I think you'd be happy with the above modification (essentially, moving the exchange of goods portion entirely into the realm of future promises), since the Support cards are more important, but please let me know if that affects your acceptance.
That works for me.
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
I think I'm switching to the negotiations MrBlarney came out with in his game.
Anyone can negotiate and propose transactions at any time. The only restrictions are:
1. The transaction will not actually take place until an eligible time (one of the party's action turns, the agenda phase)
2. You may only make one transaction per player per "table pass" (from your action turn until it comes back around to your action turn again).
I think that would speed up and simplify the rules. Updating OP
First of all, I stongly protest the hasty action of the Creuss in taking MY rightful seat of power, than, in preparation to justified retribution I play War Effort- Action: Place 1 cruiser from your reinforcements into a system containing your ships. I place the cruiser on Mellon-Zhobat.
Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
edited September 2017
INITIATIVE STRATEGY ACTION
I currently have 1 strategy token, 3 fleet and 1 tactical
I gain 3 tokens from the card
I'm exhausting Meer (4 influence), Arinam (2 influence) and Nar (3 influence) for a total of 9 which gives another 3 tokens
I put 3 in strategy and 3 in tactical
I now have 4 strategy, 3 fleet and 4 tactical tokens
HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
Exhaust Corneeo, Oucen'n, and Rarron for 7 influence to get +1 tactics token and +1 strategy token.
I should now have 2 tactics tokens and 3 strategy tokens.
I PLAY on the secondary, exhausting Lirta IV (3I) to gain one command token to Tactic Pool. (TP 2 --> 3)
I realized that I listed my Tactic pool count incorrectly in my previous action, so I've edited my posts. I think we might need a game state update soon.
+1
BrodyThe WatchThe First ShoreRegistered Userregular
Pass
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
Map
(Arnor, Lor, and Cruess should be exhausted
2 L1z1x fighters to dal bootha)
full map
(unit visual reference)
(max component restrictions per player: 8 destroyers, 8 cruisers, 4 carriers, 5 dreadnoughts, 2 war suns, 5 PDS, 3 space docks)
Objectives
I - Lead from the Front - Spend a total of 3 tokens from your strategy and/or tactics pool. 1 VP
I - Diversify Research - Own 2 technologies in each of 2 colors. 1 VP
I- Develop Weaponry - Own 2 unit upgrade technologies. 1 VP
I- ???
I- ???
II- ???
II- ???
II- ???
II- ???
II - ???
Technologies Promissory notes (any player may give these to another. "Black player" is just the example; insert your own color) Race specific promissory notes (only the stated race may give these)
Player mats
MrBlarney
3 action cards
Elvenshae
3 action card
Jol-nar promissory note: Research Agreement- When Jol-nar researches a non-faction technology, gain that technology. Then, return this card to the Jol-nar player.
Letnev promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Letnev's units, lose 1 victory point and return this card to the Letnev player.
Mojo
4 action cards
Cruess promissory note: Ceasefire - After the Cruess player activates a system that contains 1 or more of your units, the Cruess player cannot move units into that system. Then return this card to the Cruess player.
Hedgethorn
4 action cards
Brody **Speaker**
5 action cards
Cruess promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Cruess' units, lose 1 victory point and return this card to the Cruess player.
Experimenting with colored dots above planet name to denote ownership. Opinions if they should be on every owned planet, or just the ones without units?
Posts
That works for me.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
If I haven't responded in an hour or two send me a pm, which sends me an email.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Anyone can negotiate and propose transactions at any time. The only restrictions are:
1. The transaction will not actually take place until an eligible time (one of the party's action turns, the agenda phase)
2. You may only make one transaction per player per "table pass" (from your action turn until it comes back around to your action turn again).
I think that would speed up and simplify the rules. Updating OP
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
@Elvenshae @Brody @MrBlarney @Hedgethorn for sabotage, @Mojo_Jojo for sabotage and his turn.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
@Mojo_Jojo has the next turn.
I currently have 1 strategy token, 3 fleet and 1 tactical
I gain 3 tokens from the card
I'm exhausting Meer (4 influence), Arinam (2 influence) and Nar (3 influence) for a total of 9 which gives another 3 tokens
I put 3 in strategy and 3 in tactical
I now have 4 strategy, 3 fleet and 4 tactical tokens
Everybody else can now exhaust planets and buy command tokens at 3 influence a pop
@MrBlarney @Brody @Elvenshae @Hedgethorn @Preda
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
I should now have 2 tactics tokens and 3 strategy tokens.
I realized that I listed my Tactic pool count incorrectly in my previous action, so I've edited my posts. I think we might need a game state update soon.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
I'm the new speaker.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
@Mojo_Jojo
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
PASS on the secondary.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Place PDS on Ouann.
Place PDS on Oucen'n.
@Brody @Preda @Elvenshae @MrBlarney @Mojo_Jojo for secondary activations.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
@MrBody for map update or @Elvenshae for the next action.
Map
(Arnor, Lor, and Cruess should be exhausted
2 L1z1x fighters to dal bootha)
full map (unit visual reference)
(max component restrictions per player: 8 destroyers, 8 cruisers, 4 carriers, 5 dreadnoughts, 2 war suns, 5 PDS, 3 space docks)
Objectives
I - Diversify Research - Own 2 technologies in each of 2 colors. 1 VP
I- Develop Weaponry - Own 2 unit upgrade technologies. 1 VP
I- ???
I- ???
II- ???
II- ???
II- ???
II- ???
II - ???
Victory Track
Elvenshae - 2
Mojo - 0
Hedgethorn - 0
Brody - 1
Preda - 0
Technologies
Promissory notes (any player may give these to another. "Black player" is just the example; insert your own color)
Race specific promissory notes (only the stated race may give these)
Player mats
MrBlarney
Elvenshae
Jol-nar promissory note: Research Agreement- When Jol-nar researches a non-faction technology, gain that technology. Then, return this card to the Jol-nar player.
Letnev promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Letnev's units, lose 1 victory point and return this card to the Letnev player.
Mojo
Cruess promissory note: Ceasefire - After the Cruess player activates a system that contains 1 or more of your units, the Cruess player cannot move units into that system. Then return this card to the Cruess player.
Hedgethorn
Brody **Speaker**
Cruess promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Cruess' units, lose 1 victory point and return this card to the Cruess player.
Preda +1 trade good +1 SA
Mojo - Leadership 1
Brody - Politics 3
Hedgethorn - Construction 4
Elvenshae - Trade 5
MrBlarney - Technology 7
Preda - Imperial 8
@Elvenshae