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[PbP] [Time of Crisis] #2 - The Roman Empire In Turmoil - Phyphor Wins!

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Posts

  • MrBodyMrBody Registered User regular
    Barbarian dead even with bad auguries, no damage to legions.

    Thank goodness I was able to get there in time and save red from the barbarians!

    Play blue (2,1,1) for 4 points.
    Recruit governor, spending 3 points
    Elect governor in Pannonia, spending 1 point


    geth roll 1d6 for election

    election:
    1d6 1 [1d6=1]

  • MrBodyMrBody Registered User regular
    Well....shit

    Use tribute to flip barbarian in Asia.

    Play yellow (3) for 3 points
    Place mob in Gallia
    Raise Macedonia influence to 2, spending 2 points

    With 4 political points, purchase flanking manuever

  • MrBodyMrBody Registered User regular
    edited September 2017
    Well that really sucked. 5 in 6 chance I could have grabbed a 4 card there and geth trips me up.

    MrBody on
  • stever777stever777 AFK most Saturdays Registered User regular
    3 Legacy gained for the victory.

    Support Check Phase
    -1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
    If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.


    N/A

    Expand Pretender Empire Phase
    Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.

    N/A

    Gain Legacy Phase
    Gain Legacy for governed provinces, improvements and being Emperor or Pretender.

    4 Legacy gained: 3 Provinces governed; 1 Improvement.

    Buy/Trash Cards Phase
    You may discard cards from your hand before buying/trashing cards.

    Finished, with four political points generated by support in provinces governed.

    End of Turn Phase
    Flip inactive barbarians in your provinces to their active sides.

    Done.

    Add one Mob counter to each of your provinces with Mobs.

    N/A

    Refill your hand to five cards.

    Done.

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  • stever777stever777 AFK most Saturdays Registered User regular
    Turn 4.3 - Preda

    Upkeep Phase
    All Quaestor and Castra markers in provinces you govern are removed.

    N/A


    Crisis Phase
    Roll 2d6 on Crisis Table and resolve the result.

    Geth, roll 2d6 for Crisis Phase

    Crisis Phase:
    2d6 6 [2d6=2, 4]

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  • stever777stever777 AFK most Saturdays Registered User regular
    1 Goth barbarian is activated.

    Geth, roll 1d6 for Invasion Check
    Geth, roll 1d6 for Path
    The first die is considered the black die.

    Invasion Check:
    1d6 5 [1d6=5]
    Path:
    1d6 2 [1d6=2]

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  • stever777stever777 AFK most Saturdays Registered User regular
    edited September 2017
    vlfnu8fputt9.jpg
    Player Info
    nwvyipc415tu.jpg
    Cards
    STARTING CARDS

    zf2dybslfhsv.jpg

    MILITARY CARDS FOR PURCHASE

    0ozvjy6gmpvc.jpg

    SENATE CARDS FOR PURCHASE

    dclhsf6ir3sr.jpg

    POPULACE CARDS FOR PURCHASE

    bk56g3wloxrj.jpg

    The Goths do not invade.

    Bad Auguries is active.

    Take Actions Phase
    Play cards from your hand and spend influence points to perform any combination of actions in any order you wish.
    You may choose the same action multiple times, if you can afford to pay the necessary influence points.


    @Preda

    stever777 on
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  • stever777stever777 AFK most Saturdays Registered User regular
    Not sure why, but, I gave Daemonis an extra Legacy point last turn.
    Corrected now.
    I guess I'm pulling for him...
    :P

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  • PredaPreda Registered User regular
    Sorry people, but I'm relocating and internet connection is a problem (and shouldn't have been, or I would have told you). I'll still have spotty connection till tuesday.

    Play 3 red influence (2+1) to recruit a new general and place a new army in Britannia with a castra. Play 5 yellow influence (3+2) to encrease influence in Britannia to 2 and build Limes there. Discard the last card, Quaestor in Britannia, Mob in Asia. with my political influence take a Foederati and a Castra.

  • stever777stever777 AFK most Saturdays Registered User regular
    edited October 2017
    Preda wrote: »
    with my political influence take a Foederati and a Castra.

    That would cost 6, due to second card costing +1 point.
    Please re-do.

    @Preda

    stever777 on
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  • PredaPreda Registered User regular
    edited October 2017
    Than, ditch blue 1 and Castra

    Preda on
  • stever777stever777 AFK most Saturdays Registered User regular
    Preda wrote: »
    Than, ditch blue 1 and Castra

    Only cards in the discard pile can be trashed. Your blue 1s are in the available pile.
    Your current discard pile contains the cards you just played.
    Please re-do.

    @Preda

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  • MrBodyMrBody Registered User regular
    Interesting to see the differences in opening strategies now that we've all played a game.

  • PredaPreda Registered User regular
    Sorry. Trash 1 yellow.

  • stever777stever777 AFK most Saturdays Registered User regular
    Support Check Phase
    -1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
    If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.


    N/A

    Expand Pretender Empire Phase
    Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.

    N/A

    Gain Legacy Phase
    Gain Legacy for governed provinces, improvements and being Emperor or Pretender.

    5 Legacy gained: 3 Provinces governed; 2 Improvements.

    Buy/Trash Cards Phase
    You may discard cards from your hand before buying/trashing cards.

    Finished, with five political points generated by support in provinces governed.

    End of Turn Phase
    Flip inactive barbarians in your provinces to their active sides.

    Done.

    Add one Mob counter to each of your provinces with Mobs.

    N/A

    Refill your hand to five cards.

    Done.

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  • stever777stever777 AFK most Saturdays Registered User regular
    Turn 4.4 - Phyphor

    Upkeep Phase
    All Quaestor and Castra markers in provinces you govern are removed.

    N/A


    Crisis Phase
    Roll 2d6 on Crisis Table and resolve the result.

    Geth, roll 2d6 for Crisis Phase

    Crisis Phase:
    2d6 6 [2d6=1, 5]

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  • stever777stever777 AFK most Saturdays Registered User regular
    1 Goth barbarian is activated.

    Geth, roll 1d6 for Invasion Check
    Geth, roll 1d6 for Path
    The first die is considered the black die.

    Invasion Check:
    1d6 4 [1d6=4]
    Path:
    1d6 1 [1d6=1]

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  • stever777stever777 AFK most Saturdays Registered User regular
    edited October 2017
    pssoax4ihi1y.jpg
    Player Info
    nwvyipc415tu.jpg
    Cards
    STARTING CARDS

    zf2dybslfhsv.jpg

    MILITARY CARDS FOR PURCHASE

    0ozvjy6gmpvc.jpg

    SENATE CARDS FOR PURCHASE

    dclhsf6ir3sr.jpg

    POPULACE CARDS FOR PURCHASE

    bk56g3wloxrj.jpg

    3 Goths invade Thracia, 1 invades Macedonia.

    Bad Auguries is active.

    Take Actions Phase
    Play cards from your hand and spend influence points to perform any combination of actions in any order you wish.
    You may choose the same action multiple times, if you can afford to pay the necessary influence points.


    @Phyphor

    stever777 on
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  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    edited October 2017
    2 + 3 yellow, 2 + 1 blue, 1 red
    Recruit governor
    Deploy legion to egypt
    Quaestor in pannonia
    Mob in Italia
    Increase support in egypt (3) + africa (2)

    6 points, buy blue 3, red 2

    Phyphor on
  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
  • stever777stever777 AFK most Saturdays Registered User regular
    Just an FYI, you're going to lose 1 support in Pannonia, and therefore the province, due to the enemy army in the capital.
    Would you change anything on your turn?

    @Phyphor

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  • MrBodyMrBody Registered User regular
    stupid goths....

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Acttually I lose the support before I can buy so I will have to change everything yeah. Gotta think

  • stever777stever777 AFK most Saturdays Registered User regular
    Well, you can shore up support in Pannonia, (which then falls back to 1), to keep it from falling, if you want to try to hold onto it, which may be a temporary hold anyway.
    Just pointing out a support trick, since it's your first game.

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  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Yeah, I did the same thing last turn. Doesn't matter though, I've already lost the linear scaling race, blue/yellow is just the wrong start

    Increase pannonia support twice instead. Buy castra, trash red 1[/b]

  • stever777stever777 AFK most Saturdays Registered User regular
    Support Check Phase
    -1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
    If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.


    -1 support in Pannonia.

    Expand Pretender Empire Phase
    Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.

    N/A

    Gain Legacy Phase
    Gain Legacy for governed provinces, improvements and being Emperor or Pretender.

    4 Legacy gained: 3 Provinces governed; 1 Improvement.

    Buy/Trash Cards Phase
    You may discard cards from your hand before buying/trashing cards.

    Finished, with five political points generated by support in provinces governed.

    End of Turn Phase
    Flip inactive barbarians in your provinces to their active sides.

    N/A

    Add one Mob counter to each of your provinces with Mobs.

    N/A

    Refill your hand to five cards.

    Done.

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  • stever777stever777 AFK most Saturdays Registered User regular
    Turn 5.1 - Daemonis

    Upkeep Phase
    All Quaestor and Castra markers in provinces you govern are removed.

    Done.


    Crisis Phase
    Roll 2d6 on Crisis Table and resolve the result.

    Geth, roll 2d6 for Crisis Phase

    Crisis Phase:
    2d6 6 [2d6=4, 2]

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  • stever777stever777 AFK most Saturdays Registered User regular
    1 Goth barbarian is activated.

    Geth, roll 1d6 for Invasion Check
    Geth, roll 1d6 for Path
    The first die is considered the black die.

    Invasion Check:
    1d6 3 [1d6=3]
    Path:
    1d6 1 [1d6=1]

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  • stever777stever777 AFK most Saturdays Registered User regular
    x48nu7ghrs9e.jpg
    Player Info
    nwvyipc415tu.jpg
    Cards
    STARTING CARDS

    zf2dybslfhsv.jpg

    MILITARY CARDS FOR PURCHASE

    0ozvjy6gmpvc.jpg

    SENATE CARDS FOR PURCHASE

    dclhsf6ir3sr.jpg

    POPULACE CARDS FOR PURCHASE

    bk56g3wloxrj.jpg

    The Goths do not invade, this time.

    Bad Auguries is active.

    Take Actions Phase
    Play cards from your hand and spend influence points to perform any combination of actions in any order you wish.
    You may choose the same action multiple times, if you can afford to pay the necessary influence points.


    @Daemonis

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  • DaemonisDaemonis Registered User regular
    edited October 2017
    Play 3 red 1's and 2 yellow 1's.
    Hold games in Gallia - 2 yellow.
    Disperse Mob in Italy - 1 red.
    Add legion to army in Gallia - 2 red.
    Gain 4 points, purchase yellow 3.

    @stever777

    Daemonis on
  • stever777stever777 AFK most Saturdays Registered User regular
    Support Check Phase
    -1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
    If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.


    N/A

    Expand Pretender Empire Phase
    Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.

    N/A

    Gain Legacy Phase
    Gain Legacy for governed provinces, improvements and being Emperor or Pretender.

    7 Legacy gained: 3 Provinces governed; 2 support in Italia; 2 Improvements.
    1 Turn of Being Emperor.

    Buy/Trash Cards Phase
    You may discard cards from your hand before buying/trashing cards.

    Finished, with four political points generated by support in provinces governed.

    End of Turn Phase
    Flip inactive barbarians in your provinces to their active sides.

    N/A

    Add one Mob counter to each of your provinces with Mobs.

    N/A

    Refill your hand to five cards.

    Done.

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  • stever777stever777 AFK most Saturdays Registered User regular
    Turn 5.2 - MrBody

    Upkeep Phase
    All Quaestor and Castra markers in provinces you govern are removed.

    Done.


    Crisis Phase
    Roll 2d6 on Crisis Table and resolve the result.

    Geth, roll 2d6 for Crisis Phase

    Crisis Phase:
    2d6 7 [2d6=4, 3]

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  • stever777stever777 AFK most Saturdays Registered User regular
    dc1mdn19ork2.jpg

    Cniva: A Gothic chieftain who invaded the Roman Empire and successfully captured the city of Philippopolis in 250, and killed Emperor Decius during the battle of Abrittus. This was the first time a Roman Emperor had been killed in combat against barbarians.

    Bad Auguries ends.

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    The Black Hole of Cygnus X-1
  • stever777stever777 AFK most Saturdays Registered User regular
    iovzwrvp0800.jpg
    Player Info
    nwvyipc415tu.jpg
    Cards
    STARTING CARDS

    zf2dybslfhsv.jpg

    MILITARY CARDS FOR PURCHASE

    0ozvjy6gmpvc.jpg

    SENATE CARDS FOR PURCHASE

    dclhsf6ir3sr.jpg

    POPULACE CARDS FOR PURCHASE

    bk56g3wloxrj.jpg

    Take Actions Phase
    Play cards from your hand and spend influence points to perform any combination of actions in any order you wish.
    You may choose the same action multiple times, if you can afford to pay the necessary influence points.


    @MrBody

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  • MrBodyMrBody Registered User regular
    edited October 2017
    A goth in every single territory I own....

    and a mob, with my single shittiest possible hand for this turn.

    MrBody on
  • MrBodyMrBody Registered User regular
    Play red (1,1,1) for 3 points
    Initiate battle in Asia

    geth roll 1d6h3 for legion
    geth roll 1d6h4 for bards

    legion:
    1d6h3 1 [1d6h3=5]
    bards:
    1d6h4 1 [1d6h4=4]

  • MrBodyMrBody Registered User regular
    (errr...barbs)

    Suppress mob in Asia, spending 1 point (support to zero, lose control)
    Bring Asia legion back to full strength

    Play blue 1 for 1 point
    Place governor back in Asia

    Discard yellow 1

    2 political points. Purchase Castra card


    finished

  • stever777stever777 AFK most Saturdays Registered User regular
    3 Legacy gained for the victory.

    Support Check Phase
    -1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
    If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.


    -1 support in Thracia & Macedonia.

    Expand Pretender Empire Phase
    Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.

    N/A

    Gain Legacy Phase
    Gain Legacy for governed provinces, improvements and being Emperor or Pretender.

    3 Legacy gained: 2 Provinces governed; 1 Improvement.

    Buy/Trash Cards Phase
    You may discard cards from your hand before buying/trashing cards.

    Finished, with two political points generated by support in provinces governed.

    End of Turn Phase
    Flip inactive barbarians in your provinces to their active sides.

    N/A

    Add one Mob counter to each of your provinces with Mobs.

    N/A

    Refill your hand to five cards.

    Done.

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  • stever777stever777 AFK most Saturdays Registered User regular
    Turn 5.3 - Preda

    Upkeep Phase
    All Quaestor and Castra markers in provinces you govern are removed.

    Done.


    Crisis Phase
    Roll 2d6 on Crisis Table and resolve the result.

    Geth, roll 2d6 for Crisis Phase

    Crisis Phase:
    2d6 6 [2d6=5, 1]

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
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