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    SnicketysnickSnicketysnick The Greatest Hype Man in WesterosRegistered User regular
    They gave away everything you listed last year as part of some kind of 30th anniversary thingy, you might've picked them up for nothing then.

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    D3 Steam #TeamTangent STO
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    TubeTube Registered User admin
    I never actually bothered to get my uPlay account back

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    SorceSorce Not ThereRegistered User regular
    Yeah, I grabbed The Crew when it was free on uPlay. It's actually pretty fun.

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    SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    Almost all Ubisoft games fall in the "It's ok but I feel this takes too much of my time and isn't interesting enough long term" category for me.

    It's amazing how they consistently do that, for years now.

    Steam: SanderJK Origin: SanderJK
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    BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    i
    SanderJK wrote: »
    Almost all Ubisoft games fall in the "It's ok but I feel this takes too much of my time and isn't interesting enough long term" category for me.

    It's amazing how they consistently do that, for years now.

    Yo but have you considered filling in this map and collecting 713 of these orbs, some are hidden on top of buildings or behind waterfalls

    You get a sweet cheevo if you do.

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    Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    Brolo wrote: »
    i
    SanderJK wrote: »
    Almost all Ubisoft games fall in the "It's ok but I feel this takes too much of my time and isn't interesting enough long term" category for me.

    It's amazing how they consistently do that, for years now.

    Yo but have you considered filling in this map and collecting 713 of these orbs, some are hidden on top of buildings or behind waterfalls

    You get a sweet cheevo if you do.

    gotta admit i love shit like that

    i can see why it would give people hives tho

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    LasbrookLasbrook It takes a lot to make a stew When it comes to me and youRegistered User regular
    Brolo wrote: »
    i
    SanderJK wrote: »
    Almost all Ubisoft games fall in the "It's ok but I feel this takes too much of my time and isn't interesting enough long term" category for me.

    It's amazing how they consistently do that, for years now.

    Yo but have you considered filling in this map and collecting 713 of these orbs, some are hidden on top of buildings or behind waterfalls

    You get a sweet cheevo if you do.

    Ok, but if we call them moons and you can possess people.

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    Crippl3Crippl3 oh noRegistered User regular
    W_D 2 actually broke from the Ubi formula a bit. No towers, the whole map was open from the start, and all the collectibles actually did something, like give you new clothes, unlock special abilities, or give you new car paint jobs. Many of them were hidden behind puzzles that made you use all your tools to get them, which were quite fun.

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    TheStigTheStig Registered User regular
    One time I used my steam account share and it somehow fucked up my uplay in a way that it thought all my games belonged to my friend. It took me like 3 weeks of back and forth emails to get my uplay games playable again.

    bnet: TheStig#1787 Steam: TheStig
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    MorivethMoriveth BREAKDOWN BREAKDOWN BREAKDOWN BREAKDOWNRegistered User regular
    GOTY? GOTY.

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    David_TDavid_T A fashion yes-man is no good to me. Copenhagen, DenmarkRegistered User regular
    Crippl3 wrote: »
    W_D 2 actually broke from the Ubi formula a bit. No towers, the whole map was open from the start, and all the collectibles actually did something, like give you new clothes, unlock special abilities, or give you new car paint jobs. Many of them were hidden behind puzzles that made you use all your tools to get them, which were quite fun.

    W_D 2 was surprisingly good. Gameplay was fun, the writing was (one crappy, painfully telegraphed misstep aside) generally between OK and kinda great and they managed to make a leet hacker with an emoji LED mask into a relatable and fun character.

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    BroloBrolo Broseidon Lord of the BroceanRegistered User regular

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    also apparently the pc version just has a hard crash after the third stage?

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    OmnipotentBagelOmnipotentBagel floof Registered User regular
    Brolo wrote: »
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    also apparently the pc version just has a hard crash after the third stage?

    This was an intentional design decision. Focus tests found that players enjoyed the game more after that point if they were unable to play it.

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    MorivethMoriveth BREAKDOWN BREAKDOWN BREAKDOWN BREAKDOWNRegistered User regular
    Brolo wrote: »
    iBdqMlC.jpg

    also apparently the pc version just has a hard crash after the third stage?

    This was an intentional design decision. Focus tests found that players enjoyed the game more after that point if they were unable to play it.

    "We realized that if the player only imagined what the game could be like, it was a more satisfying experience than anything we could provide."

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    WeedLordVegetaWeedLordVegeta Registered User regular


    seems apparent that they're shifting to unity as well

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    masterofmetroidmasterofmetroid Have you ever looked at a world and seen it as a kind of challenge?Registered User regular
    Laying off 1/4th of your company is a pretty terrible thing to do

    I know somebody will say something about Telltale's in-house engine being shitty (Which is true) but if that's a result of people being incompetent and not Telltale's breakneck approach to getting new licenses i'll eat my hat

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    ThetherooThetheroo Registered User regular
    Yeah, people have been telling Telltale for years that their engine was a problem that needed to be fixed and if the best way they could come up to fix it was "fire everyone and switch to Unity" then that is a shitty plan

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    Donovan PuppyfuckerDonovan Puppyfucker A dagger in the dark is worth a thousand swords in the morningRegistered User regular
    At the very least could they not at least go to Unreal Engine 4? Or is the licensing for that so much more prohibitively expensive?

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    turtleantturtleant Gunpla Dad is the best.Registered User regular
    Brolo wrote: »
    iBdqMlC.jpg

    also apparently the pc version just has a hard crash after the third stage?

    The secret best thing about this picture is a dude with a Kingdom Hearts user name calling out Sonic fans.

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    WeedLordVegetaWeedLordVegeta Registered User regular
    At the very least could they not at least go to Unreal Engine 4? Or is the licensing for that so much more prohibitively expensive?

    one of their boardmembers is the CEO of unity

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    ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    edited November 2017
    At the very least could they not at least go to Unreal Engine 4? Or is the licensing for that so much more prohibitively expensive?

    There doesn't appear to be anything concrete about their tech plans except Klepek musing that the CEO of Unity is on Telltale's board.

    Dontnod IMO has matched or beaten Telltale on the episodic narrative game game using Unity already anyway, so it's not like it's a terrible fit.

    edit: derped out, original Life is Strange was Unreal while the prequel, which I'm thinking of, is Unity.

    Zxerol on
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    BroloBrolo Broseidon Lord of the BroceanRegistered User regular


    C'mon dude furries ain't that bad

    Try to meet them halfway

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    DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    unity is a perfectly fine engine

    the fact that a LOT of shit games have been released on it doesn't change that fact

    those layoffs, tho? fuck that noise

    Miss me? Find me on:

    Twitch (I stream most days of the week)
    Twitter (mean leftist discourse)
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    TubeTube Registered User admin
    There are a lot of reasons why they might have laid off that many people, but none of them are good.

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    NightDragonNightDragon 6th Grade Username Registered User regular
    At the very least could they not at least go to Unreal Engine 4? Or is the licensing for that so much more prohibitively expensive?

    Switching to a new engine can be an absolutely massive undertaking, in man-hours alone.

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    21stCentury21stCentury Call me Pixel, or Pix for short! [They/Them]Registered User regular
    Zxerol wrote: »
    At the very least could they not at least go to Unreal Engine 4? Or is the licensing for that so much more prohibitively expensive?

    There doesn't appear to be anything concrete about their tech plans except Klepek musing that the CEO of Unity is on Telltale's board.

    Dontnod IMO has matched or beaten Telltale on the episodic narrative game game using Unity already anyway, so it's not like it's a terrible fit.

    edit: derped out, original Life is Strange was Unreal while the prequel, which I'm thinking of, is Unity.

    Prequel isn’t by Dontnod iirc

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    ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    Zxerol wrote: »
    At the very least could they not at least go to Unreal Engine 4? Or is the licensing for that so much more prohibitively expensive?

    There doesn't appear to be anything concrete about their tech plans except Klepek musing that the CEO of Unity is on Telltale's board.

    Dontnod IMO has matched or beaten Telltale on the episodic narrative game game using Unity already anyway, so it's not like it's a terrible fit.

    edit: derped out, original Life is Strange was Unreal while the prequel, which I'm thinking of, is Unity.

    Prequel isn’t by Dontnod iirc

    Yeah, I know, hence the edit. Before the Storm is by Deck Nine, which already had their own extensive work and tools done on Unity, which is why it wasn't Unreal.

    So really, the tooling and experience with the platform is more important than having something that's new and shiny.

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    DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    edited November 2017
    okay, I had zero interest in warhammer fantasy until I started research the lizardmen and skaven

    y'all weren't kidding when you were saying they were the two most interesting factions in the game


    like, all the 'monstrous' factions in warhammer fantasy are totally up my alley, I wont be able to resist a purchase if they release a skink legendary lord (oh boy, there are a lot of good candidates for one!)

    gonna be sacrificing all little rat men for sotek

    Doobh on
    Miss me? Find me on:

    Twitch (I stream most days of the week)
    Twitter (mean leftist discourse)
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    JarsJars Registered User regular
    I think the skaven lore is super stupid, but I still like the faction. not sure how that works I guess I just like giant rats. they were kind of a pain in mordheim though, you got rat ogres and they ruled but you had to keep a grey seer around so they wouldn't stand around confused all the time and it was a bit tedious.

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    Undead ScottsmanUndead Scottsman Registered User regular
    Brolo wrote: »


    C'mon dude furries ain't that bad

    Try to meet them halfway

    Isn't that just a catgirl?

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    DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    Brolo wrote: »


    C'mon dude furries ain't that bad

    Try to meet them halfway

    I swear to god this game better let me at least pick my character's gender

    this is a super important thing for me, and I get frustrated when a game I would otherwise play doesn't have it as an option

    Miss me? Find me on:

    Twitch (I stream most days of the week)
    Twitter (mean leftist discourse)
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    AistanAistan Tiny Bat Registered User regular
    I was trying to look through their screens and videos for any hint of that level of character creation but I couldn't see anything related to this customization that they are talking vaguely about in the descriptions.

    Their summary is "Good cop, bad cop, fascist cop, socialist revolutionary cop, criminal mastermind disguised as a cop – you can play any kind of cop you want." and if they missed 'lady cop' in that mix then they fucked up.

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    GvzbgulGvzbgul Registered User regular
    I like that the Skaven origin story is basically a tarot inspired matter of fact story. One day there was a big tower, the people of the tower effectively put themselves above God (not that Warhammer has "God" but whatever they did was the equivalent of Babel) and then the Skaven turn up and destroy everything.

    I'd guess that the story has been developed or added to since, but the original had that nice mythical tone that some of the other Warhammer fluff lacks. Warhammer is usually stories told by a chronicler, they might be heavily biased stories, but they're somewhat factual. But the Skaven story is more like an fable told to kids to keep them quiet at night.

    Sigmar also fell into that lovely mythical stuff but he's now a bit more developed beyond being a hero of yore. He's lost a lot of the mystery that made him mythical, and he's become more historical like the rest of Warhammer fluff but he's still pretty cool.

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    McHogerMcHoger Registered User regular
    Unless they've changed it, I'm pretty sure you play as a fixed protagonist in No Truce with the Furies.

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    I needed anime to post.I needed anime to post. boom Registered User regular
    all hard-boiled noir stories are incapable of imagining non-gritty male narration

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    KarlKarl Registered User regular
    all hard-boiled noir stories are incapable of imagining non-gritty male narration

    See I disagree. Bioshock Infinite: Burial at Sea episode 2 had a female protagonist and it was great.

    Game developers need to get with the program. However, I do cut indie/small devs some slack. I imagine (i'm not a game dev) that creating multiple player characters is lots more work?

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    McHogerMcHoger Registered User regular
    Karl wrote: »
    all hard-boiled noir stories are incapable of imagining non-gritty male narration

    See I disagree. Bioshock Infinite: Burial at Sea episode 2 had a female protagonist and it was great.

    Game developers need to get with the program. However, I do cut indie/small devs some slack. I imagine (i'm not a game dev) that creating multiple player characters is lots more work?

    It's always a balance in video game RPGs between how much freedom to give character creation and how personal you can make the narrative. The devs seem to reference Planescape: Torment a lot so they are probably going that route.

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    BroloBrolo Broseidon Lord of the BroceanRegistered User regular
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    TubeTube Registered User admin
    Are we making lists of disappointing games

This discussion has been closed.