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[PbP] [Time of Crisis] #2 - The Roman Empire In Turmoil - Phyphor Wins!

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  • MrBodyMrBody Registered User regular
    Oh, oooooooooooooo. Shit. Forgot that you still need 2 votes in a neutral territory. Fuuuuuck.

    Uhhh...thinking.

  • MrBodyMrBody Registered User regular
    Well, I guess let's try to roll a 6 to take Thracia

    geth roll 1d6

    1d6 2 [1d6=2]

  • MrBodyMrBody Registered User regular
    Well crap, adjusting orders.

  • stever777stever777 AFK most Saturdays Registered User regular
    edited November 2017
    It has no effect on the recent battle but barbarians commanded by Romans are considered Roman for Good/Bad Auguries.

    From Time of Crisis Errata and Clarifications:
    Once a barbarian joins a player’s army it is treated like a Roman legion.

    stever777 on
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  • stever777stever777 AFK most Saturdays Registered User regular
    2 Legacy gained for the victory.

    Support Check Phase
    -1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
    If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.


    N/A

    Expand Pretender Empire Phase
    Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.

    N/A

    Gain Legacy Phase
    Gain Legacy for governed provinces, improvements and being Emperor or Pretender.

    6 Legacy gained: 3 Provinces governed; 3 Improvement.

    Buy/Trash Cards Phase
    You may discard cards from your hand before buying/trashing cards.

    Finished, with five political points generated by support in provinces governed.

    End of Turn Phase
    Flip inactive barbarians in your provinces to their active sides.

    N/A

    Add one Mob counter to each of your provinces with Mobs.

    N/A

    Refill your hand to five cards.

    Done.

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  • stever777stever777 AFK most Saturdays Registered User regular
    Turn 9.3 - Preda

    Upkeep Phase
    All Quaestor and Castra markers in provinces you govern are removed.

    Done.


    Crisis Phase
    Roll 2d6 on Crisis Table and resolve the result.

    Geth, roll 2d6 for Crisis Phase

    Crisis Phase:
    2d6 11 [2d6=6, 5]

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  • stever777stever777 AFK most Saturdays Registered User regular
    1 Nomad barbarian is activated.

    Geth, roll 1d6 for Invasion Check
    Geth, roll 1d6 for Path
    The first die is considered the black die.

    Invasion Check:
    1d6 6 [1d6=6]
    Path:
    1d6 1 [1d6=1]

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  • stever777stever777 AFK most Saturdays Registered User regular
    ek2938rmhhez.jpg
    Player Info
    nwvyipc415tu.jpg
    Cards
    STARTING CARDS

    zf2dybslfhsv.jpg

    MILITARY CARDS FOR PURCHASE

    0ozvjy6gmpvc.jpg

    SENATE CARDS FOR PURCHASE

    dclhsf6ir3sr.jpg

    POPULACE CARDS FOR PURCHASE

    bk56g3wloxrj.jpg

    The Nomads do not invade.

    Good Auguries is active.

    Take Actions Phase
    Play cards from your hand and spend influence points to perform any combination of actions in any order you wish.
    You may choose the same action multiple times, if you can afford to pay the necessary influence points.


    @Preda

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  • PredaPreda Registered User regular
    Play 2 red ship move what's left of Galatian Army to Macedonia. Play 3 blue, recruit a Goth from Thracia to the army just moved. Use the 3 blue influence to turn Macedonia.

    Geth, roll 3d6h2 for Swaying Macedonia

    Swaying Macedonia:
    3d6h2 3 [3d6h2=5, 5, 3]

  • PredaPreda Registered User regular
    Macedionia joins my side. Play another red 2 to add second legion to my army in Macedonia. Castra to Macedonia and Syria. Play 4 yellow (3+1) to add Limes to Syria, waste last point. Mob to Galatia. With 6 political influence ditch 1 yellow and get Flanking manouvre.

  • stever777stever777 AFK most Saturdays Registered User regular
    Support Check Phase
    -1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
    If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.


    N/A

    Expand Pretender Empire Phase
    Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.

    N/A

    Gain Legacy Phase
    Gain Legacy for governed provinces, improvements and being Emperor or Pretender.

    6 Legacy gained: 3 Provinces governed; 3 Improvements.

    Buy/Trash Cards Phase
    You may discard cards from your hand before buying/trashing cards.

    Finished, with six political points generated by support in provinces governed.

    End of Turn Phase
    Flip inactive barbarians in your provinces to their active sides.

    N/A

    Add one Mob counter to each of your provinces with Mobs.

    N/A

    Refill your hand to five cards.

    Done.

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  • stever777stever777 AFK most Saturdays Registered User regular
    Turn 9.4 - Phyphor

    Upkeep Phase
    All Quaestor and Castra markers in provinces you govern are removed.

    N/A


    Crisis Phase
    Roll 2d6 on Crisis Table and resolve the result.

    Geth, roll 2d6 for Crisis Phase

    Crisis Phase:
    2d6 3 [2d6=2, 1]

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  • stever777stever777 AFK most Saturdays Registered User regular
    1 Sassanid barbarian is activated.

    Geth, roll 1d6 for Invasion Check
    Geth, roll 1d6 for Path
    The first die is considered the black die.

    Invasion Check:
    1d6 1 [1d6=1]
    Path:
    1d6 6 [1d6=6]

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  • stever777stever777 AFK most Saturdays Registered User regular
    7vhfzu4jfzq4.jpg
    Player Info
    nwvyipc415tu.jpg
    Cards
    STARTING CARDS

    zf2dybslfhsv.jpg

    MILITARY CARDS FOR PURCHASE

    0ozvjy6gmpvc.jpg

    SENATE CARDS FOR PURCHASE

    dclhsf6ir3sr.jpg

    POPULACE CARDS FOR PURCHASE

    bk56g3wloxrj.jpg

    Ardashir & 1 dragged-in Sassanid invade Syria and are Inactive due to Limes.

    Good Auguries is active.

    Take Actions Phase
    Play cards from your hand and spend influence points to perform any combination of actions in any order you wish.
    You may choose the same action multiple times, if you can afford to pay the necessary influence points.


    @Phyphor

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  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Red 3,2. Blue 2,1. Yellow 3
    Africa -> Italia (2)
    Attack. Use flanking maneuver
    Geth roll 3d6h2 for attack
    Geth roll 2d6h2 for defense

    attack:
    3d6h2 6 [3d6h2=2, [6, 6, 6, 5], 4]
    defense:
    2d6h2 1 [2d6h2=1, 4]

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Annihilated. Legion takes a hit
    Need 1 vote. Try to become emperor
    Geth roll 3d6

    3d6 13 [3d6=4, 3, 6]

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Time to clean up my empire
    Egypt -> Syria
    Attack barbarians
    Geth roll 2d6h2 for rome
    Geth roll 2d6h4 for leader
    Geth roll 2d6h5 for barb

    rome:
    2d6h2 0 [2d6h2=1, 1]
    leader:
    2d6h4 1 [2d6h4=1, 5]
    barb:
    2d6h5 1 [2d6h5=2, [6, 2]]

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    edited November 2017
    Well shit. Lose a legion

    Castra in Italia
    Quaestor in Egypt
    Militia to Hispania

    11points I think?
    Buy red 4, blue 4

    Phyphor on
  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Games ends @ 60 right?

  • stever777stever777 AFK most Saturdays Registered User regular
    When the Emperor hits 60+, the round gets completed then the game ends.

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  • stever777stever777 AFK most Saturdays Registered User regular
    Phyphor wrote: »
    Geth roll 2d6h5 for barb

    The barb only has 1 die (at 4+) so it's first & only roll was a miss.

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  • stever777stever777 AFK most Saturdays Registered User regular
    2 Legacy gained for the victory.

    Support Check Phase
    -1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
    If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.


    N/A

    Expand Pretender Empire Phase
    Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.

    N/A

    Gain Legacy Phase
    Gain Legacy for governed provinces, improvements and being Emperor or Pretender.

    11 Legacy gained: 4 Provinces governed; 4 support in Italia; 3 Improvements.
    1 Turn of Being Emperor.

    Buy/Trash Cards Phase
    You may discard cards from your hand before buying/trashing cards.

    Finished, with eleven political points generated by support in provinces governed.

    End of Turn Phase
    Flip inactive barbarians in your provinces to their active sides.

    N/A

    Add one Mob counter to each of your provinces with Mobs.

    N/A

    Refill your hand to five cards.

    Done.

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • MrBodyMrBody Registered User regular
    I think you don't have to declare to use flanking manuever before a roll? So you could have used it on your 2nd attack on the barbs to reroll those two 1s.

    Holy shit though. SIX hits from THREE dice? Why aren't I getting any of these amazing rolls this game.

  • stever777stever777 AFK most Saturdays Registered User regular
    Turn 10.1 - Daemonis

    Upkeep Phase
    All Quaestor and Castra markers in provinces you govern are removed.

    Done.


    Crisis Phase
    Roll 2d6 on Crisis Table and resolve the result.

    Geth, roll 2d6 for Crisis Phase

    Crisis Phase:
    2d6 4 [2d6=3, 1]

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  • stever777stever777 AFK most Saturdays Registered User regular
    1 Frank barbarian is activated.

    Geth, roll 1d6 for Invasion Check
    Geth, roll 1d6 for Path
    The first die is considered the black die.

    Invasion Check:
    1d6 3 [1d6=3]
    Path:
    1d6 2 [1d6=2]

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  • MrBodyMrBody Registered User regular
    @stever777 I think Phyphor has the option to reroll the 2nd attack with flanking maneuver? It seems he thinks he had to use it up simple declaring he might use it pre-roll the first attack but I don't think that's the case.

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    MrBody wrote: »
    I think you don't have to declare to use flanking manuever before a roll? So you could have used it on your 2nd attack on the barbs to reroll those two 1s.

    Holy shit though. SIX hits from THREE dice? Why aren't I getting any of these amazing rolls this game.

    You do. Per card text, "play before dice are rolled"

    And hey I made up for it by rolling double 1s just after

  • stever777stever777 AFK most Saturdays Registered User regular
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    Player Info
    nwvyipc415tu.jpg
    Cards
    STARTING CARDS

    zf2dybslfhsv.jpg

    MILITARY CARDS FOR PURCHASE

    0ozvjy6gmpvc.jpg

    SENATE CARDS FOR PURCHASE

    dclhsf6ir3sr.jpg

    POPULACE CARDS FOR PURCHASE

    bk56g3wloxrj.jpg

    3 Franks invade Britannia and are Inactive due to Limes.

    Good Auguries is active.

    Take Actions Phase
    Play cards from your hand and spend influence points to perform any combination of actions in any order you wish.
    You may choose the same action multiple times, if you can afford to pay the necessary influence points.


    @Daemonis

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  • DaemonisDaemonis Registered User regular
    Play red 2. Blue 3 - barbs from Pannonia join Gallia army.
    Army from Gallia marches to Hispania - 1 red
    Attack in Hispania - 1 red
    Geth roll 3d6h3 for my army
    Geth roll 2d6h3 for defender
    Geth roll 1d6h5 for militia

    my army:
    3d6h3 1 [3d6h3=1, 3, 2]
    defender:
    2d6h3 3 [2d6h3=[6, 5], 4]
    militia:
    1d6h5 0 [1d6h5=4]

  • DaemonisDaemonis Registered User regular
    Meh.
    One hit for each unit. Put Castra on that army.
    Play 2 blue - tribute in Pannonia.
    Place governor in Hispania - 5 blue.
    Geth roll 5d6 for Hispania

    Hispania:
    5d6 21 [5d6=5, 5, 3, 6, 2]

  • DaemonisDaemonis Registered User regular
    Play yellow 2, 1. Quaestor to Gallia.
    Raise support in Hispania. - 2 yellow.
    Lose support in Hispania and Gallia. Gain 4 points, trash 1 yellow.

    @stever777

  • PredaPreda Registered User regular
    In gallia you don't lose support. Mobs don't do that. You get one less point to buy card and add a new mob. Next time, unless you remove mobs you lose it all at once.

  • stever777stever777 AFK most Saturdays Registered User regular
    edited November 2017
    Daemonis wrote: »
    Attack in Hispania - 1 red
    Geth roll 3d6h3 for my army
    Geth roll 2d6h3 for defender
    Geth roll 1d6h5 for militia


    All units involved would get +1 on their rolls due to Good Auguries.
    We'll assume your last roll was your barbarian, who still missed.
    The defending militia hit, though.

    stever777 on
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  • stever777stever777 AFK most Saturdays Registered User regular
    Phyphor gained 2 Legacy for the victory.

    Support Check Phase
    -1 support in each of your provinces containing a Rival Emperor, active barbarians and/or an enemy army in the capital.
    If Emperor, -1 support to Italia if a Pretender or Rival Emperor is on the map.


    -1 support in Hispania.

    Expand Pretender Empire Phase
    Provinces you govern with a support level of 3+ adjacent to your Pretender Empire join it.

    N/A

    Gain Legacy Phase
    Gain Legacy for governed provinces, improvements and being Emperor or Pretender.

    6 Legacy gained: 3 Provinces governed; 3 Improvements.

    Buy/Trash Cards Phase
    You may discard cards from your hand before buying/trashing cards.

    Finished, with four political points generated by support in provinces governed.

    End of Turn Phase
    Flip inactive barbarians in your provinces to their active sides.

    Done.

    Add one Mob counter to each of your provinces with Mobs.

    Done.

    Refill your hand to five cards.

    Done.

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • stever777stever777 AFK most Saturdays Registered User regular
    Turn 10.2 - MrBody

    Upkeep Phase
    All Quaestor and Castra markers in provinces you govern are removed.

    Done.


    Crisis Phase
    Roll 2d6 on Crisis Table and resolve the result.

    Geth, roll 2d6 for Crisis Phase

    Crisis Phase:
    2d6 9 [2d6=5, 4]

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    The Black Hole of Cygnus X-1
  • stever777stever777 AFK most Saturdays Registered User regular
    1 Nomad barbarian is activated.

    Geth, roll 1d6 for Invasion Check
    Geth, roll 1d6 for Path
    The first die is considered the black die.

    Invasion Check:
    1d6 1 [1d6=1]
    Path:
    1d6 3 [1d6=3]

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • stever777stever777 AFK most Saturdays Registered User regular
    apy8wartpwzq.jpg
    Player Info
    nwvyipc415tu.jpg
    Cards
    STARTING CARDS

    zf2dybslfhsv.jpg

    MILITARY CARDS FOR PURCHASE

    0ozvjy6gmpvc.jpg

    SENATE CARDS FOR PURCHASE

    dclhsf6ir3sr.jpg

    POPULACE CARDS FOR PURCHASE

    bk56g3wloxrj.jpg

    1 Nomad invades Africa.

    Good Auguries is active.

    Take Actions Phase
    Play cards from your hand and spend influence points to perform any combination of actions in any order you wish.
    You may choose the same action multiple times, if you can afford to pay the necessary influence points.


    @MrBody

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • MrBodyMrBody Registered User regular
    Play red 3,2,2 for 7 points
    Reinforce Galatia legion with 1 point
    March Galatia army to Africa with 2 points
    Initiate battle against barbarians with 1 point (using flanking maneuver)


    geth roll 2d6h2 for legions
    geth roll 2d6h4 for reduced legions

    geth roll 1d6h4 for barbarians

    legions:
    2d6h2 2 [2d6h2=4, 2]
    reduced legions:
    2d6h4 1 [2d6h4=4, 1]
    barbarians:
    1d6h4 1 [1d6h4=5]

  • MrBodyMrBody Registered User regular
    Hit to reduce legion
    remaining 3 red points to reinforce all reduced legions

    Play blue 2 for 2 points
    Elect governor in africa


    geth roll 2d6h2

    2d6h2 2 [2d6h2=5, 4]

  • MrBodyMrBody Registered User regular
    Discard yellow 1

    Place castras in Africa and Asia

    Trash yellow 1

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