it was a disaster but i kind of want to play more?
i played the fox clan and i think maybe those guys are really hard to use. I kept getting stuck acting first or last and with bad tiebreaks
What was disastrous? I'm hoping someone in my game group backed so I can try this one out, as I have pretty much no interest in buying myself a copy.
well disclaimer that the strategy remains really opaque to me
some or all of these problems may be solved as we learn how to play
there are some really huge sources of points that are cheap to get and hard or impossible to mess with, so you can see one person start scoring VP like a runaway train and everyone knows they're definitely going to win halfway through the game
there's a LOT of silent auction bidding, and you have to spend what you bid, so if you lose several in a row, which is very plausible, it's easy to get frustrated
we had a tiny rule misunderstanding ("start of battle" vs "start of war") by player B that led to player C or player D getting super screwed. Player C was counting on a pledge by player B to allow him to win a fight using a special power, and by the time player B announced the power it was long past the time he was allowed to use it. Nothing had changed in the province it would affect, but player D had been making silent auction choices for the preceding 5 battles in that war, so it would be hugely unfair to allow the power to go into effect, as he should have had full knowledge of the power for the preceding 5 auctions.
Then I knocked a glass of water over the board and that was the end of that
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Powerpuppiesdrinking coffee in themountain cabinRegistered Userregular
Dissociater I played this thing called Last Banquet that was like musical chairs for between 6-25 people but with board game rules and everybody has a power? It seemed cool, but the rules are a mess and you'd have to figure out how many people you were going to have and write down all the rules for that player count and explain them yourself.
We got pasted. After clearing the first room pretty efficiently, our Brute ran into the second room and got mangled by the elite archers. He had to lose a couple cards immediately to not die to that onslaught, and with a few more losses on the following turns he was exhausted much quicker than everyone else. Not helping matters was that the first three of the boss' actions were summoning Living Bones.
That fight just feels like an absurd wall of beef to fight through, even more than the first scenario. Are we missing some cards for the boss deck or something? 6/8 involve generating more enemies, either directly via a spawn or indirectly by opening a door. The scenario seems like it would be significantly easier if you got lucky and he drew his two attacks early, especially if that causes him to leave his fortified bunker.
At least I managed to sneak in and claim the treasure chest before we all died horribly. We will probably do better now that we know what's coming. And hopefully we'll get better at dealing better with archers...seems like opening the door and then ducking back out of the room to bait them forward will probably work better than opening the door and eating their attacks at maximum range.
There's a bit of luck on how many monsters you are fighting, typically in a situation like that you don't need to kill all monsters however, so consider nuking the boss/objective.
FYI you don't keep chests on encounter failures.
I don't think the bolded part in the spoiler is true.
My understanding is once you pick up a chest, you immediately get the contents. Likewise you keep all the gold you picked up and XP earned from actions.
Holy shit, looks like you're right, thanks!
I think somehow we got it in our heads that the treasure tiles were scenario rewards and we were following "When a scenario is successfully completed as part of the campaign, a number of rewards are gained by the party."
It mentions item designs, gold, etc. so while the chest usually has those things it's not referring to the loot tile. :rotate:
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Powerpuppiesdrinking coffee in themountain cabinRegistered Userregular
Aeon's End: Legacy is coming to Kickstarter tomorrow. Sounds like Aeon's End with permanent changes and a large overarching story ala Pandemic: Legacy.
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
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Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
Aeon's End: Legacy is coming to Kickstarter tomorrow. Sounds like Aeon's End with permanent changes and a large overarching story ala Pandemic: Legacy.
I've not even heard of Aeon's End. What kind of game is it?
Homogeneous distribution of your varieties of amuse-gueule
It is, yeah. Sort of a combination of the Sentinels of the Multiverse Boss vs Many dynamic, but with an economy and systems that are right out of Dominion.
Flavor-wise, you're wizards trying to save the last remaining humans in a world that was invaded and wrecked up by magic extradimensional guys (less Lovecraftian and more video game-y Bosses) of various sorts. Everyone has a power they can charge up over time with spare resources (or on purpose).
The starting decks aren't entirely identical (everyone gets some kind of unique card, and the basics aren't always in the same numbers either), and you don't shuffle unless a card tells you to, instead flipping your discard when you need to draw but have no deck left.
There was already a sorta-narrative developing between the two sets they've released, but I didn't back the second and have only gotten to play it once since it came out. I liked the first but it hasn't been as popular with my core group as it was with me.
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mysticjuicer[he/him] I'm a muscle wizardand I cast P U N C HRegistered Userregular
The starting decks aren't entirely identical (everyone gets some kind of unique card, and the basics aren't always in the same numbers either), and you don't shuffle unless a card tells you to, instead flipping your discard when you need to draw but have no deck left.
The starting decks aren't entirely identical (everyone gets some kind of unique card, and the basics aren't always in the same numbers either), and you don't shuffle unless a card tells you to, instead flipping your discard when you need to draw but have no deck left.
This awoke something in me.
Another feature that may interest people: turn order is randomized in blocks that are 4 player turns to 2 boss turns. Some effects care about turn order.
E: Note that I don't know if this will still be true in the Legacy incarnation, but generally the Aeon's End mechanics are neat.
Auralynx on
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Custom SpecialI know I am, I'm sure I am,I'm Sounders 'til I die!Registered Userregular
@MNC Dover Legacy isn't exciting as much as War Eternal was. I may have to play some base game with you to see how I like AE before I pledge for Legacy. :biggrin:
Aeon's End is pretty fun, the randomized turn order is exciting. I went all-in on the second edition kickstarter and got both the base game and the new War Eternal set.
Calling it a deckbuilder feels like a bit of a stretch if you're playing with four. The game uses those mechanics, certainly, but you don't get nearly enough turns before the game is over to really feel like you've "built" much. In a four player game, I find the typical experience is something like: two turns buying money, two or three turns buying a medium/large card, then it's endgame and you can't really afford the time to buy new cards. With two or three players, the deckbuilding part is much more significant, as you have enough turns per player to actually make significant changes to your deck. For that reason I think the game is best with two or three.
I enjoyed Aeon's End, but it doesn't get to the table enough. Hard to invest in another legacy game when Pandemic: Legacy season 2 is sitting on the shelf unopened.
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
I enjoyed Aeon's End, but it doesn't get to the table enough. Hard to invest in another legacy game when Pandemic: Legacy season 2 is sitting on the shelf unopened.
By that backwards logic none of us would be buying any games!
Aeon's End is a really good fit for Legacy, I think. A structure to the way the bosses and card pool evolves would be really neat. I love War Eternal, but "just randomize the card pool and hope for the best" can feel a bit loosey goosey.
I enjoyed Aeon's End, but it doesn't get to the table enough. Hard to invest in another legacy game when Pandemic: Legacy season 2 is sitting on the shelf unopened.
By that backwards logic none of us would be buying any games!
I probably don't live anywhere near you, but if you want to try some of your games via the magic of Tabletop Simulator, I will always try to find free time for games, Magic Pink!
TIME Stories continues to be great experiences marred by the actual game mechanics. Gave the new expansion a run tonight and as usual we pieced together the way forward and then proceeded to all but ignore the dice in order to actually execute it and get it over with because it's 9pm and we're on our 6th damned run.
Has anyone tried the Unlock! games by Space Cowboys? We like the idea of an escape room thing but were curious as to the mechanics in them.
Oooooh Taj Mahal was real real good. Just the right balance of simple rules and tricky decisions. Hold em or fold em, that's it. But where do you want to go hard and where do you not? And what cards does everyone else have? And what are those assholes going to play? Are they they going to steal my fucking elephants AGAIN FFS? Can't wait to try it with 4 or 5, seems like it will really be brutal/excellent.
TIME Stories continues to be great experiences marred by the actual game mechanics. Gave the new expansion a run tonight and as usual we pieced together the way forward and then proceeded to all but ignore the dice in order to actually execute it and get it over with because it's 9pm and we're on our 6th damned run.
Has anyone tried the Unlock! games by Space Cowboys? We like the idea of an escape room thing but were curious as to the mechanics in them.
I very much like the Unlock! games. Straight out of the box, you just flip over cards as instructed to progress through the scenario. Super easy to setup and play, limited replayability for sure, but it's almost as fun to watch a group play a scenario you've done to see how they come to their answers.
TIME Stories continues to be great experiences marred by the actual game mechanics. Gave the new expansion a run tonight and as usual we pieced together the way forward and then proceeded to all but ignore the dice in order to actually execute it and get it over with because it's 9pm and we're on our 6th damned run.
Has anyone tried the Unlock! games by Space Cowboys? We like the idea of an escape room thing but were curious as to the mechanics in them.
Unlock! is a lot of fun. We get them as soon as they become available. The app integration is cool, and the new "machines" that have been added in the last trio of games is great.
I prefer the Exit series, but unlike Unlock! they are not replayable.
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ArcticLancerBest served chilled.Registered Userregular
TIME Stories continues to be great experiences marred by the actual game mechanics. Gave the new expansion a run tonight and as usual we pieced together the way forward and then proceeded to all but ignore the dice in order to actually execute it and get it over with because it's 9pm and we're on our 6th damned run.
Has anyone tried the Unlock! games by Space Cowboys? We like the idea of an escape room thing but were curious as to the mechanics in them.
Curious which Time Stories box you're on.
I'm so-so on Unlock. Another friend who has done more of them described it best - it feels like in almost every one of them there's some "gotcha" or "trick" where you basically had to be in the designer's head to figure out what you were intended to do. Strips away some of the fun when you have those oldskool adventure game moments of "Oh, what, THAT'S what we were supposed to do?"
As Aether noted above, much more a fan of the Exit series myself. Give the abandoned cabin a try and see how your group likes it.
TIME Stories continues to be great experiences marred by the actual game mechanics. Gave the new expansion a run tonight and as usual we pieced together the way forward and then proceeded to all but ignore the dice in order to actually execute it and get it over with because it's 9pm and we're on our 6th damned run.
Has anyone tried the Unlock! games by Space Cowboys? We like the idea of an escape room thing but were curious as to the mechanics in them.
Curious which Time Stories box you're on.
I'm so-so on Unlock. Another friend who has done more of them described it best - it feels like in almost every one of them there's some "gotcha" or "trick" where you basically had to be in the designer's head to figure out what you were intended to do. Strips away some of the fun when you have those oldskool adventure game moments of "Oh, what, THAT'S what we were supposed to do?"
As Aether noted above, much more a fan of the Exit series myself. Give the abandoned cabin a try and see how your group likes it.
The newest (English) one. Estrelle Drive, I think? The one in 1982 with a giant "Mature Content" warning on it.
Eagerly looking forward to "Brotherhood of the Coast". Pirate time!
@Vyolynce How mature is that mature content? Is it going to be awkward playing that one with my family?
I found this on BGG that appears to be a spoiler free list of why it got the mature warning:
Spoiler tagged just in case and for long list.
Mature Rating in Estrella Drive...
Sex
-Nudity (mainly bare breasts)
-Reference to gay couple (if that should be a problem?)
-Prostitution
-Glamorization of picking up women
-Overall sexualized themes in certain locations/events
-Reference to couple having slept together (had sex?)
-Bikini bottom
-Deck of cards with women in sexually suggestive positions/clothes
-Reference to dating "older men"
Violence
-Lots of blood/gore in relation to murders
-Dead/mutilated body (very graphic)
-Knives (presented as murder weapons)
-Gun violence
-Reference to murders
-Suicide attempt
-Violent supernatural events
-Creepy/disturbing characters
-Physical/verbal fighting
-Intense murder sequence
-Overal threatening/menacing themes
Drugs
-Many references to drugs
-Use of Peyote
-Smoking pot/cigarettes
-Cocaine (presented in many game forms)
-Drug addict
-Drug overdose (pills)
-A drunk guy (acting accordingly)
-Angry character in relation to drinking
-Reference to dealing drugs
-Various high people
Language
-Fuck
-Bitch ("bitching")
-Ass
-Slut
-Shit
-Middle finger
Going back a bit, surprised nobody suggested Ladies & Gentlemen for our friend looking for a game that went up to 10. True it's only particularly strategic for half the people playing (it's basically 2 games going on simultaneously) but it easily handles the player count and it only gets better when played by couples.
Doing scenario 2 tonight. I’m the Scoundrel. Party of 3. We mostly clear the first room in the first turn, so 2nd turn I kick in the door, run in, and promptly become invisible. The Cragheart follows and catches the Boss and a fair few minions in a dust tornado.
Turn three I attack with a Attack 4 card. This gets doubled because of my invisibility card, then because I activated my Goggles, I get advantage and draw a x2 card, that’s 16 damage, and to top it off I’ve used my poison dagger.
The Tinkerer follows up with a ink bomb, and HE draws a x2 card, killing the boss on turn 3, before he gets to act. The boss only managed to open 1 door.
So, thanks to some fantastic luck, we finished the 2nd scenario.
Back at Gloomhaven we finish donating 100gp, and get to do that envelope. I’m really enjoying this game.
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ArcticLancerBest served chilled.Registered Userregular
Going back a bit, surprised nobody suggested Ladies & Gentlemen for our friend looking for a game that went up to 10. True it's only particularly strategic for half the people playing (it's basically 2 games going on simultaneously) but it easily handles the player count and it only gets better when played by couples.
The problem I always had with L&G was that the stock market game was not only pretty bad, but that it was a minigame that required all the players to huddle around a small chunk of a table, and this was massively inconvenient with 4 or 5 people trying to add hands to the mix. Some people will put up with that, but it make it pretty hard to recommend by the same token. Would love to see someone take another stab at that game and try to make both halves fun and competitive.
Doing scenario 2 tonight. I’m the Scoundrel. Party of 3. We mostly clear the first room in the first turn, so 2nd turn I kick in the door, run in, and promptly become invisible. The Cragheart follows and catches the Boss and a fair few minions in a dust tornado.
Turn three I attack with a Attack 4 card. This gets doubled because of my invisibility card, then because I activated my Goggles, I get advantage and draw a x2 card, that’s 16 damage, and to top it off I’ve used my poison dagger.
The Tinkerer follows up with a ink bomb, and HE draws a x2 card, killing the boss on turn 3, before he gets to act. The boss only managed to open 1 door.
So, thanks to some fantastic luck, we finished the 2nd scenario.
Back at Gloomhaven we finish donating 100gp, and get to do that envelope. I’m really enjoying this game.
How did you manage to donate 10 times in two scenarios? I mean just earning the amount of money required would be a problem in the first two scenarios but i think you can only donate once per scenario, so 4x2 = 8.
Going back a bit, surprised nobody suggested Ladies & Gentlemen for our friend looking for a game that went up to 10. True it's only particularly strategic for half the people playing (it's basically 2 games going on simultaneously) but it easily handles the player count and it only gets better when played by couples.
The problem I always had with L&G was that the stock market game was not only pretty bad, but that it was a minigame that required all the players to huddle around a small chunk of a table, and this was massively inconvenient with 4 or 5 people trying to add hands to the mix. Some people will put up with that, but it make it pretty hard to recommend by the same token. Would love to see someone take another stab at that game and try to make both halves fun and competitive.
Yeah, from our play through, it needs a separate smaller or circular table that allows everyone equal access to reach things. Game is definitely fun if people roleplay it though.
Doing scenario 2 tonight. I’m the Scoundrel. Party of 3. We mostly clear the first room in the first turn, so 2nd turn I kick in the door, run in, and promptly become invisible. The Cragheart follows and catches the Boss and a fair few minions in a dust tornado.
Turn three I attack with a Attack 4 card. This gets doubled because of my invisibility card, then because I activated my Goggles, I get advantage and draw a x2 card, that’s 16 damage, and to top it off I’ve used my poison dagger.
The Tinkerer follows up with a ink bomb, and HE draws a x2 card, killing the boss on turn 3, before he gets to act. The boss only managed to open 1 door.
So, thanks to some fantastic luck, we finished the 2nd scenario.
Back at Gloomhaven we finish donating 100gp, and get to do that envelope. I’m really enjoying this game.
We very had a similar situation play out with a boss fight in one of the later scenarios. No one does single-target damage like the Scoundrel.
Doing scenario 2 tonight. I’m the Scoundrel. Party of 3. We mostly clear the first room in the first turn, so 2nd turn I kick in the door, run in, and promptly become invisible. The Cragheart follows and catches the Boss and a fair few minions in a dust tornado.
Turn three I attack with a Attack 4 card. This gets doubled because of my invisibility card, then because I activated my Goggles, I get advantage and draw a x2 card, that’s 16 damage, and to top it off I’ve used my poison dagger.
The Tinkerer follows up with a ink bomb, and HE draws a x2 card, killing the boss on turn 3, before he gets to act. The boss only managed to open 1 door.
So, thanks to some fantastic luck, we finished the 2nd scenario.
Back at Gloomhaven we finish donating 100gp, and get to do that envelope. I’m really enjoying this game.
We very had a similar situation play out with a boss fight in one of the later scenarios. No one does single-target damage like the Scoundrel.
You are assuming that the scoundrel is actually doing damage instead of vaccumming up all the coins while the mindthief is doing all the damage.
Posts
well disclaimer that the strategy remains really opaque to me
some or all of these problems may be solved as we learn how to play
there are some really huge sources of points that are cheap to get and hard or impossible to mess with, so you can see one person start scoring VP like a runaway train and everyone knows they're definitely going to win halfway through the game
there's a LOT of silent auction bidding, and you have to spend what you bid, so if you lose several in a row, which is very plausible, it's easy to get frustrated
we had a tiny rule misunderstanding ("start of battle" vs "start of war") by player B that led to player C or player D getting super screwed. Player C was counting on a pledge by player B to allow him to win a fight using a special power, and by the time player B announced the power it was long past the time he was allowed to use it. Nothing had changed in the province it would affect, but player D had been making silent auction choices for the preceding 5 battles in that war, so it would be hugely unfair to allow the power to go into effect, as he should have had full knowledge of the power for the preceding 5 auctions.
Then I knocked a glass of water over the board and that was the end of that
Bold strategy
Holy shit, looks like you're right, thanks!
It mentions item designs, gold, etc. so while the chest usually has those things it's not referring to the loot tile. :rotate:
:redface:
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
I've not even heard of Aeon's End. What kind of game is it?
It is, yeah. Sort of a combination of the Sentinels of the Multiverse Boss vs Many dynamic, but with an economy and systems that are right out of Dominion.
Flavor-wise, you're wizards trying to save the last remaining humans in a world that was invaded and wrecked up by magic extradimensional guys (less Lovecraftian and more video game-y Bosses) of various sorts. Everyone has a power they can charge up over time with spare resources (or on purpose).
The starting decks aren't entirely identical (everyone gets some kind of unique card, and the basics aren't always in the same numbers either), and you don't shuffle unless a card tells you to, instead flipping your discard when you need to draw but have no deck left.
There was already a sorta-narrative developing between the two sets they've released, but I didn't back the second and have only gotten to play it once since it came out. I liked the first but it hasn't been as popular with my core group as it was with me.
This awoke something in me.
Another feature that may interest people: turn order is randomized in blocks that are 4 player turns to 2 boss turns. Some effects care about turn order.
E: Note that I don't know if this will still be true in the Legacy incarnation, but generally the Aeon's End mechanics are neat.
Calling it a deckbuilder feels like a bit of a stretch if you're playing with four. The game uses those mechanics, certainly, but you don't get nearly enough turns before the game is over to really feel like you've "built" much. In a four player game, I find the typical experience is something like: two turns buying money, two or three turns buying a medium/large card, then it's endgame and you can't really afford the time to buy new cards. With two or three players, the deckbuilding part is much more significant, as you have enough turns per player to actually make significant changes to your deck. For that reason I think the game is best with two or three.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
By that backwards logic none of us would be buying any games!
*ahem*
Selling Board Games for Medical Bills
I’m curious but wary because app.
Has anyone tried the Unlock! games by Space Cowboys? We like the idea of an escape room thing but were curious as to the mechanics in them.
I very much like the Unlock! games. Straight out of the box, you just flip over cards as instructed to progress through the scenario. Super easy to setup and play, limited replayability for sure, but it's almost as fun to watch a group play a scenario you've done to see how they come to their answers.
Unlock! is a lot of fun. We get them as soon as they become available. The app integration is cool, and the new "machines" that have been added in the last trio of games is great.
I prefer the Exit series, but unlike Unlock! they are not replayable.
Curious which Time Stories box you're on.
I'm so-so on Unlock. Another friend who has done more of them described it best - it feels like in almost every one of them there's some "gotcha" or "trick" where you basically had to be in the designer's head to figure out what you were intended to do. Strips away some of the fun when you have those oldskool adventure game moments of "Oh, what, THAT'S what we were supposed to do?"
As Aether noted above, much more a fan of the Exit series myself. Give the abandoned cabin a try and see how your group likes it.
Perhaps I can interest you in my meager selection of pins?
The newest (English) one. Estrelle Drive, I think? The one in 1982 with a giant "Mature Content" warning on it.
Eagerly looking forward to "Brotherhood of the Coast". Pirate time!
I found this on BGG that appears to be a spoiler free list of why it got the mature warning:
Spoiler tagged just in case and for long list.
Sex
-Nudity (mainly bare breasts)
-Reference to gay couple (if that should be a problem?)
-Prostitution
-Glamorization of picking up women
-Overall sexualized themes in certain locations/events
-Reference to couple having slept together (had sex?)
-Bikini bottom
-Deck of cards with women in sexually suggestive positions/clothes
-Reference to dating "older men"
Violence
-Lots of blood/gore in relation to murders
-Dead/mutilated body (very graphic)
-Knives (presented as murder weapons)
-Gun violence
-Reference to murders
-Suicide attempt
-Violent supernatural events
-Creepy/disturbing characters
-Physical/verbal fighting
-Intense murder sequence
-Overal threatening/menacing themes
Drugs
-Many references to drugs
-Use of Peyote
-Smoking pot/cigarettes
-Cocaine (presented in many game forms)
-Drug addict
-Drug overdose (pills)
-A drunk guy (acting accordingly)
-Angry character in relation to drinking
-Reference to dealing drugs
-Various high people
Language
-Fuck
-Bitch ("bitching")
-Ass
-Slut
-Shit
-Middle finger
Minor plot spoiler:
"Attack +4"
"Move + 5"
"Target 4"
is all you need to have a really bad day. no paragraph needed.
Turn three I attack with a Attack 4 card. This gets doubled because of my invisibility card, then because I activated my Goggles, I get advantage and draw a x2 card, that’s 16 damage, and to top it off I’ve used my poison dagger.
The Tinkerer follows up with a ink bomb, and HE draws a x2 card, killing the boss on turn 3, before he gets to act. The boss only managed to open 1 door.
So, thanks to some fantastic luck, we finished the 2nd scenario.
Back at Gloomhaven we finish donating 100gp, and get to do that envelope. I’m really enjoying this game.
The problem I always had with L&G was that the stock market game was not only pretty bad, but that it was a minigame that required all the players to huddle around a small chunk of a table, and this was massively inconvenient with 4 or 5 people trying to add hands to the mix. Some people will put up with that, but it make it pretty hard to recommend by the same token. Would love to see someone take another stab at that game and try to make both halves fun and competitive.
Perhaps I can interest you in my meager selection of pins?
How did you manage to donate 10 times in two scenarios? I mean just earning the amount of money required would be a problem in the first two scenarios but i think you can only donate once per scenario, so 4x2 = 8.
Yeah, from our play through, it needs a separate smaller or circular table that allows everyone equal access to reach things. Game is definitely fun if people roleplay it though.
Is...is that a real card? We are getting wrecked hard enough by stuff like "Attack +1"