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Let's play KotOR 2: The Sith Lords together - Week 7: Malachor.

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    TubeTube Registered User admin
    Yeah now that I think about it, that element of Dxun doesn't make a ton of sense

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    DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    I'm kinda disappointed with run, so far

    RPing a surly character has mostly lead in me missing important lines of dialogue

    and it's killing my desire to continue this run

    Miss me? Find me on:

    Twitch (I stream most days of the week)
    Twitter (mean leftist discourse)
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    TubeTube Registered User admin
    I still want to try Sith Who Has Chill and The Light Side Alienator who has all of his companions at 100% darkside.

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    twotimesadingotwotimesadingo Registered User regular
    So, just having played through this for this first time, there were a couple lines that made me wonder [whole game spoilers]:
    Did Kreia manipulate the relevant parties into beginning the Mandalorian Wars?

    During the Ravager sequence, Mandalore laments that the Mandalorians had been tricked, driven to war with the Republic, and thereby destroyed by the Jedi who met them in battle. Given the Mandalorian code of demonstrating honor and will through strength of arms (which is, to some extent, a shadow of Kreia's growth through conflict doctrine), is it possible that whoever Kreia was at this time - Kreia, Darth Traya, or Arren Kae - convinced the Mandalorians that now was the time to strike at the Republic in order to test themselves? (I have no idea how this might have been done, for whatever that's worth.)

    Because this would coincide with her teachings to Revan, while Revan was still her Jedi student, which lead to Revan disregarding the Council's orders and meeting the Mandalorians in battle.

    I think Kreia, the Old Teacher, has two motivations, perhaps more: the goal of her younger self, when she was Arren Kae and Darth Traya - to ready the people of the Core Worlds for a war against the True Sith; and the goal of her embittered present self - destruction of the Force through the Exile.

    It seems to me that Revan, her best student, being the locus of the Mandalorian Wars, and then the Jedi Civil War, dovetails too firmly with Kreia's goal of preparing the Republic for a war with the True Sith, and doing so by practicing her growth-through-conflict dogma.

    Or am I reading too much into a couple throw away lines, and lining it up too much with what she says about Revan preparing for a future war?

    PSN: peepshowofforce
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    Grey GhostGrey Ghost Registered User regular
    Getting real tired of this "crash after every movie" bug

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    Grey GhostGrey Ghost Registered User regular
    Anyway, as I said, I'm behind all of you, but I'm finally off Telos and boy these conversations have started getting real interesting real fast

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    GundiGundi Serious Bismuth Registered User regular
    I would say, no. In fact to go into details:
    One, I think it's pretty clear that Revan did not do what Kreia wanted or expected. Revan walks away from her. Twice. This frustrates her because Revan was her best student and one of the very few people she actually respects. It's one of the very few things that shakes her faith in her beliefs. 'If Revan chose a different path... maybe I'm wrong?'

    But yes someone *cough* the sith emperor*cough* manipulated the Mandalorians.

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    ScooterScooter Registered User regular
    Handmaiden
    So I've finally gotten her trained as a Jedi, but I think the one thing left is her telling me her name. Anyone know if there's a special requirement for that? Because it's getting a little frustrating going half the game without talking to Visas at all.

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    WybornWyborn GET EQUIPPED Registered User regular
    Scooter wrote: »
    Handmaiden
    So I've finally gotten her trained as a Jedi, but I think the one thing left is her telling me her name. Anyone know if there's a special requirement for that? Because it's getting a little frustrating going half the game without talking to Visas at all.

    You should be OK to talk to Visas by now.

    dN0T6ur.png
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    PiptheFairPiptheFair Frequently not in boats. Registered User regular
    So, just having played through this for this first time, there were a couple lines that made me wonder [whole game spoilers]:
    Did Kreia manipulate the relevant parties into beginning the Mandalorian Wars?

    During the Ravager sequence, Mandalore laments that the Mandalorians had been tricked, driven to war with the Republic, and thereby destroyed by the Jedi who met them in battle. Given the Mandalorian code of demonstrating honor and will through strength of arms (which is, to some extent, a shadow of Kreia's growth through conflict doctrine), is it possible that whoever Kreia was at this time - Kreia, Darth Traya, or Arren Kae - convinced the Mandalorians that now was the time to strike at the Republic in order to test themselves? (I have no idea how this might have been done, for whatever that's worth.)

    Because this would coincide with her teachings to Revan, while Revan was still her Jedi student, which lead to Revan disregarding the Council's orders and meeting the Mandalorians in battle.

    I think Kreia, the Old Teacher, has two motivations, perhaps more: the goal of her younger self, when she was Arren Kae and Darth Traya - to ready the people of the Core Worlds for a war against the True Sith; and the goal of her embittered present self - destruction of the Force through the Exile.

    It seems to me that Revan, her best student, being the locus of the Mandalorian Wars, and then the Jedi Civil War, dovetails too firmly with Kreia's goal of preparing the Republic for a war with the True Sith, and doing so by practicing her growth-through-conflict dogma.

    Or am I reading too much into a couple throw away lines, and lining it up too much with what she says about Revan preparing for a future war?
    the emperor manipulated the mandalorians from the shadows to go on their crusade

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    manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    edited January 2018
    To be more specific, the ORIGINAL intention was to have The Mandalorian Wars be caused by:
    Agents of the True Sith Empire founded by Naga Sadow, hidden since the Great Hyperspace War, that was Avellone's plan. They were to be an existential threat to the galaxy, capable of solar engineering, creating station sized relics like the Star Forge, having entirely new masteries of the force etc.

    And it was going to be about Revan and the Exile, and other old and new party members, finding a way to defeat them.

    And pretty much all of that was cooler than what was retconned to be the backstory in TOR.

    manwiththemachinegun on
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    JavenJaven Registered User regular
    To be more specific, the ORIGINAL intention was to have The Mandalorian Wars be caused by:
    Agents of the True Sith Empire founded by Naga Sadow, hidden since the Great Hyperspace War, that was Avellone's plan. They were to be an existential threat to the galaxy, capable of solar engineering, creating station sized relics like the Star Forge, having entirely new masteries of the force etc.

    And it was going to be about Revan and the Exile, and other old and new party members, finding a way to defeat them.

    And pretty much all of that was cooler than what was retconned to be the backstory in TOR.

    I dunno, everything except the very last part seems just as hackneyed

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    TubeTube Registered User admin
    So I finished the game and
    there was no HK factory? I'm relieved but... did it get cut out again? Hrm.

    To me the real ending is Kreia at Dantooine. It still gives me chills after all these years, just an absolutely perfect scene

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    SLyMSLyM Registered User regular
    Tube wrote: »
    So I finished the game and
    there was no HK factory? I'm relieved but... did it get cut out again? Hrm.

    To me the real ending is Kreia at Dantooine. It still gives me chills after all these years, just an absolutely perfect scene
    Did you talk to HK-47 enough? he'll tell you that you need to encounter 3 more HK groups which I think is the trigger. I've only fought one since that dialogue but I think that's how it works

    My friend is working on a roguelike game you can play if you want to. (It has free demo)
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    LorahaloLorahalo Registered User regular
    SLyM wrote: »
    Tube wrote: »
    So I finished the game and
    there was no HK factory? I'm relieved but... did it get cut out again? Hrm.

    To me the real ending is Kreia at Dantooine. It still gives me chills after all these years, just an absolutely perfect scene
    Did you talk to HK-47 enough? he'll tell you that you need to encounter 3 more HK groups which I think is the trigger. I've only fought one since that dialogue but I think that's how it works
    Yeah, you need to ask HK about the sonic thingy you picked up on Peragus that you used to copy voices and he'll mention that the HK droids are using it to follow you. Kill a few groups of HKs and there's a scene on the Ebon Hawk of him torturing one of the droids into revealing the factory. I still don't know how you get there, because I know where it it but I cannot figure out a way for me to actually reach it. Maybe I need to do another planet first.

    I have a podcast about Digimon called the Digital Moncast, on Audio Entropy.
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    ScooterScooter Registered User regular
    Yea,
    I just finished Onderon Part 1 and unlocked the HK factory in the process. I'll probably do that next since I'm getting a bit ahead now in the planet list.

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    twotimesadingotwotimesadingo Registered User regular
    To be more specific, the ORIGINAL intention was to have The Mandalorian Wars be caused by:
    Agents of the True Sith Empire founded by Naga Sadow, hidden since the Great Hyperspace War, that was Avellone's plan. They were to be an existential threat to the galaxy, capable of solar engineering, creating station sized relics like the Star Forge, having entirely new masteries of the force etc.

    And it was going to be about Revan and the Exile, and other old and new party members, finding a way to defeat them.

    And pretty much all of that was cooler than what was retconned to be the backstory in TOR.

    Man, KoTOR3 would have been a hell of a thing.

    PSN: peepshowofforce
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    TubeTube Registered User admin
    I guess I didn't talk to him enough. He never mentioned any of that shit to me. I sure as shit didn't let him off the ship. I still got the ending where
    he punks Goto though so I don't feel like I missed much.

    The cut content around the Malachor section is sometimes good and sometimes should have remained cut. Sometimes having a really rough implementation makes something look worse than simply having nothing at all. Notably the "rescuing your companions" stuff is really weak, as is Atton's dialogue right at the end as you're leaving. That wasn't meant to be in the game.

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    SLyMSLyM Registered User regular
    I recall onderon and to a lesser extent duxun being my favorite section of the game. I wonder if that'll hold up.

    My friend is working on a roguelike game you can play if you want to. (It has free demo)
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    That Dave FellaThat Dave Fella Registered User regular
    I did it! I finished Nar Shadaa and all of the sidequests and got my lightsaber.

    PSN: ThatDaveFella
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    That Dave FellaThat Dave Fella Registered User regular
    Why is the AI so dogshit though. I wiped on the yacht because Kreia just ran off by herself through 3 rooms full of droids and died.

    I just want her to spam force storm or destroy droid and nothing else but instead she runs up and starts punching dudes???

    I really don't want to have to micro manage my party at all times. I just wanna mash master flurry haha.

    PSN: ThatDaveFella
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    ScooterScooter Registered User regular
    I did it! I finished Nar Shadaa and all of the sidequests and got my lightsaber.

    It was funny how things change after making your lightsaber. I went and turned in some quests and two refugees paid me in lightsabers. Wtf, refugees?

    I'm still going solid Gun Jedi, but it doesn't really seem to matter now. Only halfway through the game and Force Storm is already an I Win button, I don't even need to draw my weapons anymore.

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    PiptheFairPiptheFair Frequently not in boats. Registered User regular
    Why is the AI so dogshit though. I wiped on the yacht because Kreia just ran off by herself through 3 rooms full of droids and died.

    I just want her to spam force storm or destroy droid and nothing else but instead she runs up and starts punching dudes???

    I really don't want to have to micro manage my party at all times. I just wanna mash master flurry haha.

    the game is really old, and as a result the AI is going to be dumb as fuck constantly

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    JedocJedoc In the scuppers with the staggers and jagsRegistered User regular
    edited January 2018
    PiptheFair wrote: »
    Why is the AI so dogshit though. I wiped on the yacht because Kreia just ran off by herself through 3 rooms full of droids and died.

    I just want her to spam force storm or destroy droid and nothing else but instead she runs up and starts punching dudes???

    I really don't want to have to micro manage my party at all times. I just wanna mash master flurry haha.

    the game is really old, and as a result the AI is going to be dumb as fuck constantly

    I mean, to an extent. But Baldur's Gate had a perfectly robust AI script system nearly a decade earlier, and it was based on an earlier version of the same d20 system. Having ranged and support characters default to random melee attacks is a fixable bug, even in 2005.

    Jedoc on
    GDdCWMm.jpg
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    TubeTube Registered User admin
    KOTOR is part of an uneasy changeover between deep and granular Baldur's Gate and accessible and gameplay focused Mass Effect style. As such the combat and tactical side of things essentially blow. It's not as enjoyable as later games nor as in depth and tactical as others.

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    ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    jade empire was also a victim of that transitional period at Bioware

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    ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    incidentally, @Wyborn I'd suggest Jade Empire for consideration as the subject of a future LP thread

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    TubeTube Registered User admin
    I think Jade Empire fared a little better because there was less of a party focus and less strategy expected. KOTOR was definitely partly based on the idea that strategic party management was for nerds but not far enough in that they went "let's pull out this archaic garbage system and use something that makes sense in video games"

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    ScooterScooter Registered User regular
    It is interesting to watch the evolution in Bioware games. I remember JE really frustrated me because the 'point of no return' is chapter, like, 3 out of 7, and I apparently fucked up my romance plotline by not stopping to talk to the character at a specific point during a mission which had no indication.

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    ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    yeah it's really easy to miss critical party conversations in that game

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    Grey GhostGrey Ghost Registered User regular
    Yeah I never triggered a romance in Jade Empire either, to the point that I had to go afterwards and look up if the game even had romances

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    TubeTube Registered User admin
    Jade Empire was a wonderful idea and I wish they'd been able to iterate on it.

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    PiptheFairPiptheFair Frequently not in boats. Registered User regular
    JE is a fun game that was made probably 5 years too early

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    WhiteZinfandelWhiteZinfandel Your insides Let me show you themRegistered User regular
    Having played a lot of KotOR and a fair amount of KotOR 2 on xbox, I can confidently say that the combat behavior and UI issues are at least twice as bad on PC. I have no idea why.

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    JavenJaven Registered User regular
    Atton's not giving me shit

    His influence is okay...I think. It's been raised 3 or 4 times, and never lowered, but everytime I talk to him, the only options I get is to play pazaak

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    SproutSprout Registered User regular
    edited January 2018
    Javen wrote: »
    Atton's not giving me shit

    His influence is okay...I think. It's been raised 3 or 4 times, and never lowered, but everytime I talk to him, the only options I get is to play pazaak

    Have you triggered his backstory stuff? You might need to bring him to the refugee camp on Nar Shaddaa to get that to fire.

    Sprout on
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    EspantaPajaroEspantaPajaro Registered User regular
    I guess I’m the only one who didn’t like jade empire . I played it I beat it but I can’t even remember anyone’s name or why I was supposed to care about them.

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    WhiteZinfandelWhiteZinfandel Your insides Let me show you themRegistered User regular
    Jade Empire ranks pretty high on my list of favorite Bioware games. The combat was simple enough not to get in the way, the culture of the people and mystical mythos were vividly realized and different enough to be compelling, the characters were unique enough that every one of them is still burned into my mind years later, and the morality system was actually thoughtful, prominent, and internally consistent throughout the game for the first fucking time in the history of Bioware.

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    WybornWyborn GET EQUIPPED Registered User regular
    Shorty wrote: »
    incidentally, Wyborn I'd suggest Jade Empire for consideration as the subject of a future LP thread

    I'll take this under advisement. I don't remember much about my playthrough of the game from 13 years ago, or the game itself

    Not exactly sure how the game's take on a mystical pretend version of China would read to me, now

    dN0T6ur.png
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    WybornWyborn GET EQUIPPED Registered User regular
    I think one of my favorite things about Kreia and how she talks about the Handmaiden is when she tells you about the Handmaiden's mother, the Exile can go "Wait hold on how do you know that, the Handmaiden's never told anyone" and she doesn't even try to offer an explanation, she just talks past you

    dN0T6ur.png
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