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[PC] Vigilantes: A Crime Themed Turn Based Tactical RPG [Demo | Kickstarter]

TubeTube Registered User admin
Hello!
I'd like to introduce the game I've spent over 4,000 hours working on since November 2014. Vigilantes is a crime themed, turn based tactical RPG inspired by the classics of the 90's, such as Fallout, X-Com, and Jagged Alliance. I've always had a passion for TB RPG's since I was young, and since getting into game development several years ago, have always wanted to make a meaningful contribution to the genre.
Here's an image of the main menu from Vigilantes, with the protagonist, Sam Contino, looking a little worse for wear after a... night on the town.
T0Daa5n.jpg
Here's the release trailer, which is the best way to get a feel for Vigilantes in 97 seconds.
https://www.youtube.com/watch?v=E11eWGcMGBs
Preview demos with around 3 hours of gameplay are available for Windows, Mac and Linux. We've just been Greenlit today, but our Kickstarter, in which we hope to raise the modest sum of €5,000, is still running. If you'd like to support a hard working indie team, get a copy of Vigilantes at a substantial discount (€8) and possibly prevent some baby seals from being brutally murdered, our Kickstarter is here.

Development Goals
We set out to achieve a number of goals with Vigilantes. In terms of setting, we wanted to avoid the settings most commonly associated with the turn based genre, and decided on a declining modern city in the middle of an unprecedented crime wave. Mechanically, we wanted to build deep and satisfying combat mechanics and avoid the present trend of simplifying RPG systems. Finally, while the main emphasis of Vigilantes is on combat, story telling is important, and we've spent a considerable amount of time working on creating memorable characters and building a compelling neo noir world.
Features
Lead a team of Vigilantes in tense, turn based tactical combat against 3 distinct criminal gangs.
Engage criminals with choreographed, bone shattering hand to hand attacks, a variety of firearms, and explosives.
Run surveillance operations to locate the criminal threat.
Develop your character with the in-depth UPLIFT system, improving 9 skills through use, and choosing from a wide variety of perks.
Locate and team up with other vigilantes operating in Reiker City.
Purchase equipment, ranging from sniper rifles to machetes, assault rifles to smoke grenades.
Craft special items, such as high damage, hotloaded ammo, and advanced medical items.
Experience a compelling and meticulously crafted story, supported by high quality illustrations of the vigilantes, the city, and the gangs who occupy it.

Selected Artwork
Here's art by Olga of the three gangs, which dominate Reiker City: the Mafia, the cult like Church of the Final Exodus, and paramilitary survivalists. To stop crime in Reiker, you have to bring all 3 gangs down.
Sh9maGx.jpg
lp7BnVD.jpg
7iRwVfG.jpg

Ray Case - Voiced Ally Video
Here's an intro video for Ray Case, private eye, who is one of the allies you will find in Reiker. Here's looking at you, kid...
https://www.youtube.com/watch?v=vunEy0xeS1w

If you have any questions about Vigilantes, it's development or anything else, please leave a comment! Be happy to talk to you.

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    DrezDrez Registered User regular
    Cool, looks good. I just backed it. I'll take a look at the demo later.

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
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    TimeslipTimeslip Donegal, IrelandRegistered User regular
    Thank you Drez. I'd be curious to hear your thoughts on the demo!

    Developer of Vigilantes and Deadstone. Vigilantes currently on Steam Early Access!
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    TimeslipTimeslip Donegal, IrelandRegistered User regular
    There have been 2 updates since the Kickstarter, and a third on the way. Quite a lot has happened, and the emphasis has been on adding the city map, enhancing the combat system. Weapon crafting has also been added. On the content side, there are 8 new maps, 5 new weapons and 10 new perks. Here's the most recent development video, in case you'd like to have a look:

    https://www.youtube.com/watch?v=gDo33jbVCmo

    Here's an illustration of Edgar Kowalski, an ally which you can recruit.

    AsQI0Bf.jpg

    What do you think of Edgar as an ally? Would you include him in your vigilante team?

    Developer of Vigilantes and Deadstone. Vigilantes currently on Steam Early Access!
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    TimeslipTimeslip Donegal, IrelandRegistered User regular
    Hello again. Vigilantes version 13 is now available for download. This update includes the usual boost of new content, with 4 new maps and 4 new perks.

    Building on the emphasis of the last few updates on enhancing the tactical depth of combat in Vigilantes, 3 of these perks provide abilities which can be activated in battle to give you a tactical edge. Furthermore, a cone of fire has been added to shotguns, which brings both the potential to hit numerous enemies and the risk of friendly fire, making positioning of key importance. If you'd like to see some of the new content, and the additions in action, you can check out the development video below, or the release notes on our forums.

    https://www.youtube.com/watch?v=XyAG6MVwLPE

    Suggestions, criticism and questions most welcome, as always!

    The Vigilantes Steam page can be found here though it is not as yet being sold through Steam.

    Developer of Vigilantes and Deadstone. Vigilantes currently on Steam Early Access!
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    TimeslipTimeslip Donegal, IrelandRegistered User regular
    Version 14 is shaping up nicely, with 4 new maps in a residential setting, and a significant enhancement of close combat mechanics. Instead of just one standard attack for unarmed, blunt and bladed weapons, there are now multiple attack types. These include lighter attacks with a higher chance to hit, heavier attacks with a lower chance to hit, attacks with higher critical chance, and attacks which cause negative effects on their target. If you'd like more information on these changes, you can find out more on the development video below:

    https://www.youtube.com/watch?v=hfcZwwkNT8s

    If you are a turn based tactical RPG fan, please let me know what you think!

    Developer of Vigilantes and Deadstone. Vigilantes currently on Steam Early Access!
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    TimeslipTimeslip Donegal, IrelandRegistered User regular
    Version 14 of Vigilantes is now available, and it's one of the more hefty updates so far. Here's a the development video and the release notes. Comments are very welcome!

    https://www.youtube.com/watch?v=T7YUaeoqLvU

    Features
    + Added multiple attacks for each melee weapon type: unarmed, bladed, blunt
    + Added code to support temporary allies, which will allow for greater diversity in encounters
    + Characters can become lightly and heavily wounded as when their current HP drops below a % of the max HP. Wounded characters have less AP, are easier to attack, and suffer a CTH penalty on attacks
    + Enemies can now flee. Should they make it to the flee point, they will gain a level and you will have to encounter them later.
    + Added new pre combat encounter advantages: Reposition, Damage enemy
    + Added code to support encounter rewards: Cash, Items, Reputation


    Content
    + Added 3 suburban maps
    + Added 1 suburban graveyard maps
    + Added 3 suburban city backgrounds
    + Added new encounter: The Hit
    + Added new encounter: Grave Robbers
    + Added new encounter: Bootleggers
    + Added new perk: Artery Strike - Unlocks a special attack, which can inflict the heavy bleeding status effect
    + Added new perk: Concussive Blow - Unlocks a special attack, which can inflict the heavy concussion status effect
    + Added new perk: Friendly Fire - Reduces chance of hitting ally in the shotgun's zone of fire to 33% of its existing value
    + Added new perk: Message Sent - Incapacitating an enemy with a shotgun has a 50% chance to apply the traumatised status effect (+15% damage for 2 turns) to enemies within a two tile range


    Tweaks
    +Improved lighting on all maps.


    Fixes
    + Fixed a number of text errors. (Thanks Nathan)
    + Fixed errors in firing sniper rifles. (Thanks Nathan)

    Developer of Vigilantes and Deadstone. Vigilantes currently on Steam Early Access!
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    TimeslipTimeslip Donegal, IrelandRegistered User regular
    Vigilantes Version 15 Released!

    We've just released the 15th version of our crime themed turn based tactical RPG, Vigilantes. If you'd like to get info on the first half of the update, you will find it in the above video. In the second half of the version 15 update, we added the first non combat encounter, added support for withdrawing the player team from combat, 3 new encounters and 3 new perks.

    If you'd like a more complete explanation of these changes, please check out the video below, and please leave a comment to let us know what you think!

    https://www.youtube.com/watch?v=Zs_TsS44jh8

    Developer of Vigilantes and Deadstone. Vigilantes currently on Steam Early Access!
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    ChasinTheTraneChasinTheTrane Registered User regular
    Looks great! I'm really into the art style. How difficult does it get?

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    TimeslipTimeslip Donegal, IrelandRegistered User regular
    edited May 2017
    Hi ChasinTheTrane. Really sorry about the delayed response - I didn't get a notification of your replay to the thread. There are 4 difficulty levels: Softboiled, Vigilante, Hard Boiled, Hero, and these account for a wide range of player skill levels and tolerance to high difficulty. Vigilantes will give tactical RPG players a fairly difficult game, hard boiled is good for a repeat play by an experienced player. Hero is pretty brutal, both in terms of enemy strength and scarcity of resources - you really have to pick your fights and be careful with resources to progress. If you have any other questions, please let me know, I'll check the notification settings for this thread, so I can respond more quickly in the future!

    Timeslip on
    Developer of Vigilantes and Deadstone. Vigilantes currently on Steam Early Access!
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    TimeslipTimeslip Donegal, IrelandRegistered User regular
    edited May 2017
    Vigilantes Version 16 Released!

    Version 16 of crime themed, turn based tactical RPG Vigilantes is now live. This version's key additions are: Interrogations as a means to gain intel on the criminal gangs of Reiker City, and Gang Leaders, dangerous opponents who must be taken down to eliminate each gang. If you'd like more detail on the update, you can check out the development video below, or the release notes below.

    https://www.youtube.com/watch?v=WpDuao4vim4

    Thanks for watching/reading. Should you have any questions or comments, be happy to have a chat.

    [Features]

    + Added first pass of interrogation feature, which allows you to gain intel from defeated enemies.
    + Re-integrated gang leaders (lieutenant rank)
    + Added a provisional gang intel screen.
    + Enhanced interrogation by allowing you to find intel on gang leaders

    [Content]
    + Added 2 Old Industrial Area maps
    + Added 1 Old Industrial map background
    + Added hand drawn portraits for player team

    [Tweaks]
    + Made a number of tweaks to visual effects
    + Visually improved a number of levels.
    + Improved lighting on all levels.
    + Carried out minor optimisations on all levels

    [Fixes]
    + Fixed a number of minor issues with Downtown & Suburbs maps.
    + Fixed incorrect tile mapping on slum map
    + Repositioned car on slum map so cover display more visible
    + Volumetric spotlights disabled by default on Linux/Mac
    + Fixed a number of issues with suburbs 1 map.
    + Fixed shotgun fire mode button being active in error.
    + Fixed critical chance not being reset with certain firearms.
    + Improved quality of low level lighting.

    Timeslip on
    Developer of Vigilantes and Deadstone. Vigilantes currently on Steam Early Access!
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    TimeslipTimeslip Donegal, IrelandRegistered User regular
    edited June 2017
    Vigilantes Version 17: Update 1 - Player Facilities and New Maps

    For the first part of version 17, we've added two new maps, and introduced player facilities. There are 5 facilities, which collectively make up your base: gym, workshop, library, surgery and firing range. Each facility can be upgraded 5 times, and each upgrade enhances the advantages the facility provides, includes free items, stat, skill, and damage bonuses.

    If you'd like to check out the new map, and get more information on how facilities work, you can find out more from the below development video.

    https://www.youtube.com/watch?v=1hX3UYquvv4

    We're currently working on re-instating the gang strategic AI and adding criminal rackets, enemy structures which you will have to assault and destroy to remove the bonuses they provide to the faction to which they belong. This is mostly complete now, so expect the version 17 release soon!

    Thanks for reading and/or watching. If you have any observations to share, or questions, please leave a comment - always happy to have a chat!

    Timeslip on
    Developer of Vigilantes and Deadstone. Vigilantes currently on Steam Early Access!
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    TimeslipTimeslip Donegal, IrelandRegistered User regular
    Vigilantes Version 17 Released!

    Hello,

    Hope you're having a good weekend! It's proved to be a work intensive and challenging update, but Vigilantes version 17 is now available. The second half of the update focused on two inter-related additions: rackets and the gang strategic AI.

    Rackets are bonus providing enemy facilities, which are located in city districts. There are currently eight racket types. Three of these are main bases, of which each gang starts with one, and the remaining five rackets can be purchased and built by the gangs throughout the city. Each racket provides different local (adjacent tile) and global bonuses, and income.

    The Gang Strategic AI directs the gang's actions on the strategic, city map level. We wanted to avoid giving each gang a set of rigid orders, (such as acquire upgrade x on day Y) which they would follow regardless of what the player is doing. Instead, we invested some time to build a system which would allow the gang to use their financial resources to react strategically to the player, choosing which upgrades and rackets best suit their current needs.

    If you'd like to get more information on this update, you can find out more in the development video below. Apologies for the slightly choppy footage, I accidentally opened and activated a second video capture program during recording.

    https://www.youtube.com/watch?v=4mzNSm_yXmw


    Thanks for reading/watching. If you have any questions, comments, or observations, please leave a comment - we'd be happy to talk!

    All the best,

    Daithi

    Developer of Vigilantes and Deadstone. Vigilantes currently on Steam Early Access!
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    TimeslipTimeslip Donegal, IrelandRegistered User regular
    edited July 2017
    Proposed Changes To Vigilantes Version 19

    Hi again!

    Several testers have expressed the view that combat takes too long to resolve. We agree, so our first step in the last leg of development will be to improve combat pacing and begin finalising the character system. Here's a summary of what the changes will involve:

    + Fewer, relatively more powerful enemies in combat: Currently there can be up to 20 characters in combat. The result is long turns, with many enemies getting to act between your characters' turns.
    + Fewer stat points: The current system of one stat point every level was created with quickly building test characters in mind, and allows for "master of all trade" characters. With less enemies, the player team must be balanced in relation to the opposing force. The ability to build stat increasing facilities will recoup some of these "lost" stat points.
    + Ally skill points: You will now get some skill points to allocate for your allies, providing better control over their development.
    + Fewer perk points, but more powerful perks: Underpowered perks is an other issue brought up by testers. We feel less perk points which unlock more powerful perks would be beneficial.

    If you'd like a more in-depth explanation of the upcoming changes, feel free to check out the below video.

    https://www.youtube.com/watch?v=Ta51OkJwK9s

    We plan to look at combat pacing and the character system in version 19. We've thought a lot about these changes, received a lot of feedback, and while we believe these changes will offer substantial benefit, they are not set in stone. If you have any comments, observations, or concerns, we'd really like to hear from you.

    Timeslip on
    Developer of Vigilantes and Deadstone. Vigilantes currently on Steam Early Access!
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    TimeslipTimeslip Donegal, IrelandRegistered User regular
    Vigilantes Version 18 Released!

    Hello,

    Hope you're having a nice weekend! Version 18 of Vigilantes is now available. Version 18 represents one big, final push to deliver a number of features we felt would substantially benefit Vigilantes, emphasising features which enhance tactical depth. Now you can set ambushes with overwatch, delay your turn to outmaneuver opponents, and punish enemies attempting to disengage with attacks of opportunity. Furthermore, characters can now sustain injuries, which reduce stats, and can be healed by time, by Doc, or D.I.Y. healthcare.

    An ally relationship system has been added, which provides stat bonuses to allies who approve of your actions, along with a reputation system, which, depending on how much chaos you cause, will determine how some NPCs react to you, and the outcome of your crusade against crime in Reiker City. Finally, we've added hand drawn portraits for most of Vigilantes' characters, 2 new maps, and fixed a number of bugs.

    GhFx2aUm.png

    It's been a busy, intense 3 weeks and 6 days. If you'd like to get more detail on the additions and improvements, you can find out more in the below development video:

    https://www.youtube.com/watch?v=MmSQXXOsCaU

    As always, if you'd like to chat about any aspect of Vigilantes, I'd be happy to!

    Developer of Vigilantes and Deadstone. Vigilantes currently on Steam Early Access!
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    TimeslipTimeslip Donegal, IrelandRegistered User regular
    Just dropping off the hand drawn portrait for Emilia De Soto, a Reiker City Police Lieutenant and one of Sam's allies in the crusade against crime in the city. They don't exactly get off to the best start...

    AIOmSy0m.png

    Developer of Vigilantes and Deadstone. Vigilantes currently on Steam Early Access!
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    SleeperHoldSleeperHold Registered User regular
    This looks fun!

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    TimeslipTimeslip Donegal, IrelandRegistered User regular
    This looks fun!

    Thanks SleeperHold! We're testing Version 19 now, should go live in a couple of days. It's not on Steam just yet, but you can find the Steam page on my signature, if you'd like to find out more!

    Developer of Vigilantes and Deadstone. Vigilantes currently on Steam Early Access!
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    TimeslipTimeslip Donegal, IrelandRegistered User regular
    Hello again!

    Hope you're having a nice weekend. Vigilantes version 19 has just gone live. This update is somewhat different from previous releases: rather than committing a considerable chunk of time to building new features, we've emphasised tweaking existing features, balancing and bugs fixes. If you'd like to get a detailed run down of the changes, you'll can find out more in the below development video.

    https://www.youtube.com/watch?v=YsUQYR2xl9M

    Improved Pacing & Character System Finalised
    We've made the changes to the character system and number of enemies we discussed two updates back. Overall, the pacing is considerably better, there are less stat and perk points, but more powerful perks. Finally, by getting skill points, you have more control over how Sam and his allies develop.

    Improved Interrogation
    The interrogation system has had two key changes. First, if you encounter an enemy who can provide intel on gang lieutenants or rackets, you can choose which to get information on, and whether to get intel on a new or existing racket/lieutenant. Second, if all enemies have been killed, or are unconscious, you can now search their bodies for intel. This provides a slower route to locating each gang's leadership, but allows players who have opted for a more violent route to make progress.

    Enhanced Armour Mechanics
    The protection armour provides now degrades more quickly. The intention here is to introduce an additional layer to combat, by making damaging armour a potential strategy and allowing for an armour destroying melee character build, which will be useful for softening up tougher enemies. Blunt weapons do additional armour damage passively, and the effect can be enhanced by a new perk, wrecking ball.

    Other Notable Additions
    +Gang leaders and rackets can now be located and attacked
    +Added Church of the Final Exodus Racket Map
    +Restored weather conditions (rain and storm)
    +Targeted attacks now cost +1AP, but their effects are more profound
    +First 3 missions are now preset, and will introduce you to doc, cuda & a random ally
    +Improved keyboard support

    Full release notes can be found here and Vigilantes can be found on Steam here

    Developer of Vigilantes and Deadstone. Vigilantes currently on Steam Early Access!
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    TimeslipTimeslip Donegal, IrelandRegistered User regular
    Just dropping off a couple of new portraits. This is Doc, your friendly neighbourhood sawbones:

    Yypvyss.png

    ...and Cuda, your less than friendly neighbourhood arms dealer:

    JB6KPUj.png

    There are also voiced cut scenes for both characters, if you'd like to get to know them a bit better:

    https://www.youtube.com/watch?v=Qsih22JDeEM

    https://www.youtube.com/watch?v=YR4rOBD5LuU

    We're getting close to a Steam EA release, so if you enjoy turn based tactical games, and would like a notification when Vigilantes goes live, you can add Vigilantes to your wishlist here.

    Developer of Vigilantes and Deadstone. Vigilantes currently on Steam Early Access!
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    TimeslipTimeslip Donegal, IrelandRegistered User regular
    FkaTjpa.png

    Meet Elias Rooke, a member of the survivalist faction's tactical command. To find Elias, you'll need a mix of interrogation and surveillance. To take him and his crew down, you'll need a lot of firepower.

    Developer of Vigilantes and Deadstone. Vigilantes currently on Steam Early Access!
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    TimeslipTimeslip Donegal, IrelandRegistered User regular
    Here's the illustration for a successful assault on a enemy racket. Hope you enjoy! Let's just hope Sam can get some useful intel on the gangs before the place burns to the ground!

    UPP2IAn.jpg

    In terms of development, this is going to be a smaller update. It's mostly fixing and tweaking, but will also include 2 new maps (Mafia Villa and Nightclub) and currently working on the opening cut scene. If the stability of version 20 is good, this is mostly likely the version we'll go to Steam Early Access with.

    Developer of Vigilantes and Deadstone. Vigilantes currently on Steam Early Access!
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    TimeslipTimeslip Donegal, IrelandRegistered User regular
    Here's the illustration for Arcadi Konstantin, a fugitive Russian soldier whose flight from the motherland led him to Reiker. Arcadi hasn't quite completed the journey yet, and likely won't be added to the Vigilantes for the initial EA release. Which, by the way is coming soon. Basic steamworks integration has been added at this point, and while I don't have exact date yet, it's very probable that it will happen in 3-4 weeks. Also have updated the Steam Page with information on EA, in case that's of interest to you.

    zv4mRSt.jpg

    Developer of Vigilantes and Deadstone. Vigilantes currently on Steam Early Access!
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    TimeslipTimeslip Donegal, IrelandRegistered User regular
    edited September 2017
    New Trailer & Steam EA Release Date Confirmed

    Hi everyone,

    It's been almost a year since the trailer for Kickstarter and Greenlight was released, so with our Steam EA release coming up on 05 Oct, we decided it was time to refresh the to reflect the enhanced feature set and visual quality. It's an intense 99 seconds which represents 3 years of work. Hope you enjoy and feedback is very welcome. In case you'd like more information on EA, or would like to add Vigilantes to your wishlist, here's a link to the Steam page. We'll be filling in more information about EA in the discussions section of the community hub over the next few days, so please stay tuned.

    https://www.youtube.com/watch?v=hsWupQCqyYo


    Timeslip on
    Developer of Vigilantes and Deadstone. Vigilantes currently on Steam Early Access!
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    TimeslipTimeslip Donegal, IrelandRegistered User regular
    After 3 years of relentless work, Vigilantes has just gone live on Steam! You can check out the release trailer in the last post, and the Steam Page is here!
    .

    Developer of Vigilantes and Deadstone. Vigilantes currently on Steam Early Access!
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    TimeslipTimeslip Donegal, IrelandRegistered User regular
    Here's the development video covering the interim update for version 21 of Vigilantes, a neo noir, turn based tactical RPG for PC. This update brings a new map, enhanced tactical re-positioning (allowing you to get into position before combat) balance improvements and tweaks.

    https://www.youtube.com/watch?v=-1M-5Aw_aCk

    Developer of Vigilantes and Deadstone. Vigilantes currently on Steam Early Access!
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    TimeslipTimeslip Donegal, IrelandRegistered User regular
    Vigilantes V21 Released!

    The V21 update for Vigilantes is now available, introducing new features, content, balancing improvements and fixes. In the latest update, the hunter becomes the hunted with gang lieutenants setting up ambushes for the player. The environment can be used against the enemy with the addition of gas canisters and fuel barrels, and you can take the fight underground with the introduction of the first subway map!

    ed4f1a4c6a076d85bb712b4dffb49860731280c6.jpg
    A survivalist captain ambushes the player team!

    The release notes for this update can be found below, and a more in-depth explanation of the additions and improvements can be found in these two development videos.

    https://www.youtube.com/watch?v=MqTA6Sn4F1E

    https://www.youtube.com/watch?v=-1M-5Aw_aCk

    Features

    + Gang lieutenants can set up ambushes for the player
    + Fuel barrels and gas canisters as objects can be activated to set an area on fire or explode
    + Characters with 2 or more adjacent enemies gain the surrounded status effect. Being surrounded causes them to pay less attention to active threats, and are easier to score hits against
    + Night missions now impose a 5% penalty to ranged CTH and cover is more effective at night... could be a good time to hit the survivalists
    + When fighting indoors, assault and precision rifles suffer a 5% CTH penalty due to being used in an enclosed space

    d25c8e19f2813fe23f7111dd015896bf66bf9ea1.jpg
    Use the environment against your enemies

    Content
    + Added first subway map
    + Added 15 illustrations for gang leaders
    + Added MK II incendiary grenades and MKII improvised explosives
    + Added crafting recipes for MK II Incendiary and IE
    + Added new non combat encounter: From The Precipice
    + Added new encounter: Intimidation

    29ffaaef5e48a065e83d7df758368efe8897c74e.jpg
    Take the fight underground!

    Balance
    + Gang lieutenants now require 2, rather than 3 pieces of intel to locate.
    + Rackets require 2, rather than the planned 3 pieces of intel to locate
    + Racket and boss encounters are now more difficult
    + The per tile tactical re-positioning cost is now lower
    + Failing tactical repositioning imposes a -1 initiative penalty on your team
    + City tiles with high wealth have a chance to provide gangs members with improved equipment
    + General Arms Peacemaker SMG can now fire a single, more accurate, 3AP shot in addition to a burst
    + Gang members gain a level bonus at Hard Boiled or greater difficultly
    + Gangs get a scaling bonus to income at higher difficulties
    + Penalty for having an adjacent enemy and trying to use an assault or sniper rifle is now more severe
    + The Friendly Fire perk now prevents allies being hit by the shotgun's cone of fire
    + The Battle Frenzy perk now has a 30%, rather than 10% to activate
    + The shop now generates more component items

    Tweaks
    + Added an option to toggle between fullscreen and windowed
    + Added an option to disable film grain
    + Added an option to set camera move speed
    + Increased camera rotation speed
    + Camera scrolling can now be disabled when the level starts, and re-enabled with a key press. Workaround for the Linux wandering camera bug
    + Camera movement speed increases as camera gains elevation
    + Individual tutorials can now be disabled
    + Changed how current / max health is displayed, to make it more clear when a character is wounded

    Fixes
    + Fixed a bug where swapping between regular and hot loaded ammo could cause errors with the ammo unloaded from the gun (Supervoid)
    + Fixed a bug where input was being disabled in error, forcing players to click a UI element to re-enable it (Ushas & murrki017)
    + Fixed a bug whereby input was enabled when enemies changed weapons, which caused an issue in AOO and potentially other areas (Ushas)
    + Fixed a number of typos (Gloomseeker)
    + Fixed reachable tile display showing for enemies is escaped to menu during enemy turn (Ushas)
    + Fixed armour replaced during combat not updating protection until first hit (Ushas)
    + Sodium Thiopental no longer used if you opt not to use it (MotherAce[No])
    + Fixed issue with loading some gang leader fights (degzee64)
    + Rackets can no longer be found by surveillance only
    + Fixed issue with enemy fleeing in survivalist training facility (Ushas)
    + Made changes to code for switching between scenes, in the hope this resolves the issues with level loading.
    + Fixed crouching bonus was not being applied to characters in cover
    + Fixed issue with character not strafing after one strafe per turn
    + Fixed characters being able to shoot through one of the buildings in alleys 2 (Sheepify)
    + Fixed a bug where failing and retrying the first mission could cause crashes and unpredictable behaviour (Ushas, Tortousit, Tchey, Alatar)
    + Fixed an issue whereby dragging a stack of items onto a stack of the same type could cause unpredictable behaviour with inventory
    + Fixed rackets not being removed
    + Fixed rackets not providing a piece of intel on a lieutenant or another racket

    I hope you enjoy the update. Should you have any feedback, please let us know!

    Developer of Vigilantes and Deadstone. Vigilantes currently on Steam Early Access!
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    TimeslipTimeslip Donegal, IrelandRegistered User regular
    Here's the 43rd development video for Vigilantes, showing the first half of the work carried out on the V22 update, which will be released in around 2 weeks. This video covers the addition of a new ally, Arcadi, a fugitive Russian army officer skilled in tactics and firearms. There's also a new map, 4 new perks, and leadership mechanics have been enhanced.

    https://www.youtube.com/watch?v=Pvn8-e37nAI

    Vigilantes is currently 10% off the already reduced early access price on Steam, in case old school turn based games in a fresh setting is your thing!

    Developer of Vigilantes and Deadstone. Vigilantes currently on Steam Early Access!
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    TimeslipTimeslip Donegal, IrelandRegistered User regular
    Vigilantes Version 22 Released

    Vigilantes Version 22 is now available. Version 22 enhances features, improves balance, and brings a lot of new content into play, including Arcadi, a new ally, 2 new enemies, 6 new perks, 2 new maps, and an improved armour variant. Vigilantes recently released on Steam EA, and is currently 10% off on Steam!

    Enhanced Leadership Mechanics
    Now, both the player and criminal team can have bonus providing squad leaders, but there's a catch: losing a leader inflicts the "Ronin" negative status effect on the entire team, which creates new risks and opportunities in combat

    New Ally & Enemy Leaders

    Arcadi, a fugitive Russian officer joins the vigilante team, offering a strong candidate for the squad leader role. The newly introduced mafia made man, and survivalist NCO do the same for their respective organisations, when no gang lieutenant or boss is present.
    https://www.youtube.com/watch?v=P3O_Opd_R68


    New Perks

    Vigilantes version 22 introduces 6 new perks, with an emphasis on perks to enhance squad leaders. The new perks are:

    Stand Fast: Twice per battle, when an attack should incapacitate an ally, the ally will survive with 1HP
    Tactical Delay: Allows the entire team to delay turns at no AP cost
    All Out Offensive: Increases team damage by 40% for 1 turn, for a substantial AP cost
    Terrifying Presence: Inflicts terror on enemies who enter this characters area of influence
    Mind Cracker: Increases this character's interrogation score
    Medical Emergency: Can only be activated if an ally has < 40% health. +3 AP, reduces AP cost of trauma kits by 1, does not trigger AOO, but attack damage reduced to 20%

    New Maps
    Two new maps have been added in this update, one subway map and one china town map. This brings the total maps in Vigilantes to 40, just 5 short of the minimum number we agreed to provide on Kickstarter. While it's likely that we'll over deliver in this area, it's good to be almost there!

    PR7Xkzqh.jpg

    F2X2foih.jpg


    Other Improvements & Dev Videos

    Many other additions have been made, including the ability to view detailed descriptions of status effects on any character, an AI which will intelligently use environment objects (such as gas canisters) against the player, and stronger retinues for gang leaders and rackets. If you'd like a more complete run-down of the update, you can check out the development videos and the complete update notes below. As always your feedback is welcome and hope you enjoy the update!

    https://www.youtube.com/watch?v=hVO9pkZgDDA

    https://www.youtube.com/watch?v=Pvn8-e37nAI

    Update Notes
    [Features]

    + Enhanced the importance of leaders in combat
    + Added leadership bonuses to the criminal factions in combat
    + AI characters will now target fuel barrels and gas canisters

    [Content]
    + New ally: Arcadi, an on-the-run Russian soldier skilled in battlefield command and firearms
    + New map: subway map
    + New Enemies: Mafia Made Man & Survivalist NCO - support their gangs and provide leadership in the absence of a lieutenant/boss
    + New perk: Stand Fast - Once per battle, when an attack should incapacitate an ally, the ally will survive with 1HP.
    + New perk: Tactical Delay - allows the player team to delay their turns at no ap cost
    + New perk: All out Offensive - Increases team damage by 40% for 1 turn at a substantial AP cost
    + New perk: Terrifying Presence - a scaled up version of initimidating presence, which is has been renamed to "fearsome presence"
    + New status effect: Ronin - applied to characters whose leader has been incapacitated
    + Added voiced cutscene for Arcadi
    + New perk: Mind Cracker - increases interrogation score
    + New perk: Medical Emergency. Can only be activated if an ally has < 40% health. Grants +4 AP, reduces cost of trauma kits by 1, does not trigger AOO, but attack damage reduced to 20%
    + Added Personal Armour Mk 3
    + Added new map: Chinatown 3

    [Balance]
    + Added code to allow more control over enemy loadouts and made a number of changes to loadouts
    + Demoralised now inflicts -1 Initiative, -1 AP
    + Slightly reduced cost of gang member recruitment.
    + Diagonal Melee attacks can now be made through tiles with adjacent half, but not full cover
    + Fuel barrels and gas canisters now trigger at the end of the turn they were activated in, allowing them to be used by melee characters
    + Gang leaders and rackets now start with a couple of specialists
    + Added code to allow for gang characters to be weakened in certain circumstances, such as the enforcer in the Ray Case encounter mission

    [Tweaks]
    + Main UI buttons now available on Cityscape
    + Added better information on difficulty levels
    + Enemy status effects now have information provided on them on mouseover enemy + keypress
    + Environmental factors affecting combat are now displayed
    + Improved layout of the combat UI

    [Fixes]
    + Fixed a non existent ammo object appearing in inventory when auto reloading. (Nomad)
    + Fixed the last enemy dying from fire/bleeding causing not to be auto looted to player inventory. (Nomad)
    + Fixed an issue causing the mafia lieutenant Rico Lucchesi not to end his turn. (Nomad, PhotoFinish)
    + Fixed enemies attacking through cover (Sheepify, Murkki017).
    + Fixed crash when trying to launch attack against gang bosses.
    + Fixed a number of typos (Nomad, Sheepify, Alatar, Shawdawg)
    + Fixed audio volume not being set on startup (Ushas, Nomad)
    + Fixed Peacemaker second fire mode not added correctly (Murkki017)
    + Fixed missing tooltip in options. (Ushas)
    + Fixed subsequent shots from an SMG going in unnatural angles, after hitting an environment object (Murkki017)
    + Fixed voices in cutscenes still playing after cutscene has ended
    + Prevented racket locations being accidentally revealed through surveillance
    + Fixed an issue which could allow the main gang HQ being overwritten by a built racket.

    Developer of Vigilantes and Deadstone. Vigilantes currently on Steam Early Access!
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    TimeslipTimeslip Donegal, IrelandRegistered User regular
    edited January 2018
    Version 23: Interim Report - Enemy Traits, New Map, AI Enhancements

    Hi everyone. Happy new year! Hope 2018 will be a good one for you.

    Below you will find development video 45, which covers the work to date on V23, expected to release in around 2 weeks. The biggest change is the addition of an enemy traits system. Traits could be thought of as enemy perks, some are assigned by default to certain character types, whereas others are randomly assigned.

    https://www.youtube.com/watch?v=mOArYA4lEl0

    Traits start as unrevealed, but when they are used your highest party surveillance skill is passively used to try to reveal them. Some traits will make enemies more skilled with certain weapons, whereas others reduce the damage taken from firearms or close combat, while others allow enemies to inflict status effects, like terror or fear on your team. Overall, enemies with traits will present a more varied challenge, thereby increasing the tactical depth of battles.

    Vigilantes is 10% for the next 24 hours on the Steam winter sale event!

    Timeslip on
    Developer of Vigilantes and Deadstone. Vigilantes currently on Steam Early Access!
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    TimeslipTimeslip Donegal, IrelandRegistered User regular
    Vigilantes Version 23 Released!

    keSGyZT.jpg

    Vigilantes version 23 is now available. This update adds an enemy trait system, 2 new perks, a new map, a number of balance and AI enhancements. If you'd like to learn more about this update, you can check out the release notes or development videos below.

    If you have any comments, questions, or suggestions, fire away :)

    Update 23 Video 1
    https://www.youtube.com/watch?v=mOArYA4lEl0

    Update 23 Video 2
    https://www.youtube.com/watch?v=WLrVoek7TQY


    Features
    + Added an enemy trait system. Some traits will be randomly assigned to enemies, whereas some enemies will automatically be assigned specific traits. Traits provide a variety of bonuses to their owners.

    Content
    + Added 6 enemy traits: fearsome, terrifying, melee resistant, firearms resistant, martial artist, marksman
    + Boss fights are now available, but dialogue is not yet added
    + Added a new map: Old Industrial 3
    + New craftable item: MK3 Trauma Kit
    + New Perk: Combat Rigging - allows 3 items to be equipped
    + Added a new background city
    + Worked on a number of dialogue encounters
    + Added new perk: Regeneration - regenerate 6% hp per turn, up to 50% of the character's current max hp
    + Added new perk: Know Thine Enemy - reveal an enemy trait once per turn, at no AP cost
    + Added 3 new character portraits

    AI Enhancements
    + Enemies can now target environment objects with melee, and run away to avoid the blast
    + Made a number of optimisations to the tactical AI to improve the speed at which enemies with this AI will choose an order
    + Enemies will continue to try to avoid fire, but will now pass through it if it's the best option
    + AI is now less likely to make very long range shots with firearms

    Balance
    + Firearms can now be unloaded.
    + If all gang lieutenants have been fought, intel on the boss can be gained from specialists.
    + Rackets now have a small chance to provide intel on bosses
    + There is now a greater chance to gain lieutenant/racket intel from basic troops. The chance is based on presence for live interrogations and surveillance for searches
    + Armoured enemies now have a chance to drop armour components
    + Slightly reduced the amount of cash and ammo enemies drop
    + Survivalists drop less cash now, in light of the better equipment they drop
    + Enemies who flee now gain 2 levels and become a specialist, if they aren't already one.
    + Increased the cost of player facilities
    + Heavy Hitter perk now provides +10% damage with blunt weapons
    + Reduced the number of enemies who carry explosives, and delayed the point at which they get them

    Tweaks
    + Added a panel to display information on the various attack modes an item is capable of.
    + If a character has unspent stat, skill, or perk points, a notification will flash at the beginning of their turn
    + Added a button to reset keys to their defaults. This allows a quick solution for rebinding all keys, if the bindings become confused by the additional of new keys
    + Improved the floating damage font

    Fixes
    + Fixed a crash caused by raising Arcadi's relationship to +/-10. (Relendis, MNM)
    + Fixed a number of inventory operations not costing AP (ushas)
    + Fixed an issue preventing the introductory cutscene from being skipped if escape was pressed before cutscene starts.
    + Fixed an issue with armour upgrades not showing if unavailable receipes were selected. (Nomad)
    + Disabled menu at a number of times when it should not be allowed to activate. (Ushas)
    + Ronin Effect no longer carries between missions. (Nomad)
    + Fixed a number of cases where AOO indicator was showing when it should not be. (Ushas)
    + Fixed an issue in which a fleeing enemy could cause the game to hang (MNM)
    + Fixed characters with the tactical AI hanging when all paths blocked by fire. (Doktor_Who)
    + Fixed an issue where using the last sodium thiopental would result in the item not being removed from inventory (AWG)
    + Fixed an AI issues whereby enemies with a high AP weapon, and suffering an AP reduction from wounding would cause game to hand (SevenAteNein)
    + Fixed an incorrectly imported texture for Arcadi. (AWG)
    + Fixed an issue which could cause an enemy with lowered AP not to select an order and complete their turn
    + Fixed a typo (AWG)

    Developer of Vigilantes and Deadstone. Vigilantes currently on Steam Early Access!
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    TimeslipTimeslip Donegal, IrelandRegistered User regular

    Here's the 48th development video for Vigilantes, which covers progress on V25, overall development progress, and an upcoming change of development focus! Comments welcome!

    https://www.youtube.com/watch?v=OHvHhAq-gv0

    Developer of Vigilantes and Deadstone. Vigilantes currently on Steam Early Access!
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    TimeslipTimeslip Donegal, IrelandRegistered User regular
    edited March 2018
    Vigilantes V25 Released!

    Vigilantes V25 adds Utility Items, the ability to dispatch allies on operations, 5 new craftable items and more. Here's the development video covering the additions, and you can also find the update notes below. If you'd like to find out more about Vigilantes, you can check out the Steam Page, where it's available at a low, early access price.

    If you have any questions or comments, please leave a post and I'll get back to you!

    https://www.youtube.com/watch?v=-_sCtjOyvxo

    [Features]

    + Added Utility Slots: additional equipment slots for characters. The number of slots is determined by the Utility stat. This allows for characters to be further customised to suit your playstyle
    + Allies can be used to do the following: Speed up facility construction and raid enemy supplies
    + Allies can get district, racket or lieutenant intel,

    [Content]
    + Added 5 utility items: Light Armour Plate, EMT Kit, Armoured Ski Mask, Athletic grips, Speed Loader
    + Added 5 new crafting recipes
    + Added 4 new crafting components: Weapon Parts, Hardware, Chemicals, Cloth

    [Balance]

    + Facilities now take time to build
    + The highest party trade skill is now used for making trades
    + The highest active party craft skill is now used for crafting
    + Crafting and repair time is higher, but available allies reduce craft time
    + Enhanced health restoration and injury removal to allow for more fine grained control
    + Improved algorithim for getting loot, resulting in generally better loot

    [Fixes]

    + Fixed a number of minor issues on chinatown graveyard map, which were preventing cover icons from being shown.
    + Fixed a couple of minor issues with loot acquisition.
    + Fixed a bug that could cause inventory items to disappear under a certain set of conditions
    + Fixed a bug which could cause inventory item duplication with item slots under a certain set of conditions (Ushas)
    + Fixed tooltip not appearing for Ronin rifles (Nomad, Brasidas, Nonamenan, irishmankentuckian)
    + Fixed a typo in one of Ray Case's barks. (Nomad)
    + Fixed an issue where transferring item stacks in combat could cause inventory to become non-responsive. (Necroscourge & Ushas)
    + Fixed a number of inventory issues which occur when tabbing away from Vigilantes. (Ushas)
    + Fixed intel searches on bodies preventing level completion when all intel is found. (Nonamenan, irishmankentuckian)
    + Fixed top bar icons showing lower resolution. (Nomad)
    + Fixed no ap cost for transferring all items between inventories. (Ushas)

    Timeslip on
    Developer of Vigilantes and Deadstone. Vigilantes currently on Steam Early Access!
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    TimeslipTimeslip Donegal, IrelandRegistered User regular
    https://www.youtube.com/watch?v=SFAzG40jf_M

    Meet Edgar Kowalski, who enters the fray as an ally in Version 26 of neo noir turn based tactical RPG, Vigilantes. Edgar's a Reiker City Fire-fighter. He's a hard hitting melee fighter with a knack for explosives, and he's absolutely not a firebug!

    Developer of Vigilantes and Deadstone. Vigilantes currently on Steam Early Access!
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    TimeslipTimeslip Donegal, IrelandRegistered User regular
    Vigilantes Version 26 Released!

    Vigilantes version 26 has just gone live. Now that the focus has shifted away from developing new features, we've been able to release what is likely the single largest content and balance update so far. The headline addition is a new ally, Edgar Kowalski, a hard-hitting fire fighter who may or may not be a firebug.

    If you'd like to check out the new additions, we're currently running a Vigilantes sale on Steam.

    Below you will find a summary of the new content and balance improvements released with version 26. If you would like more detail on the update, you will find a development video further down and more detailed notes here.

    New Content
    + A new ally, Edgar Kowalski, a firebug fire-man!
    + 5 new perks: Volatile, Better Criticals, UPLIFT!, Berserker Charge, Pack Mule
    + 2 new melee weapons: Combat Machete & Nailed Baseball Bat
    + 2 new firearms: Abramovich Pump & General Arms Red Hawk
    + 2 new maps, based in the rural outskirts of Reiker City
    + 3 new dialogue encounters
    + Trading cards on Steam

    Balance
    + The melee perks Solar Plexis Strike, Concussive Blow and Deep Cut are now free to all characters
    + Firearms do slightly more damage
    + Criminal Rackets now provide greater bonuses to their owners
    + Church of the Final Exodus are tougher and get a bonus to melee weapon quality
    + Survivalists get a penalty to melee weapon quality
    + Added movement AP
    + Added equipment weight and negative status effects for overloading
    + Well Oiled perk is now Tinkerer, and the reduction to item deterioration extends to armour
    + Athletic Perk now adds 2 movement AP, rather than 1 standard AP

    Development Video
    https://www.youtube.com/watch?v=NkuNdlh5P7k

    We really appreciate your support and patience as we work to make Vigilantes the best game that it can be. If you have any questions, observations, or would like to talk about any aspect of Vigilantes, please do leave a comment!

    Developer of Vigilantes and Deadstone. Vigilantes currently on Steam Early Access!
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    TimeslipTimeslip Donegal, IrelandRegistered User regular
    Caia Winters Illustration

    Hey everyone. Here's the illustration for Caia Winters. Caia's a narcotics officers who will join your team after you help her out of a slight... misunderstanding. Caia will be added to the roster in the V27 update.

    47EnUmu.jpg

    Developer of Vigilantes and Deadstone. Vigilantes currently on Steam Early Access!
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    DeewelchDeewelch Registered User new member
    This game looks good. I have to try it :)

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    TimeslipTimeslip Donegal, IrelandRegistered User regular
    Thanks Deewelch :) I appreciate the kind words!

    Developer of Vigilantes and Deadstone. Vigilantes currently on Steam Early Access!
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    TimeslipTimeslip Donegal, IrelandRegistered User regular
    Hi everybody! Version 27 is now live, and represents another big push on content and improving balance.

    New Content Summary
    Caia Winters, the final ally is now in the game, as are 6 new high end weapons, 5 new perks, additional dialogue encounters, a new map, a new utility item and 2 new crafting options.

    47EnUmul.jpg

    Melee Interrupts
    The first key balance change is the addition of melee interrupts, which allows melee equipped or unarmed characters to interrupt adjacent characters who are attempting to fire a gun or throw an explosive. This makes the two primary combat skills more distinct and gives melee characters some much needed close quarters superiority.

    Difficulty Curve

    The second big change relates to game difficulty and how it develops over time. Reports and my own experience suggest that the game starts out difficult, and generally becomes easier over time. To create a more consistent difficulty curve, enemies now start with lower stats, but gain levels more quickly. There's not a huge difference at the first two difficulty levels, but from now on, it will be more difficult to out-pace enemies on hard boiled and hero difficulty levels.

    Player Stats

    Fleetness is largely considered the best stat in the game, so to improve balance, Prowess, Instinct, Leadership and Toughness now offer improved benefits. Balance isn't something that can be easily addressed in a single update, but it will remain one of the key areas of focus for the remainder of development, so expect further improvements in this area.

    Development Video
    https://www.youtube.com/watch?v=gL3iTFJpQCU

    If you have any questions, comments, or observations, fire away!

    Have a good weekend!

    Daithi

    [Features]
    + Added melee interrupt attacks. These occur when unarmed or equipped with a melee weapon and an enemy in an adjacent tile attempts to throw a grenade or fire a weapon.
    + Vigilantes now has 2 campaign lengths: regular and extended. Extended is the same as the existing campaign, whereas regular focuses on reducing the minimum amount of time required to complete the game.

    [Content]
    + Added new ally: Caia Winters & her dialogue encounter
    + 3 new Ranged Weapons: General Arms Breacher (Shotgun), Nobuki Ronin+ (Precision Rifle), Eurocorp Tactical (SMG)
    + 3 new melee weapons: Fire Axe, Katana, Sledgehammer
    + New Utility item: Knuckle Dusters
    + New Crafting recipe: Nobuki Ronin +
    + New Perk: Fast Off The Blocks (+3 Initiative)
    + New Perk: Grazed Limbs (15% chance to inflict shaky hands or hamstrung status effect when attacking an enemy with a shotgun)
    + New Perk: Behemoth (20% reduction to incoming damage)
    + New Perk: Atheist - 15% additional damage VS Church of the Final Exodus (specific to Caia)
    + New Perk: Soldier +15% Assault Rifle Damage
    + New Map: Farm
    + Added post combat dialogue for Ray Case's encounter
    + Added post combat dialogue for Emilia De Soto's encounter
    + Added post combat dialogue for Elena Furey's encounte
    + Added new dialogue encounter: Insurance Claim


    [Balance]
    + Enemies start with lower stats, gain stats more slowly on leveling up, but level up more quickly. This will maintain a more consistent difficulty curve, and keep enemy max stats in line with player max stats
    + Firearm and explosive damage has increased, but damage scaling based on skill has been removed. Critical chance for melee, firearms and explosive now increases with skill.
    + Shop level now increases as you buy and sell items.
    + Further increased quantity of armour components the shop generates + Increased number of armour components the shop generates
    + Athletic grips increase initiative by 2, rather than 1
    + Mind cracker perk and sodium thiopental now give a flat % bonus to interrogation.
    + Toughness now grants 6hp, rather than 4 hp per stat point, but each character level now grants 1hp, rather than 2hp.
    + Prowess now grant substantially larger (2x) damage bonuses to close combat.
    + Prowess and Instinct grant substantially (4x) larger bonuses to critical chance.
    + Leadership grants a larger command bonus.
    + Command bonus is now applied to entire teams, regardless of proximity to leader.
    + Once gang leader / racket detection has reached 100%, they can be attacked immediately. Surveillance is no longer required.
    + Eurocorp Artemis now costs the same AP to use as other precision rifles + Armour can now take more damage
    + Increased AOO chance. Having a higher close combat skill than your opponent will increase chance of triggering AOO.


    [Quality of Life]
    + Information on gang, danger level, tile wealth, crime rate, gang leaders and rackets can now be displayed on the city map


    [Fixes]
    + Fixed error in displaying completed ally operations, when the operation completes on a mission (Murkki017, awg, sed.cupla)
    + Fixed issue where characters KOed in a melee attack will sometimes remain standing. (ushas)
    + Fixed equipped items not being minimised when clicking on delay turn (ushas)
    + Fixed encumbered text disappearing in inventory when heavily encumbered (ushas)
    + Fixed queued close combat attack not always triggering after movement when character has move AP (ushas)
    + Fixed pathing for move + queued close combat not always picking the shortest move path
    + Prevented characters reloading in inventory by dragging ammo, when they don't have enough AP for a reload. (ushas)
    + Reachable tiles no longer show that an attack is possible in error, when a character has move AP. (ushas)
    + Fixed an issue where rapidly right clicking a tile adjacent to an exploding object after mousing over same object could lead to character melee attacking the object in error (ushas)
    + Fixed shotguns with no ammo not notifying the player when they attempt to attack (Nathan)
    + Fixed enemies not always spawning with full health, when they are receiving a stat buff from a racket (Murkki017)Fixed getting intel from a racket causing game to become stuck in some cases, if all boss intel is already known. (Murkkio017)
    + Fixed a number of errors with perk descriptions. (awg)

    Developer of Vigilantes and Deadstone. Vigilantes currently on Steam Early Access!
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    TimeslipTimeslip Donegal, IrelandRegistered User regular
    Vigilantes Version 28 Released!

    Like the past few updates, version 28 focuses on adding content, improving balance, but also on completing work which is required for final release. The expectation is that there will be two more updates, and that release will occur in the first 2 weeks of October 2018. To herald in the update, Vigilantes is currently on sale on Steam.

    We hope you enjoy the latest update and as always, your comments, questions and observations are welcome. Have a good weekend!

    Summary
    + You can choose the deploy close to enemies or further away
    + Patrols on city tiles now link to combat on the correct map type
    + Additional tile types added to city map
    + Crafting system and crafting UI improved
    + Several 1000 additional words of dialogue (3 non combat, 5 post combat encounter)
    + Final two maps added
    + 7 perks added
    + 2 new utility items
    + Balance and quality of life improvements.

    Development Video

    https://www.youtube.com/watch?v=FzcAN4Ui9wA

    Update Notes

    [Features]

    + You can now choose whether to deploy close, or further away from enemies in patrols. Based on highest party surveillance and bypass skills. Failure results in being ambushed, meaning you will start in a disadvantageous position.

    [Content]
    + New Perk: Lead Finger (Special Attack: Fire a 4x burst with an SMG for 7AP)
    + New Perk: Weak Spot (Activated: All attacks made with a handgun this turn bypass armour)
    + New Perk: Gunslinger (+20% damage and critical chance with handguns & SMGs)
    + New Perk: Firing Position (-1AP for attacks with precision rifles if character has not moved this turn)
    + New Perk: Sniper (+15% damage, +10% critical chance, +10% chance to hit body parts with precision rifles)
    + New Perk: Destroyer (+20% damage, +20% critical chance with unarmed, bladed and blunt attacks)
    + New Perk: Buckshot Storm (+20% damage with shotguns)
    + New Map: Old Industrial Train Station
    + New Map: Motel. This is the 46th and likely final map to be added.
    + New non combat encounter: Amateur Hour
    + New non combat encounter: Lost and Found
    + New non combat encounter: Spare change
    + Added post combat dialogue for Dilettant, Insurance Claim, Meltdown, The Hit, Grave Diggers
    + New Utility Item: Lightweight Footwear (+1 Move AP)
    + New Utility Item: Lockpick Kit (+5 Bypass)
    + New crafting recipes: Lockpick Kit, Nobuki Samurai +, Katana +
    + Improved Grand Theology Auto encounter with multiple choices and ally dialogue
    + Added extra ally dialogue to a number of encounters

    [Balance]
    + Made a number of adjustments to how enemies scale over time, to maintain difficulty level of game over time.
    + Sam begins with intel on 3 danger level 1 tiles.
    + Provisionally set max character level at 35, max skill at 125, max stat at 15
    + Reduced upgrades per weapon to 7. Previously, there were up to 14. Upgrades now focus on enhancing the weapons' strengths and retaining distinctions between weapon classes.
    + Melee weapon special attack (bleeding, concussion, winded) chance and armour damage can now be upgraded.
    + Know Thine Enemy Perk now reveals armour condition of enemies, types of equipment carried, and number of enemy reinforcements.
    + Increased Church of the Final Exodus Fleetness and Toughness Stats.
    + Increased critical chance of bladed weapons
    + Adjusted start, spawn, and flee positions for players and enemies for all patrol maps
    + Choosing a to deploy close to enemies provides a +1 initiative bonus
    + Enemies gain an initiative and ap bonus at hardboiled and hero difficulty.
    + Shop will always refresh stock with at least 1 weapon upgrade parts, gunpowder and medical supplies.
    + Gang leaders will ambush at level 9+ now, but will react more quickly to your attacks on districts.

    [Improvements]

    + The maps missions take place in are now linked to the city tile they are launched from
    + Dialogue encounters now occur more frequently
    + Additional enemies can now be spawned as a result of a dialogue choice
    + Players can sustain an injury as a result of a dialogue choice
    + Enemies can be removed from play as a result of dialogue choices.
    + Improved crafting interface for weapon and armour stat upgrades.
    + Improved crafting interface for general crafting and item/armour type upgrades.
    + All dialogue options are now shown regardless if they are available or not.

    [Quality of Life]
    + The number of upgrades a weapon or armour has are now displayed.
    + The quantity of items crafted can now be increased.
    + Added reload button to firearms at home.
    + A character's, or your entire team's items can be repaired with a single click.

    [Fixes]
    + Fixed cancelling body part targetting preventing character from ending turn until another action is carried out
    + Fixed incorrect text being displayed on the city map wealth tooltip (Murkki017)
    + Fixed upgrading a single weapon upgrading multiple weapons of that type. (liessahl, Nomad, Ushas, Snobby)
    + Fixed an issue where items could be duplicated by dragging placing them in the shopping cart, and dragging them back. (FiniteThrills)
    + Fixed an issue where rapidly changing equipped item could cause issues with hand positioning.
    + Fixed melee interrupt on a thrown attack sometimes causing game to freeze.

    Developer of Vigilantes and Deadstone. Vigilantes currently on Steam Early Access!
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    TimeslipTimeslip Donegal, IrelandRegistered User regular
    Vigilantes Version 29 Released

    Hi everyone,

    Vigilantes V29 is now available and represents the largest content and balance update so far. With the exception of the game ending, and a few small adjustments to be made in the next update, Vigilantes is effectively complete. Release is still on schedule for the first half of October 2018. Vigilantes can be found here, on Steam.

    Development Video

    The development video covers many of the additions and improvements. If you have any comments, questions, or observations, please do leave a post!
    https://www.youtube.com/watch?v=jLdR6mmiyXg

    New Content Summary
    Version 29 adds a huge amount of new content, with over 20 new items, 10 new encounters, news paper and diary entries, Steam achievements, and more!

    + 11 rare or unique weapons, including a machine gun!
    + 9 new utility items, including laser sights, night vision goggles, and a strange figurine.
    + 3 boss encounters
    + 6 lieutenant encounters. You can challenge some lieutenants to a duel!
    + Newspaper articles and diary entries
    + New crafting options
    + 2 new perks
    + Steam achievements
    + Improved city map

    Balance Summary

    Balance in V29 has been considerably improved. Weapons are now more distinct from one another, and mission loot is considerably better in quality.

    + Improved balance between ranged and melee weapons
    + Each weapon class is now more distinct
    + Better loot from missions, and faster shop level up speed
    + Facilities are now less expensive, and provide greater bonuses
    + Balanced perks and crafting requirements

    Other Improvements
    A considerable number of quality of life improvements have been made, including the addition of a help section, better perk information, usability enhancements, and improved information on gang activity.

    + Added a help section
    + Improved perk information, and allowed them to be filtered by type
    + Added information on ally relationship modifiers
    + Provided better information on gang upgrades and rackets
    + All weapons in inventory can be unloaded with a single click
    + Improved firearm SFX

    Please note, the below summary just lists the key changes, for a more complete list, please check out the update thread here.

    Developer of Vigilantes and Deadstone. Vigilantes currently on Steam Early Access!
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