War Rider- Play at the start of an agenda. Predict an outcome. You cannot vote. If your prediction is correct, place 1 dreadnought from your reserves on a system with your units.
I predict Hedgethorn.
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Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
edited December 2017
No action card plays from me
@Hedgethorn I take it you're just taking this one with your card?
Otherwise, I could have my arm twisted to sell some votes.
Mojo_Jojo on
Homogeneous distribution of your varieties of amuse-gueule
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HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
I may use my card. But we should see if anyone else wants to play an action card, and I'm also willing to consider offers if anyone wants to pay me handsomely for the victory point.
Ohoho. Well, I was gonna try to make a deal based on the Support for the Throne promissory note, but I also noticed that you're in the same position as me in being at the back of the pack VP-wise. So I'd have to guess that the Support for the Throne card wouldn't be enough and I don't have any more resources to give.
I may use my card. But we should see if anyone else wants to play an action card, and I'm also willing to consider offers if anyone wants to pay me handsomely for the victory point.
HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
I'd need something more valuable than a victory point; i.e., more than 5 trade goods (which seems to be the least expensive victory point currently on the table) in order to seriously consider giving this to somebody else.
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HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
Well then, to keep things moving...
Use Committee Formation to elect myself, taking the Crown of Emphidia.
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HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
Forgot to do this in the last agenda, so just so it's officially captured in this bit Preda gives me his two commodities and 1TG
I give him 4 commodities
Homogeneous distribution of your varieties of amuse-gueule
I'd need something more valuable than a victory point; i.e., more than 5 trade goods (which seems to be the least expensive victory point currently on the table) in order to seriously consider giving this to somebody else.
Forgot to do this in the last agenda, so just so it's officially captured in this bit Preda gives me his two commodities and 1TG
I give him 4 commodities
Activate Jol Naar system
Move the one GF from Naar to Jol
Build two carriers (3x2), two fighters (1) and two GF (free from saween tools)
Slight error I missed before. You can't move them because there was no capacity ships present to carry them. The carriers were built after the movement. The infantry has to stay on Naar for now.
Also the limit of carriers on the board is 4. You're currently at 3 and can only build 1 more. Do you wish to cancel and have the 3 TG refunded? Or some other change to production?
Activate the alpha wormhole between Jol-Nar space and Cruess space.
Move my Cruiser and Destroyer from the empty space tile above Jol-Nar to the Alpha Wormhole.
Give Arborec Trade Agreement to Jol-Nar.
I should've been able to take a PDS shot here, since I've got a PDS2 in the Arnor-Lor system.
(unit visual reference)
(max component restrictions per player: 8 destroyers, 8 cruisers, 4 carriers, 5 dreadnoughts, 2 war suns, 5 PDS, 3 space docks)
Objectives
I - Lead from the Front - Spend a total of 3 tokens from your strategy and/or tactics pool. 1 VP Jol-Nar
I - Diversify Research - Own 2 technologies in each of 2 colors. 1 VP
I- Develop Weaponry - Own 2 unit upgrade technologies. 1 VP CreussLetnevL1z1x
I- Negotiate Trade Routes - Spend 5 trade goods. 1 VP Jol-NarLetnev
I- Erect a Monument - Spend 8 resources. 1 VP LetnevJol-Nar
II- Manipulate Galactic Law- Spend 16 influence. 2 VP
II- ???
II- ???
II- ???
II - ???
Technologies Promissory notes (any player may give these to another. "Black player" is just the example; insert your own color) Race specific promissory notes (only the stated race may give these)
Player mats
MrBlarney**Speaker**
7 action cards
1 secret objective Creuss promissory: Cease Fire- After the Creuss player activates a system containing your units: The Creuss player cannot move units into that system. Then, return this note to the Creuss player
Elvenshae
4 action cards
1 secret objective Letnev promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Letnev's units, lose 1 victory point and return this card to the Letnev player. L1z1x promissory: Cease Fire- After the L1z1x player activates a system containing your units: The L1z1x player cannot move units into that system. Then, return this note to the L1z1x player Jol-Naw promissory: Research agreement- After the Jol-Nar player researches a technology, you may research the same technology. Then, return this note to the Jol-Nar player
Mojo
6 action cards
1 secret objective Arborec promissory: Cease Fire- After the Arborec player activates a system containing your units: The Arborec player cannot move units into that system. Then, return this note to the Arborec player Arborec promissory note: Trade Agreement- When the Arborec player replenishes commodities: the Arborec player gives you all of his commodities. Then return this card to the Arborec player. Letnev promissory note: Political Secret- When an agenda is revealed: The Letnev player cannot vote, use action cards, or use faction abilities until after the agenda has been resolved. Then return this card to the Letnev player.
Hedgethorn
4 action cards
2 secret objectives
Crown of Emphidia - Law - A player gains this card and 1 victory point if they capture a planet in the owner's home system. Then the previous owner loses 1 victory point. Winnu promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Winnu's units, lose 1 victory point and return this card to the Winnu player.
Brody
6 action cards
0 secret objectives
1 claimed secret objective Winnu promissory: Cease Fire- After the Winnu player activates a system containing your units: The Winnu player cannot move units into that system. Then, return this note to the Winnu player L1z1x promissory note: Trade Agreement- When the L1z1x player replenishes commodities: the L1z1x player gives you all of his commodities. Then return this card to the L1z1x player.
Preda
3 action cards
2 secret objectives Letnev promissory: Cease Fire- After the Letnev player activates a system containing your units: The Letnev player cannot move units into that system. Then, return this note to the Letnev player Arborec promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Arborec's units, lose 1 victory point and return this card to the Arborec player.
Posts
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Seems reasonable. I think we've all posted and nobody seems to be playing any cards.
@Mojo_Jojo to vote.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
@Hedgethorn
@Brody
@Preda
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
@MrBlarney
Abstain.
Voting ends in my favor. @MrBody for second Agenda of the round. Could be quite interesting considering how many votes got saved up.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
The Crown of Emphidia
Elect Player
The elected player gains this card and 1 victory point.
A player gains this card and 1 victory point if they capture a planet in the owner's home system. Then the previous owner loses 1 victory point.
Creuss (Elvenshae): 4
Jol-Nar (Mojo_jojo): 14
Arborec (Hedgethorn): 14
Letnev (Brody): 14
Winnu (Preda): 8
L1z1x (MrBlarney): 10
I predict Hedgethorn.
@Hedgethorn I take it you're just taking this one with your card?
Otherwise, I could have my arm twisted to sell some votes.
@Hedgethorn
What do you want for it?
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Use Committee Formation to elect myself, taking the Crown of Emphidia.
Preda gives me his two commodities and 1TG
I give him 4 commodities
Okay, well, it seems like no biters, so ...
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Confirm.
Slight error I missed before. You can't move them because there was no capacity ships present to carry them. The carriers were built after the movement. The infantry has to stay on Naar for now.
Also the limit of carriers on the board is 4. You're currently at 3 and can only build 1 more. Do you wish to cancel and have the 3 TG refunded? Or some other change to production?
Sorry you should have been able to do this.
geth roll 1d10t5
Also Elvenshae made that PDS roll himself a while back and it missed, so there's no need to assign damage
Unit limits are listed underneath the map on each update for quick reference.
Map
full map
(unit visual reference)
(max component restrictions per player: 8 destroyers, 8 cruisers, 4 carriers, 5 dreadnoughts, 2 war suns, 5 PDS, 3 space docks)
Objectives
I - Diversify Research - Own 2 technologies in each of 2 colors. 1 VP
I- Develop Weaponry - Own 2 unit upgrade technologies. 1 VP Creuss Letnev L1z1x
I- Negotiate Trade Routes - Spend 5 trade goods. 1 VP Jol-Nar Letnev
I- Erect a Monument - Spend 8 resources. 1 VP Letnev Jol-Nar
II- Manipulate Galactic Law- Spend 16 influence. 2 VP
II- ???
II- ???
II- ???
II - ???
Victory Track
Elvenshae - 3
Mojo - 3
Hedgethorn - 2
Brody - 4
Preda - 1
Promissory notes (any player may give these to another. "Black player" is just the example; insert your own color)
Race specific promissory notes (only the stated race may give these)
Player mats
MrBlarney **Speaker**
1 secret objective
Creuss promissory: Cease Fire- After the Creuss player activates a system containing your units: The Creuss player cannot move units into that system. Then, return this note to the Creuss player
Elvenshae
1 secret objective
Letnev promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Letnev's units, lose 1 victory point and return this card to the Letnev player.
L1z1x promissory: Cease Fire- After the L1z1x player activates a system containing your units: The L1z1x player cannot move units into that system. Then, return this note to the L1z1x player
Jol-Naw promissory: Research agreement- After the Jol-Nar player researches a technology, you may research the same technology. Then, return this note to the Jol-Nar player
Mojo
1 secret objective
Arborec promissory: Cease Fire- After the Arborec player activates a system containing your units: The Arborec player cannot move units into that system. Then, return this note to the Arborec player
Arborec promissory note: Trade Agreement- When the Arborec player replenishes commodities: the Arborec player gives you all of his commodities. Then return this card to the Arborec player.
Letnev promissory note: Political Secret- When an agenda is revealed: The Letnev player cannot vote, use action cards, or use faction abilities until after the agenda has been resolved. Then return this card to the Letnev player.
Hedgethorn
2 secret objectives
Crown of Emphidia - Law - A player gains this card and 1 victory point if they capture a planet in the owner's home system. Then the previous owner loses 1 victory point.
Winnu promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Winnu's units, lose 1 victory point and return this card to the Winnu player.
Brody
0 secret objectives
1 claimed secret objective
Winnu promissory: Cease Fire- After the Winnu player activates a system containing your units: The Winnu player cannot move units into that system. Then, return this note to the Winnu player
L1z1x promissory note: Trade Agreement- When the L1z1x player replenishes commodities: the L1z1x player gives you all of his commodities. Then return this card to the L1z1x player.
Preda
2 secret objectives
Letnev promissory: Cease Fire- After the Letnev player activates a system containing your units: The Letnev player cannot move units into that system. Then, return this note to the Letnev player
Arborec promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Arborec's units, lose 1 victory point and return this card to the Arborec player.
Cards (Diplomacy: 3 bonus trade goods. Warfare: 1 bonus trade good)
@MrBlarney
And the new objective is missing from the objective list
@Elvenshae has the next selection.
@Mojo_Jojo for next action selection.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
+3 TG
@Hedgethorn
@Brody
@Preda
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Let's go Politics than...