Club PA 2.0 has arrived! If you'd like to access some extra PA content and help support the forums, check it out at patreon.com/ClubPA
The image size limit has been raised to 1mb! Anything larger than that should be linked to. This is a HARD limit, please do not abuse it.
Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it,
follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given
their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
Twilight Imperium 4e - Game 2 - Round 7: Game Over!
Posts
And we didn't even need to burn your other space dock.
@Lykouragh
Oh hey! A knife!
Activate Starpoint/New Albion, moving in 2 carriers, 6 fighters, and 3 GF from the home system (leaving 1 GF on each planet). Land 2 GF on Starpoint and 1 on New Albion. Spend 2 TG plus Sarween to construct 2 fighters, 2 GF, and a destroyer on Starpoint. T/F/S->1/4/1
Oh hey! A knife!
Academician Prokhor "Phyphor" Zakharov, Chief Scientist of China, Provost of the University of Planet - SE++ Megagame
All players resolve the Against effect of "Anti-Intellectual Revolution", exhausting one planet for each technology they have already researched. Remaining, unexhausted planets include:
The Embers of Muaat: 7 - 4 = 3: Muaat, Bereg, Lirta IV
The L1z1x Mindnet: 7 - 7 = 0: (none)
The Winnu: 5 - 4 = 1: Mecatol Rex
The Emirates of Hacan: 10 - 7 = 3: Arretze, Quann, Resculon
The Naalu Collective: 6 - 6 = 0: (none)
Sardakk N'orr: 8 - 5 = 3: Quinarra, Torkan, Zohbat
The Embers of Muaat: Select the (7) Technology Strategy Card.
The L1z1x Mindnet: Select the (1) Leadership Strategy Card.
The Winnu: Select the (8) Imperial Strategy Card.
The Emirates of Hacan: Select the (4) Construction Strategy Card, gaining 2 Trade Goods. (TG 6 --> 8)
The Naalu Collective: Select the (6) Warfare Strategy Card, gaining 1 Trade Good. (TG 3 --> 4)
Sardakk N'orr: Select the (3) Politics Strategy Card.
Trade Goods are placed on the unselected Strategy Cards, (2) Diplomacy and (5) Trade.
Order of Play
The Naalu Collective: (0) Warfare
The L1z1x Mindnet: (1) Leadership
Sardakk N'orr: (3) Politics
The Emirates of Hacan: (4) Construction
The Embers of Muaat: (7) Technology
The Winnu: (8) Imperial
Make us the speaker and we won't have to use that law we were given to take your strategy card choice and give you Diplomacy or Imperial.
We kid, we kid. Ha! Ha! Ha!
Nah. I picked second, and am fine with what I got.
Also, in the interests of maintained peace with the Muaat I would have at least discussed things during strategy selection to try to work out something mutually agreeable if I was thinking of doing that.
I may need to Tech before I move, and I have rather limited time to give the game today & tomorrow. ...That would give you 4 actions potentially before Tech ...
Oh hey! A knife!
....
Oh hey! A knife!
Oh hey! A knife!
Academician Prokhor "Phyphor" Zakharov, Chief Scientist of China, Provost of the University of Planet - SE++ Megagame
@jakobagger to respond
@MrBlarney to roll combat. I have Cruiser II affecting the cruiser roll. Invade with the infantry after space combat.
Space Combat Round 1
L1z1x has 1 Cruiser II, 1 Carrier, 1 Fighter (and 1 Infantry).
Hacan has 1 Carrier.
Geth roll 1d10t6+1d10t9+1d10t9 for L1z1x
Geth roll 1d10t9 for Hacan
1 Infantry is landed on Quann. @Ketar to decide whether to take a second action using Fleet Logistics or not.
0-3-0
@jakobagger for any response at any point in there.
No response
Don't worry, your move will involve war suns!
@MrBody
But either way, I think I can re-take the planets myself, and you're at enough points that I'm not very comfortable with giving you another one without getting a lot in return.
Plus, I very much want to be able to use the system again as soon as possible, so adding another round of waiting time is real unattractive.
Ceasefire is optional AFAIK like all non-throne notes, but technically it does require units to be present and doesn't stop activation of an empty system
Academician Prokhor "Phyphor" Zakharov, Chief Scientist of China, Provost of the University of Planet - SE++ Megagame
Okay just trying to help! ;)
This only applies to public objectives IIRC.
Secret Objectives can still be claimed, and possibly Imperial points (can't remember).
Oh hey! A knife!
Secondaries to everyone
@jakobagger @Phyphor @Lykouragh @keytar @discrider
Try it and find out!
Academician Prokhor "Phyphor" Zakharov, Chief Scientist of China, Provost of the University of Planet - SE++ Megagame
Also, still not keytar, no matter how many times you try it.