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Cthulhu Wars - Game: 2

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Posts

  • NotoriusBENNotoriusBEN Registered User regular
    so then Hastur is at 6 dice for doom counter and then 4dice for the 3 byakee.
    ... ... ... hmm... ... ... eff it, I want kills and if that happens, he's gotta spend to recoup it.
    take your elder sign, sleeper

    Geth, roll 10d6 for hastur combat

    hastur combat:
    10d6 41 [10d6=6, 2, 5, 6, 2, 3, 4, 5, 6, 2]

    notoriusben_zpsa205e831.png
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  • NotoriusBENNotoriusBEN Registered User regular
    edited January 13
    kaboom 3 kills, 3pains.
    Hastur kills Formless Spawn, and both Snakemen.


    not that I need to justify or what not, but note that I did not edit the post I rolled my dice in. I made the decision for kills as I rolled it.

    Choose your others to be pained (between 1 wizard and 3 cultists) @Saurfang
    @Preda to choose where they scurry off too

    NotoriusBEN on
    notoriusben_zpsa205e831.png
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  • SaurfangSaurfang Registered User regular
    Retreat the Wiz and two cultists.

    When you get a chance, could you PM me an Elder sign, @Mordenthral ?

  • MrBodyMrBody Registered User regular
    While it limits Tsath's dice, the problem with attacking him while everyone is low on power is that no one can really follow through an attack that scatters him.

  • MordenthralMordenthral Registered User regular
    Map updated.

    Elder Sign sent.

    @NotoriusBEN I assumed you wanted to apply the Kills to your Byakhee

    @Preda Waiting on you to declare Pain destinations for 1 Wizard and 2 Cultists.

    stever777 wrote: »
    True. You are good Mord.
    NotoriusBEN
  • PredaPreda Registered User regular
    Damn, no monsters around to feed the cultists to...
    Wizard to North america East, Cultists both to North Pacific.

    @Ketar, I'll like to use my Thousand form before moving away with my polyp, or I will not have enough power to attack tsoggy twice. Is that ok with you?

  • SaurfangSaurfang Registered User regular
    Woof, I'm in for a real stomping this round! Maybe this is a good time to point out that Yellow Sign is quite possibly better positioned than me at this point? Plus, you're much more likely to actually pain the king for Elder Signs.

  • NotoriusBENNotoriusBEN Registered User regular
    I will flip over my elder signs if I have to in order to show you all I got a bunch of 1's.

    notoriusben_zpsa205e831.png
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  • MordenthralMordenthral Registered User regular
    @Preda is up, but may be awaiting an answer from @Ketar

    stever777 wrote: »
    True. You are good Mord.
    Preda
  • MrBodyMrBody Registered User regular
    If every single elder sign for Yellow was a 3, and every single elder sign for Sleeper was a 1, then Yellow would only be 2 points ahead.

    Sticking to the ~1.4 average per sign, it's 23 to 15 in favor of Sleeper.

  • KetarKetar Lacks the basic intelligence required for pretty much everythingRegistered User regular
    Sorry, at PAX South. Too much gaming and drinking. I can probably live with that, @Preda

    Sometimes our strengths lie beneath the surface - far beneath, in some cases - but I'm sure there's more to Ketar than meets the eye!
    Mordenthral
  • SaurfangSaurfang Registered User regular
    Fair enough! I was thinking in terms of board position for next round, but yes, I've certainly got the edge in points.

  • PredaPreda Registered User regular
    Than is time for The Thousand Forms! 3->3

    Geth, roll 1d6 for FORMS!

    FORMS!:
    1d6 1 [1d6=1]

    Mordenthral
  • PredaPreda Registered User regular
    Really bad form... @Ketar @Saurfang @MrBody @NotoriusBEN anyone want to lose a point or I get 1?

  • NotoriusBENNotoriusBEN Registered User regular
    Get your point, preda

    notoriusben_zpsa205e831.png
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    KetarSaurfang
  • MrBodyMrBody Registered User regular
    pass on giving up point

  • MordenthralMordenthral Registered User regular
    Roughly 11 hours left before time is up.

    stever777 wrote: »
    True. You are good Mord.
  • SaurfangSaurfang Registered User regular
    Power to the Preda!

    Ketar
  • MordenthralMordenthral Registered User regular
    You have your +1 Power, Preda. @Ketar is up.

    stever777 wrote: »
    True. You are good Mord.
    Preda
  • KetarKetar Lacks the basic intelligence required for pretty much everythingRegistered User regular
    Recruit a cultist in South Atlantic.

    6->5


    @Saurfang

    Sometimes our strengths lie beneath the surface - far beneath, in some cases - but I'm sure there's more to Ketar than meets the eye!
  • SaurfangSaurfang Registered User regular
    edited January 17
    Cultist from North America West and North Pacific to the North Atlantic.

    7>6.


    @MrBody

    Saurfang on
  • MrBodyMrBody Registered User regular
    Move mutant from new zealand to Indian Ocean
    1->0


    @NotoriusBEN

  • MordenthralMordenthral Registered User regular
    Map updated.

    @NotoriusBEN

    stever777 wrote: »
    True. You are good Mord.
  • KetarKetar Lacks the basic intelligence required for pretty much everythingRegistered User regular
    @Mordenthral I made a huge mental error before - I meant to recruit that cultist in the South Pacific, not the South Atlantic. Is there any chance it can be moved over? I don't think that would have affected anyone's moves in the meantime, but understand if it needs to stay where it is.

    Sometimes our strengths lie beneath the surface - far beneath, in some cases - but I'm sure there's more to Ketar than meets the eye!
  • NotoriusBENNotoriusBEN Registered User regular
    edited January 18
    oh! I almost forgot! stealing my cultists gives me power *this* turn. No need to try and protect them :D

    Screaming Dead to North Pacific
    Recruit Cultist and place him on portal in North America West

    2->0 brace for impact.

    @preda
    for CC


    then its Ketar, then Saurfang until you all run out of juice.

    NotoriusBEN on
    notoriusben_zpsa205e831.png
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  • MordenthralMordenthral Registered User regular
    Ketar wrote: »
    @Mordenthral I made a huge mental error before - I meant to recruit that cultist in the South Pacific, not the South Atlantic. Is there any chance it can be moved over? I don't think that would have affected anyone's moves in the meantime, but understand if it needs to stay where it is.

    I'll move it to the South Pacific. If anyone has an issue they can speak up.

    stever777 wrote: »
    True. You are good Mord.
    Ketar
  • NotoriusBENNotoriusBEN Registered User regular
    Doesnt affect what i was doing

    notoriusben_zpsa205e831.png
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  • PredaPreda Registered User regular
    Move Polyp from South Pacific to North Pacific. Move Nyarlathotep from South Asia to North Atlantic. 4->2. Free istant battle in North Atlantic 2->1. I will not give elder signs to Sleeper if Tsathoggua stay and fight.

    @Saurfang for magical tricks

  • SaurfangSaurfang Registered User regular
    edited January 18
    Move Tsathoggua and a Wizard to South America East.

    6>5.




    Saurfang on
  • PredaPreda Registered User regular
    Still no elder sign for Sleeper. Call in both Horrors to the fight. The cultists flee to north America West and South Atlantic, where well intentioned mouths wait for them...

    Geth, roll 16d6 for Useless Violence on Cultists!

    @Ketar your turn to eat a sleeper cultist play.

    Useless Violence:
    16d6 66 [16d6=1, 6, 4, 2, 1, 6, 4, 6, 5, 2, 5, 6, 6, 2, 5, 5]

    Mordenthral
  • KetarKetar Lacks the basic intelligence required for pretty much everythingRegistered User regular
    Sure. Capture sleeper cultist in South Atlantic.

    5->4


    @Saurfang

    Sometimes our strengths lie beneath the surface - far beneath, in some cases - but I'm sure there's more to Ketar than meets the eye!
  • NotoriusBENNotoriusBEN Registered User regular
    Would if i could.

    notoriusben_zpsa205e831.png
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  • SaurfangSaurfang Registered User regular
    edited January 18
    Sleep.

    5>5.


    @Preda I think?

    Saurfang on
  • MordenthralMordenthral Registered User regular
    Brutal display of 4-on-1 Map updated.

    @Preda

    stever777 wrote: »
    True. You are good Mord.
  • SaurfangSaurfang Registered User regular
    edited January 19
    Oh hey, I just saw that polyp in the Pacific with my cultist! Mind if I evacuate that little buddy instead of sleeping? If so, I'd like to fly him to Central America.

    Edit:Make that North America West.

    Saurfang on
  • KetarKetar Lacks the basic intelligence required for pretty much everythingRegistered User regular
    Should be ok, nobody has taken a turn yet.

    Sometimes our strengths lie beneath the surface - far beneath, in some cases - but I'm sure there's more to Ketar than meets the eye!
    Preda
  • SaurfangSaurfang Registered User regular
    edited January 19
    Okay then!

    Cultist from North Pacific to North America West.

    5>4.


    @Preda

    Saurfang on
  • MordenthralMordenthral Registered User regular
    Map updated to reflect the change.

    @Preda !

    stever777 wrote: »
    True. You are good Mord.
  • PredaPreda Registered User regular
    Capture yellow sign cultist in north Atlantic. 1->0. 0->1

    @Ketar

  • MordenthralMordenthral Registered User regular
    @Ketar is too worn out from his Con?

    stever777 wrote: »
    True. You are good Mord.
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