Powerpuppiesdrinking coffee in themountain cabinRegistered Userregular
I like Saboteur. You're miners hunting for treasure and some of the miners are saboteurs. The treasure could be in one of three slots and certain cards let you look but then who can trust what you say?
My favorite is Insider, which is 20 questions but also there's a baddie who knows the word too. If no one gets the word within the time limit everyone loses (and the baddie super loses). Once the word is got then you have to figure out who the baddie was based on the questions people asked etc. So the Insider is trying to point you towards the right answer within the time limit but without being too obvious about it.
I'm a wierdo who likes Secret Hitler.
The only reason I don't played it anymore is because the DC gaming community has played it to death. The theme is adored here. The policy deck provides just enough prediction to provide an interesting "life span" to deceptions that create different play styles for the fascists (I'm a very, very, very slow fascist.) The time between the player eliminations and the conclusion is small enough to make the game interesting for all participants.
EDIT - But tonight, I'm stoked for more Sidereal Confluence! I'm craving one more attempt at the Unity faction.
BSG is my favorite hidden identity game, but it's not on your list. If I'm grabbing from your list, I'd go with Love Letter as it's the only one I've played. :P
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
BSG is my favorite hidden identity game, but it's not on your list. If I'm grabbing from your list, I'd go with Love Letter as it's the only one I've played. :P
The list is just what I have, I'm more than willing to find out new games in the genre. I'll give it a look!
Real quick, what are your favorite hidden role/social deduction games?
I have Resistance: Avalon, Insider, Don't Mess With Cthulhu, Resistance: Coup, Two Rooms and a Boom, Secrets, Spyfall, Deception: Murder in Hong Kong and Love Letter. I still haven't played a few of those, and I need to play all of them more to understand the gameplay better.
This may have everything to do with contemplating pitching a military version to a company but knowing that I need to play to understand the strengths and weaknesses of social deduction on a higher level.
I like Spyfall quite a bit, especially as a warm-up game. It’s a deduction game but there’s not nearly the same kind of social aspect to it—there’s lying but not deception, if you see my meaning. So it’s less intense and also quick and you can play it on your phones, so anywhere.
Real quick, what are your favorite hidden role/social deduction games?
I have Resistance: Avalon, Insider, Don't Mess With Cthulhu, Resistance: Coup, Two Rooms and a Boom, Secrets, Spyfall, Deception: Murder in Hong Kong and Love Letter. I still haven't played a few of those, and I need to play all of them more to understand the gameplay better.
This may have everything to do with contemplating pitching a military version to a company but knowing that I need to play to understand the strengths and weaknesses of social deduction on a higher level.
I like Spyfall quite a bit, especially as a warm-up game. It’s a deduction game but there’s not nearly the same kind of social aspect to it—there’s lying but not deception, if you see my meaning. So it’s less intense and also quick and you can play it on your phones, so anywhere.
I didn't even know Spyfall can be mobile! I'll check that out! What I like about the Spyfall/Insider side is that it involves less yelling with your friends.
Real quick, what are your favorite hidden role/social deduction games?
I have Resistance: Avalon, Insider, Don't Mess With Cthulhu, Resistance: Coup, Two Rooms and a Boom, Secrets, Spyfall, Deception: Murder in Hong Kong and Love Letter. I still haven't played a few of those, and I need to play all of them more to understand the gameplay better.
This may have everything to do with contemplating pitching a military version to a company but knowing that I need to play to understand the strengths and weaknesses of social deduction on a higher level.
I like Spyfall quite a bit, especially as a warm-up game. It’s a deduction game but there’s not nearly the same kind of social aspect to it—there’s lying but not deception, if you see my meaning. So it’s less intense and also quick and you can play it on your phones, so anywhere.
I didn't even know Spyfall can be mobile! I'll check that out! What I like about the Spyfall/Insider side is that it involves less yelling with your friends.
My favorite is Insider, which is 20 questions but also there's a baddie who knows the word too. If no one gets the word within the time limit everyone loses (and the baddie super loses). Once the word is got then you have to figure out who the baddie was based on the questions people asked etc. So the Insider is trying to point you towards the right answer within the time limit but without being too obvious about it.
I'm a wierdo who likes Secret Hitler.
The only reason I don't played it anymore is because the DC gaming community has played it to death. The theme is adored here. The policy deck provides just enough prediction to provide an interesting "life span" to deceptions that create different play styles for the fascists (I'm a very, very, very slow fascist.) The time between the player eliminations and the conclusion is small enough to make the game interesting for all participants.
EDIT - But tonight, I'm stoked for more Sidereal Confluence! I'm craving one more attempt at the Unity faction.
Played Sidereal Confluence for the first time tomight. 6 player game an I choose Unity. I think I made some big mistakes. Because I only got 29 VP....
My favorite is Insider, which is 20 questions but also there's a baddie who knows the word too. If no one gets the word within the time limit everyone loses (and the baddie super loses). Once the word is got then you have to figure out who the baddie was based on the questions people asked etc. So the Insider is trying to point you towards the right answer within the time limit but without being too obvious about it.
I'm a wierdo who likes Secret Hitler.
The only reason I don't played it anymore is because the DC gaming community has played it to death. The theme is adored here. The policy deck provides just enough prediction to provide an interesting "life span" to deceptions that create different play styles for the fascists (I'm a very, very, very slow fascist.) The time between the player eliminations and the conclusion is small enough to make the game interesting for all participants.
EDIT - But tonight, I'm stoked for more Sidereal Confluence! I'm craving one more attempt at the Unity faction.
Played Sidereal Confluence for the first time tomight. 6 player game an I choose Unity. I think I made some big mistakes. Because I only got 29 VP....
I did so and ended a game with 13. This happened primarily because a starter card was sitting in my technology deck. It was my source of Ultratech, which could have made me a lot of profit, especially in this game. I was too enthralled to be salty about it though.
I like Saboteur. You're miners hunting for treasure and some of the miners are saboteurs. The treasure could be in one of three slots and certain cards let you look but then who can trust what you say?
To me Spyfall is about the only hidden role game worth playing, because you actually have to be creative and have conversations beyond just 'Are you the spy?' 'No. Are YOU the spy?' 'No.'
+1
Options
admanbunionize your workplaceSeattle, WARegistered Userregular
To me Spyfall is about the only hidden role game worth playing, because you actually have to be creative and have conversations beyond just 'Are you the spy?' 'No. Are YOU the spy?' 'No.'
It's a really cool hybrid between hidden role games like Resistance and persuasive role games like Snake Oil/Funemployment.
To me Spyfall is about the only hidden role game worth playing, because you actually have to be creative and have conversations beyond just 'Are you the spy?' 'No. Are YOU the spy?' 'No.'
I like insider because it gives you a thing to do, which in turn gives you enough of a framework to hang some actual discussions about who asked what and why on.
To me Spyfall is about the only hidden role game worth playing, because you actually have to be creative and have conversations beyond just 'Are you the spy?' 'No. Are YOU the spy?' 'No.'
Deception: Murder in Hong Kong is probably my favorite from the ones you listed. At least with my gaming group, with most of these games it's hard to get people talking and theorizing enough to make the genre shine. With Hong Kong it's totally different. Everyone is up and out of their seats looking all around the table at all the cards, and everyone's actively talking, accusing, counter-accusing. The only downside for me is how dependent the game is on having a good cluegiver. We've had a few games where we get through a lengthy session only to find that the cluegiver made terrible choices at the start and there really was never any hope for the good guys.
0
Options
Custom SpecialI know I am, I'm sure I am,I'm Sounders 'til I die!Registered Userregular
I got a crazy deal on Mansions of Madness 2e from a local Facebook group last weekend. My wife and I barely beat the first scenario in two sessions (so we got to see how saving works...sort of). Last night we played scenario 2 (Innsmouth) and it was fun, but we had some really bad rolls early in the game (like my wife rolling full blanks on 4 dice more than once). I think we'll try it again soon and maybe share a third investigator.
Overall we really like the game. Unsurprisingly, my wife said that she doesn't love the Lovecraft theme (too creepy/occult). I was trying to think of a game that would work similarly with a new theme, and a Sherlock Holmes clue gathering game like this would be pretty sweet! Or just any more generic fantasy/sci-fi/modern theme might work better for us. But I know that all the Arkham/Lovecraft stuff is so popular right now, I doubt it would happen any time soon.
WearingglassesOf the friendly neighborhood varietyRegistered Userregular
edited January 2018
We've played Vast again, and it struck me how hard the Knight has it at the start to hit the Dragon, especially a wary one. If the Dragon is hiding on a Dark tile, the Knight has to:
- Have enough cubes to move (probably at least one)
- Have one cube on Perception for two encounters (one to open the tile, another for the dragon attack)
- Have one cube on the Bomb action
- Have at least one cube on Strength (optional if you're feeling like rolling the Dice and the Dragon has one armor)
I feel like the Cave really needs to help the Knight more than the others.
My favorite is Insider, which is 20 questions but also there's a baddie who knows the word too. If no one gets the word within the time limit everyone loses (and the baddie super loses). Once the word is got then you have to figure out who the baddie was based on the questions people asked etc. So the Insider is trying to point you towards the right answer within the time limit but without being too obvious about it.
I'm a wierdo who likes Secret Hitler.
The only reason I don't played it anymore is because the DC gaming community has played it to death. The theme is adored here. The policy deck provides just enough prediction to provide an interesting "life span" to deceptions that create different play styles for the fascists (I'm a very, very, very slow fascist.) The time between the player eliminations and the conclusion is small enough to make the game interesting for all participants.
EDIT - But tonight, I'm stoked for more Sidereal Confluence! I'm craving one more attempt at the Unity faction.
Played Sidereal Confluence for the first time tomight. 6 player game an I choose Unity. I think I made some big mistakes. Because I only got 29 VP....
I did so and ended a game with 13. This happened primarily because a starter card was sitting in my technology deck. It was my source of Ultratech, which could have made me a lot of profit, especially in this game. I was too enthralled to be salty about it though.
Don't get me wrong, I am not salty at all Can't wait to try Unity again. In the first two turns nobody saw the worth of my wild cubes. During later rounds I loaned out converters that I wasn't using and take any cubes for a small fee. I think I tanked my economy by trying to get all my unique converters into play and not having any resources to run them when I finally had them out.
I brought my copy of Sidereal Confluence to gamenight and we had a 6 player game. Everyone liked it but we will still need a few plays to really get to grips with it.
My only gripe are the cubes. Why choose the colours black, grey, white and brown for resource cubes.
White, orange, purple and brown might have been more easily discernable.
We've played Vast again, and it struck me how hard the Knight has it at the start to hit the Dragon, especially a wary one. If the Dragon is hiding on a Dark tile, the Knight has to:
- Have enough cubes to move (probably at least one)
- Have one cube on Perception for two encounters (one to open the tile, another for the dragon attack)
- Have one cube on the Bomb action
- Have at least one cube on Strength (optional if you're feeling like rolling the Dice and the Dragon has one armor)
I feel like the Cave really needs to help the Knight more than the others.
I'm pretty sure one encounter point encounters everything in the tile.
While racing light mechs, your Urbanmech comes in second place, but only because it ran out of ammo.
The knight also really ramps up in strength as the game goes on, I've played where the knight didn't do any damage to the dragon until the last turn, where the knight had enough actions and strength to kill it in one turn. The dragon has the advantage at the beginning, the knight does at the end.
I've recently been getting into Shogi (thanks to Persona 5)! Which is surprising because I've hated Chess for 20 years! There's just so many more possibilities. I've always considered Chess more a game about what you can't do, while Shogi always has me going, "Ooooo, I could do this, this, this, or this".
The only decent app I've been able to find for it is Shogi lv.100. Everything else is either in Japanese or some fake advertising app.
MrBody on
0
Options
WearingglassesOf the friendly neighborhood varietyRegistered Userregular
We've played Vast again, and it struck me how hard the Knight has it at the start to hit the Dragon, especially a wary one. If the Dragon is hiding on a Dark tile, the Knight has to:
- Have enough cubes to move (probably at least one)
- Have one cube on Perception for two encounters (one to open the tile, another for the dragon attack)
- Have one cube on the Bomb action
- Have at least one cube on Strength (optional if you're feeling like rolling the Dice and the Dragon has one armor)
I feel like the Cave really needs to help the Knight more than the others.
I'm pretty sure one encounter point encounters everything in the tile.
Holy crap, we missed that bit. Thanks, the next game should be pretty interesting.
FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
Played DUNE for the first time today. Not a big fan of the books, but thought the game was pretty good. Won as an Emperor (me)/ Harkkonen/ Bene Gesserit alliance after we stumbled onto the killer Sandblaster weapon & Bene Gesserit Voice combo. It's not a complex game by any means, the depth obviously coming from all of the interaction between the faction abilities. Definitely NOT game to play with slow-thinkers who need to carefully analyze every possible consequence before making a move.
Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
The Brass reprint/sequel has been delayed by a couple of months. Nobody would really bat an eyelid at a Kickstarter delay but to compensate they're throwing in a couple more of their weighted poker chips. Which is nice.
Homogeneous distribution of your varieties of amuse-gueule
+4
Options
Powerpuppiesdrinking coffee in themountain cabinRegistered Userregular
We had a weird alliance in Dune where the guy who gets money when items are auctioned would turn around and feed money to his buddy who would then buy all the items so the opposing alliance couldn't have any
Nobody complains online so we figured we must be getting a rule wrong but we couldn't find anything in the rulebook that we'd missed.
We had a weird alliance in Dune where the guy who gets money when items are auctioned would turn around and feed money to his buddy who would then buy all the items so the opposing alliance couldn't have any
Nobody complains online so we figured we must be getting a rule wrong but we couldn't find anything in the rulebook that we'd missed.
No that sounds right. The Emperor gets all money from auctions. And the Emperor alliance power is to give people money at any time.
I think it’s just not as good of a combo as it seems on paper. It means no new money is entering the alliance. The Emperor and his pal are just shifting their money around. It’s a net gain of zero while the other alliances spend nothing. For the Emperor to feel comfortable doing this means people probably overbid earlier in the game, a common new player mistake.
Furthermore, bidding on every card that comes up is a great way to fill your hand with garbage or redundant cards, and the Atreides player should engineer that outcome as much as possible using their foresight power. Once the Emeperor alliance hands are full of cards they will have to use them to get rid of them, and the other players can then fill their hand at their leisure.
+1
Options
Powerpuppiesdrinking coffee in themountain cabinRegistered Userregular
Yeah they were able to fight enough to keep their hands free dumping a card every time. Probably more experienced players could have stopped it
Yeah, a big issue with new players and Dune tends to be early over bidding and the Fremen not chasing spice blows hard enough. The overbidding specifically makes the Emperor become a monster. As most factions I won’t bid more than one spice on an item unless some kind of emergency is going on.
If the Emperor and his allies were rich enough to sustain six battles per turn something went wrong, most likely the Fremen not throttling the flow of spice to try and keep the entire game spice poor along with over bidding.
Between traitors, BG voice, Atreides precog, the cost and slowness of recovering troops, and the cost of landing troops the Emperor and allies should have been paying dearly for such aggression.
0
Options
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
Yeah, a big issue with new players and Dune tends to be early over bidding and the Fremen not chasing spice blows hard enough. The overbidding specifically makes the Emperor become a monster. As most factions I won’t bid more than one spice on an item unless some kind of emergency is going on.
If the Emperor and his allies were rich enough to sustain six battles per turn something went wrong, most likely the Fremen not throttling the flow of spice to try and keep the entire game spice poor along with over bidding.
Between traitors, BG voice, Atreides precog, the cost and slowness of recovering troops, and the cost of landing troops the Emperor and allies should have been paying dearly for such aggression.
... I wanna translate this into Rex so I can give advice to new players on that.
Powerpuppiesdrinking coffee in themountain cabinRegistered Userregular
So help me figure out how this works. If the emperor's ally bids one or two on every item, and the emperor gives the ally all his money at the start of every auction, how much will that cost them a turn? They lose some of the money somehow, or else they just run into hand size troubles and it costs money to fight, or...?
I may try to suggest we pull Rex off the shelf and I need all my ducks in a row for the ensuing argument
All my advice is for Dune as I played Rex once and did not like it very much.
Player A is Emperor, player B is ally, player C is outside of Alliance.
A wins a bid, the spice goes back to the bank. The alliance net loses spice.
B the wind the bid, the spice goes to A. The alliance is net neutral in spice.
C the wind the bid, the spice goes to A. The alliance is net positive in spice.
Only people without a full hand can bid, and a number of cards are flipped equal to the number of players able to bid.
Therefore the Emperor alliance must have six open card slots to shut all other players out. Which means they are fighting a ton, exposing themselves to leader loss and reprisals, discarding power hands, using power cards at inopportune times, etc. Just to shut other players out of cards, all while most likely net losing spice to do so.
Like, the Emperor’s allies are usually well armed, but a full blown item blockade is inefficient and implies a lot of trust that no one is going to swap allegiances when a shai hulud hits.
0
Options
mysticjuicer[he/him] I'm a muscle wizardand I cast P U N C HRegistered Userregular
edited January 2018
That last paragraph made me so happy to read. I love the shit boardgames make you say!
Posts
I'm a wierdo who likes Secret Hitler.
The only reason I don't played it anymore is because the DC gaming community has played it to death. The theme is adored here. The policy deck provides just enough prediction to provide an interesting "life span" to deceptions that create different play styles for the fascists (I'm a very, very, very slow fascist.) The time between the player eliminations and the conclusion is small enough to make the game interesting for all participants.
EDIT - But tonight, I'm stoked for more Sidereal Confluence! I'm craving one more attempt at the Unity faction.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
The list is just what I have, I'm more than willing to find out new games in the genre. I'll give it a look!
I like Spyfall quite a bit, especially as a warm-up game. It’s a deduction game but there’s not nearly the same kind of social aspect to it—there’s lying but not deception, if you see my meaning. So it’s less intense and also quick and you can play it on your phones, so anywhere.
I didn't even know Spyfall can be mobile! I'll check that out! What I like about the Spyfall/Insider side is that it involves less yelling with your friends.
My favorite is definitely BSG but Avalon and One Night Ultimate Werewolf are also good.
I fing hate Shadowhunters.
There’s an app, I think, but also just a website:
http://spyfall.crabhat.com/ekpznl/
I think my addition of Love Letter really highlights my ignorance of the genre/mechanic haha.
Played Sidereal Confluence for the first time tomight. 6 player game an I choose Unity. I think I made some big mistakes. Because I only got 29 VP....
I did so and ended a game with 13. This happened primarily because a starter card was sitting in my technology deck. It was my source of Ultratech, which could have made me a lot of profit, especially in this game. I was too enthralled to be salty about it though.
Saboteur 2 is way, way better than Saboteur, IMO.
It's a really cool hybrid between hidden role games like Resistance and persuasive role games like Snake Oil/Funemployment.
I like insider because it gives you a thing to do, which in turn gives you enough of a framework to hang some actual discussions about who asked what and why on.
That sounds like something a spy would say.
Overall we really like the game. Unsurprisingly, my wife said that she doesn't love the Lovecraft theme (too creepy/occult). I was trying to think of a game that would work similarly with a new theme, and a Sherlock Holmes clue gathering game like this would be pretty sweet! Or just any more generic fantasy/sci-fi/modern theme might work better for us. But I know that all the Arkham/Lovecraft stuff is so popular right now, I doubt it would happen any time soon.
- Have enough cubes to move (probably at least one)
- Have one cube on Perception for two encounters (one to open the tile, another for the dragon attack)
- Have one cube on the Bomb action
- Have at least one cube on Strength (optional if you're feeling like rolling the Dice and the Dragon has one armor)
I feel like the Cave really needs to help the Knight more than the others.
Don't get me wrong, I am not salty at all Can't wait to try Unity again. In the first two turns nobody saw the worth of my wild cubes. During later rounds I loaned out converters that I wasn't using and take any cubes for a small fee. I think I tanked my economy by trying to get all my unique converters into play and not having any resources to run them when I finally had them out.
I brought my copy of Sidereal Confluence to gamenight and we had a 6 player game. Everyone liked it but we will still need a few plays to really get to grips with it.
My only gripe are the cubes. Why choose the colours black, grey, white and brown for resource cubes.
White, orange, purple and brown might have been more easily discernable.
I'm pretty sure one encounter point encounters everything in the tile.
The only decent app I've been able to find for it is Shogi lv.100. Everything else is either in Japanese or some fake advertising app.
Holy crap, we missed that bit. Thanks, the next game should be pretty interesting.
Nobody complains online so we figured we must be getting a rule wrong but we couldn't find anything in the rulebook that we'd missed.
No that sounds right. The Emperor gets all money from auctions. And the Emperor alliance power is to give people money at any time.
I think it’s just not as good of a combo as it seems on paper. It means no new money is entering the alliance. The Emperor and his pal are just shifting their money around. It’s a net gain of zero while the other alliances spend nothing. For the Emperor to feel comfortable doing this means people probably overbid earlier in the game, a common new player mistake.
Furthermore, bidding on every card that comes up is a great way to fill your hand with garbage or redundant cards, and the Atreides player should engineer that outcome as much as possible using their foresight power. Once the Emeperor alliance hands are full of cards they will have to use them to get rid of them, and the other players can then fill their hand at their leisure.
If the Emperor and his allies were rich enough to sustain six battles per turn something went wrong, most likely the Fremen not throttling the flow of spice to try and keep the entire game spice poor along with over bidding.
Between traitors, BG voice, Atreides precog, the cost and slowness of recovering troops, and the cost of landing troops the Emperor and allies should have been paying dearly for such aggression.
... I wanna translate this into Rex so I can give advice to new players on that.
Lazax: Emperor
Sol: Fremen
Jol-Nar: Atreides
Hacan: Guild
Xxcha: BG (Bene Gesserit)
Letnev: Harkonnen
I may try to suggest we pull Rex off the shelf and I need all my ducks in a row for the ensuing argument
Player A is Emperor, player B is ally, player C is outside of Alliance.
A wins a bid, the spice goes back to the bank. The alliance net loses spice.
B the wind the bid, the spice goes to A. The alliance is net neutral in spice.
C the wind the bid, the spice goes to A. The alliance is net positive in spice.
Only people without a full hand can bid, and a number of cards are flipped equal to the number of players able to bid.
Therefore the Emperor alliance must have six open card slots to shut all other players out. Which means they are fighting a ton, exposing themselves to leader loss and reprisals, discarding power hands, using power cards at inopportune times, etc. Just to shut other players out of cards, all while most likely net losing spice to do so.
Like, the Emperor’s allies are usually well armed, but a full blown item blockade is inefficient and implies a lot of trust that no one is going to swap allegiances when a shai hulud hits.