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[PbP] [Time of Crisis] #2 - The Roman Empire In Turmoil - Phyphor Wins!

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Posts

  • stever777stever777 AFK most Saturdays Registered User regular
    As we learned in game 1, you can move from Africa to Hispania or vice versa for 1 cost. They are considered adjacent, as stated in the rules.

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  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    3 blue, recruit and auto-place in Egypt
    2 yellow, increase support in Africa
    2 points, buy quaestor

  • stever777stever777 AFK most Saturdays Registered User regular
    (Italia's support drops to 4 for losing Aegyptus.)

    Support Check Phase
    -1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
    If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.


    N/A

    Expand Pretender Empire Phase
    Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.

    N/A

    Gain Legacy Phase
    Gain Legacy for governed provinces, improvements and being Emperor or Pretender.

    2 Legacy gained: 2 Provinces governed.

    Buy/Trash Cards Phase
    You may discard cards from your hand before buying/trashing cards.

    Finished, with two political points generated by support in provinces governed.

    End of Turn Phase
    Flip inactive barbarians in your provinces to their active sides.

    N/A

    Add one Mob counter to each of your provinces with Mobs.

    N/A

    Refill your hand to five cards.

    Available pile ran out and discard pile was moved over.
    Done.

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  • stever777stever777 AFK most Saturdays Registered User regular
    Turn 2.1 - Daemonis

    Upkeep Phase
    All Quaestor and Castra markers in provinces you govern are removed.

    N/A


    Crisis Phase
    Roll 2d6 on Crisis Table and resolve the result.

    Geth, roll 2d6 for Crisis Phase

    Crisis Phase:
    2d6 7 [2d6=2, 5]

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  • stever777stever777 AFK most Saturdays Registered User regular
    7xpufht1m5lt.jpg

    Zenobia: The second wife of King Odaenathus, she became queen of the Palmyrene Empire following Odaenathus’ death in 267. By 269, Zenobia had expanded the empire, conquering Aegyptus and beheading the Roman prefect who attempted to recapture the province. She ruled over Aegyptus until 271, when she was defeated and taken as a hostage to Rome by Emperor Aurelian.

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  • stever777stever777 AFK most Saturdays Registered User regular
    ojbuns1794wc.jpg
    Player Info
    nwvyipc415tu.jpg
    Cards
    STARTING CARDS

    zf2dybslfhsv.jpg

    MILITARY CARDS FOR PURCHASE

    0ozvjy6gmpvc.jpg

    SENATE CARDS FOR PURCHASE

    dclhsf6ir3sr.jpg

    POPULACE CARDS FOR PURCHASE

    bk56g3wloxrj.jpg

    Take Actions Phase
    Play cards from your hand and spend influence points to perform any combination of actions in any order you wish.
    You may choose the same action multiple times, if you can afford to pay the necessary influence points.


    @Daemonis

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  • DaemonisDaemonis Registered User regular
    Play yellow 2(quaestor to Hispania), 1, 1, 1
    Increase support in Gallia - 2 yellow
    Build Amphiteater in Hispania - 3 yellow
    Discard last card
    Lose support in Gallia. Gain 2 points, purchase red 2.

    @stever777

  • MrBodyMrBody Registered User regular
    stever777 wrote: »
    As we learned in game 1, you can move from Africa to Hispania or vice versa for 1 cost. They are considered adjacent, as stated in the rules.

    Also that Gallia and Britannia are considered adjacent for the purpose of spreading the Pretender province marker.

  • MrBodyMrBody Registered User regular
    uh oh, the early improvement play again...

  • stever777stever777 AFK most Saturdays Registered User regular
    edited September 2017
    Support Check Phase
    -1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
    If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.


    -1 support in Gallia.

    Expand Pretender Empire Phase
    Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.

    N/A

    Gain Legacy Phase
    Gain Legacy for governed provinces, improvements and being Emperor or Pretender.

    3 Legacy gained: 2 Provinces governed; 1 Improvement.

    Buy/Trash Cards Phase
    You may discard cards from your hand before buying/trashing cards.

    Finished, with two political points generated by support in provinces governed.

    End of Turn Phase
    Flip inactive barbarians in your provinces to their active sides.

    N/A

    Add one Mob counter to each of your provinces with Mobs.

    N/A

    Refill your hand to five cards.

    Done.

    stever777 on
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  • stever777stever777 AFK most Saturdays Registered User regular
    Turn 2.2 - MrBody

    Upkeep Phase
    All Quaestor and Castra markers in provinces you govern are removed.

    N/A


    Crisis Phase
    Roll 2d6 on Crisis Table and resolve the result.

    Geth, roll 2d6 for Crisis Phase

    Crisis Phase:
    2d6 9 [2d6=6, 3]

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  • stever777stever777 AFK most Saturdays Registered User regular
    1 Nomad barbarian is activated.

    Geth, roll 1d6 for Invasion Check
    Geth, roll 1d6 for Path
    The first die is considered the black die.

    Invasion Check:
    1d6 4 [1d6=4]
    Path:
    1d6 5 [1d6=5]

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  • stever777stever777 AFK most Saturdays Registered User regular
    edited September 2017
    bx5tg7dw6qzl.jpg
    Player Info
    nwvyipc415tu.jpg
    Cards
    STARTING CARDS

    zf2dybslfhsv.jpg

    MILITARY CARDS FOR PURCHASE

    0ozvjy6gmpvc.jpg

    SENATE CARDS FOR PURCHASE

    dclhsf6ir3sr.jpg

    POPULACE CARDS FOR PURCHASE

    bk56g3wloxrj.jpg

    The Nomads do not invade.

    Take Actions Phase
    Play cards from your hand and spend influence points to perform any combination of actions in any order you wish.
    You may choose the same action multiple times, if you can afford to pay the necessary influence points.


    @MrBody

    stever777 on
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  • MrBodyMrBody Registered User regular
    edited September 2017
    Play blue 2 for 2 points
    Use tribute to flip Zenobia to inactive and help our African brothers
    Recruit governor using 2 points

    Play red 1 for 1 point
    Move army to Asia using 1 point

    Play yellow 3(1) for 3 points
    Build Limes in Asia

    Purchase castra card

    MrBody on
  • stever777stever777 AFK most Saturdays Registered User regular
    Zenobia is a Rival Emperor, not a barbarian. (How offensive!)
    Would you like to help out in Gallia?
    @MrBody

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  • MrBodyMrBody Registered User regular
    nah, they're all jerks there

  • PredaPreda Registered User regular
    @stever777 Daemonis should have the extra point for the improvement.

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    ... well shit. That just screwed up everything

  • stever777stever777 AFK most Saturdays Registered User regular
    Support Check Phase
    -1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
    If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.


    N/A

    Expand Pretender Empire Phase
    Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.

    N/A

    Gain Legacy Phase
    Gain Legacy for governed provinces, improvements and being Emperor or Pretender.

    3 Legacy gained: 2 Provinces governed; 1 Improvement.

    Buy/Trash Cards Phase
    You may discard cards from your hand before buying/trashing cards.

    Finished, with two political points generated by support in provinces governed.

    End of Turn Phase
    Flip inactive barbarians in your provinces to their active sides.

    N/A

    Add one Mob counter to each of your provinces with Mobs.

    N/A

    Refill your hand to five cards.

    Done.

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  • stever777stever777 AFK most Saturdays Registered User regular
    Turn 2.3 - Preda

    Upkeep Phase
    All Quaestor and Castra markers in provinces you govern are removed.

    N/A


    Crisis Phase
    Roll 2d6 on Crisis Table and resolve the result.

    Geth, roll 2d6 for Crisis Phase

    Crisis Phase:
    2d6 10 [2d6=4, 6]

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  • stever777stever777 AFK most Saturdays Registered User regular
    1 Frank barbarian is activated.

    Geth, roll 1d6 for Invasion Check
    Geth, roll 1d6 for Path
    The first die is considered the black die.

    Invasion Check:
    1d6 6 [1d6=6]
    Path:
    1d6 3 [1d6=3]

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    The Black Hole of Cygnus X-1
  • stever777stever777 AFK most Saturdays Registered User regular
    fa34a0sqdqcv.jpg
    Player Info
    nwvyipc415tu.jpg
    Cards
    STARTING CARDS

    zf2dybslfhsv.jpg

    MILITARY CARDS FOR PURCHASE

    0ozvjy6gmpvc.jpg

    SENATE CARDS FOR PURCHASE

    dclhsf6ir3sr.jpg

    POPULACE CARDS FOR PURCHASE

    bk56g3wloxrj.jpg

    The Franks do not invade.

    Take Actions Phase
    Play cards from your hand and spend influence points to perform any combination of actions in any order you wish.
    You may choose the same action multiple times, if you can afford to pay the necessary influence points.


    @Preda

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  • PredaPreda Registered User regular
    Play 5 yellow (2,1,1,1) Increase influence in Galatia and build limes there. Quaestor in Syria. Discard 1 red. With my 3 influence get Castra.

  • stever777stever777 AFK most Saturdays Registered User regular
    Support Check Phase
    -1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
    If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.


    N/A

    Expand Pretender Empire Phase
    Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.

    N/A

    Gain Legacy Phase
    Gain Legacy for governed provinces, improvements and being Emperor or Pretender.

    3 Legacy gained: 2 Provinces governed; 1 Improvement.

    Buy/Trash Cards Phase
    You may discard cards from your hand before buying/trashing cards.

    Finished, with three political points generated by support in provinces governed.

    End of Turn Phase
    Flip inactive barbarians in your provinces to their active sides.

    N/A

    Add one Mob counter to each of your provinces with Mobs.

    N/A

    Refill your hand to five cards.

    Done.

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  • stever777stever777 AFK most Saturdays Registered User regular
    Turn 2.4 - Phyphor

    Upkeep Phase
    All Quaestor and Castra markers in provinces you govern are removed.

    N/A


    Crisis Phase
    Roll 2d6 on Crisis Table and resolve the result.

    Geth, roll 2d6 for Crisis Phase

    Crisis Phase:
    2d6 6 [2d6=1, 5]

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  • stever777stever777 AFK most Saturdays Registered User regular
    edited September 2017
    1 Goth barbarian is activated.

    Geth, roll 1d6 for Invasion Check
    Geth, roll 1d6 for Path
    The first die is considered the black die.

    Invasion Check:
    1d6-2 -1 [1d6=1]
    Path:
    1d6 4 [1d6=4]

    stever777 on
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  • stever777stever777 AFK most Saturdays Registered User regular
    snwyqarajy6n.jpg
    Player Info
    nwvyipc415tu.jpg
    Cards
    STARTING CARDS

    zf2dybslfhsv.jpg

    MILITARY CARDS FOR PURCHASE

    0ozvjy6gmpvc.jpg

    SENATE CARDS FOR PURCHASE

    dclhsf6ir3sr.jpg

    POPULACE CARDS FOR PURCHASE

    bk56g3wloxrj.jpg

    1 Goth invades Asia and is Inactive due to Limes.

    Take Actions Phase
    Play cards from your hand and spend influence points to perform any combination of actions in any order you wish.
    You may choose the same action multiple times, if you can afford to pay the necessary influence points.


    @Phyphor

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  • stever777stever777 AFK most Saturdays Registered User regular
    Accidentally left in the -2 for the Invasion Check but the roll was a 1.

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  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    do rival emperors require multiple hits? i cant check the rules pdf right now

  • DaemonisDaemonis Registered User regular
    Phyphor wrote: »
    do rival emperors require multiple hits? i cant check the rules pdf right now
    Just one hit.

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    okay then. no risk, no reward
    3 red
    recruit general. deploy to egypt. battle zenobia

    geth roll 1d6 for rome!
    geth roll 3d6 for the traitor

    rome!:
    1d6 5 [1d6=5]
    the traitor:
    3d6 15 [3d6=3, 6, 6]

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    good enough
    3 yellow. quaestor to africa. the anti-mob improvement to africa. buy tribute

  • stever777stever777 AFK most Saturdays Registered User regular
    edited September 2017
    A decision to make -
    If a Rival Emperor is removed because of a player’s victory, the player can either take an immediate Increase Support Level action at no cost in the province from which the Rival Emperor was removed, or the first Senate card he buys this Buy/Trash Cards Phase has its cost reduced by two points.

    That Tribute card could be free and you could trash a card or take the support increase.

    @Phyphor

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  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    oh i still get that even with my army dying?

    take the free tribute and buy a castra for 3 as well then

  • stever777stever777 AFK most Saturdays Registered User regular
    Phyphor wrote: »
    oh i still get that even with my army dying?

    take the free tribute and buy a castra for 3 as well then

    Oops! Sorry!
    You're right.
    There was no winner.
    NM!

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  • stever777stever777 AFK most Saturdays Registered User regular
    Support Check Phase
    -1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
    If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.


    N/A

    Expand Pretender Empire Phase
    Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.

    N/A

    Gain Legacy Phase
    Gain Legacy for governed provinces, improvements and being Emperor or Pretender.

    3 Legacy gained: 2 Provinces governed; 1 Improvement.

    Buy/Trash Cards Phase
    You may discard cards from your hand before buying/trashing cards.

    Finished, with three political points generated by support in provinces governed.

    End of Turn Phase
    Flip inactive barbarians in your provinces to their active sides.

    N/A

    Add one Mob counter to each of your provinces with Mobs.

    N/A

    Refill your hand to five cards.

    Done.

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    The Black Hole of Cygnus X-1
  • stever777stever777 AFK most Saturdays Registered User regular
    Turn 3.1 - Daemonis

    Upkeep Phase
    All Quaestor and Castra markers in provinces you govern are removed.

    Removed


    Crisis Phase
    Roll 2d6 on Crisis Table and resolve the result.

    Geth, roll 2d6 for Crisis Phase

    Crisis Phase:
    2d6 7 [2d6=1, 6]

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  • stever777stever777 AFK most Saturdays Registered User regular
    zca6s2pwp1tp.jpg

    Bad Auguries: The practice of divining the will of the gods from the observed flight of birds.

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  • stever777stever777 AFK most Saturdays Registered User regular
    gdhbqeqag7e5.jpg
    Player Info
    nwvyipc415tu.jpg
    Cards
    STARTING CARDS

    zf2dybslfhsv.jpg

    MILITARY CARDS FOR PURCHASE

    0ozvjy6gmpvc.jpg

    SENATE CARDS FOR PURCHASE

    dclhsf6ir3sr.jpg

    POPULACE CARDS FOR PURCHASE

    bk56g3wloxrj.jpg

    Take Actions Phase
    Play cards from your hand and spend influence points to perform any combination of actions in any order you wish.
    You may choose the same action multiple times, if you can afford to pay the necessary influence points.


    @Daemonis

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  • DaemonisDaemonis Registered User regular
    edited September 2017
    Play 3 red and 2 blue ones.
    Add legion to Gallia army - 2 red.
    Attack barbarians - 1 red.
    Recruit a governor - 2 blue.
    Geth roll 2d6 for legions
    Geth roll 1d6 for militia
    Geth roll 1d6 for barbarians

    Barely killed them! Gain 2 points, purchase 2 red.

    @stever777

    legions:
    2d6 6 [2d6=4, 2]
    militia:
    1d6 1 [1d6=1]
    barbarians:
    1d6 1 [1d6=1]

    Daemonis on
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