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[BSG] Daybreak Game 3 Turn 36: Felix Gaeta (MrBody)

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
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    MrBodyMrBody Registered User regular
    edited September 2017
    Two for a lot

    MrBody on
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    KorsakoviaKorsakovia technoDaleks Registered User regular
    MrBody wrote: »
    Looks like the raiders weren't destroyed?

    They were in the text summary status. Image status is now updated, just for you :biggrin:

    Turn 22: CAG Louanna “Kat” Katraine (Preda)
    Receive Skills Step: 1 Leadership
    Movement Step: Leadership 0 - Iron Will to Pegasus Main Batteries.
    Action Step: Main Batteries, Hotshot discarding Piloting 3 - Maximum Firepower to 'roll' 5 on Fore. 2 Raiders destroyed.
    Crisis Step: Unexplained Deaths
    Activate Cylon Ships Step: Raiders
    Prepare for Jump Step: Yes

    Unexplained Deaths
    Skill Check [8] Leadership, Tactics
    Pass: No Effect.
    Fail: -1 morale, -1 population.

    After Crisis: Activate Raiders, Advance Jump Preparation

    Destiny Deck: 2
    @Hedgethorn : 1
    @Phyphor : 0
    @MrBody : 2
    @Doctorstrongbad :
    @Daemonis :
    @Preda :

    ~
    Current Situation: Turn Crisis Start
    YCjjmgI.png
    Resources: Fuel - 5, Food - 6, Morale - 8, Population - 10.

    Jump Preparation: Pop -1.
    Pursuit Track: Level 1.

    Distance Covered: 3

    Galactica: Fuel damaged, FTL Control damaged, Command damaged, Hangar Deck damaged, Weapons Control damaged, 1 Centurion Boarding Track 1.
    Pegasus: No damage.

    Nuke Tokens: 2 remain.
    Quorum Cards: 4 in hand.

    Ship Reserves: 4 Viper Mk II, 3 Raptors, 1 Assault Raptor. 1 Viper Mk II, 4 Viper Mk VIIs damaged.

    Characters:
    Admiral Felix Gaeta (MrBody) in Captain's Cabin
    President Tom Zarek (Doctorstrongbad) in Brig
    Gaius Balta (Daemonis) in Engine Room
    CAG Louanna “Kat” Katraine (Preda) in Main Batteries.
    Louis Hoshi (Hedgethorn) in Demetrius Bridge.
    Cylon Kara “Starbuck” Thrace (Phyphor) in Resurrection Ship.

    Galactica Space:
    Fore (9 o'clock) - 1 Basestar, 4 Raiders.
    Starboard-bow (11 o'clock) – None.
    Starboard-quarter (1 o'clock) - None.
    Aft (3 o'clock) - 3 Civilians.
    Port-quarter (5 o'clock) - 1 Civilian.
    Port-bow (7 o'clock) - 1 Civilian.

    Cylon Space:
    Fore (9 o'clock) - 1 Basestar, 1 Heavy Raider.
    Starboard-bow (11 o'clock) - None.
    Starboard-quarter (1 o'clock) - None.
    Aft (3 o'clock) - 3 Raiders.
    Port-quarter (5 o'clock) - None.
    Port-bow (7 o'clock) - 4 Raiders.

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    DoctorstrongbadDoctorstrongbad Registered User regular
    One card for a little

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    MrBodyMrBody Registered User regular
    edited September 2017
    Oh shit, do we really have a boarder or is that another image mistake?

    MrBody on
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    DoctorstrongbadDoctorstrongbad Registered User regular
    @Daemonis You are next.

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Please pay no attention to our Centurions. They are just there to distribute hugs to each and every person in the fleet

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    DaemonisDaemonis Registered User regular
    One card for a little.
    @Preda

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    PredaPreda Registered User regular
    Pass

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    HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    MrBody wrote: »
    Oh shit, do we really have a boarder or is that another image mistake?

    He's been there for a couple turns now.

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    MrBodyMrBody Registered User regular
    Would the Cylons agree to a time out?

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    DoctorstrongbadDoctorstrongbad Registered User regular
    Was that everybody for the check?

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    PredaPreda Registered User regular
    I was last, everyone played (or passed).

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    DoctorstrongbadDoctorstrongbad Registered User regular
    @Korsakovia You are up

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    KorsakoviaKorsakovia technoDaleks Registered User regular
    Work interference, will complete skill check tomorrow afternoon. Apologies.

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    DoctorstrongbadDoctorstrongbad Registered User regular
    Real life always come first. No worries.

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    KorsakoviaKorsakovia technoDaleks Registered User regular
    I believe I have the Crisis Step resolution correct. Please let me know if I'm in error and I will correct.

    Turn 22: CAG Louanna “Kat” Katraine (Preda)
    Receive Skills Step: 1 Leadership
    Movement Step: Leadership 0 - Iron Will to Pegasus Main Batteries.
    Action Step: Main Batteries, Hotshot discarding Piloting 3 - Maximum Firepower to 'roll' 5 on Fore. 2 Raiders destroyed.
    Crisis Step: Unexplained Deaths
    Activate Cylon Ships Step: Raiders
    Prepare for Jump Step: Yes

    Unexplained Deaths
    Skill Check [8] Leadership, Tactics
    Pass: No Effect.
    Fail: -1 morale, -1 population.

    After Crisis: Activate Raiders, Advance Jump Preparation

    Destiny Deck: 2
    @Hedgethorn : 1
    @Phyphor : 0
    @MrBody : 2
    @Doctorstrongbad : 1
    @Daemonis : 1
    @Preda : 0

    Politics 0 - Red Tape
    Leadership 1 - Executive Order
    Leadership 2 - Executive Order
    Leadership 3 - Declare Emergency
    Leadership 5 - At Any Cost
    Leadership 5 - Change of Plans

    Treachery 4 - Violent Outbursts


    Red Tape discards Leadership 5 - At Any Cost, Leadership 5 - Change of Plans.
    Violent Outbursts sends Preda back to Sickbay.

    6 - - 4 = 2, Fail!

    -1 morale (8 → 7), -1 population (10 → 9)

    Raiders move to Port-Bow.
    Jump Track advances to autojump!

    Destinations sent to @MrBody

    ~
    Current Situation: Turn Jump
    Resources: Fuel - 5, Food - 6, Morale - 7, Population - 9.

    Jump Preparation: Autojump
    Pursuit Track: Level 1.

    Distance Covered: 3

    Galactica: Fuel damaged, FTL Control damaged, Command damaged, Hangar Deck damaged, Weapons Control damaged, 1 Centurion Boarding Track 1.
    Pegasus: No damage.

    Nuke Tokens: 2 remain.
    Quorum Cards: 4 in hand.

    Ship Reserves: 4 Viper Mk II, 3 Raptors, 1 Assault Raptor. 1 Viper Mk II, 4 Viper Mk VIIs damaged.

    Characters:
    Admiral Felix Gaeta (MrBody) in Captain's Cabin
    President Tom Zarek (Doctorstrongbad) in Brig
    Gaius Balta (Daemonis) in Engine Room
    CAG Louanna “Kat” Katraine (Preda) in Sickbay.
    Louis Hoshi (Hedgethorn) in Demetrius Bridge.
    Cylon Kara “Starbuck” Thrace (Phyphor) in Resurrection Ship.

    Galactica Space:
    Fore (9 o'clock) - 1 Basestar.
    Starboard-bow (11 o'clock) – None.
    Starboard-quarter (1 o'clock) - None.
    Aft (3 o'clock) - 3 Civilians.
    Port-quarter (5 o'clock) - 1 Civilian.
    Port-bow (7 o'clock) - 1 Civilian, 4 Raiders.

    Cylon Space:
    Fore (9 o'clock) - 1 Basestar, 1 Heavy Raider.
    Starboard-bow (11 o'clock) - None.
    Starboard-quarter (1 o'clock) - None.
    Aft (3 o'clock) - 3 Raiders.
    Port-quarter (5 o'clock) - None.
    Port-bow (7 o'clock) - 4 Raiders.

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    MrBodyMrBody Registered User regular
    edited September 2017
    Well fucking shit. Phyphor didn't throw in any cards so that treachery had to come from the destiny deck? That Red Tape really hurt. -10 from a single card. Considering that me and Hedgethorn each threw in 1-2 cards for a lot, I'm guessing someone after us threw in Red Tape knowing that "a lot" for 1 card would mean a 5 or a 6. Anyone keeping track of this destiny deck's remaining cards?

    I can't discuss the destination cards, but what does everyone think is a priority right now?

    MrBody on
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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    I'm pretty sure nobody has drawn any tre yet

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    DoctorstrongbadDoctorstrongbad Registered User regular
    MrBody wrote: »
    I can't discuss the destination cards, but what does everyone think is a priority right now?

    Fuel is low. We could use more.

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    HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    MrBody wrote: »
    I can't discuss the destination cards, but what does everyone think is a priority right now?

    Fuel is low. We could use more.

    We need fuel, but we also just need to move and get closer to Earth. We have a ridiculous amount of distance to still travel.

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    MrBodyMrBody Registered User regular
    Go with this then

    Remote Planet - Distance +2
    Lose 1 Fuel and destroy 1 Raptor.

    The other one would not have helped with what you said.

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    DoctorstrongbadDoctorstrongbad Registered User regular
    Fuel is low. We could use more.

    Quick, Somebody find a cheap gas station.

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    KorsakoviaKorsakovia technoDaleks Registered User regular
    Destiny Deck has 2 cards left in it.

    Remote Planet, Distance Covered 3 → 5, Fuel 5 → 4. 1 Raptor destroyed.

    I believe this activates Sleeper phase?

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Yes

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    DoctorstrongbadDoctorstrongbad Registered User regular
    Yes

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    MrBodyMrBody Registered User regular
    I did have a scout for fuel card but one of those dumb crises forced me to discard it. We could use those if anyone gets them.

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    DoctorstrongbadDoctorstrongbad Registered User regular
    Sleeper phase always makes things more interesting.

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    KorsakoviaKorsakovia technoDaleks Registered User regular
    Sleeper Phase reached, Loyalty Cards sent out.
    Hedgethorn has received the Mutineer. He draws another Loyalty Card and passes off any titles he has (which are none).

    Turn 23: Louis Hoshi (@Hedgethorn )
    Receive Skills Step: 2 Leadership, 2 Tactics, 1 Engineering
    Movement Step:
    Action Step:
    Crisis Step:
    Activate Cylon Ships Step:
    Prepare for Jump Step:

    ~
    Current Situation: Turn Start
    yrzUvNG.png
    Resources: Fuel - 5, Food - 6, Morale - 7, Population - 9.

    Jump Preparation: Red 0.
    Pursuit Track: Level 1.

    Distance Covered: 5

    Galactica: Fuel damaged, FTL Control damaged, Command damaged, Hangar Deck damaged, Weapons Control damaged, 1 Centurion Boarding Track 1.
    Pegasus: No damage.

    Nuke Tokens: 2 remain.
    Quorum Cards: 4 in hand.

    Ship Reserves: 4 Viper Mk II, 2 Raptors, 1 Assault Raptor. 1 Viper Mk II, 4 Viper Mk VIIs damaged.

    Characters:
    Admiral Felix Gaeta (MrBody) in Captain's Cabin
    President Tom Zarek (Doctorstrongbad) in Brig
    Gaius Balta (Daemonis) in Engine Room
    CAG Louanna “Kat” Katraine (Preda) in Sickbay.
    Louis Hoshi (Hedgethorn) in Demetrius Bridge.
    Cylon Kara “Starbuck” Thrace (Phyphor) in Resurrection Ship.

    Galactica Space:
    Fore (9 o'clock) - None.
    Starboard-bow (11 o'clock) – None.
    Starboard-quarter (1 o'clock) - None.
    Aft (3 o'clock) - 3 Civilians.
    Port-quarter (5 o'clock) - 1 Civilian.
    Port-bow (7 o'clock) - 1 Civilian.

    Cylon Space:
    Fore (9 o'clock) - 2 Basestar, 1 Heavy Raider.
    Starboard-bow (11 o'clock) - None.
    Starboard-quarter (1 o'clock) - None.
    Aft (3 o'clock) - 3 Raiders.
    Port-quarter (5 o'clock) - None.
    Port-bow (7 o'clock) - 8 Raiders.
    [/quote]

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    HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    So looks like we've got a lot of busted systems and a centurion on board. Any recommendations for my action? I could fly over to Galactica and fix a system. Or, since I'm on the Demetrius bridge, I could activate a mission and see what that gets us.

    I'd be tempted to use my once-per-game and activate any 3 locations, but with so many damaged systems I don't have a lot of choices. I suppose I could activate the Armory to take a shot at the centurion, the Demetrius Captain's Cabin to draw us all some cards, and the Demetrius bridge to run a mission.

    (Also, the mutiny card I just had to draw isn't helpful now, in case you were wondering.)

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Give my excess loyalty card to the admiral

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    MrBodyMrBody Registered User regular
    We might be too card poor at the moment for a mission. The one that lets you draw 2 missions and put the better at the top.

    How does the mutineer work exactly? I'm not really getting a clear picture from the rulebook.

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    DoctorstrongbadDoctorstrongbad Registered User regular
    Hedgethorn wrote: »
    So looks like we've got a lot of busted systems and a centurion on board. Any recommendations for my action? I could fly over to Galactica and fix a system.

    Fixing a room on Galatica should be the number one action. If you have the repair card, fly over and start repairing.



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    HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    edited October 2017
    MrBody wrote: »
    We might be too card poor at the moment for a mission. The one that lets you draw 2 missions and put the better at the top.

    How does the mutineer work exactly? I'm not really getting a clear picture from the rulebook.

    It's intended to be a very small handicap against the humans, by having a human player who's always in danger of being brigged.

    Normally, if any human other than the mutineer ever has two mutiny cards, they end up in the brig. If the mutineer has three mutiny cards, they end up in the brig.

    But the mutineer draws one mutiny card immediately, and draws another any time the crisis card on their turn has a prepare-to-jump icon. So the mutineer is one of the main way of bringing more mutiny cards into the game. I don't know the content of the mutiny deck very well, but I seem to recall most of them are "here's a reasonably good action paired with a pretty bad side-effect."

    Hedgethorn on
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    HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    Discard Launch Scout (Tac 2) to move to Galactica's Hanger Deck.
    Play Repair (Eng 2) to repair the Hanger Deck.
    Discard Establish Network (Eng 0) because of Hoshi's disadvantage of having to discard a card to play a skill card action.


    @Korsakovia

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    DoctorstrongbadDoctorstrongbad Registered User regular
    Hedgethorn wrote: »
    It's intended to be a very small handicap against the humans, by having a human player who's always in danger of being brigged.

    Normally, if any human other than the mutineer ever has two mutiny cards, they end up in the brig. If the mutineer has three mutiny cards, they end up in the brig.

    But the mutineer draws one mutiny card immediately, and draws another any time the crisis card on their turn has a prepare-to-jump icon. So the mutineer is one of the main way of bringing more mutiny cards into the game. I don't know the content of the mutiny deck very well, but I seem to recall most of them are "here's a reasonably good action paired with a pretty bad side-effect."

    It is interesting thing, but does not change your loyalty.

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    HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    Hedgethorn wrote: »
    It's intended to be a very small handicap against the humans, by having a human player who's always in danger of being brigged.

    Normally, if any human other than the mutineer ever has two mutiny cards, they end up in the brig. If the mutineer has three mutiny cards, they end up in the brig.

    But the mutineer draws one mutiny card immediately, and draws another any time the crisis card on their turn has a prepare-to-jump icon. So the mutineer is one of the main way of bringing more mutiny cards into the game. I don't know the content of the mutiny deck very well, but I seem to recall most of them are "here's a reasonably good action paired with a pretty bad side-effect."

    It is interesting thing, but does not change your loyalty.

    Right. I guess I should have said it's a handicap by either having a human more likely to be brigged or a Cylon who has the means to put other human players in danger of being brigged.

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    KorsakoviaKorsakovia technoDaleks Registered User regular
    Turn 23: Louis Hoshi (Hedgethorn)
    Receive Skills Step: 2 Leadership, 2 Tactics, 1 Engineering
    Movement Step: To Galactica's Hanger Deck, discarding Tactics 2 - Launch Scout.
    Action Step: Engineering 2 - Repair on Hangar Deck, discarding Engineering 0 - Establish Network due to Character Disadvantage.
    Crisis Step: Question Procedure
    Activate Cylon Ships Step: Basestars
    Prepare for Jump Step: Yes

    Question Procedure
    President @Doctorstrongbad must choose:
    A) -1 morale
    OR
    B) Damage Galactica, and the President discards 3 Skill Cards.

    After Crisis: Activate Basestars, Advance Jump Preparation

    ~
    Current Situation: Turn Start
    yrzUvNG.png
    Resources: Fuel - 5, Food - 6, Morale - 7, Population - 9.

    Jump Preparation: Red 0.
    Pursuit Track: Level 1.

    Distance Covered: 5

    Galactica: Fuel damaged, FTL Control damaged, Command damaged, Weapons Control damaged, 1 Centurion Boarding Track 1.
    Pegasus: No damage.

    Nuke Tokens: 2 remain.
    Quorum Cards: 4 in hand.

    Ship Reserves: 4 Viper Mk II, 2 Raptors, 1 Assault Raptor. 1 Viper Mk II, 4 Viper Mk VIIs damaged.

    Characters:
    Admiral Felix Gaeta (MrBody) in Captain's Cabin
    President Tom Zarek (Doctorstrongbad) in Brig
    Gaius Balta (Daemonis) in Engine Room
    CAG Louanna “Kat” Katraine (Preda) in Sickbay.
    Louis Hoshi (Hedgethorn) in Hangar Deck.
    Cylon Kara “Starbuck” Thrace (Phyphor) in Resurrection Ship.

    Galactica Space:
    Fore (9 o'clock) - None.
    Starboard-bow (11 o'clock) – None.
    Starboard-quarter (1 o'clock) - None.
    Aft (3 o'clock) - 3 Civilians.
    Port-quarter (5 o'clock) - 1 Civilian.
    Port-bow (7 o'clock) - 1 Civilian.

    Cylon Space:
    Fore (9 o'clock) - 2 Basestar, 1 Heavy Raider.
    Starboard-bow (11 o'clock) - None.
    Starboard-quarter (1 o'clock) - None.
    Aft (3 o'clock) - 3 Raiders.
    Port-quarter (5 o'clock) - None.
    Port-bow (7 o'clock) - 8 Raiders.

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    HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    ...well, I guess it's a good thing I just fixed a system on Galactica, so we can break it again.

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Hey, you could break a different system!

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