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Cthulhu Wars - Game: 2

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    MordenthralMordenthral Registered User regular
    Posted the latest update while we wait on @MrBody

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    MrBodyMrBody Registered User regular
    no ritual

    @NotoriusBEN

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    NotoriusBENNotoriusBEN Registered User regular
    edited November 2017
    this looks like it might be my only chance.

    Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur Hastur

    Hastur

    In south atlantic with King.
    Also, spellbook third eye. The one that give me desecration for 1 power

    14->4
    @jdarksun

    NotoriusBEN on
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    MordenthralMordenthral Registered User regular
    Sending your Elder Sign.

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    NotoriusBENNotoriusBEN Registered User regular
    edited November 2017
    Also, as much as i want ketar to go fight someone else, right now cthulhu is vulnerable. You can only summon GC at your starting point. Also, being at 7 power, you can do stuff, but you are in damage control right now.

    Before i give this advice, one of GC's spellbooks requires 3 controlled ocean gates or 4 total ocean gates yes?

    If so, you need to get to your lone deep one and cultist and get a gate there for starters. Then work toward getting rylea back in your hands.

    NotoriusBEN on
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    KetarKetar Come on upstairs we're having a partyRegistered User regular
    Capture cultist in Europe. Control gate with one of mine.

    7->6

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    NotoriusBENNotoriusBEN Registered User regular
    yellow sign power up

    4->6

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    PredaPreda Registered User regular
    Also, as much as i want ketar to go fight someone else, right now cthulhu is vulnerable. You can only summon GC at your starting point. Also, being at 7 power, you can do stuff, but you are in damage control right now.

    Before i give this advice, one of GC's spellbooks requires 3 controlled ocean gates or 4 total ocean gates yes?

    If so, you need to get to your lone deep one and cultist and get a gate there for starters. Then work toward getting rylea back in your hands.

    Chtulu is not picky. He comes back from his starting place even through an enemy controlled gate. Good luck to the controller than...

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    NotoriusBENNotoriusBEN Registered User regular
    Oh thats first summons. Ok. Just making sure. Go ham, gc

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    MordenthralMordenthral Registered User regular
    yellow sign power up

    4->6

    Maybe 4 -> 5

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    KetarKetar Come on upstairs we're having a partyRegistered User regular
    yellow sign power up

    4->6

    Maybe 4 -> 5

    That was bugging me for a while, thinking I was missing something. But it's one for the cultist in Europe and one for the cultist in South Pacific, right? I had missed that second cultist initially.

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    NotoriusBENNotoriusBEN Registered User regular
    Yep, it was passion. One for cthulu taking euro cultist and one for chaos takinf south pac cultist

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    MordenthralMordenthral Registered User regular
    Ah cool. I didn’t check -which- Cultist the Masked One had captured.

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    SaurfangSaurfang Registered User regular
    edited December 2017
    Declare battle in North Asia.

    Geth roll 15d6

    Claim Capture Monster spell book for rolling at least six dice in battle.

    14>13.


    @MrBody for rolling battle dice. Abomination is killed.

    15d6 68 [15d6=6, 1, 5, 5, 4, 6, 5, 6, 5, 3, 6, 2, 5, 5, 4]

    Saurfang on
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    MrBodyMrBody Registered User regular
    geth roll 2d6

    2d6 7 [2d6=1, 6]

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    MrBodyMrBody Registered User regular
    @saurfang for casualty

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    SaurfangSaurfang Registered User regular
    I'll lose the cultist.

    @MrBody for his turn!

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    MrBodyMrBody Registered User regular
    edited November 2017
    Summon mutant West Africa

    14->12


    @NotoriusBEN

    MrBody on
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    MordenthralMordenthral Registered User regular
    MrBody wrote: »
    Summon mutant West Africa

    14->12

    Update posted. You already have all 4 Mutants on the board, mate.

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    MrBodyMrBody Registered User regular
    Battle West Africa

    geth roll 2d6 for Yellow Sign
    geth roll 14d6 for Opener

    Yellow Sign:
    2d6 10 [2d6=6, 4]
    Opener:
    14d6 45 [14d6=1, 1, 6, 3, 2, 1, 4, 4, 1, 2, 6, 5, 6, 3]

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    MrBodyMrBody Registered User regular
    edited November 2017
    Byakee dead
    Kill Opener cultist, pain Mutant to East Africa

    Promote Mutant to Abomination. Promote cultist to Mutant.

    14->13


    @Saurfang

    MrBody on
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    NotoriusBENNotoriusBEN Registered User regular
    edited November 2017
    My turn?

    Not snark, legit question.

    NotoriusBEN on
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    SaurfangSaurfang Registered User regular
    I believe so! I think MrBody was just used to the turn order from last turn.

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    NotoriusBENNotoriusBEN Registered User regular
    edited November 2017

    Play a concert in the middle of the ocean.
    (Desecration)in South Atlantic
    Autosucceed. Byakee placed there.

    6->5
    @jdarksun

    Mic check. One. Two.
    https://youtu.be/I53HDr0-Qew

    NotoriusBEN on
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    MordenthralMordenthral Registered User regular
    Update posted and 2nd ES sent to YS.

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    jdarksunjdarksun Struggler VARegistered User regular
    Spawn cultist in South Pacific, control gate.

    4 gates - take Emissary of the Outer Gods spellbook

    11 -> 10
    [/quote]

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    MordenthralMordenthral Registered User regular
    @Ketar is up.

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    KetarKetar Come on upstairs we're having a partyRegistered User regular
    Battle in Europe. Use Devour.

    6->5


    @Saurfang

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    SaurfangSaurfang Registered User regular
    Hey now! What'd that wizard do to you? He was days away from retirement!

    It scares me a little to do this, since Hastur is awake and Yellow Sign' s elder sign train is running, but a deal's a deal, @NotoriusBEN

    Pay 3 power. Yellow Sign gains 3 power. Claim Energy Nexus spellbook.

    13>10.


    @MrBody

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    NotoriusBENNotoriusBEN Registered User regular
    edited December 2017
    There was a 24hr period in there where I was wondering if you were going to screw me over. :P

    Yellow Sign Power goes from 5 -> 8

    NotoriusBEN on
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    MordenthralMordenthral Registered User regular
    Update posted. @MrBody is up.

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    MrBodyMrBody Registered User regular
    East Africa mutant to Arabia

    13->12


    @NotoriusBEN

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    NotoriusBENNotoriusBEN Registered User regular
    edited December 2017
    Screaming Dead to South America East.
    Desecration.

    geth, roll 1d6 for desecration of south america. 5 or less succeeds.

    oh my fucking god....
    Summon Byakee in south america east.

    8->6
    @jdarksun

    https://www.youtube.com/watch?v=jr50So-zu1M

    desecration of south america. 5 or less succeeds:
    1d6 6 [1d6=6]

    NotoriusBEN on
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    NotoriusBENNotoriusBEN Registered User regular
    I need to be attacking... or declare greater than 2 succeeds with this dice roller...

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    MordenthralMordenthral Registered User regular
    Update posted. Still waiting on @jdarksun

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    jdarksunjdarksun Struggler VARegistered User regular
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    MordenthralMordenthral Registered User regular
    @Ketar is up.

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    KetarKetar Come on upstairs we're having a partyRegistered User regular
    edited December 2017
    Dreams. Choose New Zealand. Control the gate there with the summoned acolyte.

    5->3


    @Saurfang

    Ketar on
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