Piett didn't order an evacuation of the bridge. He didn't try to make some snake-like exit to preserve his own life. That guy stood his ground, gave an order, and went back to observing the battle. Usually Imperial officers were sniveling cowards in the face of death (or Vader) but Piett grew a spine between ESB and ROTJ.
I chalked that up to his overconfidence in the defensive capabilities of the Executor, followed by not having a chance to get out in the seconds between "Intensify forward firepower" and "So, that's what an A-wing tastes like".
As a close third option "I really don't want to be around when Vader learns that I was in command of his ship when it blew up, especially if I survived somehow...".
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
He could've taken an escape pod and get picked up by the Rebels.
He could've taken an escape pod and get picked up by the Rebels.
I don't know if there was time. I mean, in the clip I found, there are seconds between "Sir, we've lost our bridge deflector shield" and "A-wing to the face".
Granted, we don't know the exact layout of the bridge, and it would make sense that there'd be easily accessible escape pods for the bridge crew. On the other hand, Luke had to drag Vader to a landing bay to board a shuttle to get off the Death Star. If the Emperor himself doesn't have a nearby escape pod in his Death Star throne room, seems like an admiral might just be SOL.
And judging from Vader's past "motivational speeches" it seems that the Empire doesn't really seem to mind losing a bridge officer or two. Especially if it's a bridge officer that just screwed up bad enough that abandoning his ship seemed like the ideal option.
So, could someone spell out the outline of FFG's Star Wars system? Both in terms of what to buy and how it works?
There are three core books, each of which is focused around a different facet of Star Wars.
Edge of the Empire is the "I wanna be Han Solo" book. Everyone is living on the fridges of galactic society: you're bounty hunters or colonists or smugglers or mercenaries, etc. Every character has Obligation, which is basically something that follows you around and shows up every once in a while to complicate things. You could owe a debt to a Hutt, or you could be on the run from a trumped-up criminal charge, or maybe you're trying to save up money for your family living back home.
Age of Rebellion is the "I wanna join the Rebellion" book. Player characters are part of the Rebellion and the campaigns are focused on fighting the Empire. Now, that doesn't mean everyone are soldiers. You have spies and hackers and diplomats so there are all kinds of missions you can run other than just "shoot stuff to win fight." Player characters in AoR have Duty, which is a specific focus that character has that is their personal drive in how best to defeat the Empire. Duty is cool because it can be used to introduce complications into missions, where players have an option to pursue their individual goal, even if it's not an official objective.
Force and Destiny is the "I wanna be a Jedi" book. All player characters made using this book are Force users, but a starting player from F&D is not going to be a Jedi. Think Luke Skywalker at the start of A New Hope, maybe. The mechanic that players use in F&D is Morality, which basically measure how attuned a player is to the light or dark side of the Force. It's a lot more granular than Duty or Obligation.
The core books are all stand-alone but they all use the same rule system and are fully compatible. A starting character from any one of the core books will be on par with a starting character from another core book. The books have advice on how to combine characters from the different books, so it's a matter of determining what sort of game you want to run and figuring out what books to get from there. There are some options in EotE and AoR for a character to be Force sensitive so you don't need F&D if a player really wants to be a Force-user. Still, everything well balanced experience-wise so you won't end up with the problem from earlier SW RPGs where Force users got to be good at EVERYTHING. Becoming more proficient at the Force means you don't get the tricks from your non-Force class at the same time.
The dice system is proprietary but is very intuitive to learn. Skill checks are made by figuring out the difficulty of the check and the ability of the check. You upgrade a number of dice based on skills and circumstances, and it's a simple matter of comparing results. In addition to success and failure there are threats and advantage, so, for example, you could miss shooting a Stormtrooper but could hit the door panel behind him, preventing reinforcements from entering. Or you could hack into the system and get the information you needed, but your hack is noticed by the security system and alarms go off.
Piett didn't order an evacuation of the bridge. He didn't try to make some snake-like exit to preserve his own life. That guy stood his ground, gave an order, and went back to observing the battle. Usually Imperial officers were sniveling cowards in the face of death (or Vader) but Piett grew a spine between ESB and ROTJ.
I chalked that up to his overconfidence in the defensive capabilities of the Executor, followed by not having a chance to get out in the seconds between "Intensify forward firepower" and "So, that's what an A-wing tastes like".
As a close third option "I really don't want to be around when Vader learns that I was in command of his ship when it blew up, especially if I survived somehow...".
Jerjerrod is the true hero of the empire. Piett just got ganked.
They're going to pull a Rogue One but with the entire cast of Star Wars.
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
So, could someone spell out the outline of FFG's Star Wars system? Both in terms of what to buy and how it works?
There are three core books, each of which is focused around a different facet of Star Wars.
Edge of the Empire is the "I wanna be Han Solo" book. Everyone is living on the fridges of galactic society: you're bounty hunters or colonists or smugglers or mercenaries, etc. Every character has Obligation, which is basically something that follows you around and shows up every once in a while to complicate things. You could owe a debt to a Hutt, or you could be on the run from a trumped-up criminal charge, or maybe you're trying to save up money for your family living back home.
Age of Rebellion is the "I wanna join the Rebellion" book. Player characters are part of the Rebellion and the campaigns are focused on fighting the Empire. Now, that doesn't mean everyone are soldiers. You have spies and hackers and diplomats so there are all kinds of missions you can run other than just "shoot stuff to win fight." Player characters in AoR have Duty, which is a specific focus that character has that is their personal drive in how best to defeat the Empire. Duty is cool because it can be used to introduce complications into missions, where players have an option to pursue their individual goal, even if it's not an official objective.
Force and Destiny is the "I wanna be a Jedi" book. All player characters made using this book are Force users, but a starting player from F&D is not going to be a Jedi. Think Luke Skywalker at the start of A New Hope, maybe. The mechanic that players use in F&D is Morality, which basically measure how attuned a player is to the light or dark side of the Force. It's a lot more granular than Duty or Obligation.
The core books are all stand-alone but they all use the same rule system and are fully compatible. A starting character from any one of the core books will be on par with a starting character from another core book. The books have advice on how to combine characters from the different books, so it's a matter of determining what sort of game you want to run and figuring out what books to get from there. There are some options in EotE and AoR for a character to be Force sensitive so you don't need F&D if a player really wants to be a Force-user. Still, everything well balanced experience-wise so you won't end up with the problem from earlier SW RPGs where Force users got to be good at EVERYTHING. Becoming more proficient at the Force means you don't get the tricks from your non-Force class at the same time.
The dice system is proprietary but is very intuitive to learn. Skill checks are made by figuring out the difficulty of the check and the ability of the check. You upgrade a number of dice based on skills and circumstances, and it's a simple matter of comparing results. In addition to success and failure there are threats and advantage, so, for example, you could miss shooting a Stormtrooper but could hit the door panel behind him, preventing reinforcements from entering. Or you could hack into the system and get the information you needed, but your hack is noticed by the security system and alarms go off.
So....
Can I get the Age of Rebellion and Force and Destiny and make them work together?
About the other books the specific class ones? I know I kind of wanted to get into it before but I found out you could not play or earn a Mandalorian suit
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Bloods EndBlade of TyshallePunch dimensionRegistered Userregular
So, could someone spell out the outline of FFG's Star Wars system? Both in terms of what to buy and how it works?
There are three core books, each of which is focused around a different facet of Star Wars.
Edge of the Empire is the "I wanna be Han Solo" book. Everyone is living on the fridges of galactic society: you're bounty hunters or colonists or smugglers or mercenaries, etc. Every character has Obligation, which is basically something that follows you around and shows up every once in a while to complicate things. You could owe a debt to a Hutt, or you could be on the run from a trumped-up criminal charge, or maybe you're trying to save up money for your family living back home.
Age of Rebellion is the "I wanna join the Rebellion" book. Player characters are part of the Rebellion and the campaigns are focused on fighting the Empire. Now, that doesn't mean everyone are soldiers. You have spies and hackers and diplomats so there are all kinds of missions you can run other than just "shoot stuff to win fight." Player characters in AoR have Duty, which is a specific focus that character has that is their personal drive in how best to defeat the Empire. Duty is cool because it can be used to introduce complications into missions, where players have an option to pursue their individual goal, even if it's not an official objective.
Force and Destiny is the "I wanna be a Jedi" book. All player characters made using this book are Force users, but a starting player from F&D is not going to be a Jedi. Think Luke Skywalker at the start of A New Hope, maybe. The mechanic that players use in F&D is Morality, which basically measure how attuned a player is to the light or dark side of the Force. It's a lot more granular than Duty or Obligation.
The core books are all stand-alone but they all use the same rule system and are fully compatible. A starting character from any one of the core books will be on par with a starting character from another core book. The books have advice on how to combine characters from the different books, so it's a matter of determining what sort of game you want to run and figuring out what books to get from there. There are some options in EotE and AoR for a character to be Force sensitive so you don't need F&D if a player really wants to be a Force-user. Still, everything well balanced experience-wise so you won't end up with the problem from earlier SW RPGs where Force users got to be good at EVERYTHING. Becoming more proficient at the Force means you don't get the tricks from your non-Force class at the same time.
The dice system is proprietary but is very intuitive to learn. Skill checks are made by figuring out the difficulty of the check and the ability of the check. You upgrade a number of dice based on skills and circumstances, and it's a simple matter of comparing results. In addition to success and failure there are threats and advantage, so, for example, you could miss shooting a Stormtrooper but could hit the door panel behind him, preventing reinforcements from entering. Or you could hack into the system and get the information you needed, but your hack is noticed by the security system and alarms go off.
So....
Can I get the Age of Rebellion and Force and Destiny and make them work together?
About the other books the specific class ones? I know I kind of wanted to get into it before but I found out you could not play or earn a Mandalorian suit
Everything works together.
Also, not true on the Mandalorian thing. They include stats for a basic Mandalorian suit of armor in the Bounty Hunter book, No Disintegrations.
Statistics for Mandalorians as a race, however, are only in an Age of Rebellion adventure module which is absolute bullshit.
While each specific class book has new specialties for that specific class, the races and equipment in the books can be used in any game and theoretically could work for any character regardless of class. The books also contain great information on designing campaign stuff around those particular classes - the hired gun book, for example, details how to set up a mercenary company, look for contracts, etc. The explorer book talks about why such individuals are needed in this galaxy, what they might be looking for, how to do space Indiana Jones...
I think in the old EU the Mandalorians were more of a culture of warriors, made up of many different species from all over the galaxy
In the new canon I thiiiiiiiiink they're all just humans?
The Mandalorian stats are slightly different from "normal" humans, just like there are stats for Corellians in another sector splatbook that are slightly different. Without actually going to look at them, I think they get some different starting skills to represent that, generally speaking, their culture values combat (for Mandalorians) or piloting (for Corellians).
I thought they were an ideal people followed not a race.
They're based on Planet Mandalore, and the culture had to come from something, but they tend to vary between just being a warrior culture and being around the race of Mandalorians. The current Star Wars canon is that they're a warrior culture that came from Mandalorian people, who are basically human-adjacent.
Oh everybody in Star Wars is human adjacent, even Jabba the miserable turd, you leave somebody in one of those diaper tanks too long and I bet they come out lookin like Jabba
Broke as fuck in the style of the times. Gratitude is all that can return on your generosity.
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I chalked that up to his overconfidence in the defensive capabilities of the Executor, followed by not having a chance to get out in the seconds between "Intensify forward firepower" and "So, that's what an A-wing tastes like".
As a close third option "I really don't want to be around when Vader learns that I was in command of his ship when it blew up, especially if I survived somehow...".
I don't know if there was time. I mean, in the clip I found, there are seconds between "Sir, we've lost our bridge deflector shield" and "A-wing to the face".
Granted, we don't know the exact layout of the bridge, and it would make sense that there'd be easily accessible escape pods for the bridge crew. On the other hand, Luke had to drag Vader to a landing bay to board a shuttle to get off the Death Star. If the Emperor himself doesn't have a nearby escape pod in his Death Star throne room, seems like an admiral might just be SOL.
And judging from Vader's past "motivational speeches" it seems that the Empire doesn't really seem to mind losing a bridge officer or two. Especially if it's a bridge officer that just screwed up bad enough that abandoning his ship seemed like the ideal option.
The clip:
Someone did that already
I would like to know more about the FFG rpg but I don't know really what to ask or start
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
https://youtu.be/MUO6nd0iGBY
Jerjerrod is the true hero of the empire. Piett just got ganked.
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
Aww they deleted their stupid tweet and now my Simpsons clip is contextless
That's rad!
Basically the Rosencrantz and Guildenstern of Star Wars
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Death Star falls and everyone dies?
So....
Can I get the Age of Rebellion and Force and Destiny and make them work together?
About the other books the specific class ones? I know I kind of wanted to get into it before but I found out you could not play or earn a Mandalorian suit
Everything works together.
Also, not true on the Mandalorian thing. They include stats for a basic Mandalorian suit of armor in the Bounty Hunter book, No Disintegrations.
While each specific class book has new specialties for that specific class, the races and equipment in the books can be used in any game and theoretically could work for any character regardless of class. The books also contain great information on designing campaign stuff around those particular classes - the hired gun book, for example, details how to set up a mercenary company, look for contracts, etc. The explorer book talks about why such individuals are needed in this galaxy, what they might be looking for, how to do space Indiana Jones...
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
I always thought of Mandalorians as like...humanoid aliens. Like, they look human, but they're not quite humans.
In the new canon I thiiiiiiiiink they're all just humans?
Uh, wait, what? Go on.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
https://www.fantasyflightgames.com/en/news/2017/8/16/dont-underestimate-the-force/
I thought they were an ideal people followed not a race.
They're based on Planet Mandalore, and the culture had to come from something, but they tend to vary between just being a warrior culture and being around the race of Mandalorians. The current Star Wars canon is that they're a warrior culture that came from Mandalorian people, who are basically human-adjacent.
https://www.paypal.me/hobnailtaylor
https://www.paypal.me/hobnailtaylor
They are adding gerbil chestbursters?