legacy gained: 2 Provinces governed.
Buy/Trash Cards Phase You may discard cards from your hand before buying/trashing cards.
Finished, with three political points generated by support in provinces governed.
End of Turn Phase Flip inactive barbarians in your provinces to their active sides.
N/A
Add one Mob counter to each of your provinces with Mobs.
Posts
....oh fuck, forgot I needed an available governor to do that. Crap that would have been awesome.
Increase Africa support to 2 (2)
Increase Africa support to 3 (3)
Place Quaestor in Aegyptus
(edit: shit forgot about the barbarians. Change move to increasing Africa & Egyptus support to 2?)
end actions
No limit on the number of copies of cards you can purchase.
There is a limit on the number available in the game of each type but I'm not sure that will be an issue.
The Black Hole of Cygnus X-1
-1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.
-1 support in Aegyptus.
Expand Pretender Empire Phase
Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.
N/A
Gain Legacy Phase
Gain Legacy for governed provinces, improvements and being Emperor or Pretender.
2 Legacy gained: 2 Provinces governed.
Buy/Trash Cards Phase
You may discard cards from your hand before buying/trashing cards.
Three political points generated by support in provinces governed.
@MrBody
The Black Hole of Cygnus X-1
No prob.
You have 2 cards in-hand that you can hold or discard, since you only spent 4 yellow points.
The Black Hole of Cygnus X-1
Three political points generated by support in provinces governed.
@MrBody
The Black Hole of Cygnus X-1
Guess there's nothing I can do with the 3rd point. End of turn.
Flip inactive barbarians in your provinces to their active sides.
N/A
Add one Mob counter to each of your provinces with Mobs.
N/A
Refill your hand to five cards.
Done.
The Black Hole of Cygnus X-1
Upkeep Phase
All Quaestor and Castra markers in provinces you govern are removed.
N/A
Crisis Phase
Roll 2d6 on Crisis Table and resolve the result.
Geth, roll 2d6 for Crisis Phase
The Black Hole of Cygnus X-1
Geth, roll 1d6 for Invasion Check
Geth, roll 1d6 for Path
The first die is considered the black die.
The Black Hole of Cygnus X-1
MILITARY CARDS FOR PURCHASE
SENATE CARDS FOR PURCHASE
POPULACE CARDS FOR PURCHASE
The Alamanni do not invade.
Take Actions Phase
Play cards from your hand and spend influence points to perform any combination of actions in any order you wish. You may choose the same action multiple times, if you can afford to pay the necessary influence points.
@Preda
The Black Hole of Cygnus X-1
Play 5 yellow (2, 1, 1, 1) influence and 1 red influence. Increase influence in Gallia twice (2+3 influence) and place quaestor in Britannia. Than use 1 red influence to attack rival emperor Postumus.
I'll let @stever777 (should be a 3+roll plus a 5+roll for me aganist 3 4+rolls for the RE right?) resolve the combat, If I win I'll take an extra influence in Gallia. I'll buy my cards after the combat, due to the extrene difference that might result from it.
Geth, roll 1d6h5 for Militia
Geth, roll 3d6h4 for Postumus
The Black Hole of Cygnus X-1
2 Legacy gained for the victory & support in Gallia is increased.
The Black Hole of Cygnus X-1
Than buy a 2 blue and a 2 red card (2+3 political influence).
-1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.
N/A
Expand Pretender Empire Phase
Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.
N/A
Gain Legacy Phase
Gain Legacy for governed provinces, improvements and being Emperor or Pretender.
2 Legacy gained: 1 per province governed.
Buy/Trash Cards Phase
You may discard cards from your hand before buying/trashing cards.
Five political points generated by support in provinces governed.
The Black Hole of Cygnus X-1
Flip inactive barbarians in your provinces to their active sides.
N/A
Add one Mob counter to each of your provinces with Mobs.
N/A
Refill your hand to five cards.
Done.
The Black Hole of Cygnus X-1
Upkeep Phase
All Quaestor and Castra markers in provinces you govern are removed.
N/A
Crisis Phase
Roll 2d6 on Crisis Table and resolve the result.
Geth, roll 2d6 for Crisis Phase
The Black Hole of Cygnus X-1
Geth, roll 1d6 for Invasion Check
Geth, roll 1d6 for Path
The first die is considered the black die.
The Black Hole of Cygnus X-1
MILITARY CARDS FOR PURCHASE
SENATE CARDS FOR PURCHASE
POPULACE CARDS FOR PURCHASE
1 Sassanid barbarian invades Syria.
Take Actions Phase
Play cards from your hand and spend influence points to perform any combination of actions in any order you wish. You may choose the same action multiple times, if you can afford to pay the necessary influence points.
@Daemonis
The Black Hole of Cygnus X-1
Recruit a general - 1 red.
Create an army in Galatia - 1 red.
Attack barbarians in Syria - 1 red.
Increase support in Galatia - 2 yellow.
Purchase a 2 red and a 2 yellow cards.
@stever777
Geth, roll 1d6h5 for Militia
Geth, roll 1d6h4 for Sassanid
The Black Hole of Cygnus X-1
3 Legacy gained for the victory.
Support Check Phase
-1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.
N/A
Expand Pretender Empire Phase
Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.
N/A
Gain Legacy Phase
Gain Legacy for governed provinces, improvements and being Emperor or Pretender.
2 Legacy gained: 1 per province governed.
Buy/Trash Cards Phase
You may discard cards from your hand before buying/trashing cards.
Four political points generated by support in provinces governed.
Please repurchase as you cannot afford 2 2-point cards.
@Daemonis
The Black Hole of Cygnus X-1
2 red then.
Flip inactive barbarians in your provinces to their active sides.
N/A
Add one Mob counter to each of your provinces with Mobs.
N/A
Refill your hand to five cards.
Done.
The Black Hole of Cygnus X-1
Upkeep Phase
All Quaestor and Castra markers in provinces you govern are removed.
Quaestor removed from Macedonia.
Crisis Phase
Roll 2d6 on Crisis Table and resolve the result.
Geth, roll 2d6 for Crisis Phase
The Black Hole of Cygnus X-1
Geth, roll 1d6 for Invasion Check
Geth, roll 1d6 for Path
The first die is considered the black die.
The Black Hole of Cygnus X-1
MILITARY CARDS FOR PURCHASE
SENATE CARDS FOR PURCHASE
POPULACE CARDS FOR PURCHASE
The Alamanni do not invade.
Take Actions Phase
Play cards from your hand and spend influence points to perform any combination of actions in any order you wish. You may choose the same action multiple times, if you can afford to pay the necessary influence points.
@Hedgethorn
The Black Hole of Cygnus X-1
Play three Blue 1 cards. Recruit Governor (-2 blue). Place Governor in Thracia (-1 blue).
Play two Red 1 cards. Add Legion to the Army in Thracia (-2 red).
Gain 3 Legacy.
Generate three political points, purchase Flanking Maneuver (Red 3). End turn.
@stever777
Edit: Should be gain 4 legacy (3 for the 3 provinces, one for the Limes).
Support Check Phase
-1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.
N/A
Expand Pretender Empire Phase
Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.
N/A
Gain Legacy Phase
Gain Legacy for governed provinces, improvements and being Emperor or Pretender.
4 Legacy gained: 3 Provinces governed; 1 Improvement.
Buy/Trash Cards Phase
You may discard cards from your hand before buying/trashing cards.
Finished, with three political points generated by support in provinces governed.
End of Turn Phase
Flip inactive barbarians in your provinces to their active sides.
N/A
Add one Mob counter to each of your provinces with Mobs.
N/A
Refill your hand to five cards.
Done.
The Black Hole of Cygnus X-1
Upkeep Phase
All Quaestor and Castra markers in provinces you govern are removed.
Quaestor removed from Aegyptus.
Crisis Phase
Roll 2d6 on Crisis Table and resolve the result.
Geth, roll 2d6 for Crisis Phase
The Black Hole of Cygnus X-1
Geth, roll 1d6 for Invasion Check
Geth, roll 1d6 for Path
The first die is considered the black die.
The Black Hole of Cygnus X-1
MILITARY CARDS FOR PURCHASE
SENATE CARDS FOR PURCHASE
POPULACE CARDS FOR PURCHASE
1 Sassanid barbarian invades Galatia.
Take Actions Phase
Play cards from your hand and spend influence points to perform any combination of actions in any order you wish. You may choose the same action multiple times, if you can afford to pay the necessary influence points.
@MrBody
The Black Hole of Cygnus X-1
Recruit 3rd governor (2 points)
Play 2(1) red cards
Initiate battle in Aegyptus (1 point)
Okay if we roll for combat?
geth roll 1d6h3 for legion
geth roll 1d6h4 for barbarians
Spend final red influence to restore legion to full strength
Spend 3 influence to purchase red Castra card
Discard remaining 1 blue card
3 Legacy gained for the victory.
Support Check Phase
-1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.
N/A
Expand Pretender Empire Phase
Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.
N/A
Gain Legacy Phase
Gain Legacy for governed provinces, improvements and being Emperor or Pretender.
2 Legacy gained: 2 Provinces governed.
Buy/Trash Cards Phase
You may discard cards from your hand before buying/trashing cards.
Finished, with three political points generated by support in provinces governed.
End of Turn Phase
Flip inactive barbarians in your provinces to their active sides.
N/A
Add one Mob counter to each of your provinces with Mobs.
N/A
Refill your hand to five cards.
Done.
The Black Hole of Cygnus X-1
No problem.
The Black Hole of Cygnus X-1
Upkeep Phase
All Quaestor and Castra markers in provinces you govern are removed.
Quaestor removed from Britannia.
Crisis Phase
Roll 2d6 on Crisis Table and resolve the result.
Geth, roll 2d6 for Crisis Phase
The Black Hole of Cygnus X-1