I thought we were going to be friends, Preda! No sabotage, unless someone wants to play one on my behalf.
We're moving along at a good clip, but maybe we should hold up a bit for a game status update before @Brody takes his action?
I still don't plan to attack you neither this turn nor the next one, But It's kind of the only way I could go... Also you just have the only 5 resurces planet in the galaxy...
Play Imperial Secondary. I'll have to discard a card after I've drawn one.
Play the primary ability of the (1) Leadership strategy card, exhausting Dal Bootha (2I), Lirta IV (3I), and Xxehan (1I) to allocate 3 counters to Tactic Pool, 1 counter to Fleet Pool, and 1 counter to Strategy Pool. (TP/FP/SP 0/4/1 --> 3/5/2)
All other players to pass or play on the secondary.
Creuss activates Lazar / Sakulag.Move in the Hil Colish, which swings by Arnor to pick up a ground troop and brings two fighters (+1 move from Gravity drive); the Dreadnought from the gate sector; and the Dreadnought from Creuss (which brings 1 more fighter).
Jol-Nar gains 4 TG from Siphons, plays card Maneuvering Jets, Experimental Battlestation, Fighter Prototype, Emergency Repairs
Creuss plays card Morale Boost
Remaining forces:
Creuss holds Sakulag (1 infantry)
Hil Colish (damaged) (CV 5)
Dreadnought (damaged) (CV 5)
Dreadnought (damaged) (CV 5)
Jol-Nar Holds Lazar (3 infantry)
Arborec plays card Signal Jamming on Centauri to block Letnev.
L1z1x plays card "Mining Initiative", selecting Bereg and gaining 5 Trade Goods.
Jol-Nar plays Diplomacy on homeworld
L1z1x plays secondary refreshing [0.0.0] and Bereg.
Winnu refresh Winnu and Lodor
Arborec refreshing Nestphar and Quann.
Winnu plays card Uprising on Bereg, exhausting it and gaining 5 TG.
Letnev plays card Frontline Deployment- Action: Place 3 infantry on Mekar Xull.
Arborec plays Imperial
Claim 1 VP
Claim "Erect a Monument" 1 Vp. Exhaust Nestphar, Quann, Gral, Corneo, and Qucen'n.
Winnu plays secondary
L1z1x plays Leadership
Exhausting Dal Bootha (2I), Lirta IV (3I), and Xxehan (1I) (TP/FP/SP 0/4/1 --> 3/5/2)
Creuss plays Exhaust Lor and spend 4 trade goods (1 / 4 / 2)
Arborec plays Exhaust Centauri and Rarron 3/4/0.
Winnu plays Exaust Winnu, Mellon and Torkan 2/6/0->4/6/1
Letnev plays exhausting remaining planets +2 S
Thank you for the post-battle recap. It really helps.
(unit visual reference)
(max component restrictions per player: 8 destroyers, 8 cruisers, 4 carriers, 5 dreadnoughts, 2 war suns, 5 PDS, 3 space docks)
Objectives
Public
I - Lead from the Front - Spend a total of 3 tokens from your strategy and/or tactics pool. 1 VP Jol-Nar
I - Diversify Research - Own 2 technologies in each of 2 colors. 1 VP
I- Develop Weaponry - Own 2 unit upgrade technologies. 1 VP CreussLetnevL1z1x
I- Negotiate Trade Routes - Spend 5 trade goods. 1 VP Jol-NarLetnev
I- Erect a Monument - Spend 8 resources. 1 VP LetnevJol-NarArborec
II- Manipulate Galactic Law- Spend 16 influence. 2 VP
II- ???
II- ???
II- ???
II - ???
Secret Letnev Spark a rebellion - Win a combat against a player who has the most victory points. 1 VP
Technologies Promissory notes (any player may give these to another. "Black player" is just the example; insert your own color) Race specific promissory notes (only the stated race may give these)
Player mats
MrBlarney
5 action cards
3 secret objectives Creuss promissory: Cease Fire- After the Creuss player activates a system containing your units: The Creuss player cannot move units into that system. Then, return this note to the Creuss player
Elvenshae
4 action cards
2 secret objectives Letnev promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Letnev's units, lose 1 victory point and return this card to the Letnev player. L1z1x promissory: Cease Fire- After the L1z1x player activates a system containing your units: The L1z1x player cannot move units into that system. Then, return this note to the L1z1x player Jol-Naw promissory: Research agreement- After the Jol-Nar player researches a technology, you may research the same technology. Then, return this note to the Jol-Nar player
Mojo
3 action cards
2 secret objectives Arborec promissory: Cease Fire- After the Arborec player activates a system containing your units: The Arborec player cannot move units into that system. Then, return this note to the Arborec player Arborec promissory note: Trade Agreement- When the Arborec player replenishes commodities: the Arborec player gives you all of his commodities. Then return this card to the Arborec player. Letnev promissory note: Political Secret- When an agenda is revealed: The Letnev player cannot vote, use action cards, or use faction abilities until after the agenda has been resolved. Then return this card to the Letnev player.
Hedgethorn
2 action cards
3 secret objectives
Crown of Emphidia - Law - A player gains this card and 1 victory point if they capture a planet in the owner's home system. Then the previous owner loses 1 victory point. Winnu promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Winnu's units, lose 1 victory point and return this card to the Winnu player.
Brody
2 action cards
0 secret objectives
1 claimed secret objective Winnu promissory: Cease Fire- After the Winnu player activates a system containing your units: The Winnu player cannot move units into that system. Then, return this note to the Winnu player
Preda**Speaker**
3 action cards
3 secret objectives Letnev promissory: Cease Fire- After the Letnev player activates a system containing your units: The Letnev player cannot move units into that system. Then, return this note to the Letnev player Arborec promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Arborec's units, lose 1 victory point and return this card to the Arborec player.
Activate Mellon-Zhobat.One Dreadnought goes to Teq-ran/Torkan, picks up a fighter and moves back, the other one picks up a ground force from Zhobat and drops it on Mellon. Than exaust all my planets left (Zhobat, Teq'Ran and Lodor) and spend 2 TG for 10 resources. I build the Salai Sai Corian, 2 fighters and 2 GF. I preemptively pass my next turn.
@Hedgethorn should be the only one left that hasn't passed yet.
0
HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
Pass. Place an infantry on Quann during the status phase using my racial power.
(unit visual reference)
(max component restrictions per player: 8 destroyers, 8 cruisers, 4 carriers, 5 dreadnoughts, 2 war suns, 5 PDS, 3 space docks)
Objectives
Public
I - Lead from the Front - Spend a total of 3 tokens from your strategy and/or tactics pool. 1 VP Jol-Nar
I - Diversify Research - Own 2 technologies in each of 2 colors. 1 VP
I- Develop Weaponry - Own 2 unit upgrade technologies. 1 VP CreussLetnevL1z1x
I- Negotiate Trade Routes - Spend 5 trade goods. 1 VP Jol-NarLetnev
I- Erect a Monument - Spend 8 resources. 1 VP LetnevJol-NarArborec
II- Manipulate Galactic Law- Spend 16 influence. 2 VP
II- ???
II- ???
II- ???
II - ???
Secret Letnev Spark a rebellion - Win a combat against a player who has the most victory points. 1 VP
Technologies Promissory notes (any player may give these to another. "Black player" is just the example; insert your own color) Race specific promissory notes (only the stated race may give these)
Player mats
MrBlarney
5 action cards
3 secret objectives Creuss promissory: Cease Fire- After the Creuss player activates a system containing your units: The Creuss player cannot move units into that system. Then, return this note to the Creuss player
Elvenshae
4 action cards
2 secret objectives Letnev promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Letnev's units, lose 1 victory point and return this card to the Letnev player. L1z1x promissory: Cease Fire- After the L1z1x player activates a system containing your units: The L1z1x player cannot move units into that system. Then, return this note to the L1z1x player Jol-Naw promissory: Research agreement- After the Jol-Nar player researches a technology, you may research the same technology. Then, return this note to the Jol-Nar player
Mojo
3 action cards
2 secret objectives Arborec promissory: Cease Fire- After the Arborec player activates a system containing your units: The Arborec player cannot move units into that system. Then, return this note to the Arborec player Arborec promissory note: Trade Agreement- When the Arborec player replenishes commodities: the Arborec player gives you all of his commodities. Then return this card to the Arborec player. Letnev promissory note: Political Secret- When an agenda is revealed: The Letnev player cannot vote, use action cards, or use faction abilities until after the agenda has been resolved. Then return this card to the Letnev player.
Hedgethorn
2 action cards
3 secret objectives
Crown of Emphidia - Law - A player gains this card and 1 victory point if they capture a planet in the owner's home system. Then the previous owner loses 1 victory point. Winnu promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Winnu's units, lose 1 victory point and return this card to the Winnu player.
Brody
2 action cards
0 secret objectives
1 claimed secret objective Winnu promissory: Cease Fire- After the Winnu player activates a system containing your units: The Winnu player cannot move units into that system. Then, return this note to the Winnu player
Preda**Speaker**
3 action cards
3 secret objectives Letnev promissory: Cease Fire- After the Letnev player activates a system containing your units: The Letnev player cannot move units into that system. Then, return this note to the Letnev player Arborec promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Arborec's units, lose 1 victory point and return this card to the Arborec player.
All players may claim 1 public & 1 priate objective
0
HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
Claim Secret Objective:
Become the gatekeeper - Have at least 1 ship in a system containing an alpha wormhole and at least 1 ship in a system containing a beta wormhole. 1 VP
Exhaust [0.0.0] (5R), Saudor (2R), and Tar'Mann (1R) to claim public objective "Erect a Monument" (Spend 8 resources.) for 1 VP.
Reveal and claim secret objective "Secrets of the Cosmos" (Have one or more ships in 3 systems that are each adjacent to an anomaly. - [0.0.0], Bereg-Lirta IV, Saudor, Tar'mann, and Mecatol Rex) for 1 VP.
Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
Claim Manipulate Galactic Law- Spend 16 influence. 2 VP
Exhaust Arnam (2I), Neer (4I), Jol (2I) and Naar (3I): Total 11
Spend 5 TG to get 5I
Finally our years of meddling on politics pay off and now the grand council chamber will be flooded so that the other lesser races must sit inside glass bowls during sessions. Or learn to hold their breath.
Spend 5 TG and claim Negotiate trade routes. 1 VP. Than claim Gather a Mighty Fleet - Have 5 dreadnoughts on the board. 1 VP
VP 1->3
Since I'm last I'll also put down my CC. 1 in Tactic and 1 in Strategic for 3/6/2
0
BrodyThe WatchThe First ShoreRegistered Userregular
Posts
PASS on the Imperial secondary.
I still don't plan to attack you neither this turn nor the next one, But It's kind of the only way I could go... Also you just have the only 5 resurces planet in the galaxy...
Play Imperial Secondary. I'll have to discard a card after I've drawn one.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Play the primary ability of the (1) Leadership strategy card, exhausting Dal Bootha (2I), Lirta IV (3I), and Xxehan (1I) to allocate 3 counters to Tactic Pool, 1 counter to Fleet Pool, and 1 counter to Strategy Pool. (TP/FP/SP 0/4/1 --> 3/5/2)
All other players to pass or play on the secondary.
Exhaust Lor and spend 4 trade goods for two counters; add 1 to Tactics, 1 to Fleet. (1 / 4 / 2)
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
*Exciting drumroll*
Pass
@preda's action
Creuss activates Lazar / Sakulag.Move in the Hil Colish, which swings by Arnor to pick up a ground troop and brings two fighters (+1 move from Gravity drive); the Dreadnought from the gate sector; and the Dreadnought from Creuss (which brings 1 more fighter).
Jol-Nar gains 4 TG from Siphons, plays card Maneuvering Jets, Experimental Battlestation, Fighter Prototype, Emergency Repairs
Creuss plays card Morale Boost
Remaining forces:
Creuss holds Sakulag (1 infantry)
Hil Colish (damaged) (CV 5)
Dreadnought (damaged) (CV 5)
Dreadnought (damaged) (CV 5)
Jol-Nar Holds Lazar (3 infantry)
Arborec plays card Signal Jamming on Centauri to block Letnev.
L1z1x plays card "Mining Initiative", selecting Bereg and gaining 5 Trade Goods.
Jol-Nar plays Diplomacy on homeworld
L1z1x plays secondary refreshing [0.0.0] and Bereg.
Winnu refresh Winnu and Lodor
Arborec refreshing Nestphar and Quann.
Winnu plays card Uprising on Bereg, exhausting it and gaining 5 TG.
Letnev plays card Frontline Deployment- Action: Place 3 infantry on Mekar Xull.
Arborec plays Imperial
Claim 1 VP
Claim "Erect a Monument" 1 Vp. Exhaust Nestphar, Quann, Gral, Corneo, and Qucen'n.
Winnu plays secondary
L1z1x plays Leadership
Exhausting Dal Bootha (2I), Lirta IV (3I), and Xxehan (1I) (TP/FP/SP 0/4/1 --> 3/5/2)
Creuss plays Exhaust Lor and spend 4 trade goods (1 / 4 / 2)
Arborec plays Exhaust Centauri and Rarron 3/4/0.
Winnu plays Exaust Winnu, Mellon and Torkan 2/6/0->4/6/1
Letnev plays exhausting remaining planets +2 S
Thank you for the post-battle recap. It really helps.
Map
full map
(unit visual reference)
(max component restrictions per player: 8 destroyers, 8 cruisers, 4 carriers, 5 dreadnoughts, 2 war suns, 5 PDS, 3 space docks)
Objectives
I - Lead from the Front - Spend a total of 3 tokens from your strategy and/or tactics pool. 1 VP Jol-Nar
I - Diversify Research - Own 2 technologies in each of 2 colors. 1 VP
I- Develop Weaponry - Own 2 unit upgrade technologies. 1 VP Creuss Letnev L1z1x
I- Negotiate Trade Routes - Spend 5 trade goods. 1 VP Jol-Nar Letnev
I- Erect a Monument - Spend 8 resources. 1 VP Letnev Jol-Nar Arborec
II- Manipulate Galactic Law- Spend 16 influence. 2 VP
II- ???
II- ???
II- ???
II - ???
Secret
Letnev Spark a rebellion - Win a combat against a player who has the most victory points. 1 VP
Victory Track
Elvenshae - 3
Mojo - 3
Hedgethorn - 4
Brody - 4
Preda - 1
Promissory notes (any player may give these to another. "Black player" is just the example; insert your own color)
Race specific promissory notes (only the stated race may give these)
Player mats
MrBlarney
3 secret objectives
Creuss promissory: Cease Fire- After the Creuss player activates a system containing your units: The Creuss player cannot move units into that system. Then, return this note to the Creuss player
Elvenshae
2 secret objectives
Letnev promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Letnev's units, lose 1 victory point and return this card to the Letnev player.
L1z1x promissory: Cease Fire- After the L1z1x player activates a system containing your units: The L1z1x player cannot move units into that system. Then, return this note to the L1z1x player
Jol-Naw promissory: Research agreement- After the Jol-Nar player researches a technology, you may research the same technology. Then, return this note to the Jol-Nar player
Mojo
2 secret objectives
Arborec promissory: Cease Fire- After the Arborec player activates a system containing your units: The Arborec player cannot move units into that system. Then, return this note to the Arborec player
Arborec promissory note: Trade Agreement- When the Arborec player replenishes commodities: the Arborec player gives you all of his commodities. Then return this card to the Arborec player.
Letnev promissory note: Political Secret- When an agenda is revealed: The Letnev player cannot vote, use action cards, or use faction abilities until after the agenda has been resolved. Then return this card to the Letnev player.
Hedgethorn
3 secret objectives
Crown of Emphidia - Law - A player gains this card and 1 victory point if they capture a planet in the owner's home system. Then the previous owner loses 1 victory point.
Winnu promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Winnu's units, lose 1 victory point and return this card to the Winnu player.
Brody
0 secret objectives
1 claimed secret objective
Winnu promissory: Cease Fire- After the Winnu player activates a system containing your units: The Winnu player cannot move units into that system. Then, return this note to the Winnu player
Preda **Speaker**
3 secret objectives
Letnev promissory: Cease Fire- After the Letnev player activates a system containing your units: The Letnev player cannot move units into that system. Then, return this note to the Letnev player
Arborec promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Arborec's units, lose 1 victory point and return this card to the Arborec player.
MrBlarney Leadership 1
Mojo Diplomacy 2
Preda Politics 3
Brody Trade 5
Elvenshae Technology 7
Hedgethorn Imperial 8
@Brody
@Elvenshae
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Since Mojo_Jojo has passed, @Preda is back up for action.
@Hedgethorn should be the only one left that hasn't passed yet.
Over to @MrBody for the status phase.
Map
full map
(unit visual reference)
(max component restrictions per player: 8 destroyers, 8 cruisers, 4 carriers, 5 dreadnoughts, 2 war suns, 5 PDS, 3 space docks)
Objectives
I - Lead from the Front - Spend a total of 3 tokens from your strategy and/or tactics pool. 1 VP Jol-Nar
I - Diversify Research - Own 2 technologies in each of 2 colors. 1 VP
I- Develop Weaponry - Own 2 unit upgrade technologies. 1 VP Creuss Letnev L1z1x
I- Negotiate Trade Routes - Spend 5 trade goods. 1 VP Jol-Nar Letnev
I- Erect a Monument - Spend 8 resources. 1 VP Letnev Jol-Nar Arborec
II- Manipulate Galactic Law- Spend 16 influence. 2 VP
II- ???
II- ???
II- ???
II - ???
Secret
Letnev Spark a rebellion - Win a combat against a player who has the most victory points. 1 VP
Victory Track
Elvenshae - 3
Mojo - 3
Hedgethorn - 4
Brody - 4
Preda - 1
Promissory notes (any player may give these to another. "Black player" is just the example; insert your own color)
Race specific promissory notes (only the stated race may give these)
Player mats
MrBlarney
3 secret objectives
Creuss promissory: Cease Fire- After the Creuss player activates a system containing your units: The Creuss player cannot move units into that system. Then, return this note to the Creuss player
Elvenshae
2 secret objectives
Letnev promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Letnev's units, lose 1 victory point and return this card to the Letnev player.
L1z1x promissory: Cease Fire- After the L1z1x player activates a system containing your units: The L1z1x player cannot move units into that system. Then, return this note to the L1z1x player
Jol-Naw promissory: Research agreement- After the Jol-Nar player researches a technology, you may research the same technology. Then, return this note to the Jol-Nar player
Mojo
2 secret objectives
Arborec promissory: Cease Fire- After the Arborec player activates a system containing your units: The Arborec player cannot move units into that system. Then, return this note to the Arborec player
Arborec promissory note: Trade Agreement- When the Arborec player replenishes commodities: the Arborec player gives you all of his commodities. Then return this card to the Arborec player.
Letnev promissory note: Political Secret- When an agenda is revealed: The Letnev player cannot vote, use action cards, or use faction abilities until after the agenda has been resolved. Then return this card to the Letnev player.
Hedgethorn
3 secret objectives
Crown of Emphidia - Law - A player gains this card and 1 victory point if they capture a planet in the owner's home system. Then the previous owner loses 1 victory point.
Winnu promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Winnu's units, lose 1 victory point and return this card to the Winnu player.
Brody
0 secret objectives
1 claimed secret objective
Winnu promissory: Cease Fire- After the Winnu player activates a system containing your units: The Winnu player cannot move units into that system. Then, return this note to the Winnu player
Preda **Speaker**
3 secret objectives
Letnev promissory: Cease Fire- After the Letnev player activates a system containing your units: The Letnev player cannot move units into that system. Then, return this note to the Letnev player
Arborec promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Arborec's units, lose 1 victory point and return this card to the Arborec player.
All players may claim 1 public & 1 priate objective
Become the gatekeeper - Have at least 1 ship in a system containing an alpha wormhole and at least 1 ship in a system containing a beta wormhole. 1 VP
Reveal and claim secret objective "Secrets of the Cosmos" (Have one or more ships in 3 systems that are each adjacent to an anomaly. - [0.0.0], Bereg-Lirta IV, Saudor, Tar'mann, and Mecatol Rex) for 1 VP.
VP 1 --> 3
I have 1 too many Tactical tokens on my sheet.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Claim Manipulate Galactic Law- Spend 16 influence. 2 VP
Exhaust Arnam (2I), Neer (4I), Jol (2I) and Naar (3I): Total 11
Spend 5 TG to get 5I
Finally our years of meddling on politics pay off and now the grand council chamber will be flooded so that the other lesser races must sit inside glass bowls during sessions. Or learn to hold their breath.
Also @brody @preda in case you missed the update
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
VP 1->3
Since I'm last I'll also put down my CC. 1 in Tactic and 1 in Strategic for 3/6/2
So close to typoing pirate.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Form Galactic Brain Trust (2 VP)
Control 5 planets with technology specialties.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
That objective seems particularly difficult given our galaxy. It needs somebody to stretch themselves very thin
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Good point, we've actually got 7 of the 8 available tech specialities on the board. So it's just a bloody hard thing to pull off.