I've never been a huge fan of deckbuilding in KH games, but BBS definitely does command decks the best out of the series.
I honestly think KH3D has my favorite battle system. I really just need to buy 2.8 to finally play it with a proper controller. That final boss is a hell of a difficulty spike, especially on a handheld.
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Baroque And RollEvery spark of friendship and loveWill die without a homeRegistered Userregular
Still better than about 8 and a half between Persona 4 and 5.
It was 8 years for how many hours of P5 content?
Vs. Five years for the two hours for Fragmentary Passage.
I'm pretty unhappy with Nomura. His messing around with Versus XIII and being unable to create anything resembling a shippable concept led to such a long delay with KH
What other KH games have the command deck stuff? Because I've kinda been ignoring it in BBS
re:coded and Dream Drop Distance both use variants on BBS's command deck.
I'd say re:coded does it best, and DDD made a mistake by tying a fair number of powerful commands to level-grinding Dream Eaters.
Despite being a sequel to BBS, A Fragmentary Passage doesn't use the command deck; it goes with a modified version of KHII's combat, with some other mechanics from BBS, like Command Styles, Finishers, and Shotlocks.
By all accounts a fragmentary passage is a strong indicator of what kh3 gameplay will be like
And it looks very good to me. It has the best parts of the 2 best combat systems in the series, and fixes some of the bigger problems, like command styles auto-activating.
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turtleantGunpla Dadis the best.Registered Userregular
Fragmentary passage is basically taking all the best parts of the last several games combat engines. It's fantastic.
Now they just gotta bring back equipment from KH1 and 2 for 3. The passive abilities from BBS and DDD never were my cup of tea.
KH2 is obsessed with the "Mystery box" concept to its massive detriment. Also imo it has some of the worst abuse of the Disney worlds in the series. Go to Mulan world with its Chinese Army camp location (Chinese Army soldiers not included). Then head over to the Mongol camp (Mongol characters not included). Then head back to the shockingly destroyed Chinese Army camp (shocking destruction not included). Finally, go through the parade (parade not included) to save the Emperor (Emperor not included) from the one bad guy that is there. They overreacted to the criticism that KH1 worlds were confusingly or poorly laid out by making many of the KH2 worlds a series of empty corridors, without so much as a turn or a staircase to walk up. The Sega Genesis Lion King game has an INCREDIBLY more lived in and interesting Pridelands than the one in KH. Even beautifully realized areas like Timeless River have all the life of a tiny sound stage.
Thankfully, I think they learned this lesson in time to save 3. BBS, 3D, and Fragmentary Passage all have actual levels again.
Put me firmly on team "the opening of KH2 is Good, Actually," I think it works on every level you can approach it from
If you haven't played KH2 before and regardless of if you have or haven't played Chain of Memories, it's a slowly unfolding mystery
If you have played it before and/or if you've played 358 Days, it's a much richer exploration of that overall tragic situation
Roxas only wants to have a life and nobody, not the villains and not even the heroes, will let him do anything other than be used up to serve his purpose
I am pretty much always down for when Kingdom Hearts slows down and actually builds some characters
And while I think the dramatic slow-down that occurs when you finish a battle is cool, in an area of the game where you're not fighting much and the battles you finally get to last for like ten seconds, that shit became super annoying really fast
I couldn't want to get control of Sora back, mainly because I knew the game would be getting back to "normal" more or less
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Mx. QuillI now prefer "Myr. Quill", actually...{They/Them}Registered Userregular
Simple & Clean
When I get my replacement PS4 I really am tempted to just skip KH1 and start with BBS (since I've wanted to play that for 7 years but couldn't since the PSP was real bad for action games).
Is it hard to go from the refined gameplay of BBS to KH2's?
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turtleantGunpla Dadis the best.Registered Userregular
Nah. BBS is more different than outright better than KH2's game play.
Mainly it's trying to go back to KH1 after playing the more recent games that's rough.
It just cut from a Teens Having A Good Time scene to Mickey Mouse surfing on a big book
This game is ALRIGHT
Does it matter what order I play the characters in?
Aqua's the one I hear about the most, it feels like I should play her last
Terra>Ventus>Aqua is the generally recommended path
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Mx. QuillI now prefer "Myr. Quill", actually...{They/Them}Registered Userregular
edited August 2017
Simple & Clean
Terra is the slow plodding character so definitely get him out of the way first so you don't have to go from Ven's quickness or Aqua's acrobatics/magic to heavy dumbass.
I did Ventus, then Terra, then Aqua. Ventus' playthrough is just like playing with Sora, he's a helpful, cheerful doofus. Terra is an incredible moron, kind of like playing through KH1 as Riku would have been. Aqua is unfortunately written to be very boring until the very end of the game where suddenly she's interesting and admirable.
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Steam Switch FC: 2799-7909-4852
There is another thing on there, right? Called like Fragmentary Passage or some shit and it's actually brand new gameplay?
I honestly think KH3D has my favorite battle system. I really just need to buy 2.8 to finally play it with a proper controller. That final boss is a hell of a difficulty spike, especially on a handheld.
Fragmentary Passage is brand spanking new content for the first time in a LONG TIME and it plays VERY well.
SteamID: Baroque And Roll
Do you mean Kingdom Hearts Unchained X [chi] or Kingdom Hearts Union X [cross]?
It's just about 2 hours long, though.
It's kind of like Kingdom Hearts Ground Zeroes to KHIII's Phantom Pain.
First time in a long time? Eh, KH3D was in 2012, it's not like it's been forever ago.
Fragmentary Passage also squanders the possibility of having an intriguing plot, so that was a bummer.
Still better than about 8 and a half between Persona 4 and 5.
It was 8 years for how many hours of P5 content?
Vs. Five years for the two hours for Fragmentary Passage.
I'm pretty unhappy with Nomura. His messing around with Versus XIII and being unable to create anything resembling a shippable concept led to such a long delay with KH
SteamID: Baroque And Roll
re:coded and Dream Drop Distance both use variants on BBS's command deck.
I'd say re:coded does it best, and DDD made a mistake by tying a fair number of powerful commands to level-grinding Dream Eaters.
Despite being a sequel to BBS, A Fragmentary Passage doesn't use the command deck; it goes with a modified version of KHII's combat, with some other mechanics from BBS, like Command Styles, Finishers, and Shotlocks.
And it looks very good to me. It has the best parts of the 2 best combat systems in the series, and fixes some of the bigger problems, like command styles auto-activating.
Now they just gotta bring back equipment from KH1 and 2 for 3. The passive abilities from BBS and DDD never were my cup of tea.
This feels so much better than the first game already, it's insane
so many good interface and control improvements
My Let's Play Channel: https://youtube.com/channel/UC2go70QLfwGq-hW4nvUqmog
Thankfully, I think they learned this lesson in time to save 3. BBS, 3D, and Fragmentary Passage all have actual levels again.
but anybody is, so that's not much
https://youtu.be/PLV-Vpy1gqQ
If you haven't played KH2 before and regardless of if you have or haven't played Chain of Memories, it's a slowly unfolding mystery
If you have played it before and/or if you've played 358 Days, it's a much richer exploration of that overall tragic situation
Roxas only wants to have a life and nobody, not the villains and not even the heroes, will let him do anything other than be used up to serve his purpose
I am pretty much always down for when Kingdom Hearts slows down and actually builds some characters
We didn't have 358/2 when KH2 came out, so no one knew or had any reason to care who Roxas was. Then we got 358 and BBS and suddenly it matters a lot.
And there's a huge lack of fighting in that intro
And while I think the dramatic slow-down that occurs when you finish a battle is cool, in an area of the game where you're not fighting much and the battles you finally get to last for like ten seconds, that shit became super annoying really fast
I couldn't want to get control of Sora back, mainly because I knew the game would be getting back to "normal" more or less
Is it hard to go from the refined gameplay of BBS to KH2's?
Mainly it's trying to go back to KH1 after playing the more recent games that's rough.
the Heartless are kinda boring enemies, they use the same like 4 designs over and over (and are returning in KH3!)
the Nobodies are way more interesting
they look just so weird and animate super well, they slither around like snakes and stretch and are just generally creepy
Which doesn't speak to relative quality, of course.
Huk's nobody, actually
and wouldn't you know it, Roxas is here too
sure they call him something else, but they are just straight-up reusing him
This game is ALRIGHT
Does it matter what order I play the characters in?
Aqua's the one I hear about the most, it feels like I should play her last
Terra>Ventus>Aqua is the generally recommended path
Also Terra sucks in comparison to both.
Easily the best way to level abilities, is what it is.