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Twilight Imperium: 4th edition - Game #1: And they're off!
Posts
The Monster Baru Cormorant - Seth Dickinson
Winnu plays Flank speed. Activate Winnu system. Carrier from Lodor With both Fighter and the GF moves through Zohbat and pick up another GF than goes in to Winnu. From Zhobat both Dreadnoght (1 carrying a GF the other carring a fighter) and a Cruiser move to Winnu and finally the drednought and GF from Thibah move in too.
Creuss plays skilled retreat
2 winnu dreads damaged. Creuss loses 4 fighters. Winnu loses 4 infantry. Creuss loses 2.
L1z1x Activate the Bereg-Lirta IV system. (TP 1 --> 0). Exhaust Bereg (5R), Saudor (2R), Tar'Mann (1R), +1R from Sarween Tools to build 1 Super-Dreadnought II (4R), 1 Cruiser (2R), 1 Destroyer (1R), 2 Fighters (1R), and 2 Infantry (1R) at Bereg.
Creuss plays Construction.
Creuss Place 1 PDS on Creuss. Place 1 PDS on Arnor.
Jol Nar Take the secondary and build a space dock on Sakulag
Arborec take secondary. Place PDS on Centauri.
Jol Nar Play L1z1x promissory note: Cybernetic Enhancements- Remove 1 token from the L1z1x player's strategy pool and return it to his reinforcements. Then, place 1 command token from your reinforcements in your strategy pool. Then return this card to the L1z1x player.
Activate Abyz/Fria.Move in the Dreadnaught and 1GF from Jol Naar.Land the GF on Abyz
Arborec activate Nebula. Move Carrier + 2 fighters + 1 infantry from Corneeo into Nebula.
Move Carrier + 2 fighters + 1 infantry from Quann into Nebula.Move Dreadnought from Quann into Nebula.
Spend 1 trade good and exhaust Qucen'n and Quann. Build two one infantry and a Dreadnought in Nebula.
Winnu plays Leadership. Exaust Torkan, Mellon and 1Tg for 5 command token, 3 Tactic, 1 Strategy, 1 Fleet (should be 4/6/3)
Arborec exhuast Centauri, Rarron, and Corneeo and 1 TG. 2 Tactics, 1 strategy.
Jol Nar exhaust Arinam and Meer. 1 strategy and 1 tactics
Letnev Exhaust Mehar Kull, the 1/1(New Albion), and Vefut II. 1 Strategy, 1 Tactics.
L1z1x exhausting Dal Bootha (2I), Lirta IV (3I), and Xxehan (1I). one counter to each of Tactic Pool and Strategy Pool.T/F/S 0/4/0 --> 1/4/1
L1z1x plays Politics. Claiming the Speaker token. One agenda card on top, other to bottom.
Creuss plays
Winnu plays
Jol Nar plays Trade. +3 TG. Refresh.
Winnu free refresh
Creuss free refresh. Jol Nar cashes their trade note in.
Arborec free refresh. Jol Nar cashes their trade note.
Letnev refresh (-1 S)
Arborec activate the alpha wormhole between Jol-Nar space and Cruess space. Move Cruiser and Destroyer from the empty space tile above Jol-Nar to the Alpha Wormhole.
Give Arborec Trade Agreement to Jol-Nar.
Letnev plays ghost ship. Destroyer to Winnu wormhole.
Winnu Activate Mellon/Zohbat. Exaust Zohbat and Teq'ran to buy a dreadnought, 2 fighter and 2 GF.
Map
full map
(unit visual reference)
(max component restrictions per player: 8 destroyers, 8 cruisers, 4 carriers, 5 dreadnoughts, 2 war suns, 5 PDS, 3 space docks)
Objectives
I - Diversify Research - Own 2 technologies in each of 2 colors. 1 VP
I- Develop Weaponry - Own 2 unit upgrade technologies. 1 VP Creuss Letnev L1z1x
I- Negotiate Trade Routes - Spend 5 trade goods. 1 VP Jol-Nar
I- Erect a Monument - Spend 8 resources. 1 VP
II- ???
II- ???
II- ???
II- ???
II - ???
Victory Track
Elvenshae - 3
Mojo - 2
Hedgethorn - 1
Brody - 2
Preda - 1
Promissory notes (any player may give these to another. "Black player" is just the example; insert your own color)
Race specific promissory notes (only the stated race may give these)
Player mats
MrBlarney **Speaker**
1 secret objective
Creuss promissory: Cease Fire- After the Creuss player activates a system containing your units: The Creuss player cannot move units into that system. Then, return this note to the Creuss player
Elvenshae
1 secret objective
Letnev promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Letnev's units, lose 1 victory point and return this card to the Letnev player.
L1z1x promissory: Cease Fire- After the L1z1x player activates a system containing your units: The L1z1x player cannot move units into that system. Then, return this note to the L1z1x player
Jol-Naw promissory: Research agreement- After the Jol-Nar player researches a technology, you may research the same technology. Then, return this note to the Jol-Nar player
Mojo
1 secret objective
Arborec promissory: Cease Fire- After the Arborec player activates a system containing your units: The Arborec player cannot move units into that system. Then, return this note to the Arborec player
Arborec promissory note: Trade Agreement- When the Arborec player replenishes commodities: the Arborec player gives you all of his commodities. Then return this card to the Arborec player.
Letnev promissory note: Political Secret- When an agenda is revealed: The Letnev player cannot vote, use action cards, or use faction abilities until after the agenda has been resolved. Then return this card to the Letnev player.
Hedgethorn
2 secret objectives
Committee Formation- Law- Before players vote on an agenda to elect a player, the owner of this card may choose a player to become elected instead.
Winnu promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Winnu's units, lose 1 victory point and return this card to the Winnu player.
Brody
0 secret objectives
1 claimed secret objective
Winnu promissory: Cease Fire- After the Winnu player activates a system containing your units: The Winnu player cannot move units into that system. Then, return this note to the Winnu player
L1z1x promissory note: Trade Agreement- When the L1z1x player replenishes commodities: the L1z1x player gives you all of his commodities. Then return this card to the L1z1x player.
Preda
2 secret objectives
Letnev promissory: Cease Fire- After the Letnev player activates a system containing your units: The Letnev player cannot move units into that system. Then, return this note to the Letnev player
Arborec promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Arborec's units, lose 1 victory point and return this card to the Arborec player.
Preda Leadership 1
MrBlarney Politics 3
Elvenshae Construction 4
Mojo Trade 5
Hedgethorn Technology 7
Brody Imperial 8
Action is on @Elvenshae.
https://forums.penny-arcade.com/discussion/comment/38649776/#Comment_38649776
The Monster Baru Cormorant - Seth Dickinson
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
The Disappearance of Inigo Sharpe: Tomas à Dunsanin
My forces retreated to the wormhole on the main map, north of Sakulag, not to Creuss. Retreating to Creuss violates my fleet limit.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
The Disappearance of Inigo Sharpe: Tomas à Dunsanin
Exhaust Abyz and Nar for five resources
Build a Dreadnaught (4), two gf (1) and two fighters (free from saween tools)
@Hedgethorn is able to make a PDS shot on the original fighter in that system.
And then your action Hedgethorn
@Brody, your turn.
I'd @ everyone, but it's hard from the phone.
The Monster Baru Cormorant - Seth Dickinson
This feels like such a punt
Pfff, I think most of my turns have been via phone (nobody point out all the mistakes)
@Hedgethorn @Elvenshae @MrBlarney @Preda
The Monster Baru Cormorant - Seth Dickinson
The Monster Baru Cormorant - Seth Dickinson
Play the Imperial secondary.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
The Disappearance of Inigo Sharpe: Tomas à Dunsanin
I believe at that point everyone but @Mojo_Jojo and I have passed.
The Monster Baru Cormorant - Seth Dickinson
The Monster Baru Cormorant - Seth Dickinson
Activate Jol Naar system
Move the one GF from Naar to Jol
Build two carriers (3x2), two fighters (1) and two GF (free from saween tools)
Pay 7TG
Even with my fancy new spaceports, I just don't have the production capacity to get a fighter screen up and running
@Brody for the next action
Also did you claim that objective as part of your imperial action? Or is that a preemptive of the status phase? I'm a bit confused about why it happened after the card play
The Monster Baru Cormorant - Seth Dickinson
@Mojo_Jojo
The Monster Baru Cormorant - Seth Dickinson
You guys. This secret objective I just got?
You don't even know.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
The Disappearance of Inigo Sharpe: Tomas à Dunsanin
Is it "Lose your home planet"?
Although I wouldn't worry too much. Mojo has to realize that he is vastly outnumbered by Arborecc and pillaging the neighbor will leave him rather exposed.
The Monster Baru Cormorant - Seth Dickinson
@MrBody to do the status phase
Is it the win a battle with your flagship one? It is, isn't it?
Unfortunately, Mojo's got the Plant's Cease Fire, which makes it at least a 2 Tactical counter cost for them to invade. And, of course, Arborec's still cozying up to my planets. I suspect they'll end up just dividing them up between them.
Also, HEY, WAITASECOND ...
I should've been able to take a PDS shot here, since I've got a PDS2 in the Arnor-Lor system.
@MrBody / @Hedgethorn is it too late?
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
The Disappearance of Inigo Sharpe: Tomas à Dunsanin
I think it's only fair to let you take a shot, unless @MrBody objects.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
The Disappearance of Inigo Sharpe: Tomas à Dunsanin
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
The Disappearance of Inigo Sharpe: Tomas à Dunsanin
@Mojo_Jojo @Elvenshae @MrBlarney @Preda @Hedgethorn @Brody to claim objectives
The Monster Baru Cormorant - Seth Dickinson