I really like the changes they’ve made in this game. Stealth, traversal, and combat all feel much better. The intro is kinda garbage, but everything after has been a ton of fun.
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Raijin QuickfootI'm your Huckleberry YOU'RE NO DAISYRegistered User, ClubPAregular
I'm really glad they brought back the assassination tete-a-tetes, those are the best
Just got the hidden blade, and take a look at the challenges/achievements as I take a break:
There's an achievement for using the hidden blade to assassinate a hippo.
It's probably too much to hope for a tete-a-tete cutscene when I do that, huh.
I'm really glad they brought back the assassination tete-a-tetes, those are the best
Just got the hidden blade, and take a look at the challenges/achievements as I take a break:
There's an achievement for using the hidden blade to assassinate a hippo.
It's probably too much to hope for a tete-a-tete cutscene when I do that, huh.
How far in does this happen by the way because this weird stealth knockout thing isn't doing it for me
I'm really glad they brought back the assassination tete-a-tetes, those are the best
Just got the hidden blade, and take a look at the challenges/achievements as I take a break:
There's an achievement for using the hidden blade to assassinate a hippo.
It's probably too much to hope for a tete-a-tete cutscene when I do that, huh.
How far in does this happen by the way because this weird stealth knockout thing isn't doing it for me
Early, after the first area basically
when you first meet up with Aya in Alexandria
Hermano on
PSN- AHermano
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David_TA fashion yes-man is no good to me.Copenhagen, DenmarkRegistered Userregular
I'm really glad they brought back the assassination tete-a-tetes, those are the best
Just got the hidden blade, and take a look at the challenges/achievements as I take a break:
There's an achievement for using the hidden blade to assassinate a hippo.
It's probably too much to hope for a tete-a-tete cutscene when I do that, huh.
How far in does this happen by the way because this weird stealth knockout thing isn't doing it for me
Stop squirming on the ground so I can carry you into the tall grass already!
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PiptheFairFrequently not in boats.Registered Userregular
Is this where we talk about the movie with Fassbender?
Cause I tried to watch it, but fell asleep.
0
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David_TA fashion yes-man is no good to me.Copenhagen, DenmarkRegistered Userregular
Coming to this from Unity and fresh off Syndicate, once you hit a major city, there's a very comforting feeling of returning to AC1 and 2 in the way you can now run across rooftops for ages, even crossing streets in a way that you just couldn't in those games (or even in Black Flag, although that was for different reasons).
I'm not sure how I feel about the initial progression.
You're kinda railroaded through to Alexandria by having everything outside of Siwa and the second city (Semeth?) be way higher level, so it felt like you were leaving tons of stuff behind. But now I'm also way higher level, so I went back and I'm now just roaming the countryside solving crimes and killing bandits. I think I have two main quests back in Alexandria that I'm seven or eight levels higher than the rec.
I should probably go back and do those, just to get on with it.
This combat might be too terrible for me to continue with this much farther
The only reliable way I've been able to take out random soldiers on horseback has been to run up to a rooftop, wait for them to climb up and spam the shit out of the attack button as they're climbing up
Everything about how the camera feels during combat is bad bad bad, and boy howdy I sure do hate it when games have a lock-on option that just drops the lock-on for no fucking reason
Using the bow just feels so bad too, everything about combat seems way off
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David_TA fashion yes-man is no good to me.Copenhagen, DenmarkRegistered Userregular
Honestly, I just dodge and slash when it comes to horsemen. But I've had pretty good luck with a good long weapon as well. The pre-order scepter took care of around ten of them after I robbed a caravan.
Though I'm running around with a big hammer these days and it kinda just feels too slow for the amount of damage it does. I think I need to find a different alternative to my main sword.
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Linespider5ALL HAIL KING KILLMONGERRegistered Userregular
I don’t know if I have a problem with it or not, but
it is hilariously easy to walk up and just kill the rider off a horse like nothing. Was not expecting that at all.
So I know there's mixed opinions on Assassin's Creed III. But I feel there was one thing that could unite us all in that game, something I've felt a lacking for since we moved to different eras and play types. And finally, we got it again, and it felt good. Comfortable. Like an old friend you pick up a conversation with as if it hadn't stopped years ago.
Coming to this from Unity and fresh off Syndicate, once you hit a major city, there's a very comforting feeling of returning to AC1 and 2 in the way you can now run across rooftops for ages, even crossing streets in a way that you just couldn't in those games (or even in Black Flag, although that was for different reasons).
I'm not sure how I feel about the initial progression.
You're kinda railroaded through to Alexandria by having everything outside of Siwa and the second city (Semeth?) be way higher level, so it felt like you were leaving tons of stuff behind. But now I'm also way higher level, so I went back and I'm now just roaming the countryside solving crimes and killing bandits. I think I have two main quests back in Alexandria that I'm seven or eight levels higher than the rec.
I should probably go back and do those, just to get on with it.
It took me a while to conclude this almost has to be deliberate on the designers' part.
It seems their intent is to force you to have to backtrack to places you've already been. This is a step up from Syndicate, where they actually indicated the level of each part of the city and it made it more progressive like Mario worlds or something. And it's definitely a step up from ACII and III, where if you went ahead and cleared out one of the major cities when you were first there, you pretty much had little to no need to ever go back there for the rest of the game. I actually like how there's an icon on my map by the Pyramid showing it's meant for level 24 and I can just spend the next few hours of the game going "oh I'm coming back for you" in the back of my head.
The only part I found annoying was it didn't really register in a few failed area-clearing attempts to go "oh, huh, holy shit, I just realized I don't even have a hidden blade yet" and had to press forward to make sure I could at least have that taken care of
SnicketysnickThe Greatest Hype Man inWesterosRegistered Userregular
Yeah I'm a bit surprised there's no Shaun-like entries for all these landmarks and points of interest. It sort of makes sense given the (as of one section) modern parts, but still.
Maybe they were replaced wholesale by the Educational Tourism mode coming later?
It's super weird that they've set a game in a place with as much history as this and they don't have any kind of database or codex
That's weird, right?
I'm assuming it's because they're putting that in the Historical mode but at the same time I'm calling the omission a net positive. I loved getting all the info but it got very frustrating in prior games when there's dozens of exclamation points I have to undo in a menu later because landmarks and popups just keep getting thrown at me and I didn't hit Start fast enough.
I guess story wise there's an understandable excuse, seeing how
Layla seems to be going somewhat rogue with Abstergo and her study team appears to be her and someone on Skype, as they delve into a new genetic memory they haven't done any research on yet.
I really do miss the codex, cause I really liked reading all of that stuff.
Also, on a geeking out level, when I first got to Alexandria I ran around for a minute, went shopping, and then turned the camera around and saw it. The Lighthouse of Alexandria. Five minutes later I'm on top of it looking at the cool-ass Alexandria they built and extremely happy.
A "last messages" thread so I can see the instructions on how to do something that flashed on screen for like four seconds and if I miss I spend the next three hours of game play now knowing how to use a heavy attack
Yeah, ten hours in the game now, and there's definite pros and cons I'm settling on.
The bad stuff: the interface is cumbersome and confusing. I don't think I'm going to "get used to it," or settle into the new playstyle or whatever. There's a lot that's janky. While nothing has been throw-the-controller frustrating for me, I think the attempt to make this unlike previous AC games made it way too, well, unlike previous AC games. I've yet to feel like I really need to be stealthy or sneaky, and in many moments where I think I'm supposed to, I'm force to just expose myself to the enemy and engage in combat. So, yeah, game, I get it. You want me to do combat. It's the big new thing you worked on. I'm okay with that, but there's a part of Assassin's Creed I still want and it's a word that encompasses half the game's title.
The game seems to focus on pleasing new players instead of long time fans, because everything I'm used to doing and want to do seems harder: air drops, ledge kills, corner cover- they're all there but not as smooth. Even parkour is jankier; I've accidentally leapt to my death more times in my first two days playing that the entirely of all the times I played Black Flag and Syndicate, combined. I've tried both control schemes and neither feel fully intuitive.
It's very focused on making you use all the new elements, which is good, but it seems like everything's one of only two difficulties: completely impossible and guys will kill you instantly, or already overleveled and you can just walk in and slash everyone to death and loot the place at your leisure. And sweet Jesus, I am already sick of scanning and looting.
So, that said: what makes the game great and why I love playing it:
The game is gorgeous, while the story starts off as confusing and ambiguous it feels better to experience as it paces through. The strongest selling point of the game for me is how Bayek seems to be the most earnest and genuinely compassionate of almost every protagonist in the series. I guess I'll spoiler this part since the character is sort of a surprise if you don't read any of the promo material:
I love how Aya and Bayek have almost that snappy, possibly competitive relationship that Jacob and Evie had, but they're not siblings but a married couple. I love that they're a married couple, period. I love that they fuck because that's what healthy couples do and not because that's what cool video game heroes do. I know that is weird to write but there's so much fantasy/scifi stuff that either completely sterile or treats sex only as some kind of act of abuse or depravity, and I love that this is a couple that embraces physical, open emotional love. I love that their shared loss and trauma, at least so far, isn't being used to create conflict but rather a source of strength for them. I love that it's both endearing that they show a true and honest fear and care for each other while simultaneously kind of weird that murdering people for revenge gets them really, really horny.
I'll make this more general to not have to spoiler everything: what I really love about Bayek is so many AC characters are characters who have personal drive and have to find the good in them. There's a lot of assholes who become reluctant heroes, and yes, while with almost every other AC hero Bayek is motivated by a personal tragedy in his life, the game quickly and properly establishes that he is a generally good person and it's being a good person that makes him a good Assassin, not the other way around.
So, current stance: Origins is definitely not going to end up as my favorite AC game, but Bayek is already becoming my favorite Assassin.
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They are not permanent boats, though. They are until-crocodile boats. As I found out.
Don't forget you can set your arrows on fire using your torch. Drop the torch and stick a loaded arrow in it.
Can do the same with braziers etc.
PSN- AHermano
still need to get a few more modern day segments before I can judge that part though
Is it just me, or is the acting in the modern day stuff, uh, kinda bad?
Especially the audio logs. Some of the lines in there reek of "Ubisoft tries to be hip and with it."
It's probably too much to hope for a tete-a-tete cutscene when I do that, huh.
the way bayek takes ziplines is something. jumped onto the one you're pointed at after jumping off the cliffside tower point and ow
How far in does this happen by the way because this weird stealth knockout thing isn't doing it for me
The scenes with Bayek and his target occur when you kill one of the Masked Ones
Early, after the first area basically
PSN- AHermano
Stop squirming on the ground so I can carry you into the tall grass already!
Then you can move them all you want.
I'm just wandering around, exploring, and all of the sudden I'm yanked into a cutscene where I'm killing Medunamun. Cool cool.
Second impression, why the hell do they start you with this godawful control scheme? At least they let you switch back to the good controls
You can pry parkour-on-R2 from my cold dead hands
Dark Souls
Wait, this doesn't have parkour on R2?
Is this why the combat also feels slow and awful
Not to start with, default controls tie it to X, and your attack buttons to the shoulders, which is lunacy
Cause I tried to watch it, but fell asleep.
I'm not sure how I feel about the initial progression.
I should probably go back and do those, just to get on with it.
I can't imagine hitting square and triangle at the same time or whatever the face buttons are for the other scheme
The only reliable way I've been able to take out random soldiers on horseback has been to run up to a rooftop, wait for them to climb up and spam the shit out of the attack button as they're climbing up
Everything about how the camera feels during combat is bad bad bad, and boy howdy I sure do hate it when games have a lock-on option that just drops the lock-on for no fucking reason
Using the bow just feels so bad too, everything about combat seems way off
Though I'm running around with a big hammer these days and it kinda just feels too slow for the amount of damage it does. I think I need to find a different alternative to my main sword.
it is hilariously easy to walk up and just kill the rider off a horse like nothing. Was not expecting that at all.
Good god, have I missed you, instant ninja horse.
It took me a while to conclude this almost has to be deliberate on the designers' part.
The only part I found annoying was it didn't really register in a few failed area-clearing attempts to go "oh, huh, holy shit, I just realized I don't even have a hidden blade yet" and had to press forward to make sure I could at least have that taken care of
That's weird, right?
Maybe they were replaced wholesale by the Educational Tourism mode coming later?
D3 Steam #TeamTangent STO
I'm assuming it's because they're putting that in the Historical mode but at the same time I'm calling the omission a net positive. I loved getting all the info but it got very frustrating in prior games when there's dozens of exclamation points I have to undo in a menu later because landmarks and popups just keep getting thrown at me and I didn't hit Start fast enough.
I guess story wise there's an understandable excuse, seeing how
Also, on a geeking out level, when I first got to Alexandria I ran around for a minute, went shopping, and then turned the camera around and saw it. The Lighthouse of Alexandria. Five minutes later I'm on top of it looking at the cool-ass Alexandria they built and extremely happy.
A "last messages" thread so I can see the instructions on how to do something that flashed on screen for like four seconds and if I miss I spend the next three hours of game play now knowing how to use a heavy attack
The bad stuff: the interface is cumbersome and confusing. I don't think I'm going to "get used to it," or settle into the new playstyle or whatever. There's a lot that's janky. While nothing has been throw-the-controller frustrating for me, I think the attempt to make this unlike previous AC games made it way too, well, unlike previous AC games. I've yet to feel like I really need to be stealthy or sneaky, and in many moments where I think I'm supposed to, I'm force to just expose myself to the enemy and engage in combat. So, yeah, game, I get it. You want me to do combat. It's the big new thing you worked on. I'm okay with that, but there's a part of Assassin's Creed I still want and it's a word that encompasses half the game's title.
The game seems to focus on pleasing new players instead of long time fans, because everything I'm used to doing and want to do seems harder: air drops, ledge kills, corner cover- they're all there but not as smooth. Even parkour is jankier; I've accidentally leapt to my death more times in my first two days playing that the entirely of all the times I played Black Flag and Syndicate, combined. I've tried both control schemes and neither feel fully intuitive.
It's very focused on making you use all the new elements, which is good, but it seems like everything's one of only two difficulties: completely impossible and guys will kill you instantly, or already overleveled and you can just walk in and slash everyone to death and loot the place at your leisure. And sweet Jesus, I am already sick of scanning and looting.
So, that said: what makes the game great and why I love playing it:
The game is gorgeous, while the story starts off as confusing and ambiguous it feels better to experience as it paces through. The strongest selling point of the game for me is how Bayek seems to be the most earnest and genuinely compassionate of almost every protagonist in the series. I guess I'll spoiler this part since the character is sort of a surprise if you don't read any of the promo material:
I'll make this more general to not have to spoiler everything: what I really love about Bayek is so many AC characters are characters who have personal drive and have to find the good in them. There's a lot of assholes who become reluctant heroes, and yes, while with almost every other AC hero Bayek is motivated by a personal tragedy in his life, the game quickly and properly establishes that he is a generally good person and it's being a good person that makes him a good Assassin, not the other way around.
So, current stance: Origins is definitely not going to end up as my favorite AC game, but Bayek is already becoming my favorite Assassin.