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[Fire Emblem] THIS THREAD IS DEAD! POST IN THE NEW ONE!

MNC DoverMNC Dover Full-time Voice ActorKirkland, WARegistered User regular
edited January 2023 in Games and Technology
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Welcome to the Fire Emblem thread!

Here we discuss all things Fire Emblem related, except for the mobile Fire Emblem game, which has it's own thread here. So basically the main series and the new Fire Emblem: Warriors game on the Switch.

There is a lot of fun to be had in this classic strategy series, along with personal favorites by fans. Don't be afraid to ask for tips or advice!

Fire Emblem: Three Houses Tips, FAQS, and general info

Below is a list of tips, FAQS, and general good advice compiled by your favorite PA folks for Fire Emblem: Three Houses. There are some minor spoilers, but I think I did a good job of keeping things vague enough. Thanks to everyone who contributed.

Exploring the School:
- gardening and fishing do not use up activity points and you can harvest from the greenhouse every time you explore the monastery, not just every month.
- you should almost never use the Rest option to restore motivation to your students. Instead, use cooking, tea parties, or MVP awards to increase motivation. You should only use the Rest option to repair unique weapons.
- lost items appear in places where people were standing the previous time you explored the monastery, if you can recall where they were, of course! For example, if Mercedes was in the dining hall the previous month, if a lost item turns up there it belongs to her.
- try and reach people’s B-supports before Act 1 ends (Act 1 ends after the 12th chapter) because some of the earlier supports sound very odd in Act 2.
- if you wish to recruit other students, your deadline for recruiting is before the end of the 12th chapter.
- you only need to explore once a month in order to complete all of the dialogue options, quests and lost items. The only reason to repeat the explore option would be to build supports or your own skills.
- If you have online service, starting around chapter 3 you will get a quest that will cause 4 visitors from other games to show up in the north west part of town. Always check what they have for sale and play hide and seek with them. The minigame does not take activity points and rewards you with free renown.
- In the minigame, at the 30 second mark they add a highlighted area on the minimap to help narrow down the location.
- Scan an amiibo as early as possible. It does not need to be a fire emblem amiibo, and you only need to scan one. This will cause extra items to spawn in the gazebo area each month and they can be fairly valuable/useful.
- You don't need to max the motivation of every character every week; you only need to have as many characters at max motivation as you have training points.
- although it can be tempting to use all of your activity points on wining and dining and tea parties, if you wish to change classes or recruit other students you won’t wish to neglect training Byleth!
- building supports with students in other houses can negate the necessary skills they require for you in order to recruit them; however, some skill requirements are still desired.
- resting is not the only way to gain back uses of the special weapons. You can also repair them at the blacksmith, however, the umbral stones required to repair them are rare, so don’t go wasting special moves on random bandit quests.
- when you explore, don’t neglect a) checking for notes and b) checking in with the statues in the cathedral. If you answer a note correctly it builds significant support with the person who asked the question. The statues give some great bonuses and renown cannot be spent elsewhere, so it’s a nice little bonus.
- while you can only receive a unique conversation in explore mode once a month, you can repeat many other actions every week. For example, you can try and recruit a person multiple times a month. Invitations to dine and cook also reset every week.
- battalions are worth recruiting for every character. They’re not too expensive and can work really well in combat against beasts especially. The level of battalion a character can control is tied to their authority skill.
- dialogue ‘...’ boxes in blue on the map indicate support conversations Byleth can trigger by going to that location.
- Some areas seem like they can't be entered because the door won't open (student rooms, the cathedral). Really they just need to load. Wait outside the door for 10 seconds or so and it will open.
- There is an entrance to the second floor of the dorms directly to the west of the greenhouse entrance.
- Once the eastern and western shops are unlocked (chapter 5), buy all the bait every month and use all of it (you can save it for a specific fishing day if there is one, just check the calendar). Fishing is free time-wise and generates professor exp). You can also buy gifts and crafting items at these shops to help recruit students or upgrade/repair weapons.

Controls:
- you can zoom in and out of the map when you explore using the ZR button.
- you can fast travel around the school using the R button. This also shows you quests, activities, students/teachers, and conversations available in the area.
- on combat maps you can zoom in and out using the + and - buttons. Zooming in all the way allows you to play in a more classic Fire Emblem mode.
- you can change your weapon or battalion using the X/Y buttons before you commit to an attack.
- you can also activate special abilities using the ZR/ZL buttons before you commit to an attack.
- you can cycle through hero/enemy units by highlighting one and using the L/R buttons. Useful in the pre-fight map option to see what enemies have drops or dangerous weapons.
- you can view lost items under ‘Storehouse’ from the menu.
- people’s likes, dislikes and interests can be found on their roster card. However, you can only view the roster cards of people you have recruited.

Chapter advice:
-in chapter 5, can you (spoilered for story)
keep the Lance?
Yes! But...
if you refuse to return it to the house and have Sylvain he can keep it, though you can always get it much later.
- in chapter 6, you do NOT have to go to the location you are asked to go to (after talking to Edelgard). Doing so actually ends the month early! Avoid the area you’re asked to search and let it happen naturally at the end of the month.

FAQ:
-Should I save on returning lost items to my house members for when I want to boost their motivation? Yup! It saves you from spending points on food/cathedral/etc.
-I just accidentally skipped Flayn’s B support. Is there any way to rewatch supports? Yes! You can rewatch them from extras menu found on the main menu.
-What's the deal with there being some characters I can't really interact with (like Hilda)? You generally can’t interact with or recruit the second-in-commands; so Hubert in the Black Eagle route, Dedue in the Blue Lions route and Hilda in the Golden Deer route. However... Hilda is actually an exception, because after a time she DOES become available for recruiting/gifting. So you just need to give her time.

Other Pro-Tips:
- As you improve in professor grades you gain access to adjutants, basically people you can be passively paired with. You can have one adjutant at grade C and two at grade B/B+. Sometimes they get automatically assigned. You can change them using the Y button on the units screen. Yes, other characters can have adjutants. Yes, there are support bonuses. Also the adjutant gains levels!
- About supports, while only Byleth can marry, the other characters will ‘pair off’ depending on whom they reach A-rank with first. Some of the paired endings are somewhat romantic, so if that’s your thing you’ll want to be careful in which order you process A-ranks!
- Reclass as soon as possible. Because stat growth for higher tier classes is better than lower tier classes, it is beneficial to reclass asap. Aim to have the needed skills (weapon/riding/armor ranks) for a characters next class as soon as they hit 10/20/30. The exception is master classes. They have an extra skill but growths are not strictly better so as not to force you into them since they are more limited in options there.
- Many characters have a 'hidden talent'. This is a skill they do not normally use that has a three stars icon in it in the instruction menu. If you instruct this skill enough it will unlock an extra skill for that character. That skill is commonly useful even if you do not intend to use that skill on that character. You only fill up the stars for that skill when you instruct it specifically; regular skill ups won't work.
- Blythe has a hidden talent; you have to train in town with the other instructors to unlock it (check with Rhea and Manuela).
- You can do a soft reset by pressing + - L and R at the same time.

Battle Info:
- you can jump to the attack screen by moving your unit and ending on an enemy. Doing this will bring up pre-fight stats, so you can always back out if you like. This works on ranged attacks and healing, but be careful that you get your pathing correct.
- be mindful of units with multiple weapons. Counterattacks and such will use the weapon you last attacked with. For example: say your Petra is a Thief, so she has a sword and bow. If she used her bow last, she won't counter attack with her sword.
- be careful of what the enemy has available as attacking options. If they have a different weapon in their inventory, the damage the do on the following turn might be different than what you expect.

Specific battle tips:
- There is a very tough optional enemy that will start showing up in the game around chapter 4. Even though his stat card and threat radius seems to be 1 panel, he will counter attack at any distance and will one-shot all but the most defensive of characters. Tips under the spoiler:
Enemies can't counter gambit attacks, and allies with good support ranks that are nearby will boost each others gambits. Because of the enemies defenses the gambits won't hit very hard, but you'd be surprised at how fast the damage can build up. Cavalry type characters can move in, use a gambit, and then move away giving another unit space to move in and use theirs. Once you have whittled him down far enough for a killing blow, there are a few good strategies:
- Lance wielders get a skill called Knightkneeler that does extra damage to mounted units.
- Some reason-focused spellcasters can learn a spell called Luna (Lysithea learns it fairly early). Luna deals damage that bypasses resistance, and can truck the enemy because his overall health isn't really that high.
All this needs to be done in a single turn, however, because the enemy will almost certainly one-shot whoever he attacks on the enemy phase following his activation.

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    PolaritiePolaritie Sleepy Registered User regular
    Is there any hope for a world with more than one Anna in it, much less a horde?

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    TairuTairu Registered User regular
    This might be a weird wish but I would love for the next game to have a co-op campaign. I feel like it could really work in Fire Emblem, especially on the Switch.

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    WotanAnubisWotanAnubis Registered User regular
    Polaritie wrote: »
    Is there any hope for a world with more than one Anna in it, much less a horde?

    Well... given enough time the generations of Annas will no doubt wheel and deal themselves into a monopoly position. As all the world's wealth becomes concentrated solely in the hands of the Anna Family, the economy is going to slow down since nobody else will have any real money except Anna company scrip.

    Ultimately, this will probably lead to a communist uprising and the overthrow of the Annas.

    So one should pin their hopes on what happens after the revolution.

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    TNTrooperTNTrooper Registered User regular
    Polaritie wrote: »
    Is there any hope for a world with more than one Anna in it, much less a horde?

    Well... given enough time the generations of Annas will no doubt wheel and deal themselves into a monopoly position. As all the world's wealth becomes concentrated solely in the hands of the Anna Family, the economy is going to slow down since nobody else will have any real money except Anna company scrip.

    Ultimately, this will probably lead to a communist uprising and the overthrow of the Annas.

    So one should pin their hopes on what happens after the revolution.

    Eh the revolution leader is probably being controlled by a dragon.

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    LucascraftLucascraft Registered User regular
    edited November 2017
    I guess I don't "get" Anna. My only experience with her is in Fire Emblem Warriors, and in that game she is an annoyance who never shuts up about profit margins and she never sticks around long enough for me to go find her when I'm neck deep in murderin' dudes.

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    Andy JoeAndy Joe We claim the land for the highlord! The AdirondacksRegistered User regular
    When thinking about what the new Fire Emblem on Switch might be like, I'm mindful of something I heard on a Retronauts podcast a while ago: The first sequel in a series defines what that series has to be. In other words, looking at Awakening as the beginning of a new era for Fire Emblem, and comparing its elements to Fates, those elements that are shared are likely to be those that IntSys considers vital to FE's continued critical and commercial success, and will probably persist in the new one. Listing them in descending order of importance (in my judgment):
    -Casual mode
    -A customisible avatar character that's important to the story
    -Marriages and children
    -Opportunities to grind money and experience, including DLC maps made expressly for this purpose
    -Yusuke Kozaki character designs
    -Some form of the pair-up system
    -A skill-based class system
    -At least two transforming beast classes
    -A dragon-god as the final boss
    -No magic triangle

    Conversely, elements that were different between Awakening and Fates are up in the air, including:
    -Weapon durability
    -Complexity and difficulty of map and objective design
    -Changes to the weapon triangle
    -Tweaks in the mechanics of the pair-up system
    -The presence or absence of same-sex romance options
    -The addition of aesthetic influences beyond traditional medieval European fantasy

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    PolaritiePolaritie Sleepy Registered User regular
    Lucascraft wrote: »
    I guess I don't "get" Anna. My only experience with her is in Fire Emblem Warriors, and in that game she is an annoyance who never shuts up about profit margins and she never sticks around long enough for me to go find her when I'm neck deep in murderin' dudes.

    She's a recurring character in the series, almost always a merchant with rare goods. The canon is basically that she has endless identical sisters (a Nurse Joy/Officer Jenny situation) spread across parallel worlds. And they're all obsessed with profit.

    Whether they're actual sisters is up in the air, could just be that's her interpretation of parallels of her... but Warriors has a LOT of Annas in the same world.

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    MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    Things I'd like to see in FE: Switch:
    • Marriage and children. Have the game in two parts, with a time jump that focuses on the kids. Parents are involved (if alive) but have a limited impact.
    • Children that aren't soulless killing machines. Give them minor boosts from parents, instead of being merely vessels of destruction.
    • A simplified pair-up system that supplies minor bonuses and doesn't enable double attacks.
    • 1-2 customizable abilities per character. No ability/skill transfer to kids.
    • 2-step branching class upgrades ala FE: Sacred Stones. No reclassing.
    • Tons of objective variety instead of "kill all enemies". Defend/claim points, escorts, and so on.
    • Interactive map options. Creating/blocking paths, bonus objectives (Houses), and so forth.
    • Recruitable enemy heroes with clues/hints on how to get them via cutscenes and prior missions.
    • Shortish two-part campaign that focuses on parents then their kids. Parents don't die even in Classic mode, just become too injured to fight.
    • Customizable stat gains. After the usual random stat gains, the player can add 1 point wherever they like.
    • Transparency in max stats so the player doesn't max out a stat too quickly.
    • Bonus XP to level up characters between levels like in the GC games.
    • Some powerful weapons with limited durability, others that are weaker but unbreakable.
    • Take weapons from fallen enemies. Sell in bulk for extra gold or use in crafting.
    • Environmental and weather hazards. Rain, snow, fog (without cheating AI), along with tools/skills to deal with the effects.
    • Online vs mode using generic units with set stats. Make it more like Advance Wars with trainable units from barracks and so forth.

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    LucascraftLucascraft Registered User regular
    I would just like to reiterate from the previous thread's discussion that Fire Emblem Echos: Shadows of Valentia is amazing and I love it.

    I wish that right now I was at home playing it instead of being at work not playing it.

    The dungeon exploration and RPG elements of this game is hitting that sweet spot like no game has hit for me in a really long time. I am savoring it.

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    jothkijothki Registered User regular
    If they make a game where there's a two-part campaign that permanently switches from parents to children halfway though, then that game will likely flop hard. At the very least, I won't be buying it.

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    KupiKupi Registered User regular
    Being an armchair game developer, I have two things that I would want to change for the next Fire Emblem game:

    1) Double-attacking is now the province of weapon triangle advantage. If you have weapon triangle advantage, you get double-attack. No hit rate or might adjustments, just the double-attack. To compensate, possibly give Speed a little stronger effect on lowering the attacker's hit rate. My reasoning there is that the hit rate and might adjustments tend to be significant in the early game but then taper off as characters' stats balloon up, while the rules for determining who's going to get a double-attack tend to be obtuse and difficult to manage. Further, the way double-attack rules work when controlled by Speed is why Knights and Fighters tend to drop off in the late game; the poor guys rarely actually have enough Defense to survive the waves of doubles they end up receiving.

    2) Moving into a space that could be attacked by an enemy (barring siege weapons) costs a moving unit an additional point of MV. My reasoning for that is just a personal bugbear. Consider this situation:
    _F_ 
    PKM
    _C_
    

    An enemy Fighter (F) is divided from your Cleric (C) by a line of three friendly units, a Paladin (P), a Knight (K), and a Myrmidon (M). This looks like a safe position. But on the enemy's turn, their Fighter will gleefully slide around the various angry men with spears and swords and decapitate your Cleric in one stroke of his axe. I mean, come on!

    Plus, it would raise the utility of Archers, especially those with Longbows; having one in your back line would make it much harder for enemies to move around your units and make it easier to create defensive formations without needing a wall or mountain in a very specific position.

    My favorite musical instrument is the air-raid siren.
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    Maz-Maz- 飛べ Registered User regular
    jothki wrote: »
    If they make a game where there's a two-part campaign that permanently switches from parents to children halfway though, then that game will likely flop hard. At the very least, I won't be buying it.

    Guess you're not looking forward to an eventual Genealogy of the Holy War remake then.

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    jothkijothki Registered User regular
    Maz- wrote: »
    jothki wrote: »
    If they make a game where there's a two-part campaign that permanently switches from parents to children halfway though, then that game will likely flop hard. At the very least, I won't be buying it.

    Guess you're not looking forward to an eventual Genealogy of the Holy War remake then.

    I am not.

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    TNTrooperTNTrooper Registered User regular
    What if they make a Blazing Blade / Binding Blade bundle?

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    MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    TNTrooper wrote: »
    What if they make a Blazing Blade / Binding Blade bundle?

    I don't deserve to live in a world blessed with such a beautiful concept.

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    LucascraftLucascraft Registered User regular
    I guess I never got far enough in Awakening or Fates for my dudes to start havin' babies because I don't even know what that's about. Are these campaigns supposed to span 20 years of time?

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    PolaritiePolaritie Sleepy Registered User regular
    Lucascraft wrote: »
    I guess I never got far enough in Awakening or Fates for my dudes to start havin' babies because I don't even know what that's about. Are these campaigns supposed to span 20 years of time?

    Nah. Awakening uses plot spoilers, Fates uses hyperbolic time pocket dimensions.

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    AnteCantelopeAnteCantelope Registered User regular
    Polaritie wrote: »
    Lucascraft wrote: »
    I guess I never got far enough in Awakening or Fates for my dudes to start havin' babies because I don't even know what that's about. Are these campaigns supposed to span 20 years of time?

    Nah. Awakening uses plot spoilers, Fates uses hyperbolic time pocket dimensions.

    It's really dumb in Fates, it feels like the devs said "let's put it in, and come up with a story for it later" and then forgot about it. Also, because of the dumb story, every child has the exact same relationship with their parents.

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    TairuTairu Registered User regular
    I wish the developers would stop being cowards and make the MC an axe-wielder

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    Warlock82Warlock82 Never pet a burning dog Registered User regular
    Polaritie wrote: »
    Lucascraft wrote: »
    I guess I never got far enough in Awakening or Fates for my dudes to start havin' babies because I don't even know what that's about. Are these campaigns supposed to span 20 years of time?

    Nah. Awakening uses plot spoilers, Fates uses hyperbolic time pocket dimensions.

    It's really dumb in Fates, it feels like the devs said "let's put it in, and come up with a story for it later" and then forgot about it. Also, because of the dumb story, every child has the exact same relationship with their parents.

    Yeah it made perfect sense in Awakening and fit really well with the plot. Fates was like, really?

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    MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    Lucascraft wrote: »
    I guess I never got far enough in Awakening or Fates for my dudes to start havin' babies because I don't even know what that's about. Are these campaigns supposed to span 20 years of time?

    If only. No be prepared for stupidly scripted reasoning to have the parents and kids fight together regardless of the game.

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    WotanAnubisWotanAnubis Registered User regular
    Tairu wrote: »
    I wish the developers would stop being cowards and make the MC an axe-wielder

    Does Hector count?

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    jothkijothki Registered User regular
    Warlock82 wrote: »
    Polaritie wrote: »
    Lucascraft wrote: »
    I guess I never got far enough in Awakening or Fates for my dudes to start havin' babies because I don't even know what that's about. Are these campaigns supposed to span 20 years of time?

    Nah. Awakening uses plot spoilers, Fates uses hyperbolic time pocket dimensions.

    It's really dumb in Fates, it feels like the devs said "let's put it in, and come up with a story for it later" and then forgot about it. Also, because of the dumb story, every child has the exact same relationship with their parents.

    Yeah it made perfect sense in Awakening and fit really well with the plot. Fates was like, really?

    There's very little thought put into coherency in general in Fates. For example, one of the games has you spending most of the plot stomping around with an army, while the other game has you spending most of the plot sneaking behind enemy lines. One of the games lets you freely revisit previous levels to grind, while the other game focuses on more complex objectives within the plot levels. Guess which type of plot has which type of mechanics.

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    NaphtaliNaphtali Hazy + Flow SeaRegistered User regular
    Tairu wrote: »
    I wish the developers would stop being cowards and make the MC an axe-wielder

    I honestly wish with FE Warriors they gave one legendary sword & one legendary spear for the two MC kids. I mean, why not?

    Steam | Nintendo ID: Naphtali | Wish List
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    Dr. FlamingoDr. Flamingo 49 Gilded Disc Perceives the Sun Registered User regular
    I can understand wanting the twins to play the same.

    But they should have both used spears.

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    NaphtaliNaphtali Hazy + Flow SeaRegistered User regular
    Or let them use multiple weapons types.

    Steam | Nintendo ID: Naphtali | Wish List
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    jothkijothki Registered User regular
    I've been thinking about how many of the game's issues could have been avoided with better design, and how many were just inevitable.

    They needed to have a roster that hit the characters that players would most want to see, but at the same time wasn't unmanageably huge. The problem with this is that way too many of the major characters in the series use swords, leading to a ton of characters having very similar playstyles while leaving gaps elsewhere. The adherence to generic weapons rather than character-unique ones also locked out stuff that should have been in there, and would have served to substantially round out the roster.

    One character in particular who I would have loved to have access to was Kaze. His playstyle would have been significantly different than that of any other character, but between the already bloated roster from Fates and the lack of throwing weapons to wield, there's no room for him in the current game.

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    l_gl_g Registered User regular
    If Awakening let you have an MC that used swords and magic, the next FE can have an MC that uses axes and healing/magic/bows/something.

    Or even better, because the Fire Emblem is a shield, the MC is a magic-using heavy knight blessed with magical amounts of movement because of the Fire Emblem or other chosen one magic, and having the MC create opportunities for the MC's teammates with this unique combination is the cornerstone of the game.

    Cole's Law: "Thinly sliced cabbage."
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    TamerBillTamerBill Registered User regular
    Naphtali wrote: »
    Tairu wrote: »
    I wish the developers would stop being cowards and make the MC an axe-wielder

    I honestly wish with FE Warriors they gave one legendary sword & one legendary spear for the two MC kids. I mean, why not?

    Because Heroes just did that, I assume. They've mentioned that they had to redesign the OCs after finding out they were too similar to the Heroes ones.
    Lucascraft wrote: »
    I guess I don't "get" Anna. My only experience with her is in Fire Emblem Warriors, and in that game she is an annoyance who never shuts up about profit margins and she never sticks around long enough for me to go find her when I'm neck deep in murderin' dudes.

    You can set the system voice to any character you've got a few supports with, Anna's just the default.

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    jothkijothki Registered User regular
    There are just so many things that this game needs but doesn't have.
    The Black Knight has appeared.
    The Black Knight is advancing on the Allied Base.

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    WotanAnubisWotanAnubis Registered User regular
    So that new History mode map that came with the update seems to exist solely for you to grind materials.

    I'm OK with that.

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    PolaritiePolaritie Sleepy Registered User regular
    It really bugs me that the fourth illustration has two pieces in the fifth map, buried among all the fifth illustration's.

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    TamerBillTamerBill Registered User regular
    jothki wrote: »
    There are just so many things that this game needs but doesn't have.
    The Black Knight has appeared.
    The Black Knight is advancing on the Allied Base.
    Do not pursue Lu Bu the Black Knight!

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    ViskodViskod Registered User regular
    edited November 2017
    What is the best battle for grinding money or xp? I need to level up Tiki so she can awakening grind everything at once.

    Viskod on
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    LucascraftLucascraft Registered User regular
    I fought the Necrodragon last night in Shadows of Valentia.

    They were like "The necrodragon is only vulnerable to Seraphim magic" and I was like "I don't know what that is, fuck it, we're doing this."

    And I won. Then Celica leveled up and learned how to cast Seraphim magic.

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    Maz-Maz- 飛べ Registered User regular
    Oof, that battle against Ryoma on the Fates map is really difficult. I think I'm actually gonna have to use a smart combination of characters and weapons instead of just using my current lowest level units and leveling up their supports.

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    AnteCantelopeAnteCantelope Registered User regular
    Anyone know of good guides for Fire Emblem Warriors? I've finished it on normal difficulty, but I'm about 50% button mashing, and I'd like to get better.

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    BlackjackBlackjack Registered User regular
    So I've been playing some of the older games and I need to know...am I weird or do you all talk to your characters to try and get good levels, too?

    Y'know, all

    "C'mon, Jill, wow me!"
    *Jill gets one HP and one Luck*
    "...well, I mean...wow. But maybe I should have been more specific."

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    3DS: 1607-3034-6970
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    TcheldorTcheldor Registered User regular
    you're not alone.

    League of Legends: Sorakanmyworld
    FFXIV: Tchel Fay
    Nintendo ID: Tortalius
    Steam: Tortalius
    Stream: twitch.tv/tortalius
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    LucascraftLucascraft Registered User regular
    I didn't realize it was random like that. I figured level ups pulled from a table, and just sometimes there were lackluster levels in the table.

    Knowing that I'm getting screwed by RNG somehow makes those bad levels feel way worse.

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