I know a few of you play on Vassal and I really thought @DaMoonRulz ran a cool HotAC campaign, but what do you make of this? I'd love to hear the stories.
Oh yeah, more positioning dependent mechanics are good.
Too bad the dominant stuff right now doesn't have much defense to begin with (aside from FSR)
I just wonder what the next ship will be to get the Bullseye Arc.
Maybe the T-65 title grants the Bullseye Arc and a free Proton Torpedo, tying into Luke in A New Hope (even though he used the force)
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Ingramthere was only Rage KageRegistered Userregular
Dual sided card.
X-wing, B-wing, (ARC-170?) only modification.
Side 1 Lock S-foils to attack position
Gain a bullseye firing arc. Action: flip this card.
Side 2 We're going in full throttle, that should keep those fighters off our backs
Gain an additional evade die. Action: flip this card.
Tho Wedge is sorta mean with a bullseye arc and Luke becomes better with an extra evade die. At least it only makes Biggs better once and he may have to plan it with an action.
Would it affect the U-wing?
Also, the StarViper has variable position wings, might it benefit?
I'd suppose the argument might be made for the Star Wing as well, though those wings always seemed to fold up for landing rather than to alter the flight profile.
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H3KnucklesBut we decide which is rightand which is an illusion.Registered Userregular
Would it affect the U-wing?
Also, the StarViper has variable position wings, might it benefit?
I'd suppose the argument might be made for the Star Wing as well, though those wings always seemed to fold up for landing rather than to alter the flight profile.
I took it to be about fighters with weapons on the wing ends (hence why changing the wing positions affects weapon arcs), so I don't think any of those apply.
Would it affect the U-wing?
Also, the StarViper has variable position wings, might it benefit?
I'd suppose the argument might be made for the Star Wing as well, though those wings always seemed to fold up for landing rather than to alter the flight profile.
I took it to be about fighters with weapons on the wing ends (hence why changing the wing positions affects weapon arcs), so I don't think any of those apply.
Fair enough, I saw the Arc-170 mentioned as a possibility, and the wings on that one that move don't mount weapons or engines. Really don't seem to do much of anything really...
But the StarViper at least mounts maneuvering engines at the ends of it's wing panels, so readjusting them alters it's maneuverability.
I don't know, it was just a late night thought kind of thing.
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H3KnucklesBut we decide which is rightand which is an illusion.Registered Userregular
Huh, you're right about the ARC-170. Ah well, I never watched clone wars or played games from that period.
Would it affect the U-wing?
Also, the StarViper has variable position wings, might it benefit?
I'd suppose the argument might be made for the Star Wing as well, though those wings always seemed to fold up for landing rather than to alter the flight profile.
I took it to be about fighters with weapons on the wing ends (hence why changing the wing positions affects weapon arcs), so I don't think any of those apply.
Fair enough, I saw the Arc-170 mentioned as a possibility, and the wings on that one that move don't mount weapons or engines. Really don't seem to do much of anything really...
But the StarViper at least mounts maneuvering engines at the ends of it's wing panels, so readjusting them alters it's maneuverability.
I don't know, it was just a late night thought kind of thing.
I figured with the StarViper they would have grabbed a mod or title for a rear arc, since my old micromachine with a tiny Prince Xizor could turn the guns back 180 degrees.
Including a Scum crew that you can use as a Rebel in specific builds is pretty crazy, but hopefully they do it more. I can dream of a day where I see a Rebel Mara Jade, a Scum Dash Rendar, or any others.
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admanbunionize your workplaceSeattle, WARegistered Userregular
Seems like a pretty solid 1-point way to give T65 X-Wing Fighters a boost and barrel roll option. Ideal for escapes and opens up aggressive positioning.
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
Seems like a pretty solid 1-point way to give T65 X-Wing Fighters a boost and barrel roll option. Ideal for escapes and opens up aggressive positioning.
It also makes for round 1 shots on those ships - who are natural jousters.
Interesting. AP-5 is the ship removing the stress token from the other ship, so it can remove one of the tokens it receives from triggering the ability, but not 2 stress from the target ship (with inspiring recruit)
Built an amusing Khiziz / HWK squad to counter the ion heavy build my SO sometimes uses- two ion dischargers and an EMP device. Figure against a non ion list the dischargers would protect my ships from the EMP and as a bonus extend it's range by one.
Then I remembered I don't own any sets that came with EMP. Bah
Is it just me, or does the article keep talking up Trajectory Simulator allowing you to use the front guides while the card says nothing of the sort?
Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
I had a thought since they are dumpster diving for ships anymore
Why not just sell cards of pilots and stuff for ships instead?
I really think at this point they'd be best off cutting releases WAY down, but releasing and selling packs of bases and cards for older models... while also rotating out the existing cards and bases.
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I know a few of you play on Vassal and I really thought @DaMoonRulz ran a cool HotAC campaign, but what do you make of this? I'd love to hear the stories.
Cybernetics are cool and it seems like a fun one-of for lists.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
I still think the bullseye arc is super cool
Yeah, that's the part I'm really digging.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Oh yeah, more positioning dependent mechanics are good.
Too bad the dominant stuff right now doesn't have much defense to begin with (aside from FSR)
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
I just wonder what the next ship will be to get the Bullseye Arc.
Maybe the T-65 title grants the Bullseye Arc and a free Proton Torpedo, tying into Luke in A New Hope (even though he used the force)
X-wing, B-wing, (ARC-170?) only modification.
Side 1 Lock S-foils to attack position
Gain a bullseye firing arc. Action: flip this card.
Side 2 We're going in full throttle, that should keep those fighters off our backs
Gain an additional evade die. Action: flip this card.
Tho Wedge is sorta mean with a bullseye arc and Luke becomes better with an extra evade die. At least it only makes Biggs better once and he may have to plan it with an action.
Also, the StarViper has variable position wings, might it benefit?
I'd suppose the argument might be made for the Star Wing as well, though those wings always seemed to fold up for landing rather than to alter the flight profile.
I took it to be about fighters with weapons on the wing ends (hence why changing the wing positions affects weapon arcs), so I don't think any of those apply.
Fair enough, I saw the Arc-170 mentioned as a possibility, and the wings on that one that move don't mount weapons or engines. Really don't seem to do much of anything really...
But the StarViper at least mounts maneuvering engines at the ends of it's wing panels, so readjusting them alters it's maneuverability.
I don't know, it was just a late night thought kind of thing.
Just kibitzing, don't mind me.
I figured with the StarViper they would have grabbed a mod or title for a rear arc, since my old micromachine with a tiny Prince Xizor could turn the guns back 180 degrees.
https://www.fantasyflightgames.com/en/news/2017/11/10/coordinate-your-attack/
Including a Scum crew that you can use as a Rebel in specific builds is pretty crazy, but hopefully they do it more. I can dream of a day where I see a Rebel Mara Jade, a Scum Dash Rendar, or any others.
Having to have no attack targets to use it is interesting, but good for running away.
Courier droid is interesting as a weaker version of Hyperwave Comm Scanner in a more common slot. Is it wrong of me to want to use it with Jerjerod?
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
We bought the seasons on Amazon Video. My son absolutely loves Rebels, so it ended up being worth it for us.
Also I just realized the Phantom II has a rear arc
A rear arc... thats... ugh.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Another zero point crew, and flight assist Astromech is pretty good.
Wow we know ALL of the upgrades again.
those restrictions are pretty tight
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
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It also makes for round 1 shots on those ships - who are natural jousters.
That seems maybe a bit strong.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Then I remembered I don't own any sets that came with EMP. Bah
Trajectory simulator is almost exactly as stupid as feared. Looks to not work with action bombs, so no mine missiles.
Bomblet generator though? Sure.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
"launch" is a new keyword for bombs that we have to assume will be part of the rules insert for the bomber pack.
Why not just sell cards of pilots and stuff for ships instead?
Until we have official versions of Uglies they are not dumpster diving
I really think at this point they'd be best off cutting releases WAY down, but releasing and selling packs of bases and cards for older models... while also rotating out the existing cards and bases.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981