Status + Agenda phase log
jol nar +1 vp lead from the front
Creuss get arborec trade agreemnt note
Jol nar get l1z1x cybernetic note
L1z1x get jol nar research agreement note
+1/+1 Sakulag
Letnev & winnu exchage ceasefire notes
winnu & arborec exchange support for throne
+1 VP winnu & arborec
Diplomacy rider everyone but Creuss place tokenin Mecatol
Construction rider plae Jol Nar dock on Wellon
2 action cards dealt to FOR voters
(unit visual reference)
(max component restrictions per player: 8 destroyers, 8 cruisers, 4 carriers, 5 dreadnoughts, 2 war suns, 5 PDS, 3 space docks)
Objectives
I - Lead from the Front - Spend a total of 3 tokens from your strategy and/or tactics pool. 1 VP Jol-Nar
I - Diversify Research - Own 2 technologies in each of 2 colors. 1 VP
I- Develop Weaponry - Own 2 unit upgrade technologies. 1 VP
I- Negotiate Trade Routes - Spend 5 trade goods. 1 VP
I- ???
II- ???
II- ???
II- ???
II- ???
II - ???
Technologies Promissory notes (any player may give these to another. "Black player" is just the example; insert your own color) Race specific promissory notes (only the stated race may give these)
Player mats
MrBlarney
5 action cards
1 secret objective Jol-Nar promissory note: Research Agreement- After the Jol-Nar player researches a non-faction technology, gain that technology. Then return this card to the Jol-nar player.
Elvenshae
2 action cards
1 secret objective Letnev promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Letnev's units, lose 1 victory point and return this card to the Letnev player. L1z1x promissory note: Trade Agreement- When the L1z1x player replenishes commodities: the L1z1x player gives you all of his commodities. Then return this card to the L1z1x player. Arborec promissory note: Trade Agreement- When the Arborec player replenishes commodities: the L1z1x player gives you all of his commodities. Then return this card to the Arborec player.
Mojo
5 action cards
1 secret objective L1z1x promissory note: Cybernetic Enhancements- Play at the start of your turn, Remove 1 token from the L1z1x player's strategy pool and return it to his reinforcements. Then, place 1 command token from your reinforcements in your strategy pool. Then return this card to the L1z1x player. Arborec promissory: Cease Fire- After the Arborec player activates a system containing your units: The Arborec player cannot move units into that system. Then, return this note to the Arborec player
Hedgethorn
7 action cards
2 secret objectives Winnu promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Winnu's units, lose 1 victory point and return this card to the Winnu player.
Brody **Speaker**
7 action cards
1 secret objective Cruess promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Cruess' units, lose 1 victory point and return this card to the Cruess player. Winnu promissory: Cease Fire- After the Winnu player activates a system containing your units: The Winnu player cannot move units into that system. Then, return this note to the Winnu player
Preda
7 action cards
2 secret objectives Letnev promissory: Cease Fire- After the Letnev player activates a system containing your units: The Letnev player cannot move units into that system. Then, return this note to the Letnev player Arborec promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Arborec's units, lose 1 victory point and return this card to the Arborec player.
@Brody to start picking strategy cards. Diplomacy & Warfare each have 1 bonus trade good on them
Cards
Everyone double check to see if all changes accurate. I'm going to start keeping and posting a change log like MrBlarney does, both for my record keeping sake and a clearer picture for everyone else.
MrBody on
+1
Options
HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
edited October 2017
@MrBody I should have 2 tactics and 2 strategy tokens after the status phase. Everyone else's might be wrong too, I'm not sure.
Edit: Also, I forgot to put infantry out during the status phase again. One infantry on Quann please.
Hedgethorn on
0
Options
BrodyThe WatchThe First ShoreRegistered Userregular
Leadership
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
I would take Imperial, but with Mecatol Rex blocked off due to that Diplomacy Rider, I'm much less incentivized to pick it up. Why should I stunt my game so that everyone else can benefit? What do I get out of it? I'd much rather pick up Construction so that I can shore up my currently-lacking infrastructure. Let him get one more VP, then if someone else takes Speaker afterwards, we can start fighting it out more earnestly next round. I'll hold on locking my pick in for a little bit in case there are other arguments.
0
Options
Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
It's more likely to be 2VP as he gets the Metacol point and then can claim an objective. If he has an instant claim secret objective too he could pick up 4VP this round
Taking it yourself gives you 1VP from an early claim and a fresh secret objective to give another route to another.
Homogeneous distribution of your varieties of amuse-gueule
Man, I don't think I'm in a position to pick up any of those public objectives in the middle of the round. Spending three command tokens, maybe, but I could just as easily grab that at the end of the round so I can be flexible about actions during the Action Phase. I'm probably not going to have enough research performed, either. Yes, I do have your racial promissory note to get more tech, but are you willing to coordinate your purchase for my benefit in that case?
As for Creuss, I don't think they're in a position to grab two Public Objectives this turn, so they probably won't get anything extra out of the Imperial strategy outside of the 1 VP.
0
Options
Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
Yeah I can make sure not to pick a technology in a colour you already have two of.
Homogeneous distribution of your varieties of amuse-gueule
That's enough thinking for now. Because of the order of operations, I'll have to choose my tech before Jol-Nar, something that doesn't play well with what I want to get. Select the (4) Construction Strategy Card.
So, I'd just like to point out that while I do currently have 2 VPs, only one of them is actually "mine." The other one is on-loan from our good friends the Letnev. Meanwhile, the Jol-Nar have claimed a victory point through an objective, and there are two more technology-related objectives they have yet to claim.
If there is anyone we should be looking at askance, it is the science fish!
BrodyThe WatchThe First ShoreRegistered Userregular
edited October 2017
Let me show you... Leadership. Follow in the Letnev's footsteps, and know glory!
3 Tokens into Tactics, exhaust Mekhal Xull(sp? The one next to Mecatol Rex) for and additional token into Strategy. (Final token pools should be 3/3/3)
Oh Hedgethorn, on your upcoming turn do you fancy exchanging 1:1 on commodities? That way we both won't "lose" them when I trigger a refresh
@Mojo_Jojo Looks like you've only got 1 commodity, yes? I'll exchange 1 for 1.
Give Jol-Nar one commodity in exchange for one commodity.
Play Politics, making myself the new speaker.
Draw 2 action cards, look at the top 2 of the agenda deck.
Hedgethorn on
+1
Options
Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
edited October 2017
Pass on secondary
No secondary to pass on
Mojo_Jojo on
Homogeneous distribution of your varieties of amuse-gueule
0
Options
BrodyThe WatchThe First ShoreRegistered Userregular
edited October 2017
Letnev will play your Politics game... for now.
-1 Strategy token, leaving me with 3/3/2 and drawings two Action Cards!
Why should I be surprised, when the action was started by shouting POLITICS! When we rule the galaxy, there will be none of this smoke and mirror bs.
Brody on
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
Posts
When a transaction is finalized, state "(proposal) is accepted" in your bolded player color"
It helps separate the offered proposals from the finalized accepted ones.
Ball is in @Hedgethorn's court.
Cast 14 votes FOR the motion.
For. Exhaust one planet/vote
@MrBody
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Winnu: 9 votes FOR
L1z1x: 4 votes AGAINST
Creuss: 0 votes left
Jol-Nar: 0 votes left
Arborec: 14 votes FOR
Letnev: 1 vote FOR
Dealing 2 action cards to FOR voters
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
@Mojo_Jojo to choose target planet for Construction Rider
Given Elvenshae's lockdown of Metacol Rex, really one of Brody, Preda and MrBlarney need to pick the Imperial strategy
jol nar +1 vp lead from the front
Creuss get arborec trade agreemnt note
Jol nar get l1z1x cybernetic note
L1z1x get jol nar research agreement note
+1/+1 Sakulag
Letnev & winnu exchage ceasefire notes
winnu & arborec exchange support for throne
+1 VP winnu & arborec
Diplomacy rider everyone but Creuss place tokenin Mecatol
Construction rider plae Jol Nar dock on Wellon
2 action cards dealt to FOR voters
Map (+1 Arborec infantry on Quann)
full map
(unit visual reference)
(max component restrictions per player: 8 destroyers, 8 cruisers, 4 carriers, 5 dreadnoughts, 2 war suns, 5 PDS, 3 space docks)
Objectives
I - Diversify Research - Own 2 technologies in each of 2 colors. 1 VP
I- Develop Weaponry - Own 2 unit upgrade technologies. 1 VP
I- Negotiate Trade Routes - Spend 5 trade goods. 1 VP
I- ???
II- ???
II- ???
II- ???
II- ???
II - ???
Victory Track
Elvenshae - 2
Mojo - 1
Hedgethorn - 1
Brody - 1
Preda - 1
Promissory notes (any player may give these to another. "Black player" is just the example; insert your own color)
Race specific promissory notes (only the stated race may give these)
Player mats
MrBlarney
1 secret objective
Jol-Nar promissory note: Research Agreement- After the Jol-Nar player researches a non-faction technology, gain that technology. Then return this card to the Jol-nar player.
Elvenshae
1 secret objective
Letnev promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Letnev's units, lose 1 victory point and return this card to the Letnev player.
L1z1x promissory note: Trade Agreement- When the L1z1x player replenishes commodities: the L1z1x player gives you all of his commodities. Then return this card to the L1z1x player.
Arborec promissory note: Trade Agreement- When the Arborec player replenishes commodities: the L1z1x player gives you all of his commodities. Then return this card to the Arborec player.
Mojo
1 secret objective
L1z1x promissory note: Cybernetic Enhancements- Play at the start of your turn, Remove 1 token from the L1z1x player's strategy pool and return it to his reinforcements. Then, place 1 command token from your reinforcements in your strategy pool. Then return this card to the L1z1x player.
Arborec promissory: Cease Fire- After the Arborec player activates a system containing your units: The Arborec player cannot move units into that system. Then, return this note to the Arborec player
Hedgethorn
2 secret objectives
Winnu promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Winnu's units, lose 1 victory point and return this card to the Winnu player.
Brody **Speaker**
1 secret objective
Cruess promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Cruess' units, lose 1 victory point and return this card to the Cruess player.
Winnu promissory: Cease Fire- After the Winnu player activates a system containing your units: The Winnu player cannot move units into that system. Then, return this note to the Winnu player
Preda
2 secret objectives
Letnev promissory: Cease Fire- After the Letnev player activates a system containing your units: The Letnev player cannot move units into that system. Then, return this note to the Letnev player
Arborec promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Arborec's units, lose 1 victory point and return this card to the Arborec player.
@Brody to start picking strategy cards. Diplomacy & Warfare each have 1 bonus trade good on them
Cards
Everyone double check to see if all changes accurate. I'm going to start keeping and posting a change log like MrBlarney does, both for my record keeping sake and a clearer picture for everyone else.
Edit: Also, I forgot to put infantry out during the status phase again. One infantry on Quann please.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
I think we also missed revealing the next objective in the status phase
Negotiate Trade Routes - Spend 5 trade goods. 1 VP
@MrBlarney
(And again, one of you, him and MrBlarney should really pick Imperial to avoid Elvenshae leaping even further into the lead this round)
You're right on Leadership. But I'm ok with Elvenshae taking Imperial. So more of his neighbours will want to attack him...
Technology.
Taking it yourself gives you 1VP from an early claim and a fresh secret objective to give another route to another.
As for Creuss, I don't think they're in a position to grab two Public Objectives this turn, so they probably won't get anything extra out of the Imperial strategy outside of the 1 VP.
@Elvenshae is up for strategy card selection.
If there is anyone we should be looking at askance, it is the science fish!
Warfare
@Mojo_Jojo
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
The noble science fish choose Trade
@Hedgethorn
@Brody for first action.
3 Tokens into Tactics, exhaust Mekhal Xull(sp? The one next to Mecatol Rex) for and additional token into Strategy. (Final token pools should be 3/3/3)
@Hedgethorn @MrBlarney @Preda @Mojo_Jojo @Elvenshae for secondary effects. (Spend three influence per command token)
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Exhaust Mecatol Rex, Arnor, and Lor for 9 influence; 3 tokens into Strategy.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Take the secondary
Exhaust Meer and Arinam for 6 influence
One in tactics, one in fleet
@Hedgethorn your action
@Mojo_Jojo Looks like you've only got 1 commodity, yes? I'll exchange 1 for 1.
Give Jol-Nar one commodity in exchange for one commodity.
Play Politics, making myself the new speaker.
Draw 2 action cards, look at the top 2 of the agenda deck.
No secondary to pass on
-1 Strategy token, leaving me with 3/3/2 and drawings two Action Cards!
Why should I be surprised, when the action was started by shouting POLITICS! When we rule the galaxy, there will be none of this smoke and mirror bs.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain