KetarCome on upstairswe're having a partyRegistered Userregular
We think we would actually prefer to lose a ship with every new technology than exhaust all of our planets this round. With any luck someone might use an action card to rid us of the law entirely should it prove sufficiently bothersome. Muaat prefers exhausting planets, from the sound of it. Any other opinions?
We think we would actually prefer to lose a ship with every new technology than exhaust all of our planets this round. With any luck someone might use an action card to rid us of the law entirely should it prove sufficiently bothersome. Muaat prefers exhausting planets, from the sound of it. Any other opinions?
Sure. What was it that the Confusing Legal Text AC did? :P
I thought that was the 'Ditch this Agenda' AC
We think we would actually prefer to lose a ship with every new technology than exhaust all of our planets this round. With any luck someone might use an action card to rid us of the law entirely should it prove sufficiently bothersome. Muaat prefers exhausting planets, from the sound of it. Any other opinions?
Sure. What was it that the Confusing Legal Text AC did? :P
I thought that was the 'Ditch this Agenda' AC
No, Confusing Legal Text makes someone else the elected target if the person playing it was elected for a bad agenda. But MrBlarney did an analysis of the agendas that target players in the other TI4 game thread, and only 1 was truly negative from what I recall. If so, it's an absurdly useless card to hang on to.
It definitely wouldn't help with this agenda.
edit: Confusing Legal Text
When you are elected as the outcome of an agenda: Choose 1 player. That player is the elected player instead.
Like, I think exhausting our point leaders limited planets and the merchant cats quadrant is pretty good, but so is forcing people to build low cost ships. I could go for either.
KetarCome on upstairswe're having a partyRegistered Userregular
We would prefer the For side of this agenda, but will attempt to mitigate the Against side if chosen.
Play Trade Rider
After an agenda is revealed: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, gain 5 trade goods.
We... shall express no opinion as everybody has decided the space cats are an insignificant threat and that only we matter. We can maybe score exactly two stage 2 objectives and have pretty much lost already
Once jakobagger chimes in, you're all free to start voting. Here's a reminder of what's at stake:
Anti-Intellectual Revolution (Law) For: After a player researches a technology, he must destroy 1 of his non-fighter ships. Against: At the start of the next strategy phase, each player chooses and exhausts 1 planet for each technology he owns.
Voting Order The L1z1x Mindnet: Trade Rider - Against; Up to 4 votes if Trade Rider is Sabotaged. The Winnu: Up to 18 votes; must be in even increments The Emirates of Hacan: Up to 14 votes The Naalu Collective: Up to 8 votes Sardakk N'orr: Up to 9 votes The Embers of Muaat: Up to 11 votes; Speaker
Okay, it's been long enough waiting for jakobagger. I'll rule L1z1x's card as going through, no other cards played, and it's time to vote. @Phyphor is up first.
Actually looking at it, the N'orr would prefer it to pass. I'm not terribly interested in any more tech and while there are a couple races that would get punished more for Against, they also have more planets so the exhaust would be equally punishing.
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jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
Sorry, didn't actually realize I was the one we were waiting for. . .derp.
Sure.
Being of the least tech, I'm highly inclined to just vote against.
What do you say @jakobagger@Lykouragh@Phyphor ?
What is it worth to you all to not have your planets exhausted?
We would be looking at upwards of ten TG cumulatively to not vote against. @MrBody and @Ketar might want to be notified of this extortion I suppose, but I don't expect either of them to foot the bill.
Voting Results The L1z1x Mindnet: Trade Rider - Against The Winnu: Abstain The Emirates of Hacan: Abstain The Naalu Collective: 1 vote - For Sardakk N'orr: 4 votes - For The Embers of Muaat: 5 votes - Against; break tie for Against
At the start of the next strategy phase, each player chooses and exhausts 1 planet for each technology he owns.
The second agenda is revealed from the deck: Imperial Arbiter (Law) Elect Player: The elected player gains this card. At the end of the strategy phase, the owner of this card may discard this card to swap 1 of his strategy cards with 1 of another player's strategy cards.
Votes Available The L1z1x Mindnet: Up to 4 votes The Winnu: Up to 18 votes; must be in even increments The Emirates of Hacan: Up to 14 votes The Naalu Collective: Up to 7 votes Sardakk N'orr: Up to 5 votes The Embers of Muaat: Up to 6 votes; Speaker
About one day of discussion before voting.
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KetarCome on upstairswe're having a partyRegistered Userregular
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Well. Unlike some people at least we want to watch the galaxy burn.
#indignant #what-alien-mother-teaches-their-spawn-not-to-play-with-matches
Sure. What was it that the Confusing Legal Text AC did? :P
I thought that was the 'Ditch this Agenda' AC
No, Confusing Legal Text makes someone else the elected target if the person playing it was elected for a bad agenda. But MrBlarney did an analysis of the agendas that target players in the other TI4 game thread, and only 1 was truly negative from what I recall. If so, it's an absurdly useless card to hang on to.
It definitely wouldn't help with this agenda.
edit: Confusing Legal Text
When you are elected as the outcome of an agenda: Choose 1 player. That player is the elected player instead.
Play Trade Rider
After an agenda is revealed: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, gain 5 trade goods.
Predict Against.
Any other riders before Phyphor kicks off the voting?
Anti-Intellectual Revolution (Law)
For: After a player researches a technology, he must destroy 1 of his non-fighter ships.
Against: At the start of the next strategy phase, each player chooses and exhausts 1 planet for each technology he owns.
Voting Order
The L1z1x Mindnet: Trade Rider - Against; Up to 4 votes if Trade Rider is Sabotaged.
The Winnu: Up to 18 votes; must be in even increments
The Emirates of Hacan: Up to 14 votes
The Naalu Collective: Up to 8 votes
Sardakk N'orr: Up to 9 votes
The Embers of Muaat: Up to 11 votes; Speaker
I wasn't going to play anything though.
@MrBody
@discrider
Being of the least tech, I'm highly inclined to just vote against.
What do you say @jakobagger @Lykouragh @Phyphor ?
What is it worth to you all to not have your planets exhausted?
@MrBody and @Ketar might want to be notified of this extortion I suppose, but I don't expect either of them to foot the bill.
I mean, that was in total as I understood it. Not from each of us.
Still not quite interested though.
Vote 5 Against, resolve the tie Against (assuming there is a tie)
Maybe, maybe not.
It could also have been a collective action problem where everyone leaves voting to everyone else.
@Lykouragh perhaps.
Otherwise @MrBlarney for the next Agenda.
Yeah.. I was speculating on your single vote and the fact that we haven't seen the vote increase AC yet.
The L1z1x Mindnet: Trade Rider - Against
The Winnu: Abstain
The Emirates of Hacan: Abstain
The Naalu Collective: 1 vote - For
Sardakk N'orr: 4 votes - For
The Embers of Muaat: 5 votes - Against; break tie for Against
At the start of the next strategy phase, each player chooses and exhausts 1 planet for each technology he owns.
The second agenda is revealed from the deck:
Imperial Arbiter (Law)
Elect Player: The elected player gains this card. At the end of the strategy phase, the owner of this card may discard this card to swap 1 of his strategy cards with 1 of another player's strategy cards.
Votes Available
The L1z1x Mindnet: Up to 4 votes
The Winnu: Up to 18 votes; must be in even increments
The Emirates of Hacan: Up to 14 votes
The Naalu Collective: Up to 7 votes
Sardakk N'orr: Up to 5 votes
The Embers of Muaat: Up to 6 votes; Speaker
About one day of discussion before voting.