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[Crowfall] Game of Thrones meets EVE Online. Early Access available now.
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And so many of them just horribly screw up PVP. Good on this one and I think Camelot as well, for making it the focus.
It really is possible to make MMORPGs and PVP fun. So many people think it is not because all the mainstream MMOs have horrible PVP now.
Still though, both games are going for the same audience and I find myself torn between the two. Although being torn between two PvP-centric MMOs is a welcome problem that I never expected to have.
I like what I see being offered by both games. Though the combat in Crowfall looks more exciting to me, but that might be because Camelot is still working that part out.
edit- Oh yeah and then Ashes of Creation threw their hat in to the ring. Though that game sounds more like a western made Black Desert (which is cool IMO) as opposed to a purely PvP driven game.
G&T's Dragon Ball Xenoverse Steam Group
wildstar had a lot of good things going for it, but balance was not one of it. That said I am looking forward to Crowfall and will probably end up buying it day 1 of release
Why does it seem so impossible for American dev teams to put out an MMO using an existing graphics engine/networking framework like the Koreans and Chinese do? License CryEngine or Unreal and get it done. Black Desert Online (for example) has already been out for 3 years and it's graphics and systems are light years ahead of what either Crowfall or Camelot Unchained have shown so far. I like the direction this one is taking with the competitive / PvP emphasis and I think it will make for a successful game, but not if it takes 5-6 years to come out and looks and feels antiquated on release (like Wildstar).
MMOs make major gaming companies fall apart. It should be no surprise a crowd funded one is going to struggle at BEST to get something out at all, let alone in any realistic time.
Crowfall and Camelot for that matter have been continually updating their players and show constant progress. To their credit (IMHO) they haven't been trying to build hype. They understand that this will take awhile and make no illusions otherwise.
In Crowfall's case, according to the Devs, they're still on track for their Q4 2017 soft* launch date.
*core game stuff, additional stuff in later patches.
G&T's Dragon Ball Xenoverse Steam Group
Well hey, that's encouraging. I just assumed an actual, playable release was still years+ away. Even if they start small with one "map" or whatever that would be perfectly fine as long as the game is fun and continues to grow.
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Still know the game might not play perfect yet, but it looks surprisingly nice considering they are just a small company.
This game really deserves to have a chance. The overall MMO genre is kind of fading, so something different is really all it has left.
I mean, the conquistador Guinea Pigs are pretty different, so it has that going for it at least!
If they don't take it slow and careful, they will never have a finished game.
It is best to simply be surprised when it finally comes than to expect it.
They've made a number of changes and additions recently. One of the more notable ones IMHO is their "action harvesting".
Before harvesting was basically the same as it is in most any game. Find resource node, bang on it, get resource.
Now they've added harvesting Disciplines. Disciplines being these equipable rune things that can augment your character (ie: allowing a class that is restricted to light armor to wear heavy armor). You can only have a small handful equipped at one time, but you can change your loadout in safe areas.
The various harvesting Disciplines can add things like increasing the amount of resources you get, the overall quality, regening your stamina, etc. One of them sounds like, for lack of a better word, a harvesting healer. Called the Foreman and with it you can replenish your party member's stamina and replenish party members 'pips'. Pips are a harvester combo resource. You gain pips from harvesting and can use them on abilities to get/do fancy things. If you played FFXIV it sounds a bit similar to how gathering works in that game.
They've also added node weak spots. If you strike the weak spots you get more stuff and better stuff. There is even a Discipline to increase the frequency of weak spots popping up and increase the, uh, "critical damage" that you inflict on a node if you hit the weak spot.
All in all with the changes to harvesting and the addition of these harvesting specific Disciplines it sounds like players will have reason to form gathering groups. Which is pretty neat.
On the downside (or upside depending on who you are) it also means that players focused on gathering will not be as combat effective as other more war minded foes. This means that raiding parties can sneak behind enemy lines and harass an enemy army's supply.
Along with Guilds/Factions having to setup supply depots and supply trains to keep their engine of war fed means that attacking supply routes and guarding supply routes is a vital component to war. Which I am way down for.
G&T's Dragon Ball Xenoverse Steam Group
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
PS Here's another new class/race combo, the official Elken Cleric reveal:
@Stragint Meantime they started sending alpha 2 invites, tho it's happening in waves as usual.
I am almost afraid to say this, but maybe we are witnessing the birth of Star Citizen's little brother?
They haven't become the living incarnation of scope creep, have they?
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PSN: AbEntropy
Haha, no - they are handling it much better. Evil tongues might say it's only because they don't have money to add too much, but actually the whole development model has less accent on the cash shop, i.e. it's much more about building the game.
@Stragint I just bought in to this last weekend and from what I can tell they are allowing up to Alpha 2 on the "test" server, and up to Beta 3 on the "live" server. (I'm in the B3 group and playing on Live.) Test is only active periodically and from what I can tell from the forum posts is buggy as hell. Live is running the latest stable version and is doing week+ long "campaigns". I think the current campaign is going into day 9 out of the seven days it was supposed to run. Personally I think this is because the devs are so busy cranking on the test version that they are just letting the stable "live" version run unattended - which actually speaks to the stability of the current version!
It's still not a "game" yet. It's more like just a collection of various game mechanics that happen to work together, with giant gaping holes of functionality where some mechanics should be. For me, it's a ton of fun learning how the systems and sub-systems work (because that's my thing), but if you're looking for any kind of challenging (or even moderately documented or understandable) game mechanics, it's probably going to be disappointing.
Still, cautiously hopeful. Would be nice to see a crowdfunded MMO actually release, feel finished and be fun. Oh, to dream.
However, the way they at least sounded like they planned on making the game function is one of the better reasons its even possible to get it out. It doesn't sound like it requires as much straight up content creation work as a standard MMO would.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
So excited for this game, anyone know if there have been major updates? I'm going through their announcements at the moment but I might miss something.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
Still perfectly willing to wait however long it takes for this game to become even somewhat of what it wants to be. There really isn't anything else trying to do what Crowfall is doing.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
As fat as combat I'll be able to let you know soon, I did play a few months ago and it was rough combat.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
I still think if a game that likely should have had no chance to make it off the ground can get a finished product roughly around what they hoped EVENTUALLY, it is a win. And I still think this game speaks to me more than any other MMO related thing that could still happen. If this game doesn't do it, I just kind of give up on the genre.
And vaguely related, I wonder if Anthem is proof of the multiplayer looter shooter already hitting the same point of stagnation, because lordy did that game feel like just more Destiny 2 when I tried it.