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Twilight Imperium: 4th edition - Game #1: And they're off!
Posts
I take the Warfare action, and remove the Tactics token from the Lazar / Sakulag system, placing 1 command token into my Tactics pool.
5 votes will come to Mr Blarney at a later date.
@MrBlarney, @Preda, @Brody, @Hedgethorn, @Mojo_Jojo for the Warfare secondary (1 strat token: use the PRODUCTION ability of 1 space dock in your home system).
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
The Disappearance of Inigo Sharpe: Tomas à Dunsanin
PLAY on the Warfare secondary (SP 3 --> 2), exhausting [0.0.0] (5R), 1 Trade Good (TG 1 --> 0), +1R from Sarween Tools to build 1 Dreadnought (4R), 1 Cruiser (2R), and 2 Fighters (1R) at [0.0.0].
Exhaust Naar and Wellon (3R)
To build one dreadnaught in Jol Nar (4R - 1R saween tools)
No urgent need for it. I'm still willing to excange trade agreements if you're interested.
Everyone, I've 2 commodities to excange (probably in assembly phase). Anyone interested?
I'm open to a 2 for 2 trade.
Unless someone else give me a better offer, in Assebly phase we'll do 2 for 2 and I'll pay my extra for the refresh al togheter.
@Preda
I'll give you a 2-for-2 right now.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
The Disappearance of Inigo Sharpe: Tomas à Dunsanin
But since I'm Playing Tecnology anyway, it can wait.
Pick Sarween tools, no resources for extra.
@Elvenshae @Mojo_Jojo @Hedgethorn @Brody @MrBlarney for secondary.
Use my racial power to take the primary power
Exhaust Abyz and Fria (5R) and spend 1 trade good for a second technology (leaving me 6 trade goods)
Research E-Res Siphons (one of my racials) and Infantry II
It is, but his faction can take the primary action of the Tech card instead of the secondary.
It is, but I can take the primary so it's a free one plus six for two. Good point though, I'll edit to make it explicit
I'm willing to swap you 2-for-2 commodities right now, on your turn, so that you have them available to use before the Agenda phase.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
The Disappearance of Inigo Sharpe: Tomas à Dunsanin
Spend 1 strategy token (1->0) and exhaust Lazar (1) and Sakulag (3) to pay for it.
Grab Carrier II.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
The Disappearance of Inigo Sharpe: Tomas à Dunsanin
Agreed
Edit: Oops.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
The Disappearance of Inigo Sharpe: Tomas à Dunsanin
... sorry, I'm dumb, and just noticed that we aren't actually neighbors at the moment. Sorry.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
The Disappearance of Inigo Sharpe: Tomas à Dunsanin
Exhaust Nestphar and spend 1 trade good.
Acquire Sarween Tools.
Play Jol-Nar's "Research Agreement" promissory note to gain Infantry II.
Seems better to play the promissory note now rather than later.
Action is on @Brody, or @MrBody for status update?
Winnu Activate Lodor/@. Move in Carrier, both Fighter and the Teq'Ran GF from Teq'Ran/Torkan. Settle Lodor with the GF.
Letnev Play the action card Industrial Initiative. +1 TG
Aborec play Politics (all cards dealt). Arborec is speaker
L1z1x Activate the Tar'mann system. Move in 2 Cruisers, 1 Destroyer, and 2 Infantry from the L1z1x Home System.Land 2 Infantry on Tar'mann.
Jol-nar Play trade strategy card) +3 trade goods Commodities restored
Aborec 1 TG to Jol-nar for free commodity refresh
Winnu free commodity refresh
Letnev free commodity refresh
Creuss pay 1 SP to refresh commodities
Creuss one commodity and Cease Fire promissory note to the L1z1x in exchange for their Cease Fire promissory note.
Creuss + Letnev swap 2 commodities
Creuss plays Warfare remove the Tactics token from the Lazar / Sakulag system, placing 1 command token into Tactics pool
L1z1x play on the Warfare secondary (SP 3 --> 2), exhausting [0.0.0] (5R), 1 Trade Good (TG 1 --> 0), +1R from Sarween Tools to build 1 Dreadnought (4R), 1 Cruiser (2R), and 2 Fighters (1R) at [0.0.0].
Jol-nar Play on Secondary (-1 strat toke) Exhaust Naar and Wellon (3R) To build one dreadnaught in Jol Nar (4R - 1R saween tools)
Winnu Play secondary. Exaust Winnu, Zohbat and Teq'Ran to build 2 dreadnought.
Arborec play secondary, spend a strategy token and exhaust Quann and Resculon to build a carrier and 2 fighters over Nestphar.
Winnu play Technology, Sarween tools
Jol-nar Take the technology secondary (-1 strategy), take the primary power. Exhaust Abyz and Fria (5R) and spend 1 trade good for a second technology Research E-Res Siphons and Infantry II
Letnev play Tech secondary. Spend strategy token to exhaust Arc Prime and research PDS II
Creuss take Technology secondary. Spend 1 strategy token (1->0) and exhaust Lazar (1) and Sakulag (3). Carrier II.
Arborec Technology secondary. Spend a strategy token. Exhaust Nestphar and spend 1 trade good. Sarween Tools.
L1z1x PLAY on the Technology secondary (SP 2 --> 1), exhaust Lirta IV and Saudor to gain Gravity Drive. Play Jol-Nar's "Research Agreement" promissory note to gain Infantry II.
Map
full map
(unit visual reference)
(max component restrictions per player: 8 destroyers, 8 cruisers, 4 carriers, 5 dreadnoughts, 2 war suns, 5 PDS, 3 space docks)
Objectives
I - Diversify Research - Own 2 technologies in each of 2 colors. 1 VP
I- Develop Weaponry - Own 2 unit upgrade technologies. 1 VP
I- Negotiate Trade Routes - Spend 5 trade goods. 1 VP
I- ???
II- ???
II- ???
II- ???
II- ???
II - ???
Victory Track
Elvenshae - 2
Mojo - 1
Hedgethorn - 1
Brody - 1
Preda - 1
Promissory notes (any player may give these to another. "Black player" is just the example; insert your own color)
Race specific promissory notes (only the stated race may give these)
Player mats
MrBlarney
1 secret objective
Creuss promissory: Cease Fire- After the Creuss player activates a system containing your units: The Creuss player cannot move units into that system. Then, return this note to the Creuss player
Elvenshae
+5 TG
1 secret objective
Letnev promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Letnev's units, lose 1 victory point and return this card to the Letnev player.
L1z1x promissory: Cease Fire- After the L1z1x player activates a system containing your units: The L1z1x player cannot move units into that system. Then, return this note to the L1z1x player
Mojo
1 secret objective
L1z1x promissory note: Cybernetic Enhancements- Play at the start of your turn, Remove 1 token from the L1z1x player's strategy pool and return it to his reinforcements. Then, place 1 command token from your reinforcements in your strategy pool. Then return this card to the L1z1x player.
Arborec promissory: Cease Fire- After the Arborec player activates a system containing your units: The Arborec player cannot move units into that system. Then, return this note to the Arborec player
Hedgethorn **Speaker**
-3 commodities
2 secret objectives
Winnu promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Winnu's units, lose 1 victory point and return this card to the Winnu player.
Brody
1 secret objective
Cruess promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Cruess' units, lose 1 victory point and return this card to the Cruess player.
Winnu promissory: Cease Fire- After the Winnu player activates a system containing your units: The Winnu player cannot move units into that system. Then, return this note to the Winnu player
Preda
2 secret objectives
Letnev promissory: Cease Fire- After the Letnev player activates a system containing your units: The Letnev player cannot move units into that system. Then, return this note to the Letnev player
Arborec promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Arborec's units, lose 1 victory point and return this card to the Arborec player.
Brody - Leadership 1
Hedgethorn - Politics 3 **Speaker**
MrBlarney - Construction 4
Mojo - Trade 5
Elvenshae - Warfare 6
Preda - Technology 7
@Hedgethorn
I should not have the Lizix or the Arborec Trade Agreement promissory notes any more, since I cashed them in. So I should have 7 trade goods to my name (3 from Arborec, with no commodities remaining; 2 from Lizix, with no commodities remaining; and 2 from Letnev). I should have 1 commodity left.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
The Disappearance of Inigo Sharpe: Tomas à Dunsanin
Activate the alpha wormhole sector (the one without a planet between Jol-Nar and Creuss's territory.
Play Lost Star Chart: Play when you activate a system. During this activation, systems with alpha or beta wormholes are adjacent to each other.
Move the Destroyer and Cruiser from Corneeo/Resculon through the adjacent Beta wormhole to the Alpha wormhole.
@Elvenshae, @Mojo_Jojo I come in peace. I just want to hang out and map this sector of space for a little while.
Would you like to fire on the plantoid ships which have suddenly warped from behind the leafy lines to a position which threatens our shared border? You have two guns which can reach the area.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
The Disappearance of Inigo Sharpe: Tomas à Dunsanin
Cheers for the update - MrBlarney no longer has my racial promissory note though. Otherwise I think I'm good.
@Hedgethorn Firing deep space cannons is the greatest joy that there is in this cruel world, I suppose we could hold off testing that new fancy weapon system for your trade promissory note
Move in 1 Carrier and 2 Fighters from Dal Bootha-Xxehan.
Exhaust Bereg (3R) +1R from Sarween Tools to build 1 Cruiser (2R), 2 Fighters (1R), and 2 Infantry (1R) at Bereg.
Action is on @Mojo_Jojo.
@Elvenshae your action. Unless you need to hang on to see if Hedgethorn rejects my offer not to shoot and so maybe has different units in the wormhole