BrodyThe WatchThe First ShoreRegistered Userregular
@Elvenshae this is also your chance to declare retreats. There is no reason for this to get any bloodier than it has to. I want you to know that we still consider the Creuss friends, and thank them for opening the way to Mecatol Rex. We will surely keep them at our right hand in the empire of the Letnev.
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
Activate Winnu system. Play "Flank Speed- Select the system that you just activated using the command token. Increase the speed of all vehicles traveling
into the system by 1."
Activity log
from Creuss taking Winnu up to right before Preda's play.
Creuss gives 1 TG to Letnev
Creuss gives 4 TG + trade agreement to Jol-Nar in exchange for research racial note
Creuss plays Infiltrate card to take over Winnu dock and pds
Creus exhausts Sakula, Lazar, Arnor, and Creuss to build flagship, 4 fighters in Winnu. Destroyer scrapped
Jol-Nar activates Sakula, plays flank speed card. Move in the carrier with two ground forces from Wellon,Move in the carrier and Dreadnaught with two fighters and a ground force from Abyz/Fria
Jol-Nar gives 2 commodities to Arborec
Creuss retreats cruiser to Arnor
Jol-nar wipes out Creuss infantry, no losses
Arborec plays Technology, researches PDS II, Plasma Scoring, exhaust Nestphar, Resculon, Gral.
Jol-nar plays tech (-1 SP). Research gravity drive, space dock II, exhaust Abyz & Nar.
Winnu play tech (-1 SP). Research dreadnought II. Exhaust Lodor, Thibah, spend 1 TG.
L1z1x play tech (-1 SP), exhaust homeworld, research Super dreadnought II
Letnev Activate Mecatol Rex (-1 TP). Move 3 Cruisers and 1 Fighter from Arc Prime, Picking up 1 GF from New Albion, 1 GF from Starpoint
1 Carrier From Mexar Xull with 2 GF and 1 Fighter.
Letnev gives 1 TG to Jol-nar
Letnev loses 2 infantry, Creuss wiped out. Mecatol taken.
0
Options
Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
edited November 2017
No sabotaging here
*flicks lightswitch on and off*
FIGHT
FIGHT
FIGHT
Mojo_Jojo on
Homogeneous distribution of your varieties of amuse-gueule
+1
Options
BrodyThe WatchThe First ShoreRegistered Userregular
No Sabotage.
Also, Letnev Claims SECRET OBJECTIVE!!! "Spark a rebellion - Win a combat against a player who has the most victory points. 1 VP"
Sorry, Elvenshae, you were literally the only target that would fulfill that requirement. Would a TG salve the pain of losing a system?
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
(unit visual reference)
(max component restrictions per player: 8 destroyers, 8 cruisers, 4 carriers, 5 dreadnoughts, 2 war suns, 5 PDS, 3 space docks)
Objectives
I - Lead from the Front - Spend a total of 3 tokens from your strategy and/or tactics pool. 1 VP Jol-Nar
I - Diversify Research - Own 2 technologies in each of 2 colors. 1 VP
I- Develop Weaponry - Own 2 unit upgrade technologies. 1 VP CreussLetnevL1z1x
I- Negotiate Trade Routes - Spend 5 trade goods. 1 VP Jol-Nar
I- Erect a Monument - Spend 8 resources. 1 VP
II- ???
II- ???
II- ???
II- ???
II - ???
Technologies Promissory notes (any player may give these to another. "Black player" is just the example; insert your own color) Race specific promissory notes (only the stated race may give these)
Player mats
MrBlarney
7 action cards
1 secret objective Creuss promissory: Cease Fire- After the Creuss player activates a system containing your units: The Creuss player cannot move units into that system. Then, return this note to the Creuss player
Elvenshae
5 action cards
1 secret objective Letnev promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Letnev's units, lose 1 victory point and return this card to the Letnev player. L1z1x promissory: Cease Fire- After the L1z1x player activates a system containing your units: The L1z1x player cannot move units into that system. Then, return this note to the L1z1x player Jol-Naw promissory: Research agreement- After the Jol-Nar player researches a technology, you may research the same technology. Then, return this note to the Jol-Nar player
Mojo
6 action cards
1 secret objective L1z1x promissory note: Cybernetic Enhancements- Play at the start of your turn, Remove 1 token from the L1z1x player's strategy pool and return it to his reinforcements. Then, place 1 command token from your reinforcements in your strategy pool. Then return this card to the L1z1x player. Arborec promissory: Cease Fire- After the Arborec player activates a system containing your units: The Arborec player cannot move units into that system. Then, return this note to the Arborec player Arborec promissory note: Trade Agreement- When the Arborec player replenishes commodities: the Arborec player gives you all of his commodities. Then return this card to the Arborec player. Letnev promissory note: Political Secret- When an agenda is revealed: The Letnev player cannot vote, use action cards, or use faction abilities until after the agenda has been resolved. Then return this card to the Letnev player. Creuss promissory note: Trade Agreement- When the Creuss player replenishes commodities: the Creuss player gives you all of his commodities. Then return this card to the Creuss player.
Hedgethorn**Speaker**
4 action cards
2 secret objectives
Committee Formation- Law- Before players vote on an agenda to elect a player, the owner of this card may choose a player to become elected instead. Winnu promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Winnu's units, lose 1 victory point and return this card to the Winnu player.
Brody
7 action cards
0 secret objectives
1 claimed secret objective Winnu promissory: Cease Fire- After the Winnu player activates a system containing your units: The Winnu player cannot move units into that system. Then, return this note to the Winnu player L1z1x promissory note: Trade Agreement- When the L1z1x player replenishes commodities: the L1z1x player gives you all of his commodities. Then return this card to the L1z1x player.
Preda
1 action cards
2 secret objectives Letnev promissory: Cease Fire- After the Letnev player activates a system containing your units: The Letnev player cannot move units into that system. Then, return this note to the Letnev player Arborec promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Arborec's units, lose 1 victory point and return this card to the Arborec player.
Than, Carrier from Lodor With both Fighter and the GF moves through Zohbat and pick up another GF than goes in to Winnu. From Zhobat both Dreadnoght (1 carrying a GF the other carring a fighter) and a Cruiser move to Winnu and finally the drednought and GF from Thibah move in too. (everything but a fighter on Zhobat and the things stuck on Torkan moves in). Let's open the dances. I've given ny orders to the Host, but substantially, ALL IN!
Posts
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
No action cards from me, but I will be using my Space Cannon. @Mojo_Jojo to decide if he wants to shoot as well.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Agreed
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Geth, roll 1d10t6
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Geth roll 2d10t9 for Fighters attack
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
I believe it goes to @Elvenshae to try and shoot down landing forces?
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
I believe it goes to @Elvenshae to try and shoot down landing forces?
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
1 GF dies on the way down.
Geth, roll 1d10t6
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Geth, roll 1d10t9 for CV STRIKE
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
MrBody shows me as having GFII, but I'm almost 100% certain that is wrong, so I'm going to roll the two I have left as 8+
Geth roll 2d10t8 for Mortal Kombat!
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Geth roll 1d10t8 for Mortal Kombat: Take 2!
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Geth, roll 3d10t8 for D-FENCE!
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Geth, roll 2d10t8 for WHOM WHOM WHOM
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Geth roll 3d10t8
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Update in a couple hours.
into the system by 1."
Now sabotage ballet start. @Elvenshae and @Mojo_Jojo for shenanigans. @Brody @MrBlarney and @Hedgethorn for knowledge...
from Creuss taking Winnu up to right before Preda's play.
Creuss gives 1 TG to Letnev
Creuss gives 4 TG + trade agreement to Jol-Nar in exchange for research racial note
Creuss plays Infiltrate card to take over Winnu dock and pds
Creus exhausts Sakula, Lazar, Arnor, and Creuss to build flagship, 4 fighters in Winnu. Destroyer scrapped
Jol-Nar activates Sakula, plays flank speed card. Move in the carrier with two ground forces from Wellon,Move in the carrier and Dreadnaught with two fighters and a ground force from Abyz/Fria
Jol-Nar gives 2 commodities to Arborec
Creuss retreats cruiser to Arnor
Jol-nar wipes out Creuss infantry, no losses
Arborec plays Technology, researches PDS II, Plasma Scoring, exhaust Nestphar, Resculon, Gral.
Jol-nar plays tech (-1 SP). Research gravity drive, space dock II, exhaust Abyz & Nar.
Winnu play tech (-1 SP). Research dreadnought II. Exhaust Lodor, Thibah, spend 1 TG.
L1z1x play tech (-1 SP), exhaust homeworld, research Super dreadnought II
Letnev Activate Mecatol Rex (-1 TP). Move 3 Cruisers and 1 Fighter from Arc Prime, Picking up 1 GF from New Albion, 1 GF from Starpoint
1 Carrier From Mexar Xull with 2 GF and 1 Fighter.
Letnev gives 1 TG to Jol-nar
Letnev loses 2 infantry, Creuss wiped out. Mecatol taken.
*flicks lightswitch on and off*
FIGHT
FIGHT
FIGHT
Also, Letnev Claims SECRET OBJECTIVE!!! "Spark a rebellion - Win a combat against a player who has the most victory points. 1 VP"
Sorry, Elvenshae, you were literally the only target that would fulfill that requirement. Would a TG salve the pain of losing a system?
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Map
full map
(unit visual reference)
(max component restrictions per player: 8 destroyers, 8 cruisers, 4 carriers, 5 dreadnoughts, 2 war suns, 5 PDS, 3 space docks)
Objectives
I - Diversify Research - Own 2 technologies in each of 2 colors. 1 VP
I- Develop Weaponry - Own 2 unit upgrade technologies. 1 VP Creuss Letnev L1z1x
I- Negotiate Trade Routes - Spend 5 trade goods. 1 VP Jol-Nar
I- Erect a Monument - Spend 8 resources. 1 VP
II- ???
II- ???
II- ???
II- ???
II - ???
Victory Track
Elvenshae - 3
Mojo - 2
Hedgethorn - 1
Brody - 2
Preda - 1
Promissory notes (any player may give these to another. "Black player" is just the example; insert your own color)
Race specific promissory notes (only the stated race may give these)
Player mats
MrBlarney
1 secret objective
Creuss promissory: Cease Fire- After the Creuss player activates a system containing your units: The Creuss player cannot move units into that system. Then, return this note to the Creuss player
Elvenshae
1 secret objective
Letnev promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Letnev's units, lose 1 victory point and return this card to the Letnev player.
L1z1x promissory: Cease Fire- After the L1z1x player activates a system containing your units: The L1z1x player cannot move units into that system. Then, return this note to the L1z1x player
Jol-Naw promissory: Research agreement- After the Jol-Nar player researches a technology, you may research the same technology. Then, return this note to the Jol-Nar player
Mojo
1 secret objective
L1z1x promissory note: Cybernetic Enhancements- Play at the start of your turn, Remove 1 token from the L1z1x player's strategy pool and return it to his reinforcements. Then, place 1 command token from your reinforcements in your strategy pool. Then return this card to the L1z1x player.
Arborec promissory: Cease Fire- After the Arborec player activates a system containing your units: The Arborec player cannot move units into that system. Then, return this note to the Arborec player
Arborec promissory note: Trade Agreement- When the Arborec player replenishes commodities: the Arborec player gives you all of his commodities. Then return this card to the Arborec player.
Letnev promissory note: Political Secret- When an agenda is revealed: The Letnev player cannot vote, use action cards, or use faction abilities until after the agenda has been resolved. Then return this card to the Letnev player.
Creuss promissory note: Trade Agreement- When the Creuss player replenishes commodities: the Creuss player gives you all of his commodities. Then return this card to the Creuss player.
Hedgethorn **Speaker**
2 secret objectives
Committee Formation- Law- Before players vote on an agenda to elect a player, the owner of this card may choose a player to become elected instead.
Winnu promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Winnu's units, lose 1 victory point and return this card to the Winnu player.
Brody
0 secret objectives
1 claimed secret objective
Winnu promissory: Cease Fire- After the Winnu player activates a system containing your units: The Winnu player cannot move units into that system. Then, return this note to the Winnu player
L1z1x promissory note: Trade Agreement- When the L1z1x player replenishes commodities: the L1z1x player gives you all of his commodities. Then return this card to the L1z1x player.
Preda
2 secret objectives
Letnev promissory: Cease Fire- After the Letnev player activates a system containing your units: The Letnev player cannot move units into that system. Then, return this note to the Letnev player
Arborec promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Arborec's units, lose 1 victory point and return this card to the Arborec player.
Preda Leadership 1
MrBlarney Politics 3
Elvenshae Construction 4
Mojo Trade 5
Hedgethorn Technology 7
Brody Imperial 8
I have 3 action cards remaining.
@Brody
You could have waited a turn, and then @Mojo_Jojo would have been a viable target.
No sabotages for @Preda 's turn.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Not particularly, especially given it's the one I just handed you. I'd rather you spend it in pursuit of attacking Winnu or Jol'Nar.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
@Elvenshae to react
@MrBody to roll the battle after shenanigans.
Why should Letnev attack me? we have a ceasefire and I'm dead last...
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]