Activity Log
Jol-Nar plays Diplomacy on home system
L1z1x activates Wellon. Move in 2 Dreadnoughts, 2 Cruisers, 1 Carrier, 6 Fighters, and 3 Infantry from Mecatol Rex, with 1 Cruiser loading 1 Infantry from Tar'Mann as part of its movement, and move in 1 Dreadnought and 1 Infantry from each of Bereg and Lirta IV (2 Infantry total)
Jol-Nar gains 4 TG from racial tech
Jol-Nar plays Experimental Battlestation
L1z1x damages one dreadnaught and loses 2 fighters
Jol-Nar plays Skilled Retreat, retreats to Fria/Abyz
L1z1x lands 6 infantry on Wellon
2 L1z1x infantry killed, defender Jol-Nar wiped out
L1z1x takes planet and assimilates structures
2 L1z1x infantry placed on card
1 Jol-Nar infantry placed on card
L1z1x Exhaust Mecatol Rex to build 1 Fighter and 2 Infantry at Wellon.
Winnu Activate Mecatol rex. Activate Lazax folding gate and move everything but the cruiser (3 dreadnought, Flagship, 3 fighters and GF) from beta to Mecatol through wormhole, than move carrier with 3 fighters and 2GF from Zhobat. Land all 3 GF on the planet. Activate reclamation and put both a space dock and a PDS on the planet.
Letnev Activate Centauri/Graal. Move three Cruiser's from Mekhar Xull, bringing three fighters with them. Move two Dreadnoughts from Starpoint/New Albion, bringing two GF. Move Destroyer from Hyperion.
PDS hits one Letnev dreadnought
Arborec plays Skilled Retreat, retreats to Nestphar
Defenders destroyed in bombardment.
Letnev claims secret objective "Make an Example of Their World - Use bombardment to destroy the last of a player's infantry on a planet. 1 VP"
1 Letnev infantry killed by PDS, 1 lands to claim Centauri
Creuss plays technology, research Sarween Tools and dreadnought II, Exhaust Sakulag, Arnor, and Lor
Arborec exhaust Quann & Resculon for Technology Secondary. Research Destroyer II
Jol-Nar Exhaust Abyz, Fria and Arinam for 6R. Research Cruiser II and Lightwave deflector
L1z1x exhausting Saudor (2R), Tar'Mann (1R), and Xxehan (1R) to gain Graviton Laser System.
Creuss uses Jol-Nar research note for Lightwave Deflectors
Winnu Exaust Lodor and spend 1 TG to research Space docks II
Letnev spends 4 TG, and flip Mekhar Xull for Duranium Armor
Arborec plays Imperial, Exhaust Vefut II, Gral, Corneeq, Nestphar, Oecen'n, and Rarron for 12 influence. Spend 4 trade goods. Claim Manipulate Galactic Law. (VP 7->9). Discards secret objective for new one
L1z1x plays secondary
(unit visual reference)
(max component restrictions per player: 8 destroyers, 8 cruisers, 4 carriers, 5 dreadnoughts, 2 war suns, 6 PDS, 3 space docks)
Objectives
Public
I - Lead from the Front - Spend a total of 3 tokens from your strategy and/or tactics pool. 1 VP Jol-NarL1z1x
I - Diversify Research - Own 2 technologies in each of 2 colors. 1 VP CreussJol-nar
I- Develop Weaponry - Own 2 unit upgrade technologies. 1 VP CreussLetnevL1z1xArborecWinnu
I- Negotiate Trade Routes - Spend 5 trade goods. 1 VP Jol-NarLetnevWinnuL1z1x
I- Erect a Monument - Spend 8 resources. 1 VP LetnevJol-NarArborecL1z1x
II- Manipulate Galactic Law- Spend 16 influence. 2 VP Jol-NarArborec
II- Form Galactic Brain Trust- Control 5 planets with technology specialties. 2 VP
II- Revolutionalize Warfare- Own 3 unit upgrade technologies. 2 VP
II- ???
II - ???
Secret Letnev Spark a rebellion - Win a combat against a player who has the most victory points. 1 VP
Make an Example of Their World - Use bombardment to destroy the last of a player's infantry on a planet. 1 VP Winnu Gather a Mighty Fleet - Have 5 dreadnoughts on the board. 1 VP
Unveil Flagship- Win a battle with your flagship present. 1 VP L1z1x - Secrets of the Cosmos Have one or more ships in 3 systems that are each adjacent to an anomaly. 1 VP. Arborec Become the gatekeeper - Have at least 1 ship in a system containing an alpha wormhole and at least 1 ship in a system containing a beta wormhole. 1 VP
Control the Region - Have at least 1 ship in 6 or more systems. 1 VP Jol-Nar - Establish a Perimeter - Have 4 PDS units on the board. 1 VP
Other Creuss- Imperial Rider 1 VP, Custodians 1 VP, Letnev Support from the throne 1 VP Letnev- Imperial strategy 1 VP Arborec- Imperial strategy 1 VP, Crown of Emphidia 1 VP, Winnu Support for the Throne 1 VP Winnu- Arborec Support for the throne 1VP L1z1x- Imperial strategy 1 VP
Technologies Promissory notes (any player may give these to another. "Black player" is just the example; insert your own color) Race specific promissory notes (only the stated race may give these)
Laws
Research Team: Propulsion (Thibah)
When the owner of this planet researches technology, they may exhaust this card to ignore 1 blue prerequisite.
Deep Core Mining (Bereg)
+2 resources on this planet
(Sakulag)
+1 resources +1 influence
Minister of Commerce (Letnev)
After the owner of this card replenishes commodities, he gains 1 trade good for each player who is his neighbor.
The Crown of Emphidia (Arborec)
The elected player gains this card and 1 victory point.
A player gains this card and 1 victory point if they capture a planet in the owner's home system. Then the previous owner loses 1 victory point.
Minister of Peace (Creuss)
After a player activates a system containing another player's units, the owner of this card may discard this card. Immediately end the active player's turn. Player mats
MrBlarney
7 action cards
2 secret objectives
1 claimed- Secrets of the Cosmos Have one or more ships in 3 systems that are each adjacent to an anomaly. 1 VP. Creuss promissory: Cease Fire- After the Creuss player activates a system containing your units: The Creuss player cannot move units into that system. Then, return this note to the Creuss player
Elvenshae
5 action cards
2 secret objectives Letnev promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Letnev's units, lose 1 victory point and return this card to the Letnev player. L1z1x promissory: Cease Fire- After the L1z1x player activates a system containing your units: The L1z1x player cannot move units into that system. Then, return this note to the L1z1x player
Minister of Peace
After a player activates a system containing another player's units, the owner of this card may discard this card. Immediately end the active player's turn.
Mojo
4 action cards
2 secret objectives Arborec promissory: Cease Fire- After the Arborec player activates a system containing your units: The Arborec player cannot move units into that system. Then, return this note to the Arborec player Letnev promissory note: Political Secret- When an agenda is revealed: The Letnev player cannot vote, use action cards, or use faction abilities until after the agenda has been resolved. Then return this card to the Letnev player.
Hedgethorn**Speaker**
5 action cards
2 secret objectives
(1 claimed) Become the gatekeeper - Have at least 1 ship in a system containing an alpha wormhole and at least 1 ship in a system containing a beta wormhole. 1 VP
Crown of Emphidia - Law - A player gains this card and 1 victory point if they capture a planet in the owner's home system. Then the previous owner loses 1 victory point. Winnu promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Winnu's units, lose 1 victory point and return this card to the Winnu player.
Brody
2 action cards
0 secret objectives
2 claimed secret objective- Spark a rebellion - Win a combat against a player who has the most victory points. 1 VP
Make an Example of Their World - Use bombardment to destroy the last of a player's infantry on a planet. 1 VP Winnu promissory: Cease Fire- After the Winnu player activates a system containing your units: The Winnu player cannot move units into that system. Then, return this note to the Winnu player
Minister of Commerce- After the owner of this card replenishes commodities, he gains 1 trade good for each player who is his neighbor.
Preda
5 action cards
1 secret objectives
2 claimed- Gather a Mighty Fleet - Have 5 dreadnoughts on the board. 1 VP
Unveil Flagship- Win a battle with your flagship present. 1 VP Letnev promissory: Cease Fire- After the Letnev player activates a system containing your units: The Letnev player cannot move units into that system. Then, return this note to the Letnev player Arborec promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Arborec's units, lose 1 victory point and return this card to the Arborec player.
Two of the Letnev fighters in the Starpoint/ New Albion system are unsupported and should be removed.
Hmm...looks like the 3rd fighter should have been removed a while ago.
0
Options
Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
Activate Oenn'n/Rarron
Play Flank Speed
Then if no sabotages happen and Elvenshae doesn't peace minister it
Move in the dreadnaught and carrier from Arinam/Meer
Move in the dreadnaught, carrier, capital ship, 4 fighters and 4 ground forces from Jol/Naar[color]
Flank Speed- After you activate a system: Apply +1 to the move value of each of your ships during this tactical action. @Elvenshae for sabotage and/or peace minister play @Hedgethorn@Preda@MrBlarney@Brody for sabotage
Homogeneous distribution of your varieties of amuse-gueule
Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
edited March 2018
Hmm. The idea was my homeworld would be empty when that got played.
Spend my last strategy token to take the secondary
Build two cruisers, two ground forces and two fighters in Jol nar (cost 5R with the saween tools bonus)
Exhaust Jol, Nar and Lazar for 4R and spend a TG for the rest
Mojo_Jojo on
Homogeneous distribution of your varieties of amuse-gueule
Posts
Jol-Nar plays Diplomacy on home system
L1z1x activates Wellon. Move in 2 Dreadnoughts, 2 Cruisers, 1 Carrier, 6 Fighters, and 3 Infantry from Mecatol Rex, with 1 Cruiser loading 1 Infantry from Tar'Mann as part of its movement, and move in 1 Dreadnought and 1 Infantry from each of Bereg and Lirta IV (2 Infantry total)
Jol-Nar gains 4 TG from racial tech
Jol-Nar plays Experimental Battlestation
L1z1x damages one dreadnaught and loses 2 fighters
Jol-Nar plays Skilled Retreat, retreats to Fria/Abyz
L1z1x lands 6 infantry on Wellon
2 L1z1x infantry killed, defender Jol-Nar wiped out
L1z1x takes planet and assimilates structures
2 L1z1x infantry placed on card
1 Jol-Nar infantry placed on card
L1z1x Exhaust Mecatol Rex to build 1 Fighter and 2 Infantry at Wellon.
Winnu Activate Mecatol rex. Activate Lazax folding gate and move everything but the cruiser (3 dreadnought, Flagship, 3 fighters and GF) from beta to Mecatol through wormhole, than move carrier with 3 fighters and 2GF from Zhobat. Land all 3 GF on the planet. Activate reclamation and put both a space dock and a PDS on the planet.
Letnev Activate Centauri/Graal. Move three Cruiser's from Mekhar Xull, bringing three fighters with them. Move two Dreadnoughts from Starpoint/New Albion, bringing two GF. Move Destroyer from Hyperion.
PDS hits one Letnev dreadnought
Arborec plays Skilled Retreat, retreats to Nestphar
Defenders destroyed in bombardment.
Letnev claims secret objective "Make an Example of Their World - Use bombardment to destroy the last of a player's infantry on a planet. 1 VP"
1 Letnev infantry killed by PDS, 1 lands to claim Centauri
Creuss plays technology, research Sarween Tools and dreadnought II, Exhaust Sakulag, Arnor, and Lor
Arborec exhaust Quann & Resculon for Technology Secondary. Research Destroyer II
Jol-Nar Exhaust Abyz, Fria and Arinam for 6R. Research Cruiser II and Lightwave deflector
L1z1x exhausting Saudor (2R), Tar'Mann (1R), and Xxehan (1R) to gain Graviton Laser System.
Creuss uses Jol-Nar research note for Lightwave Deflectors
Winnu Exaust Lodor and spend 1 TG to research Space docks II
Letnev spends 4 TG, and flip Mekhar Xull for Duranium Armor
Arborec plays Imperial, Exhaust Vefut II, Gral, Corneeq, Nestphar, Oecen'n, and Rarron for 12 influence. Spend 4 trade goods. Claim Manipulate Galactic Law. (VP 7->9). Discards secret objective for new one
L1z1x plays secondary
Map
(New Albion/Starpoint fighters do not exist)
full map
(unit visual reference)
(max component restrictions per player: 8 destroyers, 8 cruisers, 4 carriers, 5 dreadnoughts, 2 war suns, 6 PDS, 3 space docks)
Objectives
I - Lead from the Front - Spend a total of 3 tokens from your strategy and/or tactics pool. 1 VP Jol-Nar L1z1x
I - Diversify Research - Own 2 technologies in each of 2 colors. 1 VP Creuss Jol-nar
I- Develop Weaponry - Own 2 unit upgrade technologies. 1 VP Creuss Letnev L1z1x Arborec Winnu
I- Negotiate Trade Routes - Spend 5 trade goods. 1 VP Jol-Nar Letnev Winnu L1z1x
I- Erect a Monument - Spend 8 resources. 1 VP Letnev Jol-Nar Arborec L1z1x
II- Manipulate Galactic Law- Spend 16 influence. 2 VP Jol-Nar Arborec
II- Form Galactic Brain Trust- Control 5 planets with technology specialties. 2 VP
II- Revolutionalize Warfare- Own 3 unit upgrade technologies. 2 VP
II- ???
II - ???
Secret
Letnev Spark a rebellion - Win a combat against a player who has the most victory points. 1 VP
Make an Example of Their World - Use bombardment to destroy the last of a player's infantry on a planet. 1 VP
Winnu Gather a Mighty Fleet - Have 5 dreadnoughts on the board. 1 VP
Unveil Flagship- Win a battle with your flagship present. 1 VP
L1z1x - Secrets of the Cosmos Have one or more ships in 3 systems that are each adjacent to an anomaly. 1 VP.
Arborec Become the gatekeeper - Have at least 1 ship in a system containing an alpha wormhole and at least 1 ship in a system containing a beta wormhole. 1 VP
Control the Region - Have at least 1 ship in 6 or more systems. 1 VP
Jol-Nar - Establish a Perimeter - Have 4 PDS units on the board. 1 VP
Other
Creuss- Imperial Rider 1 VP, Custodians 1 VP, Letnev Support from the throne 1 VP
Letnev- Imperial strategy 1 VP
Arborec- Imperial strategy 1 VP, Crown of Emphidia 1 VP, Winnu Support for the Throne 1 VP
Winnu- Arborec Support for the throne 1VP
L1z1x- Imperial strategy 1 VP
Victory Track
Elvenshae - 5
Mojo - 7
Hedgethorn - 9
Brody - 6
Preda - 5
Promissory notes (any player may give these to another. "Black player" is just the example; insert your own color)
Race specific promissory notes (only the stated race may give these)
Laws
When the owner of this planet researches technology, they may exhaust this card to ignore 1 blue prerequisite.
Deep Core Mining (Bereg)
+2 resources on this planet
(Sakulag)
+1 resources +1 influence
Minister of Commerce (Letnev)
After the owner of this card replenishes commodities, he gains 1 trade good for each player who is his neighbor.
The Crown of Emphidia (Arborec)
The elected player gains this card and 1 victory point.
A player gains this card and 1 victory point if they capture a planet in the owner's home system. Then the previous owner loses 1 victory point.
Minister of Peace (Creuss)
After a player activates a system containing another player's units, the owner of this card may discard this card. Immediately end the active player's turn.
Player mats
MrBlarney
2 secret objectives
1 claimed- Secrets of the Cosmos Have one or more ships in 3 systems that are each adjacent to an anomaly. 1 VP.
Creuss promissory: Cease Fire- After the Creuss player activates a system containing your units: The Creuss player cannot move units into that system. Then, return this note to the Creuss player
Elvenshae
2 secret objectives
Letnev promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Letnev's units, lose 1 victory point and return this card to the Letnev player.
L1z1x promissory: Cease Fire- After the L1z1x player activates a system containing your units: The L1z1x player cannot move units into that system. Then, return this note to the L1z1x player
Minister of Peace
After a player activates a system containing another player's units, the owner of this card may discard this card. Immediately end the active player's turn.
Mojo
2 secret objectives
Arborec promissory: Cease Fire- After the Arborec player activates a system containing your units: The Arborec player cannot move units into that system. Then, return this note to the Arborec player
Letnev promissory note: Political Secret- When an agenda is revealed: The Letnev player cannot vote, use action cards, or use faction abilities until after the agenda has been resolved. Then return this card to the Letnev player.
Hedgethorn **Speaker**
2 secret objectives
(1 claimed) Become the gatekeeper - Have at least 1 ship in a system containing an alpha wormhole and at least 1 ship in a system containing a beta wormhole. 1 VP
Crown of Emphidia - Law - A player gains this card and 1 victory point if they capture a planet in the owner's home system. Then the previous owner loses 1 victory point.
Winnu promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Winnu's units, lose 1 victory point and return this card to the Winnu player.
Brody
0 secret objectives
2 claimed secret objective- Spark a rebellion - Win a combat against a player who has the most victory points. 1 VP
Make an Example of Their World - Use bombardment to destroy the last of a player's infantry on a planet. 1 VP
Winnu promissory: Cease Fire- After the Winnu player activates a system containing your units: The Winnu player cannot move units into that system. Then, return this note to the Winnu player
Minister of Commerce- After the owner of this card replenishes commodities, he gains 1 trade good for each player who is his neighbor.
Preda
1 secret objectives
2 claimed- Gather a Mighty Fleet - Have 5 dreadnoughts on the board. 1 VP
Unveil Flagship- Win a battle with your flagship present. 1 VP
Letnev promissory: Cease Fire- After the Letnev player activates a system containing your units: The Letnev player cannot move units into that system. Then, return this note to the Letnev player
Arborec promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Arborec's units, lose 1 victory point and return this card to the Arborec player.
Mojo Diplomacy 2
MrBlarney Politics 3
Preda Construction 4
Brody Warfare 6
Elvenshae Technology 7
Hedgethorn Imperial 8
@Mojo_Jojo
Two of the Letnev fighters in the Starpoint/ New Albion system are unsupported and should be removed.
Hmm...looks like the 3rd fighter should have been removed a while ago.
Play Flank Speed
Then if no sabotages happen and Elvenshae doesn't peace minister it
Move in the dreadnaught and carrier from Arinam/Meer
Move in the dreadnaught, carrier, capital ship, 4 fighters and 4 ground forces from Jol/Naar[color]
Flank Speed- After you activate a system: Apply +1 to the move value of each of your ships during this tactical action.
@Elvenshae for sabotage and/or peace minister play
@Hedgethorn @Preda @MrBlarney @Brody for sabotage
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Cancel Jol-Nar's Flank Speed.
@Mojo_Jojo
@MrBlarney 's action
The card wasn't an action. I'm electing not to move anything following activation
Play Action Card "Insubordination", targeting Hedgethorn / Arborec. (AC 7 --> 6)
Insubordination
Action: Remove 1 token from another player's tactic pool and return it to his reinforcements.
@Hedgethorn for Sabotage calls or requests.
The proud flora of Arborec are curious why the entire galaxy suddenly seems intent on committing the crime of galactic herbicide.
Letnev is prepared to smoke some dank weed.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
We only want to exterminate plants on Nestaphar. the other ones, aren't important right now...
Probably because you spread like weeds.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
@Elvenshae @Mojo_Jojo @Brody for secondary, the others have no strategy token.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Play the Construction secondary on Creuss, adding a PDS.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Play warfare, pulling token out of Centauri/Gral and placing it back in Tactics token.
Secondaries anyone? @Hedgethorn @Mojo_Jojo @Elvenshae @Preda @MrBlarney
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Spend my last strategy token to take the secondary
Build two cruisers, two ground forces and two fighters in Jol nar (cost 5R with the saween tools bonus)
Exhaust Jol, Nar and Lazar for 4R and spend a TG for the rest
1 Cruiser
1 Destroyer
2 Fighters
2 Infantry
Exhaust Creuss for 4 and +1 from the tools.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Uh, lemme see ... Shit.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
If I go beat up on Hedgethorn, will you not shoot at me with your PDSes?
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]