Coming after the FTL Flagship, I was somewhat expecting the extra phase but it was still pretty nasty, especially with the tile destruction (thank god the Vek can be dumb with that stuff). Heck I was almost expecting a third phase.
mysticjuicer[he/him] I'm a muscle wizardand I cast P U N C HRegistered Userregular
The fact that I have to work today and can't just stomp on bugs all day with my team of plucky badasses is a grave insult and I am not handling it well.
I tried going straight from that to Hard and holy shit they're not playing around. I beat the first mission with 2 grid power left, and my artillery pilot killed. So I let that timeline go die on its own, and tried Normal. Slightly better on grid damage, but I still lost a pilot on my second mission.
I was all set up on the last turn of the final mission, used all three of my mechs to push the boss bug in between two bugs that were about kill a building.
Except I forgot that square was going to collapse, the boss bug falls through the earth and spares the lives of it's minions.
I was all set up on the last turn of the final mission, used all three of my mechs to push the boss bug in between two bugs that were about kill a building.
Except I forgot that square was going to collapse, the boss bug falls through the earth and spares the lives of it's minions.
My understanding is that you can go to the final boss area pretty early in a playthrough? But it scales based on how much you complete before going to it. What's the point of completing more islands if the boss just scales with you? (This may be abundantly clear upon playing, I'm just curious now.)
My understanding is that you can go to the final boss area pretty early in a playthrough? But it scales based on how much you complete before going to it. What's the point of completing more islands if the boss just scales with you? (This may be abundantly clear upon playing, I'm just curious now.)
Higher score. The more missions you complete, the more civilians you can potentially save. Your score is the number of civilians you have saved from the bugs.
My understanding is that you can go to the final boss area pretty early in a playthrough? But it scales based on how much you complete before going to it. What's the point of completing more islands if the boss just scales with you? (This may be abundantly clear upon playing, I'm just curious now.)
Higher score. The more missions you complete, the more civilians you can potentially save. Your score is the number of civilians you have saved from the bugs.
Also there's at least one achievement/medal for completing a 2, 3, and 4 island campaign.
Just had my first disasterlearning experience with Blitzkrieg. Gosh, those are tricky to get the hang of, huh?
I got a passive the keep blocking spawns from doing damage, a shield on another unit, plus the boulder thrower, which meant I could plug holes indefinitely, if only I could deal with the enemies that were already up.
The electric attack jumping between units could be really strong, but it was tricky to group them up so they weren't touching friendly targets. (Guess how my campaign went sideways. Go on, guess)
I bought this today and finished my first island. After a lot of agonizing deliberation, everything went pretty smoothly, although I made a bit of a mess on the last map after I tried to drown the boss. Wound up having to shoot him into a building in the end, killing about 800 people.
Honestly getting Silica as my first found pilot and putting him in the tank was pretty OP. Firing twice for 2 damage a piece after the first island? Yes please.
In the first mission of the second island, I tried to body-block two of the charging Vek on the assumption that their attack did one damage. It did three. All of my good pilots died, leaving only Isaac the scientist with worthless perks cowering in the artillery. The rest of that island went...not well. My tank was controlled by the onboard AI basically the whole time. But we survived.
Thankfully, I was able to recover over the next two islands, rescuing and training new pilots until I had a proper squad again. Most of the equipment offered by the corps was unusable science garbage, but I got a nice spear for my Prime on the first island for a discount, which became my primary weapon for the whole run. Beyond that I mostly just spent my modules on stats, with a generic missile swarm and passive health aura for the other guys.
Ultimately I got a four-island Normal win on my first attempt, even after that huge fuckup. I might have to switch to hard once I have more unlocks! I never did stop blowing it against those damn chargers though...so many buildings were lost when their defending mechs were thrown into them.
Inquisitor772 x Penny Arcade Fight Club ChampionA fixed point in space and timeRegistered Userregular
Just had a run ruined because the damage notification for a rocket launch was obscured by webbing.
I really, really hate losing runs because of shit like that.
0
NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
Murder.
Buggy.
Got the regain health on a bug kill passive too.
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
Murder.
Buggy.
Got the regain health on a bug kill passive too.
Yeah I was rolling about the same (though only 5 health) last run and it's near unstoppable.
life's a game that you're bound to lose / like using a hammer to pound in screws
fuck up once and you break your thumb / if you're happy at all then you're god damn dumb
that's right we're on a fucked up cruise / God is dead but at least we have booze
bad things happen, no one knows why / the sun burns out and everyone dies
All right I'm on vacation so I've played this for maybe half of the last 24 hours and it's fantastic.
1. Going for the 30 minute Biltzkrieg speedrun is actually really fun. Going from ragequitting after having to demolish a timeline because my chain lightning killed my artillery during the first turn, twice, as in I redid the turn and promptly fucked it up again, to a laser-focused 2-3 min per level GO GO GO mentality was neat. I went Ice Island-->Archives for my two islands; I think Detritus would be too hard.
2. Squad that poops smoke clouds is surprisingly effective, especially if you can get the repulser bot an extra weapon that makes smoke. They're fun and really taught me about turn order (environmental effects go first!)
3. Aggro mech that kills itself when ramming into enemies really irritates me, but I now have a pilot who gives armor, so I'll give it another go, I suppose
4. Flamethrower squad feels pretty bad
I've just unlocked the ultra-high damage squad so I'm quite curious to see how they are
I've been playing on normal and have only beaten it once; I'm finding it more fun to try to go for all four islands and get different squad achievements instead of heading right to the end
Steam, LoL: credeiki
+1
mysticjuicer[he/him] I'm a muscle wizardand I cast P U N C HRegistered Userregular
This game is really good and I'm going to be playing it for a very long time. XD
Steel Judoka is pretty fun if it gets going. That gravity bomb mech is deceptively strong since it lets you pull regardless of anything being in the way and it can damage enemies by pulling them into things. Like other enemies. It really, really needs heavy investment into that judo bot to get the damage boost on the throw though. And the artillery bot desperately needs "doesn't damage buildings".
Interestingly the Random & Custom squads have an associated set of achievements just like the pre-built teams...
So naturally...
Hahaha
danger zone
life's a game that you're bound to lose / like using a hammer to pound in screws
fuck up once and you break your thumb / if you're happy at all then you're god damn dumb
that's right we're on a fucked up cruise / God is dead but at least we have booze
bad things happen, no one knows why / the sun burns out and everyone dies
+7
Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
Use Blitzkrieg and position your units as a conduit for dumbass YOLO lightning shenanigans. Feels good. This is clearly not a winning, long term strat, but feels good.
2. Squad that poops smoke clouds is surprisingly effective, especially if you can get the repulser bot an extra weapon that makes smoke. They're fun and really taught me about turn order (environmental effects go first!)
I’m a big fan of the smoke squad from RST but also they’re so very painful when it comes to dealing with scions
The artillery piece can drop them pretty easily though.
Yeah but using your main damage source to clean up a non-threatening enemy is a pain in the ass.
Also my last RST run ended when, after picking up extra range jet mech and smoke bomb, there was literally too much smoke on the field for me to act and everyone died.
It's really interesting how this game makes you think about Acceptable Losses. Sometimes you need to shove a bug into a building, because leaving it alive (and the building undamaged) would actually be worse.
Yesterday I couldn't kill a bug that was aiming at a power reactor, and the closest mech was one square too far from being able to to body-block the attack, but then I thought "Wait, can I..." and it turned out that yes, I could position my punch-mech in the square adjacent to the bug's projectile path and then use the cannon mech to carefully, surgically shoot-push my own mech into the projectile path. It took a bunch of damage from the friendly fire AND the bug's attack, but that's war.
Posts
This looks cool though. Although I don't feel immediately drawn to any of the mechs. Have to keep an eye on it
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On Easy, but still. (Don't judge me)
I tried going straight from that to Hard and holy shit they're not playing around. I beat the first mission with 2 grid power left, and my artillery pilot killed. So I let that timeline go die on its own, and tried Normal. Slightly better on grid damage, but I still lost a pilot on my second mission.
Except I forgot that square was going to collapse, the boss bug falls through the earth and spares the lives of it's minions.
Who proceed to destroy the rest of the grid.
We can fix this! *resets turn*
Weasel this game is about the world ending and permeates a constant sense of dread and impending doom.
The question isn't whether you will fail - it's when.
In other words it should be right up your alley!
My understanding is that you can go to the final boss area pretty early in a playthrough? But it scales based on how much you complete before going to it. What's the point of completing more islands if the boss just scales with you? (This may be abundantly clear upon playing, I'm just curious now.)
3DS Friend Code: 3110-5393-4113
Steam profile
i do have a certain level of expertise in failure
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WoWtcg and gaming website
We all do! That's what makes it so fun!
/sob
Higher score. The more missions you complete, the more civilians you can potentially save. Your score is the number of civilians you have saved from the bugs.
This pilot? Hes a cartoon dog
Also there's at least one achievement/medal for completing a 2, 3, and 4 island campaign.
Just had my first disasterlearning experience with Blitzkrieg. Gosh, those are tricky to get the hang of, huh?
I got a passive the keep blocking spawns from doing damage, a shield on another unit, plus the boulder thrower, which meant I could plug holes indefinitely, if only I could deal with the enemies that were already up.
The electric attack jumping between units could be really strong, but it was tricky to group them up so they weren't touching friendly targets. (Guess how my campaign went sideways. Go on, guess)
Honestly getting Silica as my first found pilot and putting him in the tank was pretty OP. Firing twice for 2 damage a piece after the first island? Yes please.
Thankfully, I was able to recover over the next two islands, rescuing and training new pilots until I had a proper squad again. Most of the equipment offered by the corps was unusable science garbage, but I got a nice spear for my Prime on the first island for a discount, which became my primary weapon for the whole run. Beyond that I mostly just spent my modules on stats, with a generic missile swarm and passive health aura for the other guys.
Ultimately I got a four-island Normal win on my first attempt, even after that huge fuckup. I might have to switch to hard once I have more unlocks! I never did stop blowing it against those damn chargers though...so many buildings were lost when their defending mechs were thrown into them.
I have to resist this for as long as I can.
WoWtcg and general gaming podcast
WoWtcg and gaming website
I really, really hate losing runs because of shit like that.
Murder.
Buggy.
Got the regain health on a bug kill passive too.
Warframe/Steam: NFyt
Yeah I was rolling about the same (though only 5 health) last run and it's near unstoppable.
fuck up once and you break your thumb / if you're happy at all then you're god damn dumb
that's right we're on a fucked up cruise / God is dead but at least we have booze
bad things happen, no one knows why / the sun burns out and everyone dies
1. Going for the 30 minute Biltzkrieg speedrun is actually really fun. Going from ragequitting after having to demolish a timeline because my chain lightning killed my artillery during the first turn, twice, as in I redid the turn and promptly fucked it up again, to a laser-focused 2-3 min per level GO GO GO mentality was neat. I went Ice Island-->Archives for my two islands; I think Detritus would be too hard.
2. Squad that poops smoke clouds is surprisingly effective, especially if you can get the repulser bot an extra weapon that makes smoke. They're fun and really taught me about turn order (environmental effects go first!)
3. Aggro mech that kills itself when ramming into enemies really irritates me, but I now have a pilot who gives armor, so I'll give it another go, I suppose
4. Flamethrower squad feels pretty bad
I've just unlocked the ultra-high damage squad so I'm quite curious to see how they are
I've been playing on normal and have only beaten it once; I'm finding it more fun to try to go for all four islands and get different squad achievements instead of heading right to the end
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
So naturally...
Hahaha
danger zone
fuck up once and you break your thumb / if you're happy at all then you're god damn dumb
that's right we're on a fucked up cruise / God is dead but at least we have booze
bad things happen, no one knows why / the sun burns out and everyone dies
I got the Smoke Jump. There was a lot of smoke.
I just dropped a shield on a city that was about to get stomped and it said "Will this hold?"
Yeah but using your main damage source to clean up a non-threatening enemy is a pain in the ass.
Also my last RST run ended when, after picking up extra range jet mech and smoke bomb, there was literally too much smoke on the field for me to act and everyone died.
I don't even know if you can channel lightning through the rocks!
I'm sorry, timeline 4592832, we failed you!
Gonna try fire next.
#Don'tDoWhatJohnnyDontDoes
Between the smoke and bubbles, upgraded Rusting Hulks offer so much crowd and map control
Law and Order ≠ Justice
ACNH Island Isla Cero: DA-3082-2045-4142
Captain of the SES Comptroller of the State
Yesterday I couldn't kill a bug that was aiming at a power reactor, and the closest mech was one square too far from being able to to body-block the attack, but then I thought "Wait, can I..." and it turned out that yes, I could position my punch-mech in the square adjacent to the bug's projectile path and then use the cannon mech to carefully, surgically shoot-push my own mech into the projectile path. It took a bunch of damage from the friendly fire AND the bug's attack, but that's war.
I like to imagine they're doing some dope 1-2 combo because I'm lame