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[Assassin's Creed] To fight the horde, sing and cry

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Posts

  • Senna1Senna1 Registered User regular
    soylenth wrote: »
    Unity post-patch was incredible. stealth element and combat was hard again. Loved it to death. Once they patched out some of the more obnoxious online stuff it was great. Plus Paris really was gorgeous. The armor fashion was fun too. Just my pro-unity vote. Once they patched the launch glitches it was fun.

    Just re-starting Unity (XBO) after quitting in frustration shortly after launch; if you don't mind, what was changed by the patch? I'm only in Sequence 5 or so, but it looks like the companion app is mercifully gone. What about the annoying co-op missions? 2+ years after launch, it's pretty unlikely I'll be finding other players online anyway - are these now able to be completed solo/offline?

    I think Unity suffered for being released directly following ACIV. The mechanics are decidedly not swashbuckling - take out these twenty enemies rushing you - action. Much more deliberate, and enjoyable in their own way. Unsure of how I feel about the totality of character progression, given I'm so early on. From what I remember, this was highly tied into the companion app(s) and microtransactions in the unpatched game.

    I do love the fact that one early training sequence has you fighting to a freaking Corelli Violin Sonata. Videogames just don't do that. But AC does, and it isn't the first example either (Opera in ACIII)

  • ProhassProhass Registered User regular
    edited August 2017
    https://youtu.be/qlqe8UvD8hg

    So this is actually set during cleopatra and Caesars time after all, so happy to hear that coming from gamescom. Also the combat and general look of the environments is very open, I think it's looking quite refreshing and unique, it definitely feels differently to the sprawling cityscapes, with much more open terrain and variety like being able to swim and explore underwater, ride chariots, etc.

    So stoked

    They've also apparently consciously removed the minimap in an effort to make the game less about watching dots and instead tried to make the environment and Ui overlay give players more options and clues, and something about improved stealth options. I'm all for this if it works

    This clip actually sold me on the combat https://youtu.be/yIuu6kwnVZo

    Prohass on
  • ThirithThirith Registered User regular
    edited August 2017
    Prohass wrote: »
    They've also apparently consciously removed the minimap in an effort to make the game less about watching dots and instead tried to make the environment and Ui overlay give players more options and clues, and something about improved stealth options. I'm all for this if it works.
    Already Syndicate (and possibly the ones before) gave quite a lot of UI options, and surprisingly the game still played well with various UI elements switched off; I would've expected that Syndicate was designed for the full UI Monty, but much of it isn't really necessary nor does the game become frustrating without much of the UI. Definitely made it more immersive IMO.

    Thirith on
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    "Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
  • Local H JayLocal H Jay Registered User regular
    I'm just done with collectable crud. The only games I liked that in were like Crackdown, with simple objective and tangible rewards. AC strikes me as a game that suffered from feature creep, adding more without thought after a point.

    Highlight of the series is still AssBro, a game not hard but still challenging, with combat and story worth experiencing. The brotherhood mechanic was so exciting, managing the crew and making my own team of ninja underlings was incredible. Never has a game so effortlessly made me feel like a badass with such a simple animation. The weapon system just made sense in AC2/Bro. Being able to pickup enemy weapons and toss them around was similarly satisfying, too.

    Unity and Syndicate didn't do things terribly bad simply gameplay-wise. They just felt rather bland. Unity felt cool in co-op but didn't feel like a game so much as an Uncharted style "movie where you play the actiony bits". Syndicate had decent if not easy combat, but the level system and gear created a gap between how powerful you felt VS how powerful the game considered you. Instead of being hard, it just felt unfair early on. Upgrade system for the toys in both games was a boring slog through plain menus as you compared stats on cumberbunds.

    I'm watching Origins closely and will update this cruddy OP soon. But man am I nervous. If they took this long and still made a mediocre or worse AC, I fear for the franchise. Especially after the movied flopped harder than a 100ft drop into a hay cart.

  • CaptainNemoCaptainNemo Registered User regular
    edited August 2017
    CaptainNemo on
    PSN:CaptainNemo1138
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  • KoopahTroopahKoopahTroopah The koopas, the troopas. Philadelphia, PARegistered User regular
    Yeah, it looks really cool. Just enough of 'different' while staying faithful to the originals that I'm probably in.

  • LucascraftLucascraft Registered User regular
    The hardcover strategy guide for this book looks beautiful on the outside.

    I'm not really one for strategy guides, but man, that thing is pretty.
    41NVM1PsQBL.jpg


    Related, I'm curious which version of the game y'all are gonna buy? Just the standard? The Deluxe? The Gold?

  • MassenaMassena Registered User regular
    I should be all about an Egyptian setting during Roman times, but I've been burned too much. Will definitely keep an eye on this one, but I'm probably going to need to hear that they haven't packed it with app or multiplayer only content in the single player game and that there's an actual story that is coherent and makes sense.

    Otherwise I'll probably grab it in a few years on sale just for the historical parkour simulator.

  • LucascraftLucascraft Registered User regular
    This thread was curiously hiding on page 8, and the last post is from August 24.

    Am I the only one who bought Origins?

    I do understand that a lot of games came out - Mario Odyssey, Wolfenstein, ACO, Mordor, and several others. But it's strange that this thread is so dormant considering a new game has been out for like 5 days now.


    Anyway, the gameplay in this one has been fun so far. But I'm not completely sold on the main character. I did not fully understand the first like 3 minutes of the game. They show this parade thing, with the Pharaoh. And then they show this guy standing in the crowd. Was that the main character? And then they cut very quickly to like this torture scene, and I didn't really understand the leap there in what was happening.

    And now I'm this dude who I have no attachment to, I have no idea who he is, and I'm not really even sure if he's the same guy from the opening cutscene. If it is, his hair dramatically changed from the time the cutscene happened to the time I took playable control of the character.

  • UnbreakableVowUnbreakableVow Registered User regular
    Origins seems pretty bad so far

    I hate how combat feels, and I hate how stealth feels like some neutered afterthought now

    I'm continuing to play, mainly because I love the setting and I love Bayek. That said this is still one of the worst ACs I've played, if not the worst (I dunno, Revelations is pretty awful)

  • LucascraftLucascraft Registered User regular
    I'm not minding the combat. It feels like instead of ripping off of Batman's free-flow combat, now they are ripping off of Dark Souls' combat. But I'm appreciating it.

  • Skull2185Skull2185 Registered User regular
    Origins looks pretty good to me. If I hadn't just bought a Switch and Mario, and also CoD weren't this Friday, I would be picking this up. My friend tells me they've really cut down on the BS collectible clutter.

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    I got pretty excited reading some of reviews and such.

    After playing a few hours last night it seems alright. The combat is far more shallow than I was hoping. And unless the story adds some new stuff somehow the options in the skill tree aren't going to change that. Between the simplicity of it and the sluggish nature of the controls it just never really feels great.

    Went from "ohh I may really explore everything in this game!" To "well I'll do quests and look up the locations of temples/hermits for skill points"

    Still having fun with it just not quite as much meat as I was hoping (so far). Maybe that will change.

  • Local H JayLocal H Jay Registered User regular
    I've heard it simplifies things a bit too much, with automatic parkouring and generic combat. That and the usual "Ubisoft Patented Content Generator" approach of clearing the map of icons seems pretty more-of-the-samey again.

    I do love the setting, might get it on sale for the history porn

  • ArteenArteen Adept ValeRegistered User regular
    The SE++ thread is lively.

    As much as I love Assassin's Creed and ancient Egypt, I think I'll hold off for now. I just finished Watch Dogs 2 a few weeks ago so I'm burnt out on Ubisoft open world games for a while.

  • UnbreakableVowUnbreakableVow Registered User regular
    I've heard it simplifies things a bit too much, with automatic parkouring and generic combat. That and the usual "Ubisoft Patented Content Generator" approach of clearing the map of icons seems pretty more-of-the-samey again.

    I do love the setting, might get it on sale for the history porn

    Don't expect too much

    Remember the cool database that every AC has had, detailing the history of actual people and places?

    Gone. Like, they just took it out.

  • SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    I literally can't believe they took out the Codex.

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    PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
  • MassenaMassena Registered User regular
    After getting burned on everything post Black Flag, I'm giving this one a pass. If it turns out to be great, I'll pick it up on sale, but (as a guy who has literally every other AssCreed game) I think I'm kinda done with this series for a while. Love me some history porn, love to walk around living environments, but I kinda need a plot reason to do so and they've had way more misses than hits the last few years.

    Really wish someone else would create a walking historical simulator game....

  • Local H JayLocal H Jay Registered User regular
    Just make a 4k AssBro with multiplayer and all and I'm set for on AC games for the rest of my life

  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    Oh yea and some other complaints:

    1) What the fuck kind of UI options are those? Seriously a sliding bar that just removes a set collection of things at each level? No actual choice? So the thing you want to get rid of is most likely on a level that gets rid of something else you definitely want. Great design there. A+

    2) Just a small personal thing but god dammit I wish I could unequip the shield. I'm using dual sword just to not use it in combat but I'm still stuck with a big ugly chunk of metal on my back while sneaking around which is kinda lame.

  • Dr_KeenbeanDr_Keenbean Dumb as a butt Planet Express ShipRegistered User regular
    I've heard it simplifies things a bit too much, with automatic parkouring and generic combat. That and the usual "Ubisoft Patented Content Generator" approach of clearing the map of icons seems pretty more-of-the-samey again.

    I do love the setting, might get it on sale for the history porn

    Don't expect too much

    Remember the cool database that every AC has had, detailing the history of actual people and places?

    Gone. Like, they just took it out.

    We're getting something even cooler. Look up "Discovery Tour" for Origins.

    As someone who has played & beat every main AC game (and Rogue) to 80-100% completion I really like this one. It's refreshingly different and isn't carrying a ton of narrative baggage which is a nice change of pace. Bayek is easily one of my favorite protagonists so far.

    If you're expecting (or wanting) another by-the-numbers AC game give it a miss until there's a sale. If you dig really good open world games then you're doing yourself a disservice by not playing this.

    PSN/NNID/Steam: Dr_Keenbean
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  • urahonkyurahonky Registered User regular
    Yeah the fact that this thread is moving this slowly personally shows me that it's best to wait on this. Unity was an abomination in my eyes, and I didn't play Syndicate. The only reason why this game is on my radar is the setting.

  • UnbreakableVowUnbreakableVow Registered User regular
    I've heard it simplifies things a bit too much, with automatic parkouring and generic combat. That and the usual "Ubisoft Patented Content Generator" approach of clearing the map of icons seems pretty more-of-the-samey again.

    I do love the setting, might get it on sale for the history porn

    Don't expect too much

    Remember the cool database that every AC has had, detailing the history of actual people and places?

    Gone. Like, they just took it out.

    We're getting something even cooler. Look up "Discovery Tour" for Origins.

    As someone who has played & beat every main AC game (and Rogue) to 80-100% completion I really like this one. It's refreshingly different and isn't carrying a ton of narrative baggage which is a nice change of pace. Bayek is easily one of my favorite protagonists so far.

    If you're expecting (or wanting) another by-the-numbers AC game give it a miss until there's a sale. If you dig really good open world games then you're doing yourself a disservice by not playing this.

    We don't yet know how extensive that mode will be, and meanwhile there was no need to remove something that worked so well anyways

  • SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    You should play Syndicate.

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  • Local H JayLocal H Jay Registered User regular
    Syndicate had ok combat but the same 'auto' parkour. Last one with any skill in the climbing was AC3 I feel.

  • LucascraftLucascraft Registered User regular
    They need to make the AC Feudal Japan / Ninja game that everyone wants before the series is driven into the ground.

  • Local H JayLocal H Jay Registered User regular
    Lucascraft wrote: »
    They need to make the AC Feudal Japan / Ninja game that everyone wants before the series is driven into the ground.

    Oh god if it was more stealth oriented like Tenchu and had fun climbing where climbing slower had an impact on sneaking... my god, it'sl beautiful

  • ErrorError Registered User regular
    I've got it. Definitely a more action game feel to the combat, or at least that's what they are aiming for. The fact that you need a shield should tell you all you need to know about how much of an assassin the dude is.

    Story is ok, and they've managed to make Egypt look quite beautiful.

  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    edited November 2017
    Error wrote: »
    I've got it. Definitely a more action game feel to the combat, or at least that's what they are aiming for. The fact that you need a shield should tell you all you need to know about how much of an assassin the dude is.

    Story is ok, and they've managed to make Egypt look quite beautiful.

    You can use dual swords and leave the shield on your back forever. Which is lame visually but you can certainly avoid actually using it.

    edit: Reminded me of a question: does anyone know if the parry works with the dual sword block? It says "shield mode" in the description but not sure if that just means guarding or with the shield out.

    DemonStacey on
  • UnbreakableVowUnbreakableVow Registered User regular
    Lucascraft wrote: »
    They need to make the AC Feudal Japan / Ninja game that everyone wants before the series is driven into the ground.

    Sucker Punch is gonna beat them to it, it seems

  • LeumasWhiteLeumasWhite New ZealandRegistered User regular
    It's... fine. The setting is good, Bayek is good, everything else is just kind of whatever. Except the level system, which is garbage and does nothing but get in the way. Has to be a better way to dole out skill points than by soft-gating areas behind level requirements.

    QPPHj1J.jpg
  • PriscaPrisca Registered User regular
    As a fan of the setting due to my fascination with ancient history .. it still hasn't hyped me enough to justify a purchase.

  • ErrorError Registered User regular
    I just played some more, and oh man. Some fantastic stuff and some what the hell level BS.

    If you find yourself in a whorehouse get ready to get screwed. Uh...I mean get ready for terrible game design.

    On the other hand, hunting down the
    Crocodile
    . Holy shit.

  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    Lucascraft wrote: »
    They need to make the AC Feudal Japan / Ninja game that everyone wants before the series is driven into the ground.

    Yeah. I really miss Tenchu.

  • KadokenKadoken Giving Ends to my Friends and it Feels Stupendous Registered User regular
    Dragkonias wrote: »
    Lucascraft wrote: »
    They need to make the AC Feudal Japan / Ninja game that everyone wants before the series is driven into the ground.

    Yeah. I really miss Tenchu.

    Ghost of Tsushima bebe

  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    Lucascraft wrote: »
    They need to make the AC Feudal Japan / Ninja game that everyone wants before the series is driven into the ground.

    I always felt this was such an obvious choice that hadn't been done that it's probably their last chance release. If the series hits rock bottom sales (well, for AAA gaming standards), they'll go the game everyone is clamouring for to regain interest.

  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    Kadoken wrote: »
    Dragkonias wrote: »
    Lucascraft wrote: »
    They need to make the AC Feudal Japan / Ninja game that everyone wants before the series is driven into the ground.

    Yeah. I really miss Tenchu.

    Ghost of Tsushima bebe

    *watches trailer*

    It has my interest.

  • CorpekataCorpekata Registered User regular
    I am enjoying this but I'm having a lot of quests bug out. I'll arrive at a chariot to steal and find some odd 4 horse pile up with the chariot driver nowhere to be seen, or a target that never moves.

  • FreiFrei A French Prometheus Unbound DeadwoodRegistered User regular
    imgo, Origins is actually excellent, the best one since recent history, like Unity and Syndicate. I say that with a heavy heart cause Syndicate is my favorite time period ever, but poor servers and the multi party ruined it for me, not to mentioned a lot of persistent bugs.

    Origins is STREETS ahead. It's the first AC game I've felt immersed in. The combat doesn't present as well as it feels in videos. In one last fight I was completely surrounded, so I threw a quick slee[ dagger at a big guy and started fighting the smaller ones. Block, dodge, and parried them, evade out of the way of lunging stabs and all that. At one point my falcon came down to harass an archer on a nearby roofstop, which kept him out of the fight. I dispatched the smaller guys and then, when the big one woke up, I fogot him, he started beggining when he was at low life, so of course I take my canaanite blade fitted it across his neck and killed him with one motion. It seems like combat always ends with a classic AC take down animation, and this is no different. There's more than one for each weapon type and goddamn, they're all good. The spear is probably my favorite.

    Travesting Egypt is also a pleasure. You purchase mounts (for fairly cheap) to help you and I bought a camel that took me all through the desert, until I found the pyramids of Giza. I though they were just bacdrops, but nope... once I got there, I climbed to the very top

    I also got caught in an area with a bunch of vases and thought "free loot" and in between most of the vaces were snakes, much to my horror.

    I had about enough and left, only to find when I got outside a sandstorm picked up and I started hallucinating from the snake venon, making the enemies I fight normally into these foreboding shadow man

    Also, commandeered a civilian ship and used it to row to the back of a roman trireme, climbed up it, and assassinated a couple before I jumped down to duel the captain. The end reward was a bunch of gold. Two small roman ships sailed up to provide aid but I threw a firebomb on their boat, which burned like wooden boats do. It was a sight to see. When they were in the water, they were attack by several hippos. Also, I saw a lion was kept in a cage on board, so I thought to help it. Unlocked and open the door, stood there, and then he freaked the fuck out and attacked me. Meanwhile, instead of helping, my falcon was killing flamingos in the nearby area without a care in the world.

    Are you the magic man?
  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    Got to play some more last night. Still lukewarm on it. It's one of those situations where I can see a much better game just floating under the surface wanting to break free.

    The god damn lock-on that doesn't do the one thing a lock on system is supposed to do (keep you targeted to that ONE FUCKING ENEMY) and has a hell of a time actually switching when you do want it to really brings down the combat. It would be perfectly serviceable as a simple combat system but is marred to all fuck by the shitty lock-on.

    I'll certainly continue to play because I'm still having fun overall but just a bit of disappointed fun.

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