It's Matt from Space Cats Peace Turtles. I'm messaging you today because you've been one of our consistent posters on SCPT forum threads and I needed to reach out to as many members of the team as I could.
Last week, just before the release of TI4, BGG decided it would no longer allow us to post our discussions into the General TI4 forums. They see it too much as promotion for ourselves, and less of what we see it as: the vehicle for all the exciting conversations we've had over the past ten weeks.
Instead, we saw no input from the influx of new users to our forums, and instead have been bogged down in threads about "is TI4 worth it?" and "I didn't get a preorder bonus from my FLGS."
We want to keep having conversations with you all, but we have to change how we do it. The BGG admin's instructed me to start a Guild, and this is where we first need your help. I'm not extremely well versed in BGG, but I know I need 10 gold to start a guild. I can only get this through adding content to the site, but the forum posts and Podcast content provided so far does not count. We're still trying to get our podcast listed on the BGG database, and hopefully this will help this process, but in general BGG seems to be more keen to hinder our independent podcast than help it.
This message is getting long, so I'll get succinct: If you want to keep taking part in our conversations, you'll have to join us over on reddit.com/r/twilightimperium. The moderators there have been incredibly welcoming and enjoy letting our conversations flourish. Until we can get over all of these hurdles BGG has put in our way, reddit, Facebook, Twitter, and email are the only ways to join in the conversation. We're so sorry this is the case, and we hope you'll bear with us.
Thanks,
Space Cats Peace Turtles
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BrodyThe WatchThe First ShoreRegistered Userregular
Yeah, they mentioned something about that on the podcast, and it is beyond stupid.
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
Winnu plays Flank speed. Activate Winnu system. Carrier from Lodor With both Fighter and the GF moves through Zohbat and pick up another GF than goes in to Winnu. From Zhobat both Dreadnoght (1 carrying a GF the other carring a fighter) and a Cruiser move to Winnu and finally the drednought and GF from Thibah move in too.
Creuss plays skilled retreat
2 winnu dreads damaged. Creuss loses 4 fighters. Winnu loses 4 infantry. Creuss loses 2.
L1z1x Activate the Bereg-Lirta IV system. (TP 1 --> 0). Exhaust Bereg (5R), Saudor (2R), Tar'Mann (1R), +1R from Sarween Tools to build 1 Super-Dreadnought II (4R), 1 Cruiser (2R), 1 Destroyer (1R), 2 Fighters (1R), and 2 Infantry (1R) at Bereg.
Creuss plays Construction.
Creuss Place 1 PDS on Creuss. Place 1 PDS on Arnor.
Jol Nar Take the secondary and build a space dock on Sakulag
Arborec take secondary. Place PDS on Centauri.
Jol Nar Play L1z1x promissory note: Cybernetic Enhancements- Remove 1 token from the L1z1x player's strategy pool and return it to his reinforcements. Then, place 1 command token from your reinforcements in your strategy pool. Then return this card to the L1z1x player.
Activate Abyz/Fria.Move in the Dreadnaught and 1GF from Jol Naar.Land the GF on Abyz
Arborec activate Nebula. Move Carrier + 2 fighters + 1 infantry from Corneeo into Nebula.
Move Carrier + 2 fighters + 1 infantry from Quann into Nebula.Move Dreadnought from Quann into Nebula.
Spend 1 trade good and exhaust Qucen'n and Quann. Build two one infantry and a Dreadnought in Nebula.
Winnu plays Leadership. Exaust Torkan, Mellon and 1Tg for 5 command token, 3 Tactic, 1 Strategy, 1 Fleet (should be 4/6/3)
Arborec exhuast Centauri, Rarron, and Corneeo and 1 TG. 2 Tactics, 1 strategy.
Jol Nar exhaust Arinam and Meer. 1 strategy and 1 tactics
Letnev Exhaust Mehar Kull, the 1/1(New Albion), and Vefut II. 1 Strategy, 1 Tactics.
L1z1x exhausting Dal Bootha (2I), Lirta IV (3I), and Xxehan (1I). one counter to each of Tactic Pool and Strategy Pool.T/F/S 0/4/0 --> 1/4/1
L1z1x plays Politics. Claiming the Speaker token. One agenda card on top, other to bottom.
Creuss plays
Winnu plays
Jol Nar plays Trade. +3 TG. Refresh.
Winnu free refresh
Creuss free refresh. Jol Nar cashes their trade note in.
Arborec free refresh. Jol Nar cashes their trade note.
Letnev refresh (-1 S)
Arborec activate the alpha wormhole between Jol-Nar space and Cruess space. Move Cruiser and Destroyer from the empty space tile above Jol-Nar to the Alpha Wormhole.
Give Arborec Trade Agreement to Jol-Nar.
Letnev plays ghost ship. Destroyer to Winnu wormhole.
Winnu Activate Mellon/Zohbat. Exaust Zohbat and Teq'ran to buy a dreadnought, 2 fighter and 2 GF.
(unit visual reference)
(max component restrictions per player: 8 destroyers, 8 cruisers, 4 carriers, 5 dreadnoughts, 2 war suns, 5 PDS, 3 space docks)
Objectives
I - Lead from the Front - Spend a total of 3 tokens from your strategy and/or tactics pool. 1 VP Jol-Nar
I - Diversify Research - Own 2 technologies in each of 2 colors. 1 VP
I- Develop Weaponry - Own 2 unit upgrade technologies. 1 VP CreussLetnevL1z1x
I- Negotiate Trade Routes - Spend 5 trade goods. 1 VP Jol-Nar
I- Erect a Monument - Spend 8 resources. 1 VP
II- ???
II- ???
II- ???
II- ???
II - ???
Technologies Promissory notes (any player may give these to another. "Black player" is just the example; insert your own color) Race specific promissory notes (only the stated race may give these)
Player mats
MrBlarney**Speaker**
7 action cards
1 secret objective Creuss promissory: Cease Fire- After the Creuss player activates a system containing your units: The Creuss player cannot move units into that system. Then, return this note to the Creuss player
Elvenshae
4 action cards
1 secret objective Letnev promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Letnev's units, lose 1 victory point and return this card to the Letnev player. L1z1x promissory: Cease Fire- After the L1z1x player activates a system containing your units: The L1z1x player cannot move units into that system. Then, return this note to the L1z1x player Jol-Naw promissory: Research agreement- After the Jol-Nar player researches a technology, you may research the same technology. Then, return this note to the Jol-Nar player
Mojo
6 action cards
1 secret objective Arborec promissory: Cease Fire- After the Arborec player activates a system containing your units: The Arborec player cannot move units into that system. Then, return this note to the Arborec player Arborec promissory note: Trade Agreement- When the Arborec player replenishes commodities: the Arborec player gives you all of his commodities. Then return this card to the Arborec player. Letnev promissory note: Political Secret- When an agenda is revealed: The Letnev player cannot vote, use action cards, or use faction abilities until after the agenda has been resolved. Then return this card to the Letnev player.
Hedgethorn
4 action cards
2 secret objectives
Committee Formation- Law- Before players vote on an agenda to elect a player, the owner of this card may choose a player to become elected instead. Winnu promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Winnu's units, lose 1 victory point and return this card to the Winnu player.
Brody
6 action cards
0 secret objectives
1 claimed secret objective Winnu promissory: Cease Fire- After the Winnu player activates a system containing your units: The Winnu player cannot move units into that system. Then, return this note to the Winnu player L1z1x promissory note: Trade Agreement- When the L1z1x player replenishes commodities: the L1z1x player gives you all of his commodities. Then return this card to the L1z1x player.
Preda
3 action cards
2 secret objectives Letnev promissory: Cease Fire- After the Letnev player activates a system containing your units: The Letnev player cannot move units into that system. Then, return this note to the Letnev player Arborec promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Arborec's units, lose 1 victory point and return this card to the Arborec player.
also, @Brody there was an issue where I have you as having researched infantry II but I think you mentioned you never researched it. Did you ever get it off of Jol-Nar's research treaty?
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BrodyThe WatchThe First ShoreRegistered Userregular
I have never had Jol narrs agreement, and don't have the pre reqs to research it myself.
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
OK, Let's Take the secondary instead, than preemptively pass for my turn.
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Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
MrBlarney and Elvenshae have both passed making it my action
Activate Jol Naar system
Move the one GF from Naar to Jol
Build two carriers (3x2), two fighters (1) and two GF (free from saween tools)
Pay 7TG
Even with my fancy new spaceports, I just don't have the production capacity to get a fighter screen up and running
@Brody for the next action
Also did you claim that objective as part of your imperial action? Or is that a preemptive of the status phase? I'm a bit confused about why it happened after the card play
Homogeneous distribution of your varieties of amuse-gueule
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BrodyThe WatchThe First ShoreRegistered Userregular
I claimed it as part of the imperial card.
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
Although I wouldn't worry too much. Mojo has to realize that he is vastly outnumbered by Arborecc and pillaging the neighbor will leave him rather exposed.
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
Although I wouldn't worry too much. Mojo has to realize that he is vastly outnumbered by Arborecc and pillaging the neighbor will leave him rather exposed.
Unfortunately, Mojo's got the Plant's Cease Fire, which makes it at least a 2 Tactical counter cost for them to invade. And, of course, Arborec's still cozying up to my planets. I suspect they'll end up just dividing them up between them.
Activate the alpha wormhole between Jol-Nar space and Cruess space.
Move my Cruiser and Destroyer from the empty space tile above Jol-Nar to the Alpha Wormhole.
Give Arborec Trade Agreement to Jol-Nar.
I should've been able to take a PDS shot here, since I've got a PDS2 in the Arnor-Lor system.
So the Imperial card and Jol-Nar's 2 build actions were the only things done after the update. I don't think we need a new update to proceed but let me know.
Posts
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Winnu plays Flank speed. Activate Winnu system. Carrier from Lodor With both Fighter and the GF moves through Zohbat and pick up another GF than goes in to Winnu. From Zhobat both Dreadnoght (1 carrying a GF the other carring a fighter) and a Cruiser move to Winnu and finally the drednought and GF from Thibah move in too.
Creuss plays skilled retreat
2 winnu dreads damaged. Creuss loses 4 fighters. Winnu loses 4 infantry. Creuss loses 2.
L1z1x Activate the Bereg-Lirta IV system. (TP 1 --> 0). Exhaust Bereg (5R), Saudor (2R), Tar'Mann (1R), +1R from Sarween Tools to build 1 Super-Dreadnought II (4R), 1 Cruiser (2R), 1 Destroyer (1R), 2 Fighters (1R), and 2 Infantry (1R) at Bereg.
Creuss plays Construction.
Creuss Place 1 PDS on Creuss. Place 1 PDS on Arnor.
Jol Nar Take the secondary and build a space dock on Sakulag
Arborec take secondary. Place PDS on Centauri.
Jol Nar Play L1z1x promissory note: Cybernetic Enhancements- Remove 1 token from the L1z1x player's strategy pool and return it to his reinforcements. Then, place 1 command token from your reinforcements in your strategy pool. Then return this card to the L1z1x player.
Activate Abyz/Fria.Move in the Dreadnaught and 1GF from Jol Naar.Land the GF on Abyz
Arborec activate Nebula. Move Carrier + 2 fighters + 1 infantry from Corneeo into Nebula.
Move Carrier + 2 fighters + 1 infantry from Quann into Nebula.Move Dreadnought from Quann into Nebula.
Spend 1 trade good and exhaust Qucen'n and Quann. Build two one infantry and a Dreadnought in Nebula.
Winnu plays Leadership. Exaust Torkan, Mellon and 1Tg for 5 command token, 3 Tactic, 1 Strategy, 1 Fleet (should be 4/6/3)
Arborec exhuast Centauri, Rarron, and Corneeo and 1 TG. 2 Tactics, 1 strategy.
Jol Nar exhaust Arinam and Meer. 1 strategy and 1 tactics
Letnev Exhaust Mehar Kull, the 1/1(New Albion), and Vefut II. 1 Strategy, 1 Tactics.
L1z1x exhausting Dal Bootha (2I), Lirta IV (3I), and Xxehan (1I). one counter to each of Tactic Pool and Strategy Pool.T/F/S 0/4/0 --> 1/4/1
L1z1x plays Politics. Claiming the Speaker token. One agenda card on top, other to bottom.
Creuss plays
Winnu plays
Jol Nar plays Trade. +3 TG. Refresh.
Winnu free refresh
Creuss free refresh. Jol Nar cashes their trade note in.
Arborec free refresh. Jol Nar cashes their trade note.
Letnev refresh (-1 S)
Arborec activate the alpha wormhole between Jol-Nar space and Cruess space. Move Cruiser and Destroyer from the empty space tile above Jol-Nar to the Alpha Wormhole.
Give Arborec Trade Agreement to Jol-Nar.
Letnev plays ghost ship. Destroyer to Winnu wormhole.
Winnu Activate Mellon/Zohbat. Exaust Zohbat and Teq'ran to buy a dreadnought, 2 fighter and 2 GF.
Map
full map
(unit visual reference)
(max component restrictions per player: 8 destroyers, 8 cruisers, 4 carriers, 5 dreadnoughts, 2 war suns, 5 PDS, 3 space docks)
Objectives
I - Diversify Research - Own 2 technologies in each of 2 colors. 1 VP
I- Develop Weaponry - Own 2 unit upgrade technologies. 1 VP Creuss Letnev L1z1x
I- Negotiate Trade Routes - Spend 5 trade goods. 1 VP Jol-Nar
I- Erect a Monument - Spend 8 resources. 1 VP
II- ???
II- ???
II- ???
II- ???
II - ???
Victory Track
Elvenshae - 3
Mojo - 2
Hedgethorn - 1
Brody - 2
Preda - 1
Promissory notes (any player may give these to another. "Black player" is just the example; insert your own color)
Race specific promissory notes (only the stated race may give these)
Player mats
MrBlarney **Speaker**
1 secret objective
Creuss promissory: Cease Fire- After the Creuss player activates a system containing your units: The Creuss player cannot move units into that system. Then, return this note to the Creuss player
Elvenshae
1 secret objective
Letnev promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Letnev's units, lose 1 victory point and return this card to the Letnev player.
L1z1x promissory: Cease Fire- After the L1z1x player activates a system containing your units: The L1z1x player cannot move units into that system. Then, return this note to the L1z1x player
Jol-Naw promissory: Research agreement- After the Jol-Nar player researches a technology, you may research the same technology. Then, return this note to the Jol-Nar player
Mojo
1 secret objective
Arborec promissory: Cease Fire- After the Arborec player activates a system containing your units: The Arborec player cannot move units into that system. Then, return this note to the Arborec player
Arborec promissory note: Trade Agreement- When the Arborec player replenishes commodities: the Arborec player gives you all of his commodities. Then return this card to the Arborec player.
Letnev promissory note: Political Secret- When an agenda is revealed: The Letnev player cannot vote, use action cards, or use faction abilities until after the agenda has been resolved. Then return this card to the Letnev player.
Hedgethorn
2 secret objectives
Committee Formation- Law- Before players vote on an agenda to elect a player, the owner of this card may choose a player to become elected instead.
Winnu promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Winnu's units, lose 1 victory point and return this card to the Winnu player.
Brody
0 secret objectives
1 claimed secret objective
Winnu promissory: Cease Fire- After the Winnu player activates a system containing your units: The Winnu player cannot move units into that system. Then, return this note to the Winnu player
L1z1x promissory note: Trade Agreement- When the L1z1x player replenishes commodities: the L1z1x player gives you all of his commodities. Then return this card to the L1z1x player.
Preda
2 secret objectives
Letnev promissory: Cease Fire- After the Letnev player activates a system containing your units: The Letnev player cannot move units into that system. Then, return this note to the Letnev player
Arborec promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Arborec's units, lose 1 victory point and return this card to the Arborec player.
Preda Leadership 1
MrBlarney Politics 3
Elvenshae Construction 4
Mojo Trade 5
Hedgethorn Technology 7
Brody Imperial 8
Action is on @Elvenshae.
https://forums.penny-arcade.com/discussion/comment/38649776/#Comment_38649776
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
My forces retreated to the wormhole on the main map, north of Sakulag, not to Creuss. Retreating to Creuss violates my fleet limit.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Exhaust Abyz and Nar for five resources
Build a Dreadnaught (4), two gf (1) and two fighters (free from saween tools)
@Hedgethorn is able to make a PDS shot on the original fighter in that system.
And then your action Hedgethorn
@Brody, your turn.
I'd @ everyone, but it's hard from the phone.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
This feels like such a punt
Pfff, I think most of my turns have been via phone (nobody point out all the mistakes)
@Hedgethorn @Elvenshae @MrBlarney @Preda
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Play the Imperial secondary.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
I believe at that point everyone but @Mojo_Jojo and I have passed.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Activate Jol Naar system
Move the one GF from Naar to Jol
Build two carriers (3x2), two fighters (1) and two GF (free from saween tools)
Pay 7TG
Even with my fancy new spaceports, I just don't have the production capacity to get a fighter screen up and running
@Brody for the next action
Also did you claim that objective as part of your imperial action? Or is that a preemptive of the status phase? I'm a bit confused about why it happened after the card play
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
@Mojo_Jojo
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
You guys. This secret objective I just got?
You don't even know.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Is it "Lose your home planet"?
Although I wouldn't worry too much. Mojo has to realize that he is vastly outnumbered by Arborecc and pillaging the neighbor will leave him rather exposed.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
@MrBody to do the status phase
Is it the win a battle with your flagship one? It is, isn't it?
Unfortunately, Mojo's got the Plant's Cease Fire, which makes it at least a 2 Tactical counter cost for them to invade. And, of course, Arborec's still cozying up to my planets. I suspect they'll end up just dividing them up between them.
Also, HEY, WAITASECOND ...
I should've been able to take a PDS shot here, since I've got a PDS2 in the Arnor-Lor system.
@MrBody / @Hedgethorn is it too late?
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
I think it's only fair to let you take a shot, unless @MrBody objects.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
@Mojo_Jojo @Elvenshae @MrBlarney @Preda @Hedgethorn @Brody to claim objectives
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain