So wait, the fighter threw you over the forcefield gate and you just opened the latch from the other side? That's hilarious.
It was this step pyramid with a series of simple if obtuse puzzles for us to solve; the first tier had a bunch of thorns that would do damage when we tried to pass through them, but if we were carrying an orchid they would seperate. The second tier had the steps turning to gravel and any attempt to climb them without a red parrot feather would simply fail.
Thing is, we didn't know what the solution to each of these problems was until after we were shown them by the fairy spirit thing, so I approached them from the perspective of a seasoned player: when you are presented with an obstacle that is obstucting the party that you can't remove with brute force, find a way to secure a bypass for the party using the equipment that is available (which in this case was the fighter doing a fastball special with my character and a rope)
Also, he didn't throw me over it; that nat 20 caused me to go through it.
Our party finally got around to lockpicking a small chest we'd carried out several sessions back; after dealing with the physical lock, there was then a magical runelock inside. For which the DM brought out a physical object and said "when you guys can disassemble that into its component pieces, the lock will open." So we passed it around the table and people fidgeted with the object while we kept going, and about ten minutes later someone popped it open.
After we opened the chest, the DM passed each of the six players a piece of paper and said "write down a general description of a minor magic item you'd like to have." After collecting the slips, the DM said "there's an item in the chest trying to determine its form. (Rolls die) Nick, is the item (deals a slip of paper) bracers of defense or (deals another slip) magical chainmail?" Nick decided that the item should be the bracers of defense, which my sorcerer was only too happy to grab. Unfortunately, as I donned my new item, the bard (who had submitted the request for chainmail) acquired a permanent -1 AC penalty! There were two more similar items in the chest: one was a choice between a headband of wisdom and a magical shield. The player who chose the form of that item selected the headband, which the cleric accepted, only for the fighter to receive a -1 AC penalty. The last item was between enchanted plate for the paladin or a cloak of invisibility for the rogue. I tried to talk them into taking one or the other, but the two of them agreed that neither wanted a new item at the cost of possibly giving another character an AC penalty, so they let the third item dissolve into the aether rather than claiming it.
I'm sure we'll eventually find a means of removing the penalties (the DM's not a dick), but in the meantime it'll be interesting. We already tried Remove Curse, and that didn't help.
My DM has merchants with magical items, but they are ridiculous. He had one merchant excitedly trying to sell us a wooden box that you could open and it would smell of one thing, but if you opened it again, it would smell differently.
I love getting treasure like that, actually.
For Christmas last year, I had the party meet a toymaker, and once they saved his life and rid the town of the evil entity that was harassing them, he gave them all little toys that did some fun minor effects (mostly, they mimicked a single spell, but with some lore/fluff that made them fun). One character, for instance, got a mechanical spider that crawls all over his head. The spider has darkvision, so it whispers in his ears what there is to see, which constantly creeps him out.
I think I have a problem, whenever we get a chance to dnd it up (once every 6 weeks) I end up frustrated by the amount of OOC banter and tardiness of players. We can easily spend 30 minutes on a single wolf. Generally I like it that everyone feels so at ease at the table and we have fun anecdotes to share, but I feel like I am not playing the game as much as we are talking about it.
I am that guy who claps in his hands and calls out players by their real names to get them to take their turn, but I hate breaking up conversations and I have to stop myself from scolding other players for hemming and hawwing over how to shoot an arrow at a rat. I do not want to be that guy, but I constantly feel impatient at the table. I also feel guilty whenever I have something OOC to say, because I think it is obvious that I am at the table for dnd and shouldnt be a hypocrit about it.
How do I either turn my dnd group towards a more productive path, or how do I get over myself here?
As an example: when one character wanted to cast Magic Missile another player shared an anecdote about how she once casted that spell while wrapped in a magic carpet. Which distracted the rest of the table for a few minutes and after that the caster had to look up again how many dice he needed to roll. Gaaahh
It won’t solve it completely but I’d give a slight “readiness” bonus to my players to encourage them to pay attention and keep the game moving. Just an extra +2 to their attacks when we were playing 4e. Maybe do that and add they have to do it in X amount of time?
My DM has merchants with magical items, but they are ridiculous. He had one merchant excitedly trying to sell us a wooden box that you could open and it would smell of one thing, but if you opened it again, it would smell differently.
I love getting treasure like that, actually.
(me too) It's funnier when you can solve a problem using 'flavor' items and the DM never thought of it. Bonus points for 'god damn smelly ass box ruining my encounter'.
Magic unending permanent chalk as a low level super item is all fun and games until your players paint a whole town with 1 week uneraseable chalk dicks. (protip, have this be a quest so it wears the joke out before they get the chalk. they manage to stop young vandals and get something neat from them). But then it gets murky when they grind up the endless chalk to throw in a room to see all the invisible enemies.
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webguy20I spend too much time on the InternetRegistered Userregular
My DM has merchants with magical items, but they are ridiculous. He had one merchant excitedly trying to sell us a wooden box that you could open and it would smell of one thing, but if you opened it again, it would smell differently.
I love getting treasure like that, actually.
(me too) It's funnier when you can solve a problem using 'flavor' items and the DM never thought of it. Bonus points for 'god damn smelly ass box ruining my encounter'.
Magic unending permanent chalk as a low level super item is all fun and games until your players paint a whole town with 1 week uneraseable chalk dicks. (protip, have this be a quest so it wears the joke out before they get the chalk. they manage to stop young vandals and get something neat from them). But then it gets murky when they grind up the endless chalk to throw in a room to see all the invisible enemies.
sounds like they are covered in the unerasable endless chalk too.
My DM has merchants with magical items, but they are ridiculous. He had one merchant excitedly trying to sell us a wooden box that you could open and it would smell of one thing, but if you opened it again, it would smell differently.
I love getting treasure like that, actually.
(me too) It's funnier when you can solve a problem using 'flavor' items and the DM never thought of it. Bonus points for 'god damn smelly ass box ruining my encounter'.
Magic unending permanent chalk as a low level super item is all fun and games until your players paint a whole town with 1 week uneraseable chalk dicks. (protip, have this be a quest so it wears the joke out before they get the chalk. they manage to stop young vandals and get something neat from them). But then it gets murky when they grind up the endless chalk to throw in a room to see all the invisible enemies.
sounds like they are covered in the unerasable endless chalk too.
That's gotta be hell on your lungs if you breathe that shit, too
well, it'd be like black lung, or silicosis. One or two days wont kill you, but you are on the road to ruining your lungs if you do it for a month+
I wouldn't recommend looking at pictures of that stuff. its downright nasty and a helluva hard way to die.
It's probably not the strongest combo ever, but it's a guy based around using green flame blade and two weapon fighting as frequently as possible (quicken spell metamagic ,action surge, haste eventually). Has nothing but fire cantrips (GFB, fire bolt, create bonfire, control flames), and a split between fire spells and movement spells (burning hands, jump, scorching ray, misty step).
edit: So going full bore on this guy (mantle running, green flame blade, quickened green flame blade, action surge green flame blade) this guy is swinging out 3d4+2d6+6d8+60 damage split unequally between 2 to 6 targets. That seems petty nuts. You can essentially only pull that once per day though.
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webguy20I spend too much time on the InternetRegistered Userregular
edited November 2017
Oh man our dm handed out the bag of phat loot during last night's game. Mostly armor because our party is particularly squishy, but my minotaur ended up with a belt of hill giant strength. Hello strength of 21.
Also we thought of a great trap. Have whatever the largest bag of holding is set up on a pedestal, when the players retrieve it they find they can't put anything in it. When they turn it inside out to empty it they find that it's full of zombie bears.
This or it's full of water and rapidly floods whatever room its in.
It's probably not the strongest combo ever, but it's a guy based around using green flame blade and two weapon fighting as frequently as possible (quicken spell metamagic ,action surge, haste eventually). Has nothing but fire cantrips (GFB, fire bolt, create bonfire, control flames), and a split between fire spells and movement spells (burning hands, jump, scorching ray, misty step).
edit: So going full bore on this guy (mantle running, green flame blade, quickened green flame blade, action surge green flame blade) this guy is swinging out 3d4+2d6+6d8+60 damage split unequally between 2 to 6 targets. That seems petty nuts. You can essentially only pull that once per day though.
Well now that you've gone mechanically full anime you need to give doing that all at once a cool name.
It's probably not the strongest combo ever, but it's a guy based around using green flame blade and two weapon fighting as frequently as possible (quicken spell metamagic ,action surge, haste eventually). Has nothing but fire cantrips (GFB, fire bolt, create bonfire, control flames), and a split between fire spells and movement spells (burning hands, jump, scorching ray, misty step).
edit: So going full bore on this guy (mantle running, green flame blade, quickened green flame blade, action surge green flame blade) this guy is swinging out 3d4+2d6+6d8+60 damage split unequally between 2 to 6 targets. That seems petty nuts. You can essentially only pull that once per day though.
Well now that you've gone mechanically full anime you need to give doing that all at once a cool name.
Nah specifically flavored for this guy as red flames. The character is based on my coffee order, the red eye, he's like super red maged out for what he looks like.
okay so this isn't necessarily 5e related, except for the fact that i want to home brew something for it. There was this monster in 3.5e, it was a construct, it was a super nimble fighter with dual rapiers that crit like a truck, it was like a humanoid robot ran on water elementals. I can't for the life of me remember what it was called but I want to update them and use em.
okay so this isn't necessarily 5e related, except for the fact that i want to home brew something for it. There was this monster in 3.5e, it was a construct, it was a super nimble fighter with dual rapiers that crit like a truck, it was like a humanoid robot ran on water elementals. I can't for the life of me remember what it was called but I want to update them and use em.
This isn't really ringing any bells, especially not the "run by water elementals" bit.
okay so this isn't necessarily 5e related, except for the fact that i want to home brew something for it. There was this monster in 3.5e, it was a construct, it was a super nimble fighter with dual rapiers that crit like a truck, it was like a humanoid robot ran on water elementals. I can't for the life of me remember what it was called but I want to update them and use em.
okay so this isn't necessarily 5e related, except for the fact that i want to home brew something for it. There was this monster in 3.5e, it was a construct, it was a super nimble fighter with dual rapiers that crit like a truck, it was like a humanoid robot ran on water elementals. I can't for the life of me remember what it was called but I want to update them and use em.
This isn't really ringing any bells, especially not the "run by water elementals" bit.
okay so this isn't necessarily 5e related, except for the fact that i want to home brew something for it. There was this monster in 3.5e, it was a construct, it was a super nimble fighter with dual rapiers that crit like a truck, it was like a humanoid robot ran on water elementals. I can't for the life of me remember what it was called but I want to update them and use em.
I'm trying to remember what else they had. I also don't know if I want to actually fuck with crit chance on them. I may just have them deal increased damage all the time with some means by which to regularly gain advantage or something.
The counterspell spell takes your reaction, though. So I guess you have to counterspell without knowing exactly what the badguys are casting, and just hope that they're casting something it's worth burning your spell slot on?
The counterspell spell takes your reaction, though. So I guess you have to counterspell without knowing exactly what the badguys are casting, and just hope that they're casting something it's worth burning your spell slot on?
That's what my casters do. Very rarely is the enemy caster wasting their turn on a useless spell
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It was this step pyramid with a series of simple if obtuse puzzles for us to solve; the first tier had a bunch of thorns that would do damage when we tried to pass through them, but if we were carrying an orchid they would seperate. The second tier had the steps turning to gravel and any attempt to climb them without a red parrot feather would simply fail.
Thing is, we didn't know what the solution to each of these problems was until after we were shown them by the fairy spirit thing, so I approached them from the perspective of a seasoned player: when you are presented with an obstacle that is obstucting the party that you can't remove with brute force, find a way to secure a bypass for the party using the equipment that is available (which in this case was the fighter doing a fastball special with my character and a rope)
Also, he didn't throw me over it; that nat 20 caused me to go through it.
Our party finally got around to lockpicking a small chest we'd carried out several sessions back; after dealing with the physical lock, there was then a magical runelock inside. For which the DM brought out a physical object and said "when you guys can disassemble that into its component pieces, the lock will open." So we passed it around the table and people fidgeted with the object while we kept going, and about ten minutes later someone popped it open.
After we opened the chest, the DM passed each of the six players a piece of paper and said "write down a general description of a minor magic item you'd like to have." After collecting the slips, the DM said "there's an item in the chest trying to determine its form. (Rolls die) Nick, is the item (deals a slip of paper) bracers of defense or (deals another slip) magical chainmail?" Nick decided that the item should be the bracers of defense, which my sorcerer was only too happy to grab. Unfortunately, as I donned my new item, the bard (who had submitted the request for chainmail) acquired a permanent -1 AC penalty! There were two more similar items in the chest: one was a choice between a headband of wisdom and a magical shield. The player who chose the form of that item selected the headband, which the cleric accepted, only for the fighter to receive a -1 AC penalty. The last item was between enchanted plate for the paladin or a cloak of invisibility for the rogue. I tried to talk them into taking one or the other, but the two of them agreed that neither wanted a new item at the cost of possibly giving another character an AC penalty, so they let the third item dissolve into the aether rather than claiming it.
I'm sure we'll eventually find a means of removing the penalties (the DM's not a dick), but in the meantime it'll be interesting. We already tried Remove Curse, and that didn't help.
For Christmas last year, I had the party meet a toymaker, and once they saved his life and rid the town of the evil entity that was harassing them, he gave them all little toys that did some fun minor effects (mostly, they mimicked a single spell, but with some lore/fluff that made them fun). One character, for instance, got a mechanical spider that crawls all over his head. The spider has darkvision, so it whispers in his ears what there is to see, which constantly creeps him out.
I am that guy who claps in his hands and calls out players by their real names to get them to take their turn, but I hate breaking up conversations and I have to stop myself from scolding other players for hemming and hawwing over how to shoot an arrow at a rat. I do not want to be that guy, but I constantly feel impatient at the table. I also feel guilty whenever I have something OOC to say, because I think it is obvious that I am at the table for dnd and shouldnt be a hypocrit about it.
How do I either turn my dnd group towards a more productive path, or how do I get over myself here?
As an example: when one character wanted to cast Magic Missile another player shared an anecdote about how she once casted that spell while wrapped in a magic carpet. Which distracted the rest of the table for a few minutes and after that the caster had to look up again how many dice he needed to roll. Gaaahh
(me too) It's funnier when you can solve a problem using 'flavor' items and the DM never thought of it. Bonus points for 'god damn smelly ass box ruining my encounter'.
Magic unending permanent chalk as a low level super item is all fun and games until your players paint a whole town with 1 week uneraseable chalk dicks. (protip, have this be a quest so it wears the joke out before they get the chalk. they manage to stop young vandals and get something neat from them). But then it gets murky when they grind up the endless chalk to throw in a room to see all the invisible enemies.
sounds like they are covered in the unerasable endless chalk too.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
That's gotta be hell on your lungs if you breathe that shit, too
I wouldn't recommend looking at pictures of that stuff. its downright nasty and a helluva hard way to die.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
Specifically the Phoenix Sorcery sorcerous origin.
Variant human, veteran mercenary,
swashbuckler 3, Phoenix sorcery 3, fighter 2
It's probably not the strongest combo ever, but it's a guy based around using green flame blade and two weapon fighting as frequently as possible (quicken spell metamagic ,action surge, haste eventually). Has nothing but fire cantrips (GFB, fire bolt, create bonfire, control flames), and a split between fire spells and movement spells (burning hands, jump, scorching ray, misty step).
edit: So going full bore on this guy (mantle running, green flame blade, quickened green flame blade, action surge green flame blade) this guy is swinging out 3d4+2d6+6d8+60 damage split unequally between 2 to 6 targets. That seems petty nuts. You can essentially only pull that once per day though.
Also we thought of a great trap. Have whatever the largest bag of holding is set up on a pedestal, when the players retrieve it they find they can't put anything in it. When they turn it inside out to empty it they find that it's full of zombie bears.
This or it's full of water and rapidly floods whatever room its in.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Well now that you've gone mechanically full anime you need to give doing that all at once a cool name.
Phoenix talon storm?
Nah specifically flavored for this guy as red flames. The character is based on my coffee order, the red eye, he's like super red maged out for what he looks like.
:P
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
https://youtu.be/KXOCzB35kFY
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
Also that's one big attack, I'm about a bunch of attacks
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
I always see it as the flaming sword attack, one that mainly tosses fire at another opponent as you swing.
Heck on this guy it is flaming daggers (maybe dagger short sword combo)
This isn't really ringing any bells, especially not the "run by water elementals" bit.
This list of all the constructs might be helpful though:
http://chet.kindredcircle.org/pdf/DnD3.5Index-Monsters-byCR.pdf
Nimblewright, from Monster Manual 2
Yep thanks yall
Wow; 12-20 crit range! You're not kidding.
Is it just Champions in 5e that get the expanded crit range or does it crop up anywhere else?
Singular to champs as far as I know.
1.) Instead of Shadow Dog Hexblades can turn a killed humanoid into a Specter that follows their commands. That is super boss.
2.) Identifying a spell takes your reaction, so the utility is somewhat niche (continuous spells without immediately obvious effects).
That's what my casters do. Very rarely is the enemy caster wasting their turn on a useless spell
Can you use a free action when it's not your turn? I don't have the book handy.