As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/

[Board Games] THIS THREAD IS DEAD! POST IN THE NEW ONE!

12357100

Posts

  • MrBodyMrBody Registered User regular
    edited August 2017
    Mojo_Jojo wrote: »
    9ywv62v2kw5e.jpg

    Rumours of TI4 are stirring up.

    Hot. I shouldn't buy it. I probably will.

    Release multiple expansions for base game -> once it becomes bloated, release new edition streamlining all expansion rules into base game-> repeat

    Ah, the Fantasy Flight Games circle of life.

    MrBody on
  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    edited August 2017
    MrBody wrote: »
    Mojo_Jojo wrote: »
    9ywv62v2kw5e.jpg

    Rumours of TI4 are stirring up.

    Hot. I shouldn't buy it. I probably will.

    Release multiple expansions for base game -> once it becomes bloated, release new edition streamlining all expansion rules into base game-> repeat

    Ah, the Fantasy Flight Games circle of life.

    To be fair it's well over a decade old and the previous two editions were both very distinct. A new edition that modernises it would be welcome

    Also I don't think there's much water in the argument that the expansions bloated it

    Mojo_Jojo on
    Homogeneous distribution of your varieties of amuse-gueule
  • Ah_PookAh_Pook Registered User regular
    I would be interested in a TI4 but I think if they changed it enough that I would actually have a chance in hell of playing it it wouldn't be TI enough to satisfy anyone. So my expectations are low.

  • PowerpuppiesPowerpuppies drinking coffee in the mountain cabinRegistered User regular
    Mojo_Jojo wrote: »
    MrBody wrote: »
    Mojo_Jojo wrote: »
    9ywv62v2kw5e.jpg

    Rumours of TI4 are stirring up.

    Hot. I shouldn't buy it. I probably will.

    Release multiple expansions for base game -> once it becomes bloated, release new edition streamlining all expansion rules into base game-> repeat

    Ah, the Fantasy Flight Games circle of life.

    To be fair it's a decade old and the previous two editions were both very distinct. A new edition that modernises it would be welcome

    Also I don't think there's much water in the argument that the expansions bloated it

    it feels really old, older than a decade

    i think the time since it's release has been a bunch of high velocity improvements and developments in the industry

    sig.gif
  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    Woah. The same looks gorgeous. $150 sounds right... I mean, hell, they are returning to the big, long box.

    He/Him | "A boat is always safest in the harbor, but that’s not why we build boats." | "If you run, you gain one. If you move forward, you gain two." - Suletta Mercury, G-Witch
  • ArcSynArcSyn Registered User regular
    Mojo_Jojo wrote: »
    Aldo wrote: »
    Second game I have ever backed, but I love me some Flashpoint, so this new expac is right up my alley

    I was disappointed in the game of Flashpoint they ran on Tabletop, because they set the difficulty way too high for a group of novices who didnt even go for an optimal team or strategy. Even before they started I could tell they didnt have a chance to come out on top.

    Be warned that indie cards and games are famous for not being able to match card sizes or colours between prints (or even believing it's possible) so expansion materials can't be blended invisibly with base copies that weren't produced during the same print run. I'm not super familiar with the game so maybe it doesn't matter but it caused a bit of drama with the coup and the resistance expansions.

    That shouldn't affect this game at all, except perhaps the poi markers but they aren't usually next to another to compare during a game.

    4dm3dwuxq302.png
  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    edited August 2017
    Ah_Pook wrote: »

    That is far more similar to TI3 than I was expecting

    Changes:
    These changes include but are not limited to:

    Trade - Trade contracts do not exist in Twilight Imperium Fourth Edition. Instead, commodities are traded between factions who have ships in adjacent systems. Every time the trade strategy card is used, its primary ability allows a faction to “refresh” their commodities. Then, that faction may choose to let any other factions refresh their commodities for free. Other factions may then use trade’s secondary ability to spend a token from their strategy pool to refresh their commodities. Commodities do nothing on their own, but become traditional trade goods when given to another faction.

    Technology - Twilight Imperium Third Edition featured elaborate tech trees as a pathway to powerful technologies. The process of researching technology has been streamlined, as there are no longer specific technologies that are prerequisites for other advancements in Twilight Imperium Fourth Edition. Instead, certain types of technology are used as prerequisites—a new tech may require three Biotic Technologies, or two Warfare and a Cybernetic Technology, making prerequisites easy to track.

    PDS Units and Space Docks - Previously, PDS units and Space Docks were constructed like any other unit, requiring a resource cost and an activation token to place on a planet. Now, PDS Units and Space Docks are created with the Construction strategy card, which allows a player to place either two PDS units on planets you control, or a PDS and a Space Dock on planets you control. The secondary ability allows a player to spend a token from their strategy pool to place a PDS or Space Dock on one of their planets.

    Politics - Previously, in Third Edition, the politics phase began with the primary ability of the Politics strategy card. Now the agenda phase occurs at the end of every round after Mecatol Rex has been claimed. Players get to refresh all their planets for the agenda phase, meaning they don’t have to split their planets for use between resources and influence. Like Third Edition, agenda cards are used to pass new laws in the galaxy, flipped from the top of the deck. After one law is voted on, a second card is flipped and another round of voting occurs. Planets are refreshed again after the agenda phase ends.

    Imperial Strategy Card - Previously, the Imperial strategy card’s primary ability allowed for the user to receive two victory points. Now, the card’s primary ability allows a player to receive one victory point if they control Mecatol Rex or receive an additional Secret Objective. This Imperial strategy card is more flexible but still provides a pacing element, and can be used as a powerful tool if selected at the right time.

    All sounds quite sensible. The politics and trade shakeups are the biggies

    Surprised to see they didn't make combat better

    Mojo_Jojo on
    Homogeneous distribution of your varieties of amuse-gueule
  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    Am I the only one waiting for the expansion so we can start calling it TI 4X?

    He/Him | "A boat is always safest in the harbor, but that’s not why we build boats." | "If you run, you gain one. If you move forward, you gain two." - Suletta Mercury, G-Witch
  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    Homogeneous distribution of your varieties of amuse-gueule
  • LykouraghLykouragh Registered User regular
    I'm excited about this but I hope I hear about a lot more changes.... a fourth edition needs to get the playtime under 4 hours.

  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    edited August 2017
    Lykouragh wrote: »
    I'm excited about this but I hope I hear about a lot more changes.... a fourth edition needs to get the playtime under 4 hours.

    It's listed as 4-8, so the same or possibly a little longer if accurate

    Mojo_Jojo on
    Homogeneous distribution of your varieties of amuse-gueule
  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    Lykouragh wrote: »
    I'm excited about this but I hope I hear about a lot more changes.... a fourth edition needs to get the playtime under 4 hours.

    I'll be honest - I disagree. It is a massive game.. one that is supposed to represent basically MoO in board game form. If I wanted a more streamlined, faster game, I can get a ton of different alternatives.

    Now, that said? The RULES and gameplay mechanics need to be streamlined. TI3 is nearly impossible to teach, because of how hard it is to see the end goal from the start point, let alone understanding all the levers you have.

    So if this edition is basically doing that - better symbols, clearer actions and windows and player interactions? That's pretty much perfect. Plus, looking at the minis, it looks like they are bringing over the best things from the expansions.

    ... Now to go and deep dive/ read what's up.

    He/Him | "A boat is always safest in the harbor, but that’s not why we build boats." | "If you run, you gain one. If you move forward, you gain two." - Suletta Mercury, G-Witch
  • PMAversPMAvers Registered User regular
    edited August 2017
    Man, if TI4 is a lead-up announcement for GenCon... I wonder what's getting surprised-announced at the In-Flight Report? A digital version published by Paradox? Fallout RPG supplement for Genesys?

    PMAvers on
    persona4celestia.jpg
    COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    Waitaminute.

    SU&SD knew about this project from 2014?!

    He/Him | "A boat is always safest in the harbor, but that’s not why we build boats." | "If you run, you gain one. If you move forward, you gain two." - Suletta Mercury, G-Witch
  • PMAversPMAvers Registered User regular
    Athenor wrote: »
    Waitaminute.

    SU&SD knew about this project from 2014?!

    I wonder if the NA Office and Paul's move was related to this? Haven't watched the video yet due to being at work.

    persona4celestia.jpg
    COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
  • LykouraghLykouragh Registered User regular
    PMAvers wrote: »
    A digital version published by Paradox?

    Stop, my heart can't take it!

  • BogartBogart Streetwise Hercules Registered User, Moderator mod
    I kind of want more play out of my third edition before I splurge on fourth. But still. I'll probably get it.

  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    It does look like it is a straight up replacement for TI3 + expansions. 17 races out of the box, separating components clearer between player and race, so on and so forth.

    Also, I guess this is a new box design.

    ti07_spread_1000.png

    He/Him | "A boat is always safest in the harbor, but that’s not why we build boats." | "If you run, you gain one. If you move forward, you gain two." - Suletta Mercury, G-Witch
  • DarkPrimusDarkPrimus Registered User regular
    That is a lot of components.

  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    Bogart wrote: »
    I kind of want more play out of my third edition before I splurge on fourth. But still. I'll probably get it.

    I'm pretty lucky in that I've played the base game a couple of dozen times. With the expansion I've only managed three or four games though. But overall it's high value!

    I'd be a fool not to get 4e!

    Homogeneous distribution of your varieties of amuse-gueule
  • DarricDarric Santa MonicaRegistered User regular
    I was just discussing with a friend re: Eclipse versus TI. Where do y'all stand on this. Having played both only once, Eclipse felt a lot more elegant to me. I definitely missed the political phase from TI though.

    I guess ... I kinda felt after Eclipse that I'd have very little reason to play TI again. Can't say that this doesn't itch a little though.

  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    DarkPrimus wrote: »
    That is a lot of components.

    Yeah. Looks like race-specific tokens (the middle) and technologies (the left) are still present. 62 minis per color (x6). 54 planet tiles + their cards, each race having their own start (yay, the ghosts are back, wormhole shenanigans!), and.. yeaaah. It's just SO MUCH SHIT. :)

    He/Him | "A boat is always safest in the harbor, but that’s not why we build boats." | "If you run, you gain one. If you move forward, you gain two." - Suletta Mercury, G-Witch
  • AldoAldo Hippo Hooray Registered User regular
    Inquisitor wrote: »
    +Aldo as a heads up it's against the rules to link to active kickstarters
    Oh no, I didn't realize that was a rule. I removed the link and thank you for the heads up.

  • Ah_PookAh_Pook Registered User regular
    Lykouragh wrote: »
    I'm excited about this but I hope I hear about a lot more changes.... a fourth edition needs to get the playtime under 4 hours.

    This was never on the table for TI. TI is THE HUGE SPACE GAME and they wouldn't/shouldn't mess with that. if anything I could see them coming it with TI lite of some kind set in the same universe, but even that I wouldn't hold my breath for.

  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    Well this probably does mean we'll see a few more bits and bobs in the setting. I wonder if they have advanced the plot. I wonder what the plot was.

    Homogeneous distribution of your varieties of amuse-gueule
  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    Mojo_Jojo wrote: »
    Well this probably does mean we'll see a few more bits and bobs in the setting. I wonder if they have advanced the plot. I wonder what the plot was.

    Given the 17 races includes all the ones from the expansions except the historical setting.. who knows?

    The mini-doc sheds light on this. When FFG said there was no cost cap and they were okay with this game losing money, they have NO PROBLEM making it be a game that takes a weekend to play.

    He/Him | "A boat is always safest in the harbor, but that’s not why we build boats." | "If you run, you gain one. If you move forward, you gain two." - Suletta Mercury, G-Witch
  • RiemannLivesRiemannLives Registered User regular
    Darric wrote: »
    I was just discussing with a friend re: Eclipse versus TI. Where do y'all stand on this. Having played both only once, Eclipse felt a lot more elegant to me. I definitely missed the political phase from TI though.

    I guess ... I kinda felt after Eclipse that I'd have very little reason to play TI again. Can't say that this doesn't itch a little though.

    TI is the better game to have on your shelf and theorycraft about. Eclipse is the waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay better game to actually play. The main reason being that, unless you are playing with a full table who have absolutely no analyses-paralysis and who have played TI3 many times and know the rules down pat, by the time you get to the point in the game where every decision is most crucial and there is the most stuff happening at least a couple (if not all) of the players are going to be exhausted, bored, checked-out and just overall not giving a fuck anymore.

    Attacked by tweeeeeeees!
  • JustTeeJustTee Registered User regular
    Darric wrote: »
    I was just discussing with a friend re: Eclipse versus TI. Where do y'all stand on this. Having played both only once, Eclipse felt a lot more elegant to me. I definitely missed the political phase from TI though.

    I guess ... I kinda felt after Eclipse that I'd have very little reason to play TI again. Can't say that this doesn't itch a little though.

    TI is the better game to have on your shelf and theorycraft about. Eclipse is the waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay better game to actually play. The main reason being that, unless you are playing with a full table who have absolutely no analyses-paralysis and who have played TI3 many times and know the rules down pat, by the time you get to the point in the game where every decision is most crucial and there is the most stuff happening at least a couple (if not all) of the players are going to be exhausted, bored, checked-out and just overall not giving a fuck anymore.

    I've found that even with Eclipse, the first game generally ends *right* as new players start to grasp what every means and their implications. The benefit is that a game of Eclipse can be done in under 2 hours (much less with experienced people). So you have much more of a shot of a game 2. I've never actually successfully completed a game of TI.

    Diagnosed with AML on 6/1/12. Read about it: www.effleukemia.com
  • SageinaRageSageinaRage Registered User regular
    edited August 2017
    Darric wrote: »
    I was just discussing with a friend re: Eclipse versus TI. Where do y'all stand on this. Having played both only once, Eclipse felt a lot more elegant to me. I definitely missed the political phase from TI though.

    I guess ... I kinda felt after Eclipse that I'd have very little reason to play TI again. Can't say that this doesn't itch a little though.

    I've only played TI the once, and Eclipse twice, but I definitely think Eclipse is the better game, and one I'm more likely to want to play. But it's also true that Eclipse has a smaller scope than TI does, it doesn't try to be as many things.

    edit:: I am intrigued by the changes they've listed though. I'm not sure if it's enough for me to want to give it another shot - if it still has dice combat and the action cards I'm not super interested.

    SageinaRage on
    sig.gif
  • BogartBogart Streetwise Hercules Registered User, Moderator mod
    TI3 is better, Eclipse is a bit quicker and sleeker, but can be less interactive. I like how sprawling and complicated TI3 gets.

  • Ah_PookAh_Pook Registered User regular
    Speaking of long games, my copy of Through The Ages came today! My wife and I have a first game scheduled tomorrow. I am so so pumped.

    And a friend of ours told me the other day that b Fury of Dracula is their favorite game out of all the ones they've played with us and they want to play it more regularly. My wife doesn't like it (more accurately she likes the first two hours of it, and then it takes 2-3 more hours to end), so we're making plans to play it 2p on the regular and I'm REAL INTO THAT. definitely seems like a game that will get interesting the more you play it against a regular opponent.

  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    The most surprising thing about TI for me is that they aren't looking at app integration.

    He/Him | "A boat is always safest in the harbor, but that’s not why we build boats." | "If you run, you gain one. If you move forward, you gain two." - Suletta Mercury, G-Witch
  • PMAversPMAvers Registered User regular
    Huh, neat, they're debuting the TI4 documentary at SHUX, and will have copies there for sale to attendees.

    persona4celestia.jpg
    COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
  • RiemannLivesRiemannLives Registered User regular
    Athenor wrote: »
    The most surprising thing about TI for me is that they aren't looking at app integration.

    app integration for a game like this is tricky. For all boardgames, but especially anything remotely 4x-ish, a satisfying amount of complexity on the table translates to a shallow, boring game on the computer with exactly the same rules. Adding app support can easily end up with a situation where the boardgame is still on the complex side but starts feeling shallow.

    Attacked by tweeeeeeees!
  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    Athenor wrote: »
    The most surprising thing about TI for me is that they aren't looking at app integration.

    And we're all very thankful. I'm not really sure what an app would do for it. There isn't any DM role to automate or universally secret info needed. I suppose it could speed up combat by taking away the rolling but that would be even worse

    Homogeneous distribution of your varieties of amuse-gueule
  • Professor PhobosProfessor Phobos Registered User regular
    Darric wrote: »
    I was just discussing with a friend re: Eclipse versus TI. Where do y'all stand on this. Having played both only once, Eclipse felt a lot more elegant to me. I definitely missed the political phase from TI though.

    I guess ... I kinda felt after Eclipse that I'd have very little reason to play TI again. Can't say that this doesn't itch a little though.

    Very different games; Eclipse is ultimately a space-themed engine builder with some light combat elements. TI is an extravagant space empire storytelling game with some light engine elements. Both good. Both worth owning.

  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    Good point. There isn't exactly huge number crunching in TI.

    He/Him | "A boat is always safest in the harbor, but that’s not why we build boats." | "If you run, you gain one. If you move forward, you gain two." - Suletta Mercury, G-Witch
  • InquisitorInquisitor Registered User regular
    Eclipse is way too long of a game for how non-interactive of a game it is.

    I'd rather play TI any game of the week, sure it's longer but every move brings you closer to other players or causes interaction with players.

  • MrBodyMrBody Registered User regular
    edited August 2017
    Combat and sprawl weren't my issues with TI3. It was mostly the race imbalance and the rest of a game being decided on your secret objectives and the map. It got to the point where, if you knew everyone's secret objective, you could take a look at the map and races to predict the winner (or at least the top 2 finishers) right at setup with 90% accuracy. Get impossible objectives (I have to hold all wormholes in a game with the wormhole nexus and the Ghosts of Creuss? Ha!)? You were effectively eliminated right from the start of an 8 hour game.

    Other niggling stuff like the tech tree having most all the tech worth getting in the first tier. Or 90% of the political proposals being crap that you'd rather just burn for a trade good (the designers seemed to always believe that influence was just as useful as resources).

    MrBody on
Sign In or Register to comment.