Goose!That's me, honeyShow me the way home, honeyRegistered Userregular
DayZ
There are varying degrees of failure, too, though. Unsung Story was a failure by it's original company but the company that took it over seems like they're at least trying to steer it in the right direction.
No matter the raw percentage of failures, expecting people to back games after theyve thrown away money on several different kickstarters and seen no returns, or bad returns, is super unfair to the consumer
Oh absolutely, I’m done with it aside from actual low budget indie stuff at this point. High profile devs or devs that only use Kickstarter for decently budgeted games could use a more traditional fundraising method if they really wanted to.
Just saw the failure rate being discussed and it made me curious what the actual rate was.
+1
Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
One Weird Trick Developers That Ship Games Don't Want You To Know!
You have to tell yourselves "okay time to ship this game" and work on eliminating bugs and nothing else, or else feature creep and gameplay loop iteration will go on for all eternity.
I am legitimately surprised by how much I'm digging Cuphead
It's also less hard than I thought it'd be, I got to World 2 where you can see your death count and it's only at 28 so far
Controls like a dream though, like wow. It's funny though because the art was always the thing for me with this game, but when you're in the thick of it you can't even really stop to appreciate it so it ends up feeling like a non-entity
0
BroloBroseidonLord of the BroceanRegistered Userregular
It'll be great, just as long as you've spent at least USD$10,000 on in-game gubbins.
EDIT: Jesus fucking christ, their website claims they're raised over $161 million dollars.
There are AAA games with smaller budgets than that getting released all the time, why is Star Citizen taking so long?
You know Freelancer, that game that Chris Roberts made that is basically the basis for Freelancer and everybody loves, so much so that they say "well if this project has Chris Roberts, the man who made Freelancer, heading it, then it'll be great!"
Chris Roberts never actually released the game. His company (Digital Anvil) got bought out by Microsoft after Freelancer went 18 months past its 3 year deadline. He was booted off the team and people who were not invested in his crazy, possibly impossible vision were able to ship it.
Now he's got As Much Money As He Wants and we get to see whether he'll ever actually catch his dream.
I had mentioned the first DLC character for indie Smashlike, Rivals of Aether. They have now released two more, both are part of a pack for five dollars which is an extremely reasonable price really.
A hyper light drifter! ...Okay, an original character obviously based off HLD who is a panther lady from the future. She fights like Marth to an extent with a tipper mechanic.
Huh, I had not even heard of Brawlout. Will have to look into it, as I love me some Smash.
I had first thought Clairen was straight up meant to be an HLD crossover since their previous DLC character was Ori from Ori and the Blind Forest, but she seems to be just kind of a visual homage. Both she and Ranno are fun to play. Ranno combos like no one's business and his tongue and poison darts feel pretty good to use. Though his down special is super weird since you toss out a bubble that you can seal your opponent into like with his tongue special, but it's got a bit of a lengthy animation and your opponent can also knock you into the bubble too, so it feels like it's more hassle than it's worth. Clairen is pretty fast and good at spacing (go figure), but feels like you really need to hit with her tip to do any appreciably fast killing, so she ends up being a bit tricky to play, but fairly rewarding.
He feels really great to play. I had sort of settled on Etalus as my main previously (dunking fools is always fun) but Ranno might edge him out. Of course I don't really have anyone to play it with in real life anymore, so I should probably bite the bullet and start playing online.
so that marks both Sony and Microsoft putting out Switch titles
Speaking of failed Kickstarters, Tiny Metal's devs originally Kickstarted a JRPG codenamed Project Phoenix four years ago that made ten times its $100k budget but still hasn't been completed. Last year they popped back up with a Kickstarter for Tiny Metal which failed to get funded. Tiny Metal is still happening though cause they secured a publisher.
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
Looks like the devs behind the Infectious Madness of Doctor Dekker might be catching onto the idea that their system of asking questions is cool in theory but maddening in practice,
There's now a new way to traverse the Dekkerverse...
1. Click the dropdown button at the right of the text box for suggested questions.
2. Click a question, watch the video.
3. Repeat.
Use the button as much as you like, or ignore it, it's up to you! Asking for suggested questions adds one to your hint tally, so if you don't type at all you're certain to pick up our 'hinty aftertaste' achievement.
At launch there are just under 1000 suggested questions available, which will enable you to easily finish the game, leaving 500+ responses as keyboard 'easter eggs' if you want to find them.
We really hope this new input system makes the game more accessible, and gives veterans a good reason to head back to the couch for a replay too...
+2
BroloBroseidonLord of the BroceanRegistered Userregular
Cool local indie dev just put his new game, Desert Child, up on KS. Not gonna link to it obviously but here's a cool vid
Desert Child is a Racing RPG set in a dusty world where your only friends are a vintage hoverbike and a bowl of ramen noodles.
It’s the rags-to-riches story of a broke young racer who fights through gangsters, bounty hunters and pancake cravings to enter the Championship and get off Earth before it E-X-P-L-O-D-E-S (metaphorically).
Cool local indie dev just put his new game, Desert Child, up on KS. Not gonna link to it obviously but here's a cool vid
Desert Child is a Racing RPG set in a dusty world where your only friends are a vintage hoverbike and a bowl of ramen noodles.
It’s the rags-to-riches story of a broke young racer who fights through gangsters, bounty hunters and pancake cravings to enter the Championship and get off Earth before it E-X-P-L-O-D-E-S (metaphorically).
Sociable Soccer is the new game from the guy behind Sensible Soccer (which is one of the best games ever made etc.)
I've messed around with it for around 30 minutes and I'm pretty optimistic about it so far.
Early access is early access and things could always go wrong, but this seems to have got the feel of the old Sensi games right.
Cool local indie dev just put his new game, Desert Child, up on KS. Not gonna link to it obviously but here's a cool vid
Desert Child is a Racing RPG set in a dusty world where your only friends are a vintage hoverbike and a bowl of ramen noodles.
It’s the rags-to-riches story of a broke young racer who fights through gangsters, bounty hunters and pancake cravings to enter the Championship and get off Earth before it E-X-P-L-O-D-E-S (metaphorically).
Posts
Oh absolutely, I’m done with it aside from actual low budget indie stuff at this point. High profile devs or devs that only use Kickstarter for decently budgeted games could use a more traditional fundraising method if they really wanted to.
Just saw the failure rate being discussed and it made me curious what the actual rate was.
because it's trying to do too much
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
It's also less hard than I thought it'd be, I got to World 2 where you can see your death count and it's only at 28 so far
Controls like a dream though, like wow. It's funny though because the art was always the thing for me with this game, but when you're in the thick of it you can't even really stop to appreciate it so it ends up feeling like a non-entity
Olly moss is working on a game. This might not be related to it.
@Austin Walker
Oh who am I kidding, he is probably super aware this exists.
You know Freelancer, that game that Chris Roberts made that is basically the basis for Freelancer and everybody loves, so much so that they say "well if this project has Chris Roberts, the man who made Freelancer, heading it, then it'll be great!"
Chris Roberts never actually released the game. His company (Digital Anvil) got bought out by Microsoft after Freelancer went 18 months past its 3 year deadline. He was booted off the team and people who were not invested in his crazy, possibly impossible vision were able to ship it.
Now he's got As Much Money As He Wants and we get to see whether he'll ever actually catch his dream.
THIS is from the video game he’s working on!
Sort of like how having my trainers yell directions at me while I was shooting really helped me improve my aim and trigger pull.
Tiny Metal looks like Advanced Wars PC ?
https://www.youtube.com/watch?v=zaDL8VhhaJg
https://www.rockpapershotgun.com/2017/10/17/sony-music-entertainment-indie-games-publishing-label/
this is also coming out on Switch
so that marks both Sony and Microsoft putting out Switch titles
I'm super excited for both Tiny Metal and it.
WarGroove?
https://youtu.be/pdq740fS6jo
A poison arrow frog monk and...
https://youtu.be/jGLgSZTmUVU
A hyper light drifter! ...Okay, an original character obviously based off HLD who is a panther lady from the future. She fights like Marth to an extent with a tipper mechanic.
I had first thought Clairen was straight up meant to be an HLD crossover since their previous DLC character was Ori from Ori and the Blind Forest, but she seems to be just kind of a visual homage. Both she and Ranno are fun to play. Ranno combos like no one's business and his tongue and poison darts feel pretty good to use. Though his down special is super weird since you toss out a bubble that you can seal your opponent into like with his tongue special, but it's got a bit of a lengthy animation and your opponent can also knock you into the bubble too, so it feels like it's more hassle than it's worth. Clairen is pretty fast and good at spacing (go figure), but feels like you really need to hit with her tip to do any appreciably fast killing, so she ends up being a bit tricky to play, but fairly rewarding.
Speaking of failed Kickstarters, Tiny Metal's devs originally Kickstarted a JRPG codenamed Project Phoenix four years ago that made ten times its $100k budget but still hasn't been completed. Last year they popped back up with a Kickstarter for Tiny Metal which failed to get funded. Tiny Metal is still happening though cause they secured a publisher.
I'd really love a Smashlike but it's a bunch of indie game characters. that'd be so fucking rad
Well, on the subject of kickstarters, this just finished the other day:
https://youtu.be/EAkqzko1cEQ
Ranno is a super fun froggo
fuck yeah sword dating game
https://www.youtube.com/watch?v=SiHRdHGWHf0
Listen this is great and all but Twitter has taught me that swords are definitely lesbians.
Of the couple attempts there's been at something like this, this looks like the best one
It's just missing something from Supergiant and maybe like Meat Boy before it really hits all the best beats
dang, that music
I feel like I've heard that before
Sociable Soccer is the new game from the guy behind Sensible Soccer (which is one of the best games ever made etc.)
I've messed around with it for around 30 minutes and I'm pretty optimistic about it so far.
Early access is early access and things could always go wrong, but this seems to have got the feel of the old Sensi games right.
It's a remix of Apache (recognizable bit starts ~0:19).
Yeah bebop and akira are among his big influences for the game
It's basically a sequel to Codex of Alchemical Engineering.
https://www.youtube.com/watch?v=Uj689znjxpg