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Etrian Odyssey: Nexus - When your cat is an absolute unit.

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    chrono_travellerchrono_traveller Registered User regular
    GONG-00 wrote: »
    Are there events that are tied to specific races? The possibility is effecting my party composition options.

    I played through the demo, and I'm pretty sure that the events in the dungeon were tied to skills not races. So some race skills (like reflexes) are learnable by 2 races, but others are I think are unique (like night vision). I don't know if multiple skills are tied to a single event (like you can get the positive outcome if you have either night vision or reflexes).

    The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
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    HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    Yay they still give out a music CD with the game on purchase. :3

    Oh yeah this is out now. Good luck dungeoneers.

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    HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    And in classic Henroid fashion I already have the impression I chose a poor party lineup / misspent skills. So I want to do-over. One thing I'm glad for is that reviving party members is just rolled in to staying at the inn now, you don't have to pay extra for another function.

    This item upgrade system has me raising an eyebrow. None of the things I have are upgradeable yet.

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    GONG-00GONG-00 Registered User regular
    edited October 2017
    Game is sitting on my front porch and I am still stuck at work leaning towards a Harbinger/Fencer/Masurao front line with a Necro/Shaman rear. *cross fingers*

    GONG-00 on
    Black lives matter.
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    chrono_travellerchrono_traveller Registered User regular
    Henroid wrote: »
    And in classic Henroid fashion I already have the impression I chose a poor party lineup / misspent skills. So I want to do-over. One thing I'm glad for is that reviving party members is just rolled in to staying at the inn now, you don't have to pay extra for another function.

    This item upgrade system has me raising an eyebrow. None of the things I have are upgradeable yet.

    IIRC from the demo, you can upgrade anything that is craftable. You can either use a metal bars or just the same mats you used to craft the thing in the first place.

    The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
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    HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    Henroid wrote: »
    And in classic Henroid fashion I already have the impression I chose a poor party lineup / misspent skills. So I want to do-over. One thing I'm glad for is that reviving party members is just rolled in to staying at the inn now, you don't have to pay extra for another function.

    This item upgrade system has me raising an eyebrow. None of the things I have are upgradeable yet.

    IIRC from the demo, you can upgrade anything that is craftable. You can either use a metal bars or just the same mats you used to craft the thing in the first place.
    I am ready to hunt end-game bosses over and over for item upgrades.

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    HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    I updated the OP a bit now that I've had a closer look at things and seem some stuff first-hand. I have no idea if this game has a secondary-class system like EO3 and EO4 did.

    What I can say right away is that the race-based skill trees aren't terribly defining. A lot of the differences have to do with the names of skills, which gathering type a race focuses on, or when particular things become available for a class (like a couple of races have inventory space increases, one early, one later). That said, these kinda look like the priority to invest into.

    Also Advanced mode has been giving me a hard time. I had bad luck and had party members dying in one hit every battle, denying them any leveling whatsoever. BUT I CRAVE IT BECAUSE THE ROOTS OF YGGDRASIL MUST BE FED WITH BLOOD.

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    PolaritiePolaritie Sleepy Registered User regular
    I've only played the demo so far (holding off since I want to dig into Warriors first when it drops this week), but advanced has felt more or less like the opening of the other ones so far, in which things hurt like fucking hell.

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
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    Dr. FlamingoDr. Flamingo 49 Gilded Disc Perceives the Sun Registered User regular
    Despite waiting for this game forever, I may have to hold off on getting it. But that's probably ok because I've been playing the demo slowly enough that I forgot it was a demo. My team's nowhere close to level 10 and it's still going. The EO games have great demos, EO4's might be my favorite game demo of all time.

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    HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    Okay so this is a big change that's worth sharing. Petrification clears after a battle is over. Also I wasn't sure but I think it doesn't interfere with a character getting experience for the battle.

    There's a huge difference in how much damage my Therian Masurao takes compared to my Earthlain Fencer and Pugilist. The stat differences don't lie kiddos.

    BTW be careful with the "sultry" voice on characters. I gave it to my warlock and hooo boy she is constantly orgasming or something. I actually have to be mindful of the game volume because of that and characters shouting "shit!", on account of my nephew running around here sometimes.

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    MrBlarneyMrBlarney Registered User regular
    Welp, I just saved in the Inn after setting up my guild of one character per class. Apparently all that naming and customization took me about 75 minutes. Stepping foot in the labyrinth will have to come another day.

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    TamerBillTamerBill Registered User regular
    Henroid wrote: »
    I have no idea if this game has a secondary-class system like EO3 and EO4 did.

    No multi-classing. Each class has two additional skillsets/specialisations that you can choose from after the second stratum.

    3DS Friend Code: 4828-4410-2451
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    OrphaneOrphane rivers of red that run to seaRegistered User regular
    Oh shit

    Rushing home to get this

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    HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    TamerBill wrote: »
    Henroid wrote: »
    I have no idea if this game has a secondary-class system like EO3 and EO4 did.

    No multi-classing. Each class has two additional skillsets/specialisations that you can choose from after the second stratum.
    Cool, I wonder what that will be like. I've been too busy today to do anything with the game. Being a grown-up sucks.

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    FrozenzenFrozenzen Registered User regular
    I've had some free time yesterday and today. Which obviously meant binging EO5!

    Just unlocked specialisations, and only had to rest one character. The rest were roughly heading somewhere sensible skillwise. I really enjoy encounter and boss design so far, although I kind of ended up cheesing the second stratum boss by accident.

    It's nice to be back to a very lowkey story and one big labyrinth. And all the classes seems workable, even if some requires a specific party to really shine.

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    HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    Maybe it's just me, but Advanced mode seems more difficult than previous games.

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    OrphaneOrphane rivers of red that run to seaRegistered User regular
    started on the advanced mode

    but it's been a while so i've had a couple of gameovers already

    those dogs on floor 1 are pretty nasty but you just have to turtle up after threaten

    also i like the mini-events giving out xp in return for being smart adventurers

    I'm running a pretty vanilla team of Masurao, Dragoon, Harbinger, Warlock, Botanist but we'll see how things go, definitely seems like the specializations encourage making plenty of characters

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    HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    I've just reached floor three and I've gotta say, the dungeon exploration and design is much better in this game than previous. Rooms aren't foregone conclusions of square / rectangular rooms connected by hallways. There's a lot of shape to every given space. And the food aspect makes things better as far as relieving the strain on your healer outside of battle. I'm loving this.

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    TcheldorTcheldor Registered User regular
    Gonna get a chance to boot this up tomorrow on the train. Am excited.

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    HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited October 2017
    Actual spoilers, from the experience side of the game.
    I was cutting some lumber on the third floor. Turns out enemy encounters can trigger.
    The three weak flailing green enemies merged into a giant one.
    God help me. Here we go...

    Edit - Success! Not as scary as I thought it'd be, but still.

    Henroid on
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    OrphaneOrphane rivers of red that run to seaRegistered User regular
    so the Owlbear and the Toxipede FOEs are nasty but manageable

    the Iron Crustacean just one-shots my frontline with an ice attack, lol

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    FrozenzenFrozenzen Registered User regular
    No idea how you are supposed to kill the red lobsters without a dragoon with mana guard without being horribly overleveled. With a dragoon they are not too bad.

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    TamerBillTamerBill Registered User regular
    Orphane wrote: »
    so the Owlbear and the Toxipede FOEs are nasty but manageable

    the Iron Crustacean just one-shots my frontline with an ice attack, lol

    After the first turn he always spends a turn doing nothing before that attack. Correctly timing the Defend command is the way to beat him.

    3DS Friend Code: 4828-4410-2451
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    FrozenzenFrozenzen Registered User regular
    TamerBill wrote: »
    Orphane wrote: »
    so the Owlbear and the Toxipede FOEs are nasty but manageable

    the Iron Crustacean just one-shots my frontline with an ice attack, lol

    After the first turn he always spends a turn doing nothing before that attack. Correctly timing the Defend command is the way to beat him.

    That is a great idea! I always get so obsessed with always dealing damage that I forget that defending is sometimes a good plan.

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    PLAPLA The process.Registered User regular
    edited October 2017
    Yeah, petrification is not a form of instant death, anymore. You can't kill with it, and it doesn't game-over you.

    GONG-00 wrote: »
    Are there events that are tied to specific races? The possibility is effecting my party composition options.

    I played through the demo, and I'm pretty sure that the events in the dungeon were tied to skills not races. So some race skills (like reflexes) are learnable by 2 races, but others are I think are unique (like night vision). I don't know if multiple skills are tied to a single event (like you can get the positive outcome if you have either night vision or reflexes).

    This is correct. Events are tied to races through skills tied to races.
    Generally, only one skill for an event. Don't know if there are any exceptions.

    I survived getting cornered by two stalkers in EO2, with only my protector carrying four corpses, repeatedly abusing the backstep when you escape combat. Heroes never die.

    PLA on
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    HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    I've made it to the 5th floor. The 4th and 3rd floors weren't really difficult per se, I was just nervous about stepping too far too fast. But the 5th floor?

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    GONG-00GONG-00 Registered User regular
    Henroid wrote: »
    I've made it to the 5th floor. The 4th and 3rd floors weren't really difficult per se, I was just nervous about stepping too far too fast. But the 5th floor?

    What's your party comp?

    Black lives matter.
    Law and Order ≠ Justice
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    HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    GONG-00 wrote: »
    Henroid wrote: »
    I've made it to the 5th floor. The 4th and 3rd floors weren't really difficult per se, I was just nervous about stepping too far too fast. But the 5th floor?

    What's your party comp?
    I'm running with a Masurao, Fencer, Pugilist, Warlock, and Botanist. One of the problem points of my lineup is the Marurao. She is REALLY vulnerable to attacks.

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    GONG-00GONG-00 Registered User regular
    Eeeep!

    Black lives matter.
    Law and Order ≠ Justice
    ACNH Island Isla Cero: DA-3082-2045-4142
    Captain of the SES Comptroller of the State
    xu257gunns6e.png
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    chrono_travellerchrono_traveller Registered User regular
    Just from the demo floors (haven't had much time this week to play) I was very underwhelmed with Fencer. I think going forward, my team will be Masurao, Dragoon, Warlock, Rover, and Botanist. Though I'm thinking of switching out the Masurao for Pugilist, dunno. And kinda really liked the Necro's mechanic, but argh, only 5 slots!

    The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
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    HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited October 2017
    I like the Fencer. At rank 4, just before the first TP boost in the skill's cost, I'm having great luck with her taunt working as a tanking device. She dodges, and through another passive I have available she will attack when dodging. Not for a staggering amount of damage by any stretch, but it's something. I also noticed that when I upgrade the ability next, the penalties to defenses are lessened. Since I don't have an archer or gun user, my Fencer also provides the Pierce damage component to my team.

    On that note, did anyone else notice that resists / weaknesses to physical types of damage are way more exaggerated than in previous games? It's about time.

    Henroid on
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    OrphaneOrphane rivers of red that run to seaRegistered User regular
    btw the first stratum boss leads off with an explosive full party attack

    and there are things you can do on the floor to make the fight easier

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    PolaritiePolaritie Sleepy Registered User regular
    Which way did they go with FOE and boss xp this time around?

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
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    StraygatsbyStraygatsby Registered User regular
    Got this yesterday after a visit to 3 of my town's Gamestops. Fortunately, the last one had a rabid Etrian fan working there who insisted I wait while she call another store to verify and hold one in stock. She was pretty great.

    I now fully expect to spend countless hundreds of hours this fall/winter/spring mindlessly grinding, and I couldn't be happier.

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    HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    Polaritie wrote: »
    Which way did they go with FOE and boss xp this time around?
    I think they give XP. But now that I think about it I killed one FOE so far and I didn't remember to think actively about the XP gained or not.

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    TamerBillTamerBill Registered User regular
    Henroid wrote: »
    Polaritie wrote: »
    Which way did they go with FOE and boss xp this time around?
    I think they give XP. But now that I think about it I killed one FOE so far and I didn't remember to think actively about the XP gained or not.

    Bosses and FOEs do give experience. Feels like roughly the same amount as in 4.

    3DS Friend Code: 4828-4410-2451
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    PLAPLA The process.Registered User regular
    Henroid wrote: »
    GONG-00 wrote: »
    Henroid wrote: »
    I've made it to the 5th floor. The 4th and 3rd floors weren't really difficult per se, I was just nervous about stepping too far too fast. But the 5th floor?

    What's your party comp?
    I'm running with a Masurao, Fencer, Pugilist, Warlock, and Botanist. One of the problem points of my lineup is the Marurao. She is REALLY vulnerable to attacks.

    Masurao can use good armour. Keep that up to date.

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    l_gl_g Registered User regular
    Which of the EO games would you series vets say had the most interesting classes?
    I remember back when EO3 was new, the new classes and multi-classing that was added to the game looked like a huge step up from previous two games. Has that kind of crazy new class abilities and dynamics from one sequel to the next been true from EO3 onwards, or was EO3 just an outlier in that regard?

    Cole's Law: "Thinly sliced cabbage."
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    HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    EO3 absolutely has the most interesting classes because they broke a lot of standards. There was no one 'bind' class. Several classes each had one type they focused on. Melee elemental attacks also were split around. And yeah, then there was the subclass system which put everything on its head and had a ton of different combinations that were viable (there were some foregone conclusions, but there were absolutely other choices).

    EO4 had subclassing going on, and it fixed a thing the series more or less got backwards, but it wasn't as diverse and there wasn't as much viability in the choices around. The thing EO4 fixed was that early points into abilities got big percentage gains, and the later points would get you smaller ones. It made it so splashing a bit into abilities was worthwhile, but mastering / focusing on a thing or two was still worthwhile.

    I wonder if EO5 takes that approach with its numbers. I hope so.

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    OrphaneOrphane rivers of red that run to seaRegistered User regular
    EO5 has the breakpoints at 5/10 that they seem to have gone with for ability levels that EO4 started

    i think tinkering this time around is probably going to stem from attempting different race/specialization combinations

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