I'd have preferred it if BOTW had blacksmiths. Give you the option to repair and upgrade weapons before or after they break. Ultimately allow you to add extra effects to your gear; like the system that's already in place, but without the random factor. Hell, maybe allow you to upgrade the Master Sword, but it requires dragon bits.
Eventually end the game with a suite of well-honed weapons that fit your fighting style.
The best weapon durability system is one where your weapons don't break, actually
I get this sentiment, but I also get why Nintendo didn't go this route. They could have made the durability a bit better but they wanted players to try out different weapons instead of sticking with one.
The best weapon durability system is one where your weapons don't break, actually
I get this sentiment, but I also get why Nintendo didn't go this route. They could have made the durability a bit better but they wanted players to try out different weapons instead of sticking with one.
Then make fewer weapons that offer more distinct playstyles that actually entice players to try them out instead of just going “nah fuck you” because they prefer fighting with a sword over a spear or something.
My worry is if they take this as a sign that future Zelda games need to build on this design. As much as I loved the game, everything that made it great or unique, I think came at the cost of replayability. I'm trying to replay it, and I'm finding it really hard now that the magic and freshness of it is gone. Playing on Master mode is probably exacerbating things. I'm using a map guide to find the korok seeds, because fuck the inventory system, and fuck the korok seed bloat I'm required to do. I'm simply walking away from almost every fight, because fuck the durability system, why should I destroy half my weapons killing this white bokoblin when I know the reward is now and will never be worth it? I've now got to find the shrines again, and the joy of exploration and finding them is gone because I already know where (some) of them are.
Again, love the game. But you can sit me down with any other Zelda, and I'll happily play it to completion. This one... I don't think I can. And I wonder if this feeling is shared by anybody else.
If they did another game in this style, would I like it equal or better to BotW? I'd like to think yes, on the grounds that the game and story would still be brand new. But if they copied a lot of mechanics verbatim? Well, again I already went through the wonder of exploring, if you make me do it again I'm more likely to see it just for the game mechanic it really is.
I think that's what it boils down for me. The first time through, all the game mechanics were covered in a veneer of wonder and newness, coupled with the brand new way to play (for a Zelda game). Now that that newness has worn off, the game mechanics are laid bare. And for quite a few of them... I don't think they're very good game mechanics.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
The best weapon durability system is one where your weapons don't break, actually
I get this sentiment, but I also get why Nintendo didn't go this route. They could have made the durability a bit better but they wanted players to try out different weapons instead of sticking with one.
By making the weapons breakable it introduces a strategy element where you have to choose which weapons to use when and on whom. Much better than finding a cool sword that you use for 5 or 6 minutes then never use again after you find another with slightly better stats. I'd rather have a bag full of weapons that are useful than a bag of weapons that are good for nothing but taking to a junk merchant
The weakness of the durability system in BotW is that early game, before you have much inventory space, it really, really blows. Once you've got space for like...more than one of each weapon "type" then it became a lot more enjoyable, and worked to encourage the player to try out different weapon styles, etc.
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
I still maintain that different weapon types perform better against certain enemies than others. Not a matter of the damage, but rather how much the durability is worn down.
The weakness of the durability system in BotW is that early game, before you have much inventory space, it really, really blows. Once you've got space for like...more than one of each weapon "type" then it became a lot more enjoyable, and worked to encourage the player to try out different weapon styles, etc.
I think the point where bokogoblins start to often carry dragonbone clubs is when the system stopped feeling restrictive. Those things were strong enough for almost anything and easily replaced.
But there was still an issue of the interface for getting a new weapon out being a bit clunky to use. It's any issue every open world game that lets you swap items in combat has had with the possible exception of Nier: Automata since that had weapon sets you could swap between with a button press but even then that was still only two sets.
The weakness of the durability system in BotW is that early game, before you have much inventory space, it really, really blows. Once you've got space for like...more than one of each weapon "type" then it became a lot more enjoyable, and worked to encourage the player to try out different weapon styles, etc.
I think the point where bokogoblins start to often carry dragonbone clubs is when the system stopped feeling restrictive. Those things were strong enough for almost anything and easily replaced.
But there was still an issue of the interface for getting a new weapon out being a bit clunky to use. It's any issue every open world game that lets you swap items in combat has had with the possible exception of Nier: Automata since that had weapon sets you could swap between with a button press but even then that was still only two sets.
Weapon swapping with the d-pad wasn't an issue.
It's armor set swapping which is the most irritating thing in that game.
The weakness of the durability system in BotW is that early game, before you have much inventory space, it really, really blows. Once you've got space for like...more than one of each weapon "type" then it became a lot more enjoyable, and worked to encourage the player to try out different weapon styles, etc.
I think the point where bokogoblins start to often carry dragonbone clubs is when the system stopped feeling restrictive. Those things were strong enough for almost anything and easily replaced.
But there was still an issue of the interface for getting a new weapon out being a bit clunky to use. It's any issue every open world game that lets you swap items in combat has had with the possible exception of Nier: Automata since that had weapon sets you could swap between with a button press but even then that was still only two sets.
Weapon swapping with the d-pad wasn't an issue.
It's armor set swapping which is the most irritating thing in that game.
It may not have been an issue for you, but I and many others still found it annoying especially if you had a really large collection. I found it easier to go into the full menu normally. And we both agree going into the full menu often was annoying and not something that's been well solved in a game with meaningful armor choices yet. Had the exact same issue in HZD to the point where I just left on the melee protection armor most of the game unless I was specifically in a story mission with lots of ranged attacks and no stealth.
I still maintain that different weapon types perform better against certain enemies than others. Not a matter of the damage, but rather how much the durability is worn down.
Sure. You learn quickly not to use your nice swords on the rock monsters.
But later in the game, you are using claymores to mine gems.
Zelda deserves all the awards simply for being an open-world game that doesn’t feel like a half-assed and frequently broken theme park. Ubisoft and Bethesda lost a lot of excuses this year.
Regarding the thread title, I was listening to Keighley's interview on Kotaku's Split/Screen podcast, and apparently Doritos wanted to do an ad campaign with The Game Awards....where Keighley wore a Pope Doritos costume for some/most of the awards ceremony.
Obviously that number could be handily cherry-picked, but at the very least people picked a good year to tune in given how much better the presentation was compared to last year
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
I don't watch him and I know he plays a character but his body language looks genuine. Seems he made a horrendous mistake and before the internet got light of it he announced what he has done to save some collateral damage.
Being unfaithful though, there is no defense for that. Massive impact of trust in your relationship permanently scarred.
Personally, I'm okay with Zelda winning due to one simple fact: it's an open world game where being open world actually enhances the experience, and those are rare as fuck. Witcher 3 is fun, but the open world is a straight up detriment from all the plots and questlines and story and the like and only really serves to add distance to places and random marker busywork. Elder Scrolls games make exploring feel boring and samey. Assassin's Creed the same but squared. And so on.
So if this award ends up with people paying attention to how Nintendo did it, I'll be happy.
I don't watch him and I know he plays a character but his body language looks genuine. Seems he made a horrendous mistake and before the internet got light of it he announced what he has done to save some collateral damage.
Being unfaithful though, there is no defense for that. Massive impact of trust in your relationship permanently scarred.
I saw some Kotaku comments in the article about him from people who are bigger Dr Disrespect fans than I am that it was likely a mix of both. He had to let his audience know he'd be gone for a bit because otherwise he'd be hounded by people asking where he had gone/why no new videos/etc.
Trending Gamer is no more. Keighley gave a few details about the show in an interview and said "Trending Gamer has been split into "Content Creator" (YouTube/Twitch/etc) and "Global Gaming Citizen" which is more about community figures and evangelizers."
Trending Gamer is no more. Keighley gave a few details about the show in an interview and said "Trending Gamer has been split into "Content Creator" (YouTube/Twitch/etc) and "Global Gaming Citizen" which is more about community figures and evangelizers."
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Eventually end the game with a suite of well-honed weapons that fit your fighting style.
I get this sentiment, but I also get why Nintendo didn't go this route. They could have made the durability a bit better but they wanted players to try out different weapons instead of sticking with one.
Then make fewer weapons that offer more distinct playstyles that actually entice players to try them out instead of just going “nah fuck you” because they prefer fighting with a sword over a spear or something.
Again, love the game. But you can sit me down with any other Zelda, and I'll happily play it to completion. This one... I don't think I can. And I wonder if this feeling is shared by anybody else.
If they did another game in this style, would I like it equal or better to BotW? I'd like to think yes, on the grounds that the game and story would still be brand new. But if they copied a lot of mechanics verbatim? Well, again I already went through the wonder of exploring, if you make me do it again I'm more likely to see it just for the game mechanic it really is.
I think that's what it boils down for me. The first time through, all the game mechanics were covered in a veneer of wonder and newness, coupled with the brand new way to play (for a Zelda game). Now that that newness has worn off, the game mechanics are laid bare. And for quite a few of them... I don't think they're very good game mechanics.
Yeah, I'm catching up now and am legit surprised.
Look, I read all the posts getting here, I know it's seen by some as overhyped, but 6 nominations and not a single award won? :-(
(yes yes yes, 'honour to be nominated' (a lot) and whatnot aside)
Look at it this way. Horizon is amazing. And it didn't win anything? Just means the other games were also friggin' amazing.
This really was a banner year, all things considering.
They knew.
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
By making the weapons breakable it introduces a strategy element where you have to choose which weapons to use when and on whom. Much better than finding a cool sword that you use for 5 or 6 minutes then never use again after you find another with slightly better stats. I'd rather have a bag full of weapons that are useful than a bag of weapons that are good for nothing but taking to a junk merchant
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
I think the point where bokogoblins start to often carry dragonbone clubs is when the system stopped feeling restrictive. Those things were strong enough for almost anything and easily replaced.
But there was still an issue of the interface for getting a new weapon out being a bit clunky to use. It's any issue every open world game that lets you swap items in combat has had with the possible exception of Nier: Automata since that had weapon sets you could swap between with a button press but even then that was still only two sets.
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3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Weapon swapping with the d-pad wasn't an issue.
It's armor set swapping which is the most irritating thing in that game.
It may not have been an issue for you, but I and many others still found it annoying especially if you had a really large collection. I found it easier to go into the full menu normally. And we both agree going into the full menu often was annoying and not something that's been well solved in a game with meaningful armor choices yet. Had the exact same issue in HZD to the point where I just left on the melee protection armor most of the game unless I was specifically in a story mission with lots of ranged attacks and no stealth.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Sure. You learn quickly not to use your nice swords on the rock monsters.
But later in the game, you are using claymores to mine gems.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
Obviously that number could be handily cherry-picked, but at the very least people picked a good year to tune in given how much better the presentation was compared to last year
Steam: pazython
Also, on man poor Dan. This game is going to be soul crushing to him.
https://www.youtube.com/watch?v=q7i4ownEQIY
Kinda hard to watch, sounds like he made a horrible mistake. He'll probably be gone for a while, which is the right move.
Steam: pazython
Being unfaithful though, there is no defense for that. Massive impact of trust in your relationship permanently scarred.
So if this award ends up with people paying attention to how Nintendo did it, I'll be happy.
I saw some Kotaku comments in the article about him from people who are bigger Dr Disrespect fans than I am that it was likely a mix of both. He had to let his audience know he'd be gone for a bit because otherwise he'd be hounded by people asking where he had gone/why no new videos/etc.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
December 6, mark your calendars. I'll update the OP with the appropriate nominees when they get announced next Tuesday.
I still can't blame people for not taking games or this advertising show seriously.
D3 Steam #TeamTangent STO
Wait is Giant bomb hosting the awards this year?
That's rad
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
I can if the only reason they look down on the show or games is because of some inoffensive little animation like that.
….that sentence makes me feel so goddamn old.
Well, of course I'm talking about the advertising show as a whole. The animation is just another piece of the puzzle that continues the running joke.