HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
@MrBody Is there a tech specialty on my home planet? I swear it looks like there's a blurry icon where the tech specialty symbol would be, but maybe I'm imagining that.
0
BrodyThe WatchThe First ShoreRegistered Userregular
edited September 2017
Construction
I can read
Brody on
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
MrBody Is there a tech specialty on my home planet? I swear it looks like there's a blurry icon where the tech specialty symbol would be, but maybe I'm imagining that.
You hear a voice from beyond the void:
In TI4, none of the starting planets have tech specialties.
You are seeing the spores of the grand symphony filtering through the atmosphere of your beautiful self, allowing your population of 1 to communicate to all things at land, sea, air, and in space.
Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
One thing I'd totally missed about the politics card (it's not super clear in the how to play) is that you can target yourself to be the new speaker. The only restriction is that you can't give the speaker to whoever currently holds it.
I'd assumed it was like the slightly messy Politics 2 from TI3.
Good change!
Homogeneous distribution of your varieties of amuse-gueule
I - Lead from the Front - Spend a total of 3 tokens from your strategy and/or tactics pool - 1 VP
I - Diversify Research - Own 2 technologies in each of 2 colors. - 1 VP
I- ???
I- ???
I- ???
II- ???
II- ???
II- ???
II- ???
II - ???
Technologies Promissory notes (any player may give these to another, "black player" was just for that set; insert your own color) Race specific promissory notes (only the stated race may give these)
There are special abilities, techs, and action cards that provide actions, but for the most part your action turn will either be playing your strategy card (and using your strategic action tokens to play off the secondary of others' cards), activating a system to move into or build in it (using your tactical tokens), or passing (ends your actions for the phase other than playing off others' strategy cards; you cannot pass if your strategy card has not been played).
Keep in mind the timing of moving and stuff like warfare or construction, as you cannot move out of a system that you have activated that turn.
MrBody on
0
HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
edited September 2017
Okay, I'm pretty sure this is a legal move for the Arborec. Do correct me if I'm wrong -- I played half a game of TI3 years ago, but nothing since.
Activate the Corneeo/Resculon system.
Move 1 Carrier, 2 fighters, and 2 Infantry from Nestphar to the Corneeo/Resculon system.
Invade Corneeo with 1 infantry.
Invade Resculon with 1 infantry.
Produce in the Corneeo/Resculon system using Arborec's special power of infantry production.
Exhaust Nestphar to generate three resources.
Produce 1 Cruiser and 1 Destroyer.
Turn complete.
Although in TI3 the rule was that Arborec infantry couldn't produce if they had moved that turn. I don't see any mention of that restriction here though.
0
Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
edited September 2017
I'd entirely missed his infantry had production. Scary stuff.
Mojo_Jojo on
Homogeneous distribution of your varieties of amuse-gueule
Activate the Bereg-Lirta IV system.
Move in 1 Dreadnought, 1 Carrier, 2 Fighters, and 3 Infantry from the L1z1x Home System.
Land 2 Infantry on Bereg, 1 Infantry on Lirta IV.
I checked on BGG. Confirmed that Arborec no longer have the old movement restriction for their ground forces production ability.
+2
BrodyThe WatchThe First ShoreRegistered Userregular
Activate the New Albion-Starpoint system
Move Carrier with 3 Infantry and 1 Fighter and 1 Destroyer to New Albion-Starpoint
Land 1 Infantry on New Albion, 2 on Starpoint.
Command Counter -1
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
Do planetary research bonus's count for unit upgrades?
They count as a prerequisite for any tech. Unit upgrades are treated just like any other tech (except that they do not have a color and thus never count as a prerequisite themselves).
To use when purchasing a tech, the planet must be unexhausted. Exhaust it to use its tech bonus to bypass one single prerequisite of that color. A planet used this way for its tech specialty cannot also use its resources to pay for the tech; it's either resources OR the tech specialty.
0
Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
edited September 2017
Activate Abyz-Fria system
Move 1 Carrier, 1 fighter, 2 ground troops
Land a ground force on each
Mojo_Jojo on
Homogeneous distribution of your varieties of amuse-gueule
0
Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
Posts
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Anyone can take back decisions up until the next player makes a decision or a die is rolled.
Also goldenrod is a lot more readable color to use for yellow.
Added to user names for the player mats. They will also always be listed in clockwise order from the 12 o clock position (Blarney as L1z1x first).
hedges...thorns...playing the plants
@Brody
I can read
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
You hear a voice from beyond the void:
In TI4, none of the starting planets have tech specialties.
You are seeing the spores of the grand symphony filtering through the atmosphere of your beautiful self, allowing your population of 1 to communicate to all things at land, sea, air, and in space.
@MrBlarney
It's so...flush!
@Elvenshae to close things out.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
I'd assumed it was like the slightly messy Politics 2 from TI3.
Good change!
Good old fashioned red is fine for Creuss.
Map
Objectives
I - Diversify Research - Own 2 technologies in each of 2 colors. - 1 VP
I- ???
I- ???
I- ???
II- ???
II- ???
II- ???
II- ???
II - ???
Victory Track
Brody - 0
Hedgethorn - 0
Elvenshae - 0
Preda - 0
MrBlarney - 0
Technologies
Promissory notes (any player may give these to another, "black player" was just for that set; insert your own color)
Race specific promissory notes (only the stated race may give these)
Player mats
MrBlarney
Elvenshae
Mojo **Speaker**
Hedgethorn
Brody
Preda
Strategy cards
Hedgethorn - Leadership 1 *current turn*
Preda - Diplomacy 2
MrBlarney- Politics 3
Brody - Construction 4
Mojo - Warfare 6
Elvenshae - Technology 7
@Hedgethorn
There are special abilities, techs, and action cards that provide actions, but for the most part your action turn will either be playing your strategy card (and using your strategic action tokens to play off the secondary of others' cards), activating a system to move into or build in it (using your tactical tokens), or passing (ends your actions for the phase other than playing off others' strategy cards; you cannot pass if your strategy card has not been played).
Keep in mind the timing of moving and stuff like warfare or construction, as you cannot move out of a system that you have activated that turn.
Activate the Corneeo/Resculon system.
Move 1 Carrier, 2 fighters, and 2 Infantry from Nestphar to the Corneeo/Resculon system.
Invade Corneeo with 1 infantry.
Invade Resculon with 1 infantry.
Produce in the Corneeo/Resculon system using Arborec's special power of infantry production.
Exhaust Nestphar to generate three resources.
Produce 1 Cruiser and 1 Destroyer.
Turn complete.
@MrBody
Edited the production step (twice).
(Sorry.)
@MrBody
@Hedgethorn
@MrBody
@Preda
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Get everything that moves there (cruiser, carrier, 2 fighters, 2 GF).
Land Ground forces 1 per planet.
Rest.
@MrBlarney next
Move in 1 Dreadnought, 1 Carrier, 2 Fighters, and 3 Infantry from the L1z1x Home System.
Land 2 Infantry on Bereg, 1 Infantry on Lirta IV.
(Tac pool 3 --> 2)
@Brody has the next action.
Move Carrier with 3 Infantry and 1 Fighter and 1 Destroyer to New Albion-Starpoint
Land 1 Infantry on New Albion, 2 on Starpoint.
Command Counter -1
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
I'll allow take backs for everyone's very first move only.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
They count as a prerequisite for any tech. Unit upgrades are treated just like any other tech (except that they do not have a color and thus never count as a prerequisite themselves).
To use when purchasing a tech, the planet must be unexhausted. Exhaust it to use its tech bonus to bypass one single prerequisite of that color. A planet used this way for its tech specialty cannot also use its resources to pay for the tech; it's either resources OR the tech specialty.
Move 1 Carrier, 1 fighter, 2 ground troops
Land a ground force on each